The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Moderator: Ralf@gc-forever
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Ralf can you create the following codes:
Day & Night Time Modifier similar to the code in the Wind Waker
Low and Max Play time as seen in the file selection screen
Day & Night Time Modifier similar to the code in the Wind Waker
Low and Max Play time as seen in the file selection screen
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nintendofan91
- Posts: 13
- Joined: Thu Apr 20, 2023 8:20 pm
- Location: Kentucky, USA
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
is it possible to create a code that hearts never decrease for the gamecube version of twilight princess? Thank you.
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Hey Ralf, is it at all feasible to create a code to mirror the GameCube version, in essence converting it to appear like the Wii version but with the GC controls? If you could do this it would be awesome. Thanks!
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glhrmzanatta
- Posts: 2
- Joined: Wed Aug 13, 2025 3:37 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Hi Ralf, first time posting here but I was really wondering, is it possible to create a code that freezes the timer in the Purlo's STAR mini-game? I didn't find anything related to this anywhere else and I really do suck at timed runs.
Thanks for your contribution for all this time.
Thanks for your contribution for all this time.
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Ralf@gc-forever
- Posts: 4222
- Joined: Sun Mar 16, 2014 9:31 am
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Code: Select all
Purlo's Star Mini-Game: Freeze Timer [Ralf]
0425CF78 60000000
0425CF80 38800001
26406B04 000003E8
04406B04 000003E8
E2000001 80008000
Purlo's Star Mini-Game: Slow Timer (Double Time) [Ralf]
0425CF78 60000000
Purlo's Star Mini-Game: Max/Record Time Modifier [Ralf]
04406B04 xxxxxxxx
xxxxxxxx = Time in 0.001s Ticks (000003E8 .. 153E3B80, Default: 0001D4C0 = 2:00:00)
Purlo's Star Mini-Game: Reset Record Time (2:00:00) [Ralf]
04406B04 0001D4C0
Purlo's Star Mini-Game: Set Record Time To 10:00:00 [Ralf]
04406B04 000927C0
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glhrmzanatta
- Posts: 2
- Joined: Wed Aug 13, 2025 3:37 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Works perfectly well, can't thank you enough!Ralf@gc-forever wrote: ↑Mon Aug 18, 2025 4:38 pmCode: Select all
Purlo's Star Mini-Game: Freeze Timer [Ralf] 0425CF78 60000000 0425CF80 38800001 26406B04 000003E8 04406B04 000003E8 E2000001 80008000 Purlo's Star Mini-Game: Slow Timer (Double Time) [Ralf] 0425CF78 60000000 Purlo's Star Mini-Game: Max/Record Time Modifier [Ralf] 04406B04 xxxxxxxx xxxxxxxx = Time in 0.001s Ticks (000003E8 .. 153E3B80, Default: 0001D4C0 = 2:00:00) Purlo's Star Mini-Game: Reset Record Time (2:00:00) [Ralf] 04406B04 0001D4C0 Purlo's Star Mini-Game: Set Record Time To 10:00:00 [Ralf] 04406B04 000927C0
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Cid Telamon
- Posts: 1
- Joined: Tue Sep 30, 2025 1:07 am
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
I can't believe how many miracles you work, Ralf, and how you keep up with this thread and deliver these codes so fast. Truly a gem!
Well now I'll have to go ahead and request another code if it's possible! I was truly hoping to see a code to fix the biggest blunder Nintendo made with Twilight Princess and that was allowing the enemy music to interrupt Midna's Lament.
Is it possible for a code to prevent that from happening? Perhaps give top priority to the Midna's Lament BGM?
EDIT: Oooh ooh! A bonus one - what about the ability to remove your shield simply by pressing A on the one you already have equipped? Historically, going shieldless has involved the senseless burning of wooden shields. This needs to stop!
Well now I'll have to go ahead and request another code if it's possible! I was truly hoping to see a code to fix the biggest blunder Nintendo made with Twilight Princess and that was allowing the enemy music to interrupt Midna's Lament.
Is it possible for a code to prevent that from happening? Perhaps give top priority to the Midna's Lament BGM?
EDIT: Oooh ooh! A bonus one - what about the ability to remove your shield simply by pressing A on the one you already have equipped? Historically, going shieldless has involved the senseless burning of wooden shields. This needs to stop!
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Just wanted to bump this request to the top as I was hoping for the same! The free camera codes Ralf created for WW made playability a breeze. Is there any way to implement something similar for TP? Thank you so much in advance!NibbsPibbs wrote: ↑Fri Aug 30, 2024 9:40 pm Greetings,
I would like the TP camera to mimic the WW free camera. I can see there are codes for the camera. How do you tell what they do? Is it all trial and error? Can anyone tell me which codes affect the "free" camera on the C-stick?
For context, in Wind Waker, the camera is totally free. You move the camera around Link with the C-stick and it stays at that angle while Link is running or sailing. In TP, the camera snaps back to go behind Link whenever you move him, so I have to fight that in order to look around as I am running and it's causing some serious motion sickness.
Thank you for your any help.
*Edit: Alright. I tried all of the codes related to camera that I could and none of them were able to prevent the camera from automatically snapping back behind Link. From what I could tell, some inverted the controls, one caused the camera to always stay behind link no matter what and one caused the camera to permanently stay in "battle" position. Is it possible to create a code that modifies the camera so that it is fully free?
EDIT: Just wanted to add that TP HD on Wii U seems to have this functionality built-in. If you pull the right stick back, the camera pulls far back as well. This would be great to have as a code/feature on the GC version!
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Ralf@gc-forever
- Posts: 4222
- Joined: Sun Mar 16, 2014 9:31 am
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Code: Select all
Manual Camera: Super Zoom Out [Ralf]
C2168958 00000002
C3629CF8 EF7B0072
60000000 00000000
Manual Camera: Ultra Zoom Out [Ralf]
C2168958 00000002
C3629EA4 EF7B0072
60000000 00000000
Lock-On Camera: No Auto Centering [Ralf]
0416B264 60000000
Lock-On Camera: No Zoom Level Reset [Ralf]
04161BB0 4800000C
04163D3C 4800000C
Lock-On Camera: Able To Zoom (w/ C-Stick) [Ralf]
04161BC0 28040002
04161BC4 4081000C
16:9 Aspect Ratio v2.1bf (Widescreen) [Ralf]
06003F30 000000A4
C002A014 D0040000
C062A030 EC03002A
D0040008 482E58C8
38C0FF9A B0C48000
4E800020 C022A014
C042A708 C062A030
4E800020 3C004391
90040000 3C0043FE
60008000 90040008
482E5148 C001001C
C042A024 EC020028
C0629F04 EC030032
EC020028 4E800020
80610034 8063000C
3C00D003 60000068
7C001840 40820020
C0010038 C042A024
EC020028 C0629F04
EC030032 EC020028
D0010038 80010034
48011510 00000000
24450B34 00000050
0400AF3C 4BFF8FF5
E2000001 80008000
040154DC 4BFEEABC
041999F0 4BE6A58D
0419BDF0 4BE68165
0419BE78 4BE680DD
041B7628 C0429F1C
041BAD08 4BE4925D
041BAFE0 4BE48F85
041C51A0 4BE3EDB5
041D013C C0429F04
041D0140 ECC11024
041D0144 EC41302A
041D0154 EC003028
041D015C EC001828
041D87B4 4BE2B7A1
041DB604 4BE28951
041DD574 4BE269E1
041DD634 EC40002A
041DD650 60000000
041E3720 4BE20835
041F7808 4BE0C74D
041FE278 4BE05CD1
041FE28C 380002C6
041FE2C0 4BE05C89
0420D7E4 3860FFCD
0423A018 FC20F090
0423DA9C C02294F0
0423DAA0 C042B1C0
042480BC C02294F0
042480C0 C042B304
0442EBF0 C2C20000
0442EC28 C2BC0000
0442EC3C C2BC0000
0442EC54 42AE0000
0442EC58 42AE0000
0442EF18 42CC0000
0442EF28 42B00000
0442EFC8 C2B40000
0442EFD0 C2B40000
0442F670 42A00000
0442FA54 42A80000
04430418 C2CC0000
04430438 C2CC0000
0445391C 3FE79E79
04453A14 C2CC0000
04453A30 444B0000
04454840 C30A0000
Incl. 2D elements and boot fix.
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Thank you so much for the quick help, Ralf! These codes work great!Ralf@gc-forever wrote: ↑Sun Nov 30, 2025 5:32 pmCode: Select all
Manual Camera: Super Zoom Out [Ralf] C2168958 00000002 C3629CF8 EF7B0072 60000000 00000000 Manual Camera: Ultra Zoom Out [Ralf] C2168958 00000002 C3629EA4 EF7B0072 60000000 00000000 Lock-On Camera: No Auto Centering [Ralf] 0416B264 60000000 Lock-On Camera: No Zoom Level Reset [Ralf] 04161BB0 4800000C 04163D3C 4800000C Lock-On Camera: Able To Zoom (w/ C-Stick) [Ralf] 04161BC0 28040002 04161BC4 4081000C 16:9 Aspect Ratio v2.1bf (Widescreen) [Ralf] 06003F30 000000A4 C002A014 D0040000 C062A030 EC03002A D0040008 482E58C8 38C0FF9A B0C48000 4E800020 C022A014 C042A708 C062A030 4E800020 3C004391 90040000 3C0043FE 60008000 90040008 482E5148 C001001C C042A024 EC020028 C0629F04 EC030032 EC020028 4E800020 80610034 8063000C 3C00D003 60000068 7C001840 40820020 C0010038 C042A024 EC020028 C0629F04 EC030032 EC020028 D0010038 80010034 48011510 00000000 24450B34 00000050 0400AF3C 4BFF8FF5 E2000001 80008000 040154DC 4BFEEABC 041999F0 4BE6A58D 0419BDF0 4BE68165 0419BE78 4BE680DD 041B7628 C0429F1C 041BAD08 4BE4925D 041BAFE0 4BE48F85 041C51A0 4BE3EDB5 041D013C C0429F04 041D0140 ECC11024 041D0144 EC41302A 041D0154 EC003028 041D015C EC001828 041D87B4 4BE2B7A1 041DB604 4BE28951 041DD574 4BE269E1 041DD634 EC40002A 041DD650 60000000 041E3720 4BE20835 041F7808 4BE0C74D 041FE278 4BE05CD1 041FE28C 380002C6 041FE2C0 4BE05C89 0420D7E4 3860FFCD 0423A018 FC20F090 0423DA9C C02294F0 0423DAA0 C042B1C0 042480BC C02294F0 042480C0 C042B304 0442EBF0 C2C20000 0442EC28 C2BC0000 0442EC3C C2BC0000 0442EC54 42AE0000 0442EC58 42AE0000 0442EF18 42CC0000 0442EF28 42B00000 0442EFC8 C2B40000 0442EFD0 C2B40000 0442F670 42A00000 0442FA54 42A80000 04430418 C2CC0000 04430438 C2CC0000 0445391C 3FE79E79 04453A14 C2CC0000 04453A30 444B0000 04454840 C30A0000 Incl. 2D elements and boot fix.
Out of curiosity, do you think there is any way to have the camera zoom out gradually as you pull the stick back? With its current functionality, the Super Zoom and Ultra Zoom codes “lock” the camera back in place without any levels of zoom in between. When zooming back in, it launches forward, “locking” back into place. I remember with the WW codes (“Unrestricted Camera” and “Manual Camera: Unrestricted C-Stick Zoom”) as you held the right stick back, the camera would gradually zoom back and you could let go and the camera would remain at that zoom level. With TP, it seems as if there are “notches” to the zoom as opposed to a free range.
Is that just a function of how the camera works in TP on GC or do you think it’s possible to adjust? Thank you again for all your hard work!
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Ralf@gc-forever
- Posts: 4222
- Joined: Sun Mar 16, 2014 9:31 am
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Code: Select all
Manual Camera: Zoom In/Out (Press C-Stick Up/Down) [Ralf]
C2168958 0000000B
FF600890 C022B9E0
3C80803E A084D318
5480077B 41820008
EF7B082A 54800739
41820008 EF7B0828
C0229BA4 FC1B0840
40810010 C0229EDC
FC1B0840 40810008
FF600890 D3630000
D3630004 D3630008
60000000 00000000
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Any chance we can get a code for Infinite Epona Dash?
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
thats for the wii version
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Yes, I hadn't noticed. But almost all the code from the link above already exists for the GameCube version.
Anyway, I found what you need:
https://www.kodewerx.org/forum/viewtopi ... 8&start=60
You just need to decrypt it and convert it to WIIRD.
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Seems to crash my game
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Assuming you did the conversion correctly, it should work. I used this code for years.
But I had to stop using it because of Swiss. Some pointers and ASM may stop working depending on the version.
If that's your case, the only thing left to do is ask the author of this topic to create the ASM for the pointer. Good luck.
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Ralf@gc-forever
- Posts: 4222
- Joined: Sun Mar 16, 2014 9:31 am
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Code: Select all
Infinite Epona Dashes [Ralf]
48000000 8040BF78
DE000000 80008180
12001700 00000006
E0000000 80008000
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Not sure if this is even possible, since its not an obtainable item, but would it be possible for some kinda code to replace the arrows with the light arrows zelda fires at the end of the game?
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Walk fast with heavy equipment doesnt actually make the iron boots work, from my testing. seems to just let you walk fast in them. you cant stop gorons, or sink, or anythingRalf@gc-forever wrote: ↑Sat Aug 16, 2014 6:20 am The Legend of Zelda: Twilight Princess [GZ2E01]
Very special thanks to Ichiyanagi2 for support and testing!Code: Select all
No Mini Map [Ralf] 042255BC 48000018 Invisible Shield [Ralf] 040CB590 48000008 Burning Shield [Ralf] 04125544 60000000 16:9 Aspect Ratio (Widescreen) [Ralf] 0445391C 3FE38E39 No Bloom Effects [Ralf] 04009650 4E800020 No Fog & Heat Haze Effects [Ralf] 0440BF1C 3F000000 No Motion Blur (Epona Dash) [Ralf] 04181170 48000048 Blur Modifier [Ralf] 0400898C 60000000 04008990 3800FFxx xx = Blur (00 .. FF, Default: 01 = No Blur) Always Day & Night Change [Ralf] 0419F544 48000054 No Heart Beeping Noise [Ralf] 042B5F98 48000124 No Spin Attack Delay [Ralf] 040D5354 60000000 Letterbox Mode [Ralf] 04163018 38800001 No Letterbox (Lock-On Camera) [Ralf] 04163018 38800000 Swap Light & Dark World [Ralf] 041AC58C 3BE00001 041AC5A0 3BE00000 Replace Light World With Dark World [Ralf] 041AC58C 3BE00001 Replace Dark World With Light World [Ralf] 041AC5A0 3BE00000 Replace Ranch Clothes With Hero Clothes [Ralf] 040329DC 3800002F 284061D2 FF00002E 004061D3 0000002F E2000001 80008000 Replace Hero Clothes With Ranch Clothes [Ralf] 040A5DDC 3860002E 040A5DFC 3860002E 041B123C 48000014 0421E4D0 2C000030 284061D2 FF00002F 004061D3 0000002E E2000001 80008000 Super Hookshot [Ralf] 0410880C 38600001 0438EA08 46FA0000 0438EA0C 43160000 0438EA10 43480000 Climb Wall On/Off (Press L + DPad Left/Right) [Ralf] 283DD31A 00000041 04074E38 60000000 04074E3C 38600001 E2000001 80008000 283DD31A 00000042 04074E38 48000008 04074E3C 38600000 E2000001 80008000 Wolf Sense Effect On/Off (Press R + DPad Left/Right) [Ralf] 283DD31A 00000022 0415F430 38600000 E2000001 80008000 283DD31A 00000021 0415F430 38600001 E2000001 80008000 No Recovery Hearts [Ralf] 06003D90 00000020 2C040000 4182000C 2C04001F 40820008 388000FF 7C9C2378 7C9E2378 4E800020 0401C258 4BFE7B39 0401C3F8 4BFE7999 0401C5C8 4BFE77C9 Replace Single Recovery Hearts With Triple Recovery Hearts [Ralf] 06003D90 00000018 2C040000 40820008 3880001F 7C9C2378 7C9E2378 4E800020 0401C258 4BFE7B39 0401C3F8 4BFE7999 0401C5C8 4BFE77C9 Hero Mode [Ralf] 06003D90 0000002C 2C040000 4182000C 2C04001F 40820008 388000FF 7C9C2378 7C9E2378 4E800020 7C7D1B78 1C840002 480D351C 00000000 0401C258 4BFE7B39 0401C3F8 4BFE7999 0401C5C8 4BFE77C9 040D72D0 4BF2CAE0 Hero Mode: No recovery hearts & Link takes double damage. Link Takes Damage Multiplier [Ralf] C20D72D0 00000002 7C7D1B78 1C8400xx 60000000 00000000 xx = Damage Multiplier Link Takes Ten Times More Damage [Ralf] C20D72D0 00000002 7C7D1B78 1C84000A 60000000 00000000 Weapon Attack Power Modifier [Ralf] 04087A50 386000xx 04087E94 380000xx xx = Attack Power (00 .. FA) Super Powerful Weapons [Ralf] 04087A50 386000FA 04087E94 380000FA Epona Top Speed Modifier [Ralf] 48000000 8040BF78 DE000000 80008180 1400178C xxxxxxxx 14001790 yyyyyyyy E0000000 80008000 xxxxxxxx = Normal Top Speed (IEEE-754 SP Floating-Point Number, Default: 4228000 = 42.0) yyyyyyyy = Dash Top Speed (IEEE-754 SP Floating-Point Number, Default: 4292000 = 73.0) Fast Epona [Ralf] 48000000 8040BF78 DE000000 80008180 1400178C 42A80000 14001790 43120000 E0000000 80008000 Lantern Brightness Modifier [Ralf] C20C1994 00000002 3C808000 C0045480 D0030018 00000000 04005480 xxxxxxxx xxxxxxxx = Brightness (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0) Super Bright Lantern [Ralf] C20C1994 00000002 3C808000 C0045480 D0030018 00000000 04005480 40000000 Ultra Bright Lantern [Ralf] C20C1994 00000002 3C808000 C0045480 D0030018 00000000 04005480 40C00000 Lantern Light Color Modifier [Ralf] 0438E7B8 00nr00ng 0438E7BC 00nb00fr 0438E7C0 00fg00fb Inner Sphere nr = Red (00 .. FF, Default: 50) ng = Green (00 .. FF, Default: 28) nb = Blue (00 .. FF, Default: 14) Outer Sphere fr = Red (00 .. FF, Default: 28) fg = Green (00 .. FF, Default: 1E) fb = Blue (00 .. FF, Default: 0A) Green Lantern [Ralf] 0438E7B8 00140080 0438E7BC 0028000A 0438E7C0 0040001E Lightning Sword Effect [Ralf] 0412383C 60000000 Items Don't Disappear [Ralf] 0415BF5C 48000040 Items Disappear Immediately [Ralf] 0415BF5C 48000010 Hawkeye: Super Zoom [Ralf] 04175E58 EE62087A 04175E5C EC130032 04175E64 C00DE470 04175E78 C02DB280 Super Speed Link [Ralf] 040BC098 C06DA794 Walk Fast With Heavy Equipment [Ralf] 040BB43C 3BE00000 040BB498 3BE00000 040BB53C 38600000 Play As Fairy Link [Ralf] 04124504 60000000 04124508 C02DA71C Play As Dark Link [Ralf] 04124504 60000000 04124508 C02DA720 Play As Wet Link [Ralf] 82010000 0000531C 86000000 00000001 84010000 0000531C 2800531C 00FF0000 48000000 8040B098 DE000000 80008180 1000058E 00000008 E2000002 80008000 2800531C 00FF8000 48000000 8040B098 DE000000 80008180 1000058E 00000008 E2000002 80008000 Enable Under Water Effect [Ralf] 041AB288 38600001 Able To Draw Sword/Shield Indoors [Ralf] 040C0578 3BE00000 Invisible Link [Ralf] 040CF378 38600001 Link: Swim Fast [Ralf] 0438ED94 41C00000 0438EDA4 41C00000 0438EE18 42000000 Link: Super Jump [Ralf] 0438E0CC 40200000 Link: No Auto Jump (Hold A) [Ralf] 040B653C 4082011C 283DD31A FEFF0100 040B653C 4800011C E2000001 80008000 Wolf: Swim Fast [Ralf] 0438F904 42000000 0438F934 41C00000 Wolf: Instant B Attack [Ralf] 0438F720 44098000 Wolf: Large Attack Diameter [Ralf] 0438F724 45898000 Wolf: Instant B Attack & Large Attack Diameter [Ralf] 0438F720 45898000 0438F724 45898000 Zora Armor: Never Wear Mask [Ralf] 041018C4 3BE00000 Boomerang: Super Speed [Ralf] 0438E6FC 43700000 0438E700 43700000 0438E710 43200000 Boomerang: Super Range [Ralf] 0438E704 467A0000 0438E708 467A0000 0438E70C 467A0000 Copy Rod: Super Speed [Ralf] 0438EB24 43A00000 0438EB2C 43C80000 Copy Rod: Super Range [Ralf] 0438EB28 467A0000 0438EB30 467A0000 Bombs: Low Gravity [Ralf] 0438E71C BFA00000 0438E720 C0C80000 Bouncing Bombs [Ralf] 0438E724 40000000 H-Bombs [Ralf] 0438E730 42800000 0438E734 46000000 Bomb Arrows Explode Only On Impact [Ralf] 0238E684 00007FFF Bomb Timer Modifier [Ralf] 0238E714 0000xxxx xxxx = Time to detonate (Default: 00A0 = 5.33s) 001E = 1s 003C = 2s 0096 = 5s 012C = 10s 02EE = 25s Bomb Timer: 10 Seconds [Ralf] 0238E714 0000012C Replace Ordon Sword With Wooden Sword [Ralf] 041B2AC8 4800006C Replace Ordon Shield With Wooden Shield [Ralf] 0413FFAC 38029288 Subject Camera: Regular Controls [Ralf] 040CE9C0 EC010028 Chase Camera: Regular Controls [Ralf] 0416B778 FC207050 Lock-On Camera: Regular Controls [Ralf] 0416D7C0 FC20D050 Tower Camera: Regular Controls [Ralf] 041781F0 FC20B850 Ride Camera: Regular Controls [Ralf] 0417D030 FC207050 Manual Camera: Regular Controls [Ralf] 0416B778 FC207050 0416D7C0 FC20D050 041781F0 FC20B850 0417D030 FC207050 Battle Cam Mode On/Off (Press R + A/B) [Ralf] 283DD31A 00000120 04163A5C 60000000 04163AF0 60000000 E2000001 80008000 283DD31A 00000220 04163A5C 41820084 04163AF0 41820034 E2000001 80008000 Midna On/Off (Press Y + A/B) [Ralf] 283DD31A 00000900 040055E0 00000000 48000000 80451018 DE000000 80008180 10000892 00000000 E2000002 80008000 283DD31A 00000A00 040055E0 DEADBEEF E2000001 80008000 200055E0 DEADBEEF 48000000 80451018 DE000000 80008180 10000892 00000004 E2000002 80008000 Midna's Hair On/Off (Press X + A/B) [Ralf] 283DD31A 00000500 48000000 80451018 DE000000 80008180 10000892 00000002 E2000002 80008000 283DD31A 00000600 48000000 80451018 DE000000 80008180 10000892 00000000 E2000002 80008000 Play As Missing Link On/Off (Press B + DPad Left/Right) [Ralf] 283DD31A 00000201 040CF370 48000008 E2000001 80008000 283DD31A 00000202 040CF370 40820008 E2000001 80008000 Debug Info Graph On/Off (Press L + DPad Left/Right) [Ralf] 283DD31A 00000042 04008530 38000000 E2000001 80008000 283DD31A 00000041 04008530 38000001 E2000001 80008000 Debug Console On/Off (Press Z) [Ralf] C20061FC 00000002 80030000 90030008 7C030378 00000000 040061D8 3C000100 040061DC 900D8000 Debug Console On/Off v2 (Press Z) [Ralf] C20061FC 00000002 80030000 90030008 7C030378 00000000 040061D8 3C000100 040061DC 900D8000 04008548 38000001 Control Keys Press Z to open and close console window. Hold L+R and press A to enable debug output to console window. Hold L+R and press Stick Up/Down to scroll debug output up and down. Hold L+R and press X+START or Y+START to clear console window. Hold L+R and press X+Stick Left/Right to move console window left and right. Hold L+R and press Y+Stick Up/Down to move console window up and down. Press DPad Left/Up/Right to switch through debug pages. Weather Modifier Rain [Ralf] 0442D8D4 000000xx xx = 00 .. FA 00 = No Rain 01 = Light Rain FA = Heavy Rain No Rain [Ralf] 0442D8D4 00000000 Medium Rain [Ralf] 0442D8D4 00000080 Heavy Rain [Ralf] 0442D8D4 000000FA Snow [Ralf] 0442D8E0 000000xx xx = 00 .. FA 00 = No Snow 80 = Light Snow FA = Medium Snow No Snow [Ralf] 0442D8E0 00000000 Light Snow [Ralf] 0442D8E0 00000080 Medium Snow [Ralf] 0442D8E0 000000FA Pollen [Ralf] 0442D900 000000xx xx = 00 .. FA 00 = No Pollen FA = Light Pollen No Pollen [Ralf] 0442D900 00000000 Light Pollen [Ralf] 0442D900 000000FA Clouds [Ralf] 0042DD17 000000xx xx = 00 .. 02 00 = Light Clouds 02 = Heavy Clouds Light Clouds [Ralf] 0042DD17 00000000 Heavy Clouds [Ralf] 0042DD17 00000002 Lightning [Ralf] 0442D92C 000000xx xx = 00 .. 0A 00 = No Lightning 01 .. 0A = Lightning Lightning [Ralf] 0442D92C 00000005 Wind [Ralf] 0442D8AC xxxxxxxx xxxxxxxx = Wind Force (IEEE-754 SP Floating-Point Number, default = 3E99999A = 0.3 dec) No Wind [Ralf] 0442D8AC 00000000 Hurricane [Ralf] 0442D8AC 3F800000 Stars [Ralf] 0442D8F4 xxxxxxxx xxxxxxxx = IEEE-754 SP Floating-Point Number 00000000 = No Stars 3F800000 = Stars No Stars [Ralf] 0442D8F4 00000000 Stars [Ralf] 0442D8F4 3F800000 Fish Journal Modifiers Number of Caught Fishes [Ralf] 0240632C 0000xxxx - Fish 1 (xxxx = 0000 ... 03E7) 0240632E 0000xxxx - Fish 2 02406330 0000xxxx - Fish 3 02406332 0000xxxx - Fish 4 02406334 0000xxxx - Fish 5 02406336 0000xxxx - Fish 6 Largest Fish [Ralf] 0040634C 000000xx - Fish 1 (xx = 00 ... FF cm) 0040634D 000000xx - Fish 2 0040634E 000000xx - Fish 3 0040634F 000000xx - Fish 4 00406350 000000xx - Fish 5 00406351 000000xx - Fish 6 Complete Fish Journal [Ralf] 0240632C 000503E7 0040634C 000500FF Disable Background Music [Ralf] 042AF010 4E800020 042AF49C 4E800020 Background Music Volume Modifier [Ralf] 044507F4 xxxxxxxx 04450818 yyyyyyyy 0445083C zzzzzzzz xxxxxxxx = BGM Default Volume (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0) yyyyyyyy = BGM Talking Volume (IEEE-754 SP Floating-Point Number, Default: 3F000000 = 0.5) zzzzzzzz = BGM Pausing Volume (IEEE-754 SP Floating-Point Number, Default: 3E99999A = 0.3) Background Music Modifier [Ralf] 04004E00 3FA00100 04004E04 63BDxxxx 04004E08 482AA224 042AF028 4BD55DD8 042AF49C 4BFFFB74 xxxx = Song ID (0000 .. 00A9) Play Song #35 [Ralf] 04004E00 3FA00100 04004E04 63BD0035 04004E08 482AA224 042AF028 4BD55DD8 042AF49C 4BFFFB74 Audio Stream Modifier [Ralf] C22AFBAC 00000002 3FC00200 63DE00xx 60000000 00000000 xx = Audio Stream ID Audio Stream IDs 00 - menu_select 01 - demo35 02 - demo35 03 - automata03 04 - room_vol2 05 - demo37_01 06 - demo19_01_b 07 - demo11_01 08 - demo11_02 09 - demo14_01 0A - e_variant_d01 0B - cargogame_lt_temp 0C - stageselect_e3_2006 0D - BoomBoss_d01 0E - BoomBoss_d02 0F - HorseBattle_d01 10 - HorseBattle_d03 11 - ToalVillage_d01 12 - ToalVillage_d02 13 - ToalVillage_d03 14 - TitleLogoE3_2006 15 - Bossbaba_d01 16 - BossDeath_d01 17 - demo04_B 18 - demo09_00 19 - demo09_01_02 1A - demo09_03 1B - demo06_01_a 1C - demo06_01_b 1D - demo06_02 1E - BossDeath_d02 1F - demo15 20 - BossDeath_d03 21 - demo07_01 22 - demo07_04 23 - automata 24 - demo14_02_a 25 - demo14_02_b 26 - demo13_01 27 - demo13_02 28 - demo16 29 - demo36_01 2A - demo36_02 2B - demo17_01 2C - demo17_02 2D - demo19_01_a 2E - demo19_01_b 2F - demo19_02 30 - demo22_01_a 31 - demo22_01_b 32 - demo22_02 33 - demo21_01 34 - demo21_02 35 - demo23_02 36 - demo23_04 37 - e_tn_d01 38 - ougi_get 39 - demo18_01 3A - demo18_02 3B - demo33_01 3C - demo33_02 3D - demo33_03 3E - demo33_04_05 3F - fairy 40 - d_lv09_01 41 - e_pz_d01 42 - e_pz_d02 43 - demo30_02 44 - demo25_01 45 - demo25_02 46 - demo25_03 47 - zant 48 - BossDeath_d04 49 - BossDeath_d07 4A - demo29_01 4B - demo01_01 4C - demo01_02 4D - demo01_01 4E - e_goma_d02 4F - BossDeath_d06 50 - demo24_01a 51 - demo24_01b 52 - demo24_02 53 - demo24_03 54 - demo24_04 55 - resistance_d01 56 - demo07_02a 57 - demo07_02b 58 - demo07_02c_03 59 - BossDeath_d05 5A - love 5B - love02 5C - hiding_village_d02 5D - e_ganon03 5E - demo22_01_a 5F - spirit 60 - demo26 61 - demo27_02 62 - e_ganon_d01 63 - e_ganon_d02 64 - demo20_01 65 - demo20_02 66 - demo20_03 67 - demo20_04 68 - demo11_00 69 - demo14_00 6A - demo18_00 6B - demo28_01a 6C - demo28_01b 6D - demo28_02a 6E - demo28_02b 6F - demo28_03a 70 - demo28_03b 71 - demo30_01a 72 - demo30_01b 73 - staff_roll01 74 - staff_roll02 75 - demo27-313 76 - demo27-1094loop 77 - demo27-4628 78 - demo27-5750loop 79 - demo32-390 7A - demo32-1060loop 7B - demo32A-120 7C - church_d01 7D - title_back 7E - demo21_03 7F - temp 80 - tempo Play E3 2006 Stage Select Theme [Ralf] C22AFBAC 00000002 3FC00200 63DE000C 60000000 00000000
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
What does Ballistic Arrows even do?
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
any chance we get a code to uninvert flight controls as well as swimming?
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KiranaStarr
- Posts: 8
- Joined: Sun Jan 11, 2026 10:09 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
To avoid spamming here I will just give a few code ideas If possible for Ralf to work on
1. Replace Arrows with Light Arrows (If possible)
2. Walk fast underwater with iron boots
3. Fixed walk fast with heavy equipment (Iron boots actually work as intended)
4. Uninvert swimming controls
5. Uninvert flight controls
6. Infinite bombs code that works for all bomb bags, not just the first one, and uses the big bomb bag numbers rather than the small one (so 60 instead of 30 for bombs and waterbombs and 20 for bomblings)
7. Rollball no gravity (or something that makes Rollball's ball not be affected by gravity? making it easier to get to the goal)
8. code that adds an extra layer of equippable items, similar to the windwaker code (so you can equip more than just 2 items at a time)
9. Remote explosives (R + Down to detonate bombs)
10. Use Items Underwater
11. No Bomb Arrow Cooldown (Bomb arrows shoot as fast as regular arrows)
12. Use Hawkeye with bomb arrows (If possible)
13. Quick turn when swimming (similar to TPHD)
14. No Spin Attack Delay
15. Wolf attack damage multiplier
I will edit this post if I come up with more ideas
1. Replace Arrows with Light Arrows (If possible)
2. Walk fast underwater with iron boots
3. Fixed walk fast with heavy equipment (Iron boots actually work as intended)
4. Uninvert swimming controls
5. Uninvert flight controls
6. Infinite bombs code that works for all bomb bags, not just the first one, and uses the big bomb bag numbers rather than the small one (so 60 instead of 30 for bombs and waterbombs and 20 for bomblings)
7. Rollball no gravity (or something that makes Rollball's ball not be affected by gravity? making it easier to get to the goal)
8. code that adds an extra layer of equippable items, similar to the windwaker code (so you can equip more than just 2 items at a time)
9. Remote explosives (R + Down to detonate bombs)
10. Use Items Underwater
11. No Bomb Arrow Cooldown (Bomb arrows shoot as fast as regular arrows)
12. Use Hawkeye with bomb arrows (If possible)
13. Quick turn when swimming (similar to TPHD)
14. No Spin Attack Delay
15. Wolf attack damage multiplier
I will edit this post if I come up with more ideas
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fridaykitty
- Posts: 1
- Joined: Thu Jan 29, 2026 4:52 pm
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
I hate to be a code beggar, but in TPHD your sword doesn't hit against walls, so for a bit of parity it would be nice to have a code for that.
I plugged some values into Ralf's last "Can Carry More Rupees" code to match TPHD's wallet sizes, so I might as well share it here.
I plugged some values into Ralf's last "Can Carry More Rupees" code to match TPHD's wallet sizes, so I might as well share it here.
Code: Select all
TPHD Wallet Sizes
04032AD8 386001f4
041B1520 280001f4
041B3364 2C0001f4
04032AE0 386003E8
041B1544 280003E8
041B3358 2C0003E8
04032AE8 386007D0
041B3370 2C0007D0
Wallet - 500 Rupees
Big Wallet - 1000 Rupees
Giant Wallet - 2000 Rupees
