hbc-gc.dol is a very quick/nasty port of the hbc to Gamecube that is about 60% broken (only thing that worked was wiiload via usbgecko) :psteffen wrote:Looks nice! What's hbc-gc.dol?
Swiss 0.1
Re: Swiss 0.1

Re: Swiss 0.1
first of all i want to say: Great work emu_kidid! second: can you post the r68 binary? Tnx
Re: Swiss 0.1
triompf, soon, I'm onto something good with 480p forcing finally
I also would like to fix memcard copying to/from as it's broken at the moment. Might be a late weekend release though!


Re: Swiss 0.1
I'm looking forward to it!
Re: Swiss 0.1
emu_kidid wrote:triompf, soon, I'm onto something good with 480p forcing finallyI also would like to fix memcard copying to/from as it's broken at the moment. Might be a late weekend release though!
That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?
I will wait with fingers crossed for the next release and I will hit F5 at the google page every hour during the weekend!

Re: Swiss 0.1
amazing stuff as usual emu-kidid
cannot wait

cannot wait
Re: Swiss 0.1
i was wondering the same thing the other day, zeldas dungeon map is fixed. http://code.google.com/p/swiss-gc/issues/detail?id=18That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?
there is a patch thats relatively easy to apply.
i dont believe luigis mansion is fixed but not 100% sure.
Re: Swiss 0.1
trexor wrote:i was wondering the same thing the other day, zeldas dungeon map is fixed. http://code.google.com/p/swiss-gc/issues/detail?id=18That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?
there is a patch thats relatively easy to apply.
i dont believe luigis mansion is fixed but not 100% sure.
It would be perfect if Emu_kidid has already implemented this in the next Swiss's version! (fingers crossed!)
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Re: Swiss 0.1
what does the usb-load.dol do?
Re: Swiss 0.1
I would assume that usb-load allows the 'Cube to load from a custom-built USB port, connected to one of the ports on the bottom of the Gamecube.
Re: Swiss 0.1
Emu_kidid,is everything going in schedule for the weekend release?
Also,can you comment to us about the Wind Waker and Luigi's Mansion status?
Thanks in advance!
Also,can you comment to us about the Wind Waker and Luigi's Mansion status?
Thanks in advance!

Re: Swiss 0.1
panmusic, unfortunately I've been dealing with real life this weekend. Got some progress done, but just not enough for a solid release..
I need to implement & test a few things regarding file copying that might corrupt devices as well as implement some things in the info section.. also debugging Zelda WW & Luigis Mansion issues since I want to get those out of the way too.
I estimate a couple more nights working on it before a solid release is made, but for now, you can have a compiled r69 DOL to keep you busy.
I need to implement & test a few things regarding file copying that might corrupt devices as well as implement some things in the info section.. also debugging Zelda WW & Luigis Mansion issues since I want to get those out of the way too.
I estimate a couple more nights working on it before a solid release is made, but for now, you can have a compiled r69 DOL to keep you busy.
- Attachments
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- swiss-r69-uncompressed.zip
- (632.04 KiB) Downloaded 837 times

Re: Swiss 0.1
Excellent work Emu_kidid!!!!!
I have tested it already and I am amazed.Forcing 480p actually works this time and for the most games.Only some third-party games that run normally in 50hz are not compatible (PoP games,Skies of Arkadia,Beyond Good and Evil) but every other game I tried runs flawlessly,even some Nintendo games like Wave Race BS that support only 50hz.Only 2 Nintendo games I tried have some tiny issues with 480p and these are Super Mario Sunshine and Wario World. Both of them have a size screen issue and I mean that in SMS the screen is lower than normal and in WW the screen is far left.Weird...
I have not words to thank you enough!
I have tested it already and I am amazed.Forcing 480p actually works this time and for the most games.Only some third-party games that run normally in 50hz are not compatible (PoP games,Skies of Arkadia,Beyond Good and Evil) but every other game I tried runs flawlessly,even some Nintendo games like Wave Race BS that support only 50hz.Only 2 Nintendo games I tried have some tiny issues with 480p and these are Super Mario Sunshine and Wario World. Both of them have a size screen issue and I mean that in SMS the screen is lower than normal and in WW the screen is far left.Weird...
I have not words to thank you enough!

Re: Swiss 0.1
What problems have other people had with Wind Waker? I've been playing it for over 6 hrs with loading it from SD Media Launcher with no problems. The only "issues" are heavy loading scenes like when an island comes into close view when sailing and it stutters for a second or two, or when going in and out of loading scenes between areas the sound stutters for a second. Other than that the game has been running great, I'm using revision 62 of swiss and the game and my cube are NTSC.
Re: Swiss 0.1
Try to open the map inside a dungeon.Instant freeze always.Rage518 wrote:What problems have other people had with Wind Waker? I've been playing it for over 6 hrs with loading it from SD Media Launcher with no problems. The only "issues" are heavy loading scenes like when an island comes into close view when sailing and it stutters for a second or two, or when going in and out of loading scenes between areas the sound stutters for a second. Other than that the game has been running great, I'm using revision 62 of swiss and the game and my cube are NTSC.

Re: Swiss 0.1
I am pleased to announce that PSOload boots this guy perfectly!
Re: Swiss 0.1
Good to hear it's going good so far - I'm still working on 480p cause I've noticed a few games that don't support it yet too.

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Re: Swiss 0.1
i guess some never will, like those who dont support progressive scan on their NTSC counterpart, right?emu_kidid wrote:Good to hear it's going good so far - I'm still working on 480p cause I've noticed a few games that don't support it yet too.
finally i got my sd gecko off my wii

it was really stuck and i thought i was going to break something
Re: Swiss 0.1
games that don't support 480p in NTSC can still have it forced - got a NTSC game that doesn't support 480p?

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Re: Swiss 0.1
well, the only times i tried forcing 480p i think i was using PAL games (cant remember the titles), and the only thing i remember is that it didn't work
from there on i never used that option again, as all the titles i've played support native progressive scan
from there on i never used that option again, as all the titles i've played support native progressive scan
Re: Swiss 0.1
Probably a dumb question, but in what language is Swiss written?
I have no experience with code, so I can't even tell by looking at the google repo.
I am just curious.
I have no experience with code, so I can't even tell by looking at the google repo.
I am just curious.
Re: Swiss 0.1
It's written in C with some of the fancy stuff like the SD/IDE-EXI reading code that's used in-game being written in Assembly.
