Page 1 of 14
Not64 - an experimental modification
Posted: Sat Feb 04, 2012 3:32 pm
by Extrems
Features:
- Built with devkitRice.
- Available for Wii and GameCube.
- SMB share support from WiiSX.
- Reintroduce Zip file support.
- IDE-EXI v1/v2 support.
- AESND-powered audio.
- Minor performance enhancements.
- Some compatibility fixes.
- Graphics and user interface tweaks.
- Recognize the NTSC Zelda bonus disc.
New options:
- ScalePitch
Changes pitch according to emulation speed.
- VideoMode
0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
- TrapFilter
Affects composite video, similar to GameCube output.
Recommended for lower-end CRT TVs.
- smbusername, smbpassword, smbsharename, smbipaddr
Hopefully self-explanatory.
- rompath
Automatically load a ROM file on startup.
Download:
https://files.extremscorner.org/wii/app ... 130408.zip

Re: Not64 - an experimental modification
Posted: Sat Feb 04, 2012 3:56 pm
by Ploggy
Wow. That came out of no where. Thank you Extrems

Re: Not64 - an experimental modification
Posted: Sat Feb 04, 2012 9:03 pm
by Cubelover
Perhaps this can be added to the official SVN

Re: Not64 - an experimental modification
Posted: Sat Feb 04, 2012 9:06 pm
by xRIDLERx
too bad no compatibility was improved, other than that nice job
Ill Download It Right Now
Re: Not64 - an experimental modification
Posted: Thu Feb 16, 2012 2:05 pm
by Extrems
Updated with the latest in ricer technology.
Also now available for GameCube.
Re: Not64 - an experimental modification
Posted: Thu Feb 16, 2012 3:40 pm
by infact
Re: Not64 - an experimental modification
Posted: Thu Feb 16, 2012 9:39 pm
by emu_kidid
nice, keep up the good work!

Re: Not64 - an experimental modification
Posted: Fri Feb 17, 2012 1:07 am
by Ploggy
Are you planning on adding usb 2 support?
Re: Not64 - an experimental modification
Posted: Fri Feb 17, 2012 2:54 am
by Extrems
I thought it was pointless to mention it.
Re: Not64 - an experimental modification
Posted: Fri Feb 17, 2012 11:43 am
by Sintendo
So is this 'rice' stuff a joke that I'm just not getting?
Re: Not64 - an experimental modification
Posted: Fri Feb 17, 2012 5:58 pm
by felixcondez
other improvements that you think you can do?
You can do something about the compatibility of the games?
thanks for the effort you make to improve this emulator

Re: Not64 - an experimental modification
Posted: Sat Feb 18, 2012 4:21 am
by Extrems
It'd require more effort than I'm willing to invest in this little side-project.
This was done over the period of a year.
Re: Not64 - an experimental modification
Posted: Sun Feb 19, 2012 4:31 pm
by BryWI
I just found this the other day and I have to say that it's nice to have all the constant clicking out of the audio. I am running into a problem though. The settings are not saving to usb for me even when I click the save settings button. I have to reset everything everytime I load up the emulator. It almost seems like the settings.cfg doen't have everything in it? Thanks for your work!
Re: Not64 - an experimental modification
Posted: Sun Feb 19, 2012 10:45 pm
by julius
It´s good guys help emu with custom updates while he prepares the next official version.Downloading cube.dol. Good man.
Re: Not64 - an experimental modification
Posted: Mon Feb 20, 2012 4:11 am
by BryWI
I wanted to clarify... The CFG is saving to usb, but it seems that either it's not finding the cfg on startup because it is looking elsewhere, or it is having a problem parsing the cfg. I am running the emulator from usb too. I figured that was obvious though.
Re: Not64 - an experimental modification
Posted: Mon Feb 20, 2012 4:22 am
by emu_kidid
BryWI, are you using HBC to boot it up?
Re: Not64 - an experimental modification
Posted: Mon Feb 20, 2012 6:10 am
by ar15mex
Downloading and testing let's see how it goes.
Re: Not64 - an experimental modification
Posted: Wed Feb 22, 2012 3:05 am
by BryWI
emu_kidid wrote:BryWI, are you using HBC to boot it up?
Yes, I am using HBC to boot it. My Wii is 4.3U and I am using HBC 1.0.8 using IOS 58 v24.32
I have a feeling that it might be looking for the CFG on SD or something. I don't have an SD card around at the moment to verify this.
Re: Not64 - an experimental modification
Posted: Wed Feb 22, 2012 3:15 am
by emu_kidid
If you load from HBC, wii64 usually detects what the load path of the .dol is and then based on that, it'll try to look for a cfg file.
Re: Not64 - an experimental modification
Posted: Thu Feb 23, 2012 2:41 am
by Aressi
In gamecube version the sound is glitchi and some video acelerated
Re: Not64 - an experimental modification
Posted: Fri Feb 24, 2012 4:46 am
by ar15mex
I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc
Re: Not64 - an experimental modification
Posted: Fri Mar 02, 2012 3:13 am
by Extrems
Updated with stuff:
- Cache-optimized texture swizzling.
- Lazy fix for unreliable USB mounting at boot time.
- IDE-EXI v1 support.
You must have the Homebrew Channel 1.1.0
Re: Not64 - an experimental modification
Posted: Sat Mar 03, 2012 4:21 pm
by ar15mex
Extrems wrote:Updated with stuff:
- Cache-optimized texture swizzling.
- Lazy fix for unreliable USB mounting at boot time.
- IDE-EXI v1 support.
You must have the Homebrew Channel 1.1.0
Should we use the same link in the first page to download and test it?
Thanks
Re: Not64 - an experimental modification
Posted: Tue Jul 31, 2012 9:28 pm
by Jinx_Dojo
ar15mex wrote:I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc
My Banjo still has white eyes! Using the version for Wii from "20120301.zip". I overwrote the old settings file with the new one. I also tried fiddling with some settings to no avail. Any ideas?
Also, does anyone know if the flickering water in Diddy Kong Racing was that supposed to have been fixed? It'd be great if we could play this old classics once more.
Re: Not64 - an experimental modification
Posted: Wed Aug 01, 2012 8:31 am
by DaViiDx97
The games loads from SD card or USB?