GB Player Consolizer
Posted: Thu Mar 19, 2020 10:46 am
Don't know wether this topic may better be in Handhelds, as the GBPlayer is traditionnally Gamecube based, and the consolizer concept is to make a TV game console off an handheld so…
I was wondering why the consolizer concept hasn't been ported to GBPlayer, as it would be a way not to sacrifice GBAs, and use GBPlayers without the need of a Gamecube.
For someone who already has a GameCube, and has all the needed stuff set up, it doesn't quite make sense, but for someone who doesn't care about the GameCube, or just want a second GBPlayer, it may be an interesting alternative.
If you consider that you need a Gamecube ($25), the way to run homebrew (~$15), an HDMI out device (from ~$40), and a Raphnet SNES adapter (~$25), Can't something be done for this price or less?
Sure, you can play without HDMI device and with the GameCube controller on the GameCube, but SNES controller provides more proper control and layout over GC controller, and HDMI is the new video standard, as well as both is what the consolizer basically does.
Also, I don't precisely know the technical needs behind this solution, but is the GBPlayer data stream much different from the GBA LCD Bus? Does it add any lag? Will it need much bigger processing power to handle than what already handles GCVideo? I suspect scanning a Controller at the top of that wouldn't be a big deal.
What do you all think, as potential custommer/user, or as an advanced GC/FPGA programmer about this idea?
For myself, as I already have a handful of GC and GBPlayers, I wouldn't buy such a thing for over $75, and find the current GBA consolizer overpriced, but i'm not using my GBPlayer for competitive playing anyways (my TV input lag prevents this use).
One of the GBA consolizer argument is: "The adapter adds almost no input lag (20 GBA lines of latency) and can be considered a lagless solution. More importantly, it does not suffer from stutter when a game is scrolling vertically or horizontally. This is because the GBA Consolizer is frame-locked to the Game Boy Advance and as a result no frames need to be dropped"
Isn't there a GBI version that adress this issue?
Also, the HDMI LCDs, no matter TV or Computer display tend to use their own output frequency, and can't be straight synchronized to signal, as was the case with CRTs, so this argument sounds useless to me.
I was wondering why the consolizer concept hasn't been ported to GBPlayer, as it would be a way not to sacrifice GBAs, and use GBPlayers without the need of a Gamecube.
For someone who already has a GameCube, and has all the needed stuff set up, it doesn't quite make sense, but for someone who doesn't care about the GameCube, or just want a second GBPlayer, it may be an interesting alternative.
If you consider that you need a Gamecube ($25), the way to run homebrew (~$15), an HDMI out device (from ~$40), and a Raphnet SNES adapter (~$25), Can't something be done for this price or less?
Sure, you can play without HDMI device and with the GameCube controller on the GameCube, but SNES controller provides more proper control and layout over GC controller, and HDMI is the new video standard, as well as both is what the consolizer basically does.
Also, I don't precisely know the technical needs behind this solution, but is the GBPlayer data stream much different from the GBA LCD Bus? Does it add any lag? Will it need much bigger processing power to handle than what already handles GCVideo? I suspect scanning a Controller at the top of that wouldn't be a big deal.
What do you all think, as potential custommer/user, or as an advanced GC/FPGA programmer about this idea?
For myself, as I already have a handful of GC and GBPlayers, I wouldn't buy such a thing for over $75, and find the current GBA consolizer overpriced, but i'm not using my GBPlayer for competitive playing anyways (my TV input lag prevents this use).
One of the GBA consolizer argument is: "The adapter adds almost no input lag (20 GBA lines of latency) and can be considered a lagless solution. More importantly, it does not suffer from stutter when a game is scrolling vertically or horizontally. This is because the GBA Consolizer is frame-locked to the Game Boy Advance and as a result no frames need to be dropped"
Isn't there a GBI version that adress this issue?
Also, the HDMI LCDs, no matter TV or Computer display tend to use their own output frequency, and can't be straight synchronized to signal, as was the case with CRTs, so this argument sounds useless to me.