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Hey Ralf@gc-forever...

Posted: Sun May 25, 2014 10:19 pm
by Andross89
Hi Ralf, I from Brazil and I would like to thank you for the codes to Pokemon XD NTSC(256 is amazing) and Dead to Rights Pal. You could tell me the Master Code for the Blowout NTSC because I have not found in the internet. I would like to use their codes for this game. Sorry my English.

P.S : Is the Infinite Ghost Energy for Geist NTSC or PAL impossible to find?

Re: Hey Ralf@gc-forever...

Posted: Mon May 26, 2014 11:32 am
by Ralf@gc-forever
Hello Andross89,

glad to hear you like my codes! Here's the requested master code for Blowout:

(m) [Rune]
FZEP-RMFU-9V3KP
TGR2-MNJR-KQCMU


As for the Infinite Ghost Energy code, it should be no big deal to make such a code. I'll put it on my to-do list,
but it might take a while until I have some spare time.

Re: Hey Ralf@gc-forever...

Posted: Mon May 26, 2014 12:27 pm
by Andross89
Thanks Ralf. No rush for the code. I Just need to the final fight with the boss. I clean my Gamecube until. NTSC or PAL you choice. Again Sorry my English.

Re: Hey Ralf@gc-forever...

Posted: Wed May 28, 2014 2:58 pm
by Ralf@gc-forever
@Andross89: Your requested Geist code can be found here.

Re: Hey Ralf@gc-forever...

Posted: Wed May 28, 2014 4:42 pm
by Andross89
Thank you Ralf. I wonder why Datel never made this code. You the best.

Re: Hey Ralf@gc-forever...

Posted: Sat Jun 21, 2014 3:58 pm
by Andross89
Hey Ralph. I finished Dr. Muto (ntsc) and Crash Bandicoot – The Wrath of Cortex (pal) with your codes also. You have plans for others Platform games like Vexx (ntsc) in the future?

Re: Hey Ralf@gc-forever...

Posted: Wed Jun 25, 2014 9:07 am
by Ralf@gc-forever
I don't have Vexx yet, but hope to buy it sometime. If you like platform games, you should give
Ty the Tasmanian Tiger a shot.

Re: Hey Ralf@gc-forever...

Posted: Thu Jun 26, 2014 1:30 am
by Andross89
Ok Ralph. I thought you used ISOs to make Codes. I played Ty, I-Ninja, Scaler and others long time ago but I just really liked Mario, Dr. Muto, Vexx, Wario and Crash with Debug Code. Who knows one day you can buy Vexx. Datel made the infinite rage bar and the "have" codes but forgot the infinite health and the moon jump. Thanks for Debug Code and the Stop Timer for Crash.

PS: Did you know that their Codes of Blood Omen 2 PAL work on the NTSC version? Even the Master Code. I use here and I can assure you.

Re: Hey Ralf@gc-forever...

Posted: Sat Jun 28, 2014 11:00 am
by Ralf@gc-forever
Yep, I know that some GC games are more or less region free regarding AR/WiiRD codes.

Re: Hey Ralf@gc-forever...

Posted: Sun Jul 20, 2014 5:31 pm
by Andross89
Ralf, this codes are WIIRD, right? You have a tutorial or tool to convert in AR? Thanks.

TMNT 3 - Mutant Nightmare (ntsc)
TMNT IV Codes

P1 is Invincible(lee4) P2 is Invincible(lee4) P3 is Invincible(lee4) P4 is Invincible(lee4)
20095584 7C70FAA6 20095584 7C70FAA6 20095584 7C70FAA6 20095584 7C70FAA6
001CC041 000000AA 001CC091 000000AA 001CC0E1 000000AA 001CC131 000000AA
E0000000 80008000 E0000000 80008000 E0000000 80008000 E0000000 80008000

Re: Hey Ralf@gc-forever...

Posted: Tue Jul 22, 2014 4:55 pm
by Ralf@gc-forever
Yes, these codes are in Gecko/WiiRD format. Here are some helpful links about AR/Gecko/WiiRD codetypes:


Gecko/WiiRD Codetype Documentation

http://www.geckocodes.org/index.php?arsenal=1


Kenobi's GCN AR Codes Types Explanation

http://www.codemasters-project.net/port ... content.97


GCNcrypt Tutorial

http://arcentral.net/FAQs/GCNcrypt_Tutorial.php



and the TMNT3 invincibility codes in AR format:

Code: Select all


Teenage Mutant Ninja Turtles 3 - Mutant Nightmare [G3QEA4]; Game-ID: 391

P1 Invincibility [lee4]
JTK2-AV69-F9A04
8GN5-8TET-ZZM2V
1H9Z-PDUA-UG3WR

P2 Invincibility [lee4]
KTV5-MNB7-AEPMZ
8GN5-8TET-ZZM2V
58DE-3Q8B-0A0PX

P3 Invincibility [lee4]
KQCU-H5CP-1UT5A
8GN5-8TET-ZZM2V
3TYP-76JE-0V0JF

P4 Invincibility [lee4]
V7WF-EZJF-DWY2D
8GN5-8TET-ZZM2V
MC2J-YHCY-GAT5E


Re: Hey Ralf@gc-forever...

Posted: Tue Jul 22, 2014 8:36 pm
by Andross89
Thanks Ralf. I always visit the Codemaster to remember the Joker Values. I never stopped to explore the entire site.

Re: Hey Ralf@gc-forever...

Posted: Tue Oct 21, 2014 8:26 pm
by deshayzilla
Hey ralf! Do you have a widescreen code for Kirby's Air Ride NTSC-U?

Re: Hey Ralf@gc-forever...

Posted: Tue Oct 21, 2014 8:31 pm
by Ralf@gc-forever
No, unfortunately not. I don't have the US version of Kirby Air Ride.

Re: Hey Ralf@gc-forever...

Posted: Tue Oct 28, 2014 1:49 pm
by panmusic
Ralf,you are the only one who bothers to create codes for GC games worldwide.Congratlations!

I would like to ask you for some infinite enrgy codes for the following PAL games :

Viewtifull Joe 1+2 , Skies of Arcadia Legends , P.N.03 , Star Wars RS +RL ,Killer 7 and Timesplitters FP.

Is it possible please?

Re: Hey Ralf@gc-forever...

Posted: Tue Oct 28, 2014 3:56 pm
by Ralf@gc-forever
AFAIK, infinite health/energy codes already exists for the PAL games you listed above:

http://arcentral.net/Codes/PAL/

http://uk.codejunkies.com/search/codes_ ... t=GameCube

Re: Hey Ralf@gc-forever...

Posted: Tue Oct 28, 2014 5:53 pm
by panmusic
Ralf@gc-forever wrote:AFAIK, infinite health/energy codes already exists for the PAL games you listed above:

http://arcentral.net/Codes/PAL/

http://uk.codejunkies.com/search/codes_ ... t=GameCube
You are right,but these are Action Replay codes only.

Unfortunately, I can use only Wiird/Ocarina... Perhaps,if you have spare time,can you convert some of them please?

Re: Hey Ralf@gc-forever...

Posted: Wed Oct 29, 2014 10:45 am
by Ralf@gc-forever
An Action Replay to WiiRD/Gecko code type converter tool can be found here and some tutorials on how to use this tool can be found by following links:

http://gbatemp.net/threads/use-gamecube ... ma.313218/

http://vggts.macrosonic.org/where/wiird ... eckoos.htm

http://www.youtube.com/watch?v=ySeudcjtCpk

Re: Hey Ralf@gc-forever...

Posted: Wed Oct 29, 2014 11:30 am
by emu_kidid
Feel free to re-post these tutorials/tools here if they're allowed to be mirrored.

Re: Hey Ralf@gc-forever...

Posted: Wed Oct 29, 2014 11:36 am
by panmusic
Thanks for the links.
I will give it a try but I am not sure for my success as I have a very limited knowledge about these things!
Anyway,thanks again!

Re: Hey Ralf@gc-forever...

Posted: Wed Oct 29, 2014 6:02 pm
by Ralf@gc-forever
If you still have problems to convert them, post the AR codes here and I'll see what I can do.

Re: Hey Ralf@gc-forever...

Posted: Wed Oct 29, 2014 7:52 pm
by Andross89
I think it should already be common knowledge but for those just starting out and need codes to finish certain games (like me) or for fun there is also the forum GameHacking.org. I had a problem with a code of European Assault and repaired for me. Maybe one of them have a version of the game that Ralf has not and they convert for you.