The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

nintendofan91
Posts: 10
Joined: Thu Apr 20, 2023 8:20 pm
Location: Kentucky, USA

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by nintendofan91 » Sun May 26, 2024 6:11 pm

Is it possible to get a gecko code in order to control the flow of time in twilight princess on usa gamecube. please? The one I have won't let me do it. I don't know why, but I can only do it once. I need it in order to collect the hyrule field imp poes faster. Thank you
User avatar
Andross89
Posts: 364
Joined: Sun May 25, 2014 10:02 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Andross89 » Tue May 28, 2024 9:33 am

nintendofan91 wrote:
Sun May 26, 2024 6:11 pm
Is it possible to get a gecko code in order to control the flow of time in twilight princess on usa gamecube. please? The one I have won't let me do it. I don't know why, but I can only do it once. I need it in order to collect the hyrule field imp poes faster. Thank you
Always Day/Night(r+a/b) (andross89 & twilight spectre)
283DD31A 00000120
02001F30 00000001
E2000002 80008000
283DD31A 00000220
02001F30 00000002
E2000002 80008000
28001F30 00000001
024061F4 00004316
E2000002 80008000
28001F30 00000002
024061F4 00004248
E2000002 80008000
nintendofan91
Posts: 10
Joined: Thu Apr 20, 2023 8:20 pm
Location: Kentucky, USA

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by nintendofan91 » Tue May 28, 2024 10:17 pm

Is it possible to get a gecko code for twilight princess usa gamecube to make all insects and imp poes visible, please? I haven't been able to find one. Thank you
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Andross89
Posts: 364
Joined: Sun May 25, 2014 10:02 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Andross89 » Wed May 29, 2024 10:01 am

I don't have that code and I don't know how it would work.

Insects always appear. My only problem was finding the one inside the Temple of Time and in a house because they didn't "respect" the logic of being on the map like everyone else.

Poes need certain events to be completed in order to appear. Maybe a code would break the game's progress.

One thing I discovered last year is that that desert challenge needs to be completed at night. Which doesn't make any sense to me.

You may need to revisit it with the above code active. Or check the map again before entering the last dungeon.
ArticMenace
Posts: 3
Joined: Fri Aug 09, 2024 9:53 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by ArticMenace » Fri Aug 09, 2024 10:25 pm

Hi, I'm relatively new to AR/Gecko codes and have been enjoying TP on dolphin for a while now. One thing that has bothered me is that Bloom does not scale properly at 2x IR (and higher), leaving a ghosting effect with the Bloom. The first thing that I found was the 4x IR Bloom Fix on the TP dolphin wiki, which worked ok, but was very distracting at times because of how blurry the adjusted Bloom became specifically at 2x IR. What I have made below is my edit of the Bloom Fix created using educated guesswork by contrasting the 4x and 8x fix and "mathing" that down to be better adjusted to 2x IR.

Code: Select all

2x IR Bloom Fix
C235CA84 00000007
7D2802A6 3CE08000
60E79650 7C093800
41A0001C 3CE08000
60E7A15C 7C093800
41A1000C 7CA50E70
7CC60E70 39200000
60000000 00000000
C235CB40 00000007
7D0802A6 3CE08000
60E79650 7C083800
41A0001C 3CE08000
60E7A15C 7C083800
41A1000C 7C630E70
7C840E70 39030000
60000000 00000000
C235DE50 00000006
3F608000 637B9650
7C00D800 41A0001C
3F608000 637BA15C
7C00D800 41A1000C
7CA50E70 7CC60E70
3B640000 00000000
C2009920 00000002
38600008 38800008
60000000 00000000
C200A128 00000002
38600008 38800008
60000000 00000000
04451abc 41000000
While I am almost done with the game by this point, I hope this can be utilized by other people that are limited by hardware at 2x IR for a better experience that the alternatives.

On another note, one hack that I have tried to write but have failed and given up on is a working 21:9(2560x1080) widescreen code that does not stretch the HUD elements. It would be cool to see this as a 21:9 enthusiast.

Additionally, another pipe dream that I have failed to make is a code tht prevents link from voiding out after he has been over a pit/void zone for a certain amout of time/ indefinitely. This one seems much more unlikely but it would be awesome to see.
refracture
Posts: 1
Joined: Mon Aug 26, 2024 9:39 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by refracture » Mon Aug 26, 2024 9:45 pm

Hello,

This is going to be a long shot but I'll ask it anyway and I'll understand if you tell me this is too much to attempt with codes. I've scoured around for a while and I have had trouble finding any discussion at all about this, let alone codes for it.

For the longest time I've always been bothered by the Z button being dedicated to Midna when it was always available as an item button in OoT/MM GC and Wind Waker, and I always felt like dpad left and down were both wasted given that dpad right and up serve the same functions respectively (caveat being the direction the UI elements appear from and left/right technically giving different map elements on a cycle). I would think dpad left might be the best button to put Midna on since there's nothing to the left of the dpad UI element, whereas dpad down has the minimap (when it's open anyway).
NibbsPibbs
Posts: 1
Joined: Fri Aug 30, 2024 9:28 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by NibbsPibbs » Fri Aug 30, 2024 9:40 pm

Greetings,

I would like the TP camera to mimic the WW free camera. I can see there are codes for the camera. How do you tell what they do? Is it all trial and error? Can anyone tell me which codes affect the "free" camera on the C-stick?

For context, in Wind Waker, the camera is totally free. You move the camera around Link with the C-stick and it stays at that angle while Link is running or sailing. In TP, the camera snaps back to go behind Link whenever you move him, so I have to fight that in order to look around as I am running and it's causing some serious motion sickness.

Thank you for your any help.

*Edit: Alright. I tried all of the codes related to camera that I could and none of them were able to prevent the camera from automatically snapping back behind Link. From what I could tell, some inverted the controls, one caused the camera to always stay behind link no matter what and one caused the camera to permanently stay in "battle" position. Is it possible to create a code that modifies the camera so that it is fully free?
ddubs
Posts: 3
Joined: Sun Sep 01, 2024 5:15 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by ddubs » Sun Sep 01, 2024 5:18 am

Does anyone have a code to speed up Link's climbing and swimming to the speed they are in the HD version?
ArticMenace
Posts: 3
Joined: Fri Aug 09, 2024 9:53 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by ArticMenace » Mon Sep 02, 2024 10:43 pm

I did some eyeballing and editing of Ralf's code to make this (slower) fast climbing code. Please note that it is not perfectly proportional to TP HD, and that the animations are weirdly faster and slower in some ways.

Code: Select all

QoL Climbing Speed
0438EBD8 3FE79E79
0438EBEC 3FE00000
0438EBF4 3FE79E79
If you want to tweek the values to your preferences:
- 0438EBD8 writes to the ladder climbing speed
- 0438EBEC writes to the Vine horizontal climbing speed
- 0438EBF4 writes to the Vine vertical climbing speed
Change the number(base 16) after these writes to edit their respective speeds.

I will look into working on a swimming speed QoL, I'll post it soon if I figure it out.
ddubs
Posts: 3
Joined: Sun Sep 01, 2024 5:15 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by ddubs » Sun Sep 08, 2024 12:28 am

ArticMenace wrote:
Mon Sep 02, 2024 10:43 pm
I did some eyeballing and editing of Ralf's code to make this (slower) fast climbing code. Please note that it is not perfectly proportional to TP HD, and that the animations are weirdly faster and slower in some ways.

Code: Select all

QoL Climbing Speed
0438EBD8 3FE79E79
0438EBEC 3FE00000
0438EBF4 3FE79E79
If you want to tweek the values to your preferences:
- 0438EBD8 writes to the ladder climbing speed
- 0438EBEC writes to the Vine horizontal climbing speed
- 0438EBF4 writes to the Vine vertical climbing speed
Change the number(base 16) after these writes to edit their respective speeds.

I will look into working on a swimming speed QoL, I'll post it soon if I figure it out.
This works well. Any luck on the swimming?
ArticMenace
Posts: 3
Joined: Fri Aug 09, 2024 9:53 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by ArticMenace » Sun Sep 08, 2024 8:22 pm

ddubs wrote:
Sun Sep 08, 2024 12:28 am
This works well. Any luck on the swimming?
[/quote]

Hi. From what I can tell, TP HD does not change the swim speed in any significant way. What it does do it allow you to instantly change your angle while swimming, while TP GC makes you do a slow curved turn.
What I can show is a code from Twilight Specter that increases swimming speed to be bearable for long distances. (This should also be on the built in list of AR codes on dolphin)

Code: Select all

Swim (stick forward) Fast
0438ED94 42087000
Swim (A) Fast
0438EE18 42087000
Note that this does not work with Zora tunic.

Now it may be possible to change some memory value to not have Link do the slow turn in water, but without access to dolphin's debug view (rip android users like myself) I am unable to locate this address. Anyone else who sees this and thinks they could help, thanks in advance.
Ralf@gc-forever
Posts: 3726
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Sep 22, 2024 6:41 am

Code: Select all


Link: Swim Fast v2 (Incl. Zora Armor) [Ralf]
04101A60 4800000C
0438ED94 41C00000
0438EDA4 41C00000
0438EE18 42000000

Link: Super Swim Dash [Ralf]
04103A28 C003FFF4

Link: Able To Use Swim Dash Multiple Times [Ralf]
041048A4 38000009
041048A8 98035E24

Wolf: Super Swim Dash [Ralf]
04138034 C003004C

Wolf: Able To Use Swim Dash Multiple Times [Ralf]
0413828C 60000000

Ralf@gc-forever
Posts: 3726
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Sep 29, 2024 7:53 am

Code: Select all


Disable Deflicker Screen Filter [Ralf]
0435D258 48000040

Screen Gamma Correction: 1.7 [Ralf]
04272364 38600001
0435A50C 38600001

Screen Gamma Correction Modifier [Ralf]
04272364 386000xx
0435A50C 386000xx

xx = Gamma Correction Value ID

00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2

Gamer3497
Posts: 31
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Mon Sep 30, 2024 4:56 pm

Can you make a codes for always Dawn, Highnoon, Dusk and Night, and Day & Night Time Modifier similar to codes for the Wind Waker.
OneUp
Posts: 6
Joined: Tue Apr 06, 2010 2:52 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by OneUp » Tue Oct 29, 2024 2:55 pm

Hi Ralf,

Might you be able to make a code that disables the water surface reflections?
I think that would fix the last issue with running the game in dolphin's stereo 3D mode.
Enterprise12
Posts: 4
Joined: Sat Nov 02, 2024 2:24 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Enterprise12 » Sat Nov 02, 2024 2:25 am

Ralf@gc-forever wrote:
Sat May 20, 2023 3:34 pm

Code: Select all


16:9 Aspect Ratio v2.1 (Widescreen) [Ralf]
06003F30 000000A4
C002A014 D0040000
C062A030 EC03002A
D0040008 482E58C8
38C0FF9A B0C48000
4E800020 C022A014
C042A708 C062A030
4E800020 3C004391
90040000 3C0043FE
60008000 90040008
482E5148 C001001C
C042A024 EC020028
C0629F04 EC030032
EC020028 4E800020
80610034 8063000C
3C00D003 60000068
7C001840 40820020
C0010038 C042A024
EC020028 C0629F04
EC030032 EC020028
D0010038 80010034
48011510 00000000
0400AF3C 4BFF8FF5
040154DC 4BFEEABC
041999F0 4BE6A58D
0419BDF0 4BE68165
0419BE78 4BE680DD
041B7628 C0429F1C
041BAD08 4BE4925D
041BAFE0 4BE48F85
041C51A0 4BE3EDB5
041D013C C0429F04
041D0140 ECC11024
041D0144 EC41302A
041D0154 EC003028
041D015C EC001828
041D87B4 4BE2B7A1
041DB604 4BE28951
041DD574 4BE269E1
041DD634 EC40002A
041DD650 60000000
041E3720 4BE20835
041F7808 4BE0C74D
041FE278 4BE05CD1
041FE28C 380002C6
041FE2C0 4BE05C89
0420D7E4 3860FFCD
0423A018 FC20F090
0423DA9C C02294F0
0423DAA0 C042B1C0
042480BC C02294F0
042480C0 C042B304
0442EBF0 C2C20000
0442EC28 C2BC0000
0442EC3C C2BC0000
0442EC54 42AE0000
0442EC58 42AE0000
0442EF18 42CC0000
0442EF28 42B00000
0442EFC8 C2B40000
0442EFD0 C2B40000
0442F670 42A00000
0442FA54 42A80000
04430418 C2CC0000
04430438 C2CC0000
0445391C 3FE79E79
04453A14 C2CC0000
04453A30 444B0000
04454840 C30A0000

Incl. 2D elements.

Would it be possible to get a 32:9 aspect ratio code? 5120x1440 please and thank you!!
I also have tried the Hero Mode code and all forms of disabling or replacing recovery hearts, all of them cause a crash on dolphin, is there any way to fix that?
nintendofan91
Posts: 10
Joined: Thu Apr 20, 2023 8:20 pm
Location: Kentucky, USA

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by nintendofan91 » Sat Dec 07, 2024 8:41 pm

is there a code to make the twilight insects visible without having to use the senses on gamecube? thank you. It needs to be a USA gecko code
nintendofan91
Posts: 10
Joined: Thu Apr 20, 2023 8:20 pm
Location: Kentucky, USA

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by nintendofan91 » Mon Dec 09, 2024 12:59 am

Is it possible to get a code for linear normal arrows please? I found the one for bomb arrows, but I didn't see one for normal arrows. Thank you.
nintendofan91
Posts: 10
Joined: Thu Apr 20, 2023 8:20 pm
Location: Kentucky, USA

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by nintendofan91 » Mon Dec 09, 2024 4:37 pm

Will the river run mini game not decrease score code work on Nintendont for the original wii? If it doesn't, would somebody be willing to get it to work as a gecko usa code for the wii, please?
Gamer3497
Posts: 31
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Mon Dec 23, 2024 5:57 pm

Hi Ralf, can you make a code that removes the red marker on the mini map and main map.

Image


Image


Image
Attachments
GZ2E01-3.png
(319.21 KiB) Not downloaded yet
GZ2E01-2.png
(329.96 KiB) Not downloaded yet
GZ2E01-1.png
(458.96 KiB) Not downloaded yet
Ralf@gc-forever
Posts: 3726
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Dec 25, 2024 4:28 pm

Code: Select all


Area Map: Disable Red Markers (Puzzles) [Ralf]
041CCDDC 4E800020

Mini Map: Disable Red Markers (Puzzles) [Ralf]
C2040BC4 00000003
28040005 40820008
38800000 7C952378
60000000 00000000

Area Map: Disable Purple Markers (Dungeon Entrances) [Ralf]
041CD210 4E800020

Mini Map: Disable Purple Markers (Dungeon Entrances) [Ralf]
C2040BC0 00000003
889D0000 28040001
40820008 38800000
60000000 00000000

Gamer3497
Posts: 31
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Thu Dec 26, 2024 8:59 pm

Thanks for the codes Ralf can you also create the following codes:


Day & Night Time Modifier similar to the code in the Wind Waker


Low and Max Play time as seen in the file selection screen
Enterprise12
Posts: 4
Joined: Sat Nov 02, 2024 2:24 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Enterprise12 » Wed Jan 01, 2025 11:28 pm

Ralf@gc-forever wrote:
Wed Dec 25, 2024 4:28 pm

Code: Select all


Area Map: Disable Red Markers (Puzzles) [Ralf]
041CCDDC 4E800020

Mini Map: Disable Red Markers (Puzzles) [Ralf]
C2040BC4 00000003
28040005 40820008
38800000 7C952378
60000000 00000000

Area Map: Disable Purple Markers (Dungeon Entrances) [Ralf]
041CD210 4E800020

Mini Map: Disable Purple Markers (Dungeon Entrances) [Ralf]
C2040BC0 00000003
889D0000 28040001
40820008 38800000
60000000 00000000

32:9 code please, thank you!
RobinSoundsmith
Posts: 1
Joined: Sun Jan 12, 2025 8:26 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by RobinSoundsmith » Sun Jan 12, 2025 8:31 am

Love a lot of these codes for reworking TP. Anyone got a code for disabling the depth of field/depth blur that occurs during conversations and other scenes? Oh! And a slingshot damage increase code. Something to make it 4 shot goblins.
Ralf@gc-forever
Posts: 3726
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Tue Jan 14, 2025 9:30 am

Code: Select all


Slingshot Does 10 Damage Points [Ralf]
04003830 80A30000
04003834 7CAC2B78
04003838 48083D60
06003858 0000002C
7C030378 800C0010
54000631 41820008
3860000A 480841E8
801B0010 60002000
901B0010 801C0018
48261C5C 00000000
04087594 4BF7C29C
04087A50 4BF7BE08
042654D8 4BD9E398

Slingshot Does 25 Damage Points [Ralf]
04003830 80A30000
04003834 7CAC2B78
04003838 48083D60
06003858 0000002C
7C030378 800C0010
54000631 41820008
38600019 480841E8
801B0010 60002000
901B0010 801C0018
48261C5C 00000000
04087594 4BF7C29C
04087A50 4BF7BE08
042654D8 4BD9E398

Slingshot Does 50 Damage Points [Ralf]
04003830 80A30000
04003834 7CAC2B78
04003838 48083D60
06003858 0000002C
7C030378 800C0010
54000631 41820008
38600032 480841E8
801B0010 60002000
901B0010 801C0018
48261C5C 00000000
04087594 4BF7C29C
04087A50 4BF7BE08
042654D8 4BD9E398


Slingshot Power Modifier [Ralf]
04003830 80A30000
04003834 7CAC2B78
04003838 48083D60
06003858 0000002C
7C030378 800C0010
54000631 41820008
3860xxxx 480841E8
801B0010 60002000
901B0010 801C0018
48261C5C 00000000
04087594 4BF7C29C
04087A50 4BF7BE08
042654D8 4BD9E398

xxxx = Power (0000 .. 7FFF, Default: 0000 - No Damage)

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