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Re: Game Boy Interface

Posted: Fri Sep 08, 2017 3:46 am
by pargordius
Extrems wrote:You're not doing anything wrong.
Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?

Re: Game Boy Interface

Posted: Fri Sep 08, 2017 7:13 am
by claywilson95
pargordius wrote:
Extrems wrote:You're not doing anything wrong.
Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?
Hey, could you please help me out just one more time with my dilemma at the very bottom of the last page lol? I would appreciate it so much.

Re: Game Boy Interface

Posted: Fri Sep 08, 2017 9:34 am
by novenary
Use imagemagick to convert your banner.

Re: Game Boy Interface

Posted: Fri Sep 08, 2017 12:50 pm
by Extrems
pargordius wrote:Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?
Again, the bug has nothing to do with this. It can trigger in any homebrew at any moment.

Re: Game Boy Interface

Posted: Fri Sep 08, 2017 5:21 pm
by shinchandoidao6669
Extrems wrote:If you're using the append method, you need a terminating newline.
Works! Thanks :)

Re: Game Boy Interface

Posted: Fri Sep 08, 2017 10:21 pm
by Weario
I just want to say again how awesome the Gameboy Interface is!
Thought I'd share my setup and experiences in case you are interested to know:

TV: 1080p HDTV (LG 42LN5708)
Gamecube: NTSC-U Model DOL-001, using component cables plugged directly into the TV
Method of booting GBI: SD Loader software and Swiss
Experiences: Both GBI and GBI-LL run flawlessly for me. GBI-ULL is almost perfect. After a few minutes, there is a line of tearing that starts from the top, moving down very slowly, and then it's gone for the rest of my playing session. GBI-ULL is ussually the way I play, though sometimes I use GBI-LL with 3x zoom and nearest scaler for my gameboy colour games. I always run the software in 480p. I tried toying with 960i, but that just gives me an error (and a flickering screen if I remember correctly)

If you would like me to test with some different paramaters on GBI or GBI-LL, let me know and I'll try to find some time for it. I also have a PAL gamecube dol-001 unit sitting here with the SD loader software if that's useful for testing. :)

Re: Game Boy Interface

Posted: Sat Sep 09, 2017 9:29 pm
by Extrems
  • Fixed one random kernel crash.

Re: Game Boy Interface

Posted: Sun Sep 10, 2017 1:49 pm
by pargordius
Extrems wrote:
  • Fixed one random kernel crash.
This actually fixed the crash I was getting! :D

For anyone interested, here is an .ISO suited for CRT TVs with a zoom level 2.375:
homebrew_disc_20170909_zoom.iso.zip
(1.33 MiB) Downloaded 807 times
It has these options:

Code: Select all

--zoom=1.1875
--scaler=oversample
--scan-mode=interlace
--overlay=frame-srgb-x2.375-zoom.tpl.gz
I've also modified the frame-srgb.tpl to fit the zoom level (basically I scaled them all down). Add this to the GBI folder on your SD card alongside the normal frame-srgb.tpl.gz:
frame-srgb-x2.375-zoom.tpl.gz
(239.05 KiB) Downloaded 772 times
I didn't specify an --overlay-id, so it defaults to the GC one, but I scaled all of them down.

Picture of the thing in action, using S-Video:
feh_015334_000001_IMG_20170910_094316.jpg
(2.91 MiB) Not downloaded yet

Re: Game Boy Interface

Posted: Mon Sep 11, 2017 2:11 am
by Extrems
  • Added memory card boot disc.
For low latency version:
  • Added overlay scale setting.
  • Changed zoom scale.

Re: Game Boy Interface

Posted: Mon Sep 11, 2017 12:44 pm
by RetroRGB
Extrems wrote:Added memory card boot disc.
Can you explain this a bit? I'm not sure what you mean. Sorry!

Re: Game Boy Interface

Posted: Mon Sep 11, 2017 12:49 pm
by Extrems
RetroRGB wrote:Can you explain this a bit? I'm not sure what you mean. Sorry!
It's the Home Bros. loader on a disc. It needs a boot.dol on a memory card.

Re: Game Boy Interface

Posted: Mon Sep 11, 2017 1:04 pm
by RetroRGB
Gotcha, thanks!

Re: Game Boy Interface

Posted: Tue Sep 12, 2017 11:29 pm
by Jwitz
Hello,

I have a Pokemon Ruby cartridge that needs a new battery. Does anyone know of a way to rip the save file using Gameboy player and Swiss? Or another way?

Thanks!

Re: Game Boy Interface

Posted: Wed Sep 13, 2017 12:06 am
by Extrems
You can replace default.mb.gz with Chishm's SendSave right now, but I'm also currently working on this.

There's no risk of losing the save with the battery dying, that game uses flash memory.

Re: Game Boy Interface

Posted: Wed Sep 13, 2017 3:13 am
by pargordius
Extrems wrote:
  • Added memory card boot disc.
For low latency version:
  • Added overlay scale setting.
  • Changed zoom scale.
I tried this build and for some reason it isn't picking up the overlays on my SD card.

Previous builds picked them up fine.

Re: Game Boy Interface

Posted: Wed Sep 13, 2017 3:31 am
by Aleron Ives
You can use a Retrode with the GBx plugin to dump your cartridges and their save data. BennVenn also makes cart dumpers for GBx.

Re: Game Boy Interface

Posted: Thu Sep 14, 2017 2:42 pm
by Extrems
For BIOS/ROM dumper:
  • Added save dump/restore.

Re: Game Boy Interface

Posted: Sat Sep 23, 2017 9:27 pm
by DolphinCube
I'm sorry for asking this but does the Game Boy Interface features you to use the link cable? I want to play the battle mode with my sibling. Also, this is my first post

Re: Game Boy Interface

Posted: Sat Sep 23, 2017 9:51 pm
by Extrems
That's a Game Boy Player question. The link port is just above the cartridge slot.

Re: Game Boy Interface

Posted: Sat Sep 23, 2017 10:29 pm
by DolphinCube
Yeah I know it's on top of that, but when I use it, it doesn't see the link cable. Can someone do something about it?

Re: Game Boy Interface

Posted: Sat Sep 23, 2017 11:35 pm
by Extrems
I was able to link just fine with both a Game Boy game and a Game Boy Advance game.

Re: Game Boy Interface

Posted: Sun Sep 24, 2017 4:48 am
by theclaw
TheAutisticGamer wrote:Yeah I know it's on top of that, but when I use it, it doesn't see the link cable. Can someone do something about it?
Is the link cable correct for the game you're playing?
Game Boy or Game Boy Color games, are designed to use different cables than Game Boy Advance games.

Re: Game Boy Interface

Posted: Sun Sep 24, 2017 5:35 pm
by DolphinCube
I mean when i do a multiplayer game, the link cable is not reconized and i cannot play it with my friends, they are both inserted into the gbp and my gba and the gbi has the game in it

Re: Game Boy Interface

Posted: Sun Sep 24, 2017 5:51 pm
by Extrems
TheAutisticGamer wrote:I mean when i do a multiplayer game, the link cable is not reconized and i cannot play it with my friends, they are both inserted into the gbp and my gba and the gbi has the game in it
Are you using a GC-GBA link cable or a GBA link cable? You need the latter.

Re: Game Boy Interface

Posted: Sun Sep 24, 2017 11:38 pm
by DolphinCube
gba to gba, I found a fix anyway, I use my gba with the game and the gbi downloads the program for it to be multiplayer on the link cable