<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.gc-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenoitRen</id>
	<title>GC-Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.gc-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenoitRen"/>
	<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Special:Contributions/BenoitRen"/>
	<updated>2026-04-13T00:52:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1464</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1464"/>
		<updated>2013-06-15T10:09:16Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added r219 entries for Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: The Sands of Time | 60hz= no | rev= r219 | 480p= Works | 480notes= A couple start-up logos are rendered as if the screen was much wider, but the game itself renders correctly. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r219 | 480p= Works | 480notes= | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1462</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1462"/>
		<updated>2013-06-11T16:34:09Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Marvel Nemesis: Rise of the Imperfects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1461</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1461"/>
		<updated>2013-06-11T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Tested the wrestling games at 576p.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1460</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1460"/>
		<updated>2013-06-08T12:11:19Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Fantastic 4, Legends of Wrestling II and Wrestlemania X8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1459</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1459"/>
		<updated>2013-05-31T10:20:36Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Skies of Arcadia Legends (r214 edition)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1458</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1458"/>
		<updated>2013-05-30T15:30:39Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: I don&amp;#039;t think I tested Batman Begins with r174.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1456</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1456"/>
		<updated>2013-05-29T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Forgot the rev field for one of the added games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r174 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1455</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=1455"/>
		<updated>2013-05-29T23:04:00Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Batman Begins, Burnout, Need for Speed Underground, Super Bust-A-Move All-Stars, Super Monkey Ball, Yu-Gi-Oh!: Falsebound Kingdom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r174 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | rev= r214 | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | 480p= Works | 480notes= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=842</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=842"/>
		<updated>2013-03-19T23:13:13Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Mario Party 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=841</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=841"/>
		<updated>2013-03-19T23:12:20Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Sonic Adventure 2 Battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=734</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=734"/>
		<updated>2012-12-09T23:33:10Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Wario World doesn&amp;#039;t have a 60Hz mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=733</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=733"/>
		<updated>2012-12-05T16:53:31Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Super Smash Bros. Melee with r174 doesn&amp;#039;t skip the Hz selection after all and 60Hz sets the appropriate ratio.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=728</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=728"/>
		<updated>2012-11-25T21:20:52Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Spyro: Enter the Dragonfly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=703</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=703"/>
		<updated>2012-11-12T19:53:32Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Sonic Adventure DX: Director&amp;#039;s Cut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=686</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=686"/>
		<updated>2012-10-28T22:57:24Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Forgot to change &amp;#039;Issues&amp;#039; to &amp;#039;Works&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=685</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=685"/>
		<updated>2012-10-28T22:56:22Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: F-Zero GX works fine after all with r174&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Issues | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=684</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=684"/>
		<updated>2012-10-26T15:35:12Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Super Smash Bros. Melee tested with r174&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Issues | 480notes = Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=683</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=683"/>
		<updated>2012-10-26T15:27:24Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Mario Party 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Issues | 480notes = Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=682</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=682"/>
		<updated>2012-10-26T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added SoulCalibur II tested with r174&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Issues | 480notes = Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=681</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=681"/>
		<updated>2012-10-26T14:04:47Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added F-Zero GX  tested with r174&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Issues | 480notes = Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=672</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=672"/>
		<updated>2012-09-23T23:24:31Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Resident Evil 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=659</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=659"/>
		<updated>2012-08-07T21:19:22Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Wario World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= yes | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=654</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=654"/>
		<updated>2012-07-27T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Legend of Zelda, The: Twilight Princess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=653</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=653"/>
		<updated>2012-07-27T20:54:51Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Phantasy Star Online: Episode III C.A.R.D. Revolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=652</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=652"/>
		<updated>2012-07-27T20:52:02Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Phantasy Star Online: Episode I &amp;amp; II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=651</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=651"/>
		<updated>2012-07-27T19:14:27Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Tales of Symphonia (NTSC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=650</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=650"/>
		<updated>2012-07-27T16:20:19Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: /* PAL game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=649</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=649"/>
		<updated>2012-07-27T16:19:36Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Sonic Heroes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:BenoitRen&amp;diff=648</id>
		<title>User:BenoitRen</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:BenoitRen&amp;diff=648"/>
		<updated>2012-07-27T15:51:30Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there. Thanks to Swiss I can force GameCube games to boot in progressive scan mode on my Wii. This is particularly useful for me as I own a VD-W2 Wii VGA cable from VDigi Electronics, which only does its magic with a progressive scan video signal. It works great with 480p video, however either the cable or my CRT monitor don&#039;t support 576p video, so I can&#039;t test that at the moment.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=647</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=647"/>
		<updated>2012-07-27T15:45:57Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Final Fantasy: Crystal Chronicles for r174&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r174 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. Hangs after quitting inventory menu. | 576p= Untested | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=646</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=646"/>
		<updated>2012-07-27T15:43:06Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Mega Man X Command Mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=645</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=645"/>
		<updated>2012-07-27T14:37:18Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Until I find a game that works in 576p on my monitor, I can&amp;#039;t report 576p tests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=644</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=644"/>
		<updated>2012-07-27T14:24:58Z</updated>

		<summary type="html">&lt;p&gt;BenoitRen: Added Sonic Gems Collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Fails | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>BenoitRen</name></author>
	</entry>
</feed>