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	<updated>2026-04-10T01:19:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=3706</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=3706"/>
		<updated>2018-05-17T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://www.gc-forever.com GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
Help share your knowledge on the GameCube :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew (Unsigned Code)]]&lt;br /&gt;
* [[Create_a_bootable_homebrew_disc|Create bootable homebrew disc]]&lt;br /&gt;
* Play [[Playing Backups|Backups]] &lt;br /&gt;
* Play [[Playing Imports|Imports]]&lt;br /&gt;
* Install NTSC-U or NTSC-J [[Region Switch]]&lt;br /&gt;
* Make Swiss the [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]]&lt;br /&gt;
* Make Swiss the [[Swiss on WODE | initial ISO for WODE]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Game_Boy_Interface|GameBoy Interface]]&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [[:Category:Homebrew_Software|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
* [[GameCube versions|GameCube versions]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [http://www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [[List_of_GameCube_games|List of all Nintendo licensed GameCube games]]&lt;br /&gt;
* [[Homebrew_Games|List of all Homebrew games for the GameCube]]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=3705</id>
		<title>Game Boy Interface</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=3705"/>
		<updated>2018-05-17T03:24:27Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Game Boy Interface&lt;br /&gt;
| author      = [[User:Extrems|Extrems]]&lt;br /&gt;
| type        = Utility&lt;br /&gt;
| version     = Rolling release&lt;br /&gt;
| licence     = Freeware&lt;br /&gt;
| downloadraw = [https://files.extremscorner.org/gamecube/apps/gbi/latest Download] &amp;lt;br /&amp;gt; [https://files.extremscorner.org/gamecube/apps/gbi/latest-extra Extras]&lt;br /&gt;
| website     = https://www.extremscorner.org/&lt;br /&gt;
| discussion  = https://www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Game_Boy_Interface/Standard_Edition|Standard Edition]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Boy_Interface/Speedrunning_Edition|Speedrunning Edition]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Boy_Interface/High-Fidelity_Edition|High-Fidelity Edition]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=3704</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=3704"/>
		<updated>2018-05-17T03:16:07Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Software */  add GBI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://www.gc-forever.com GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
Help share your knowledge on the GameCube :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew (Unsigned Code)]]&lt;br /&gt;
* [[Create_a_bootable_homebrew_disc|Create bootable homebrew disc]]&lt;br /&gt;
* Play [[Playing Backups|Backups]] &lt;br /&gt;
* Play [[Playing Imports|Imports]]&lt;br /&gt;
* Install NTSC-U or NTSC-J [[Region Switch]]&lt;br /&gt;
* Make Swiss the [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]]&lt;br /&gt;
* Make Swiss the [[Swiss on WODE | initial ISO for WODE]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Game_Boy_Interface|Game_Boy_Interface]]&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [[:Category:Homebrew_Software|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
* [[GameCube versions|GameCube versions]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [http://www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [[List_of_GameCube_games|List of all Nintendo licensed GameCube games]]&lt;br /&gt;
* [[Homebrew_Games|List of all Homebrew games for the GameCube]]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=WASP_Fusion&amp;diff=3514</id>
		<title>WASP Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=WASP_Fusion&amp;diff=3514"/>
		<updated>2015-07-27T08:40:15Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: added voltage pinout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/doc&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Wasp Fusion&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:Waspfusion.jpg|200px|alt=Wasp Fusion Modchip]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Wasp Fusion&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = [[Drive Replacement Chip]]&lt;br /&gt;
|label3  = CPU&lt;br /&gt;
|data3   = Actel FPGA&lt;br /&gt;
|label4  = Flash&lt;br /&gt;
|data4   = 16Mbit onboard flash&lt;br /&gt;
|label5  = Storage Interface&lt;br /&gt;
|data5   = SD Slot&lt;br /&gt;
|label6  = Max Supported&lt;br /&gt;
|data6   = 64GB SDXC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
The Wasp Fusion is a drive replacement modchip for the Nintendo Wii, which is attached solderless. It is a hardware &amp;amp; software clone of the [[Wiikey Fusion]], and ships with the v1.4 [[Wiikey_Fusion#Firmware|firmware]].&lt;br /&gt;
Like the Wiikey Fusion, it&#039;s possible to use it on a [[WikiScene:GameCube#What_is_a_Gamecube.3F|Gamecube]] too since it is a direct clone.&lt;br /&gt;
&lt;br /&gt;
See the [[Wiikey Fusion|Wiki page]] for the Wiikey Fusion for further information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Settings ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot; | [[File:WKF_REG_NA.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_NA.jpg|250px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_EU.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_EU.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot;| [[File:WKF_REG_JP.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_JP.jpg|250px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_KOR.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_KOR.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot; | [[File:WASP-voltage.JPG‎|thumb|800px|alt=volts|&#039;&#039;&#039;Voltage&#039;&#039;&#039; pinout on WASP Fusion&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WASP-voltage.JPG&amp;diff=3513</id>
		<title>File:WASP-voltage.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WASP-voltage.JPG&amp;diff=3513"/>
		<updated>2015-07-27T08:29:12Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=WASP_Fusion&amp;diff=3511</id>
		<title>WASP Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=WASP_Fusion&amp;diff=3511"/>
		<updated>2015-06-14T06:31:47Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* General information */  add pics for region switches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/doc&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Wasp Fusion&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:Waspfusion.jpg|200px|alt=Wasp Fusion Modchip]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Wasp Fusion&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = [[Drive Replacement Chip]]&lt;br /&gt;
|label3  = CPU&lt;br /&gt;
|data3   = Actel FPGA&lt;br /&gt;
|label4  = Flash&lt;br /&gt;
|data4   = 16Mbit onboard flash&lt;br /&gt;
|label5  = Storage Interface&lt;br /&gt;
|data5   = SD Slot&lt;br /&gt;
|label6  = Max Supported&lt;br /&gt;
|data6   = 64GB SDXC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
The Wasp Fusion is a drive replacement modchip for the Nintendo Wii, which is attached solderless. It is a hardware &amp;amp; software clone of the [[Wiikey Fusion]], and ships with the v1.4 [[Wiikey_Fusion#Firmware|firmware]].&lt;br /&gt;
Like the Wiikey Fusion, it&#039;s possible to use it on a [[WikiScene:GameCube#What_is_a_Gamecube.3F|Gamecube]] too since it is a direct clone.&lt;br /&gt;
&lt;br /&gt;
See the [[Wiikey Fusion|Wiki page]] for the Wiikey Fusion for further information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Region Settings ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot; | [[File:WKF_REG_NA.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_NA.jpg|250px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_EU.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_EU.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot;| [[File:WKF_REG_JP.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_JP.jpg|250px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_KOR.jpg]]&lt;br /&gt;
| [[File:WASP_DIP_KOR.jpg|250px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_NA.jpg&amp;diff=3510</id>
		<title>File:WASP DIP NA.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_NA.jpg&amp;diff=3510"/>
		<updated>2015-06-14T06:26:38Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_KOR.jpg&amp;diff=3509</id>
		<title>File:WASP DIP KOR.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_KOR.jpg&amp;diff=3509"/>
		<updated>2015-06-14T06:26:24Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_JP.jpg&amp;diff=3508</id>
		<title>File:WASP DIP JP.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_JP.jpg&amp;diff=3508"/>
		<updated>2015-06-14T06:26:05Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_EU.jpg&amp;diff=3507</id>
		<title>File:WASP DIP EU.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WASP_DIP_EU.jpg&amp;diff=3507"/>
		<updated>2015-06-14T06:25:50Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=3502</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=3502"/>
		<updated>2015-01-22T05:15:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Unmodified Gamecube */  meh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s AR loader]]&lt;br /&gt;
:Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.&lt;br /&gt;
&lt;br /&gt;
* [[Swiss AR loader]]&lt;br /&gt;
:Requires previously formatted card ready for use with AR (Action Replay).&lt;br /&gt;
&lt;br /&gt;
* [[Datel&#039;s Maxdrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[Datel&#039;s SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC]] [[IPL Replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=3501</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=3501"/>
		<updated>2015-01-22T05:10:56Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Modified Gamecube */ MEH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s AR loader]]&lt;br /&gt;
:Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.&lt;br /&gt;
&lt;br /&gt;
* [[Datel&#039;s Maxdrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[Datel&#039;s SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC]] [[IPL Replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3497</id>
		<title>GameCube versions</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3497"/>
		<updated>2015-01-07T02:14:38Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: meh 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== GameCube Versions ===&lt;br /&gt;
There are several GameCube mainboard revisions, these are identified below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Mainboard revision&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Identifier (DOL-XXX)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | IPL Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Ports&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | NTSC&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-10&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-20&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-50&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-60&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | PAL&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| DOT-CPU-01&lt;br /&gt;
| DOT-006&lt;br /&gt;
| TDEV Custom&lt;br /&gt;
| ALL + 48MB 1T-SRAM&lt;br /&gt;
| TDEV Console&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-20&lt;br /&gt;
| ?&lt;br /&gt;
| DEV Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Triforce Arcade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55.&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3496</id>
		<title>GameCube versions</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3496"/>
		<updated>2015-01-07T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: meh 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== GameCube Versions ===&lt;br /&gt;
There are several GameCube mainboard revisions, these are identified below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Mainboard revision&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Identifier (DOL-XXX)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | IPL Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Ports&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | NTSC&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-10&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-20&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-50&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-60&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | PAL&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Retail &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| DOT-CPU-01&lt;br /&gt;
| DOT-006&lt;br /&gt;
| TDEV Custom&lt;br /&gt;
| ALL + 48MB 1T-SRAM&lt;br /&gt;
| TDEV Console&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| DEV Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Triforce Arcade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55.&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3495</id>
		<title>GameCube versions</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=GameCube_versions&amp;diff=3495"/>
		<updated>2015-01-07T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: meh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== GameCube Versions ===&lt;br /&gt;
There are several GameCube mainboard revisions, these are identified below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Mainboard revision&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Identifier (DOL-XXX)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | IPL Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Ports&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:cyan&amp;quot; | Console Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | NTSC&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-10&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:pink&amp;quot; | NTSC Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-11&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-20&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-30&lt;br /&gt;
| DOL-001&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.1&lt;br /&gt;
| No SP2&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-50&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU-60&lt;br /&gt;
| DOL-101&lt;br /&gt;
| style=&amp;quot;background-color:darkviolet&amp;quot; | NTSC Revision 1.2&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | PAL&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-01&lt;br /&gt;
| DOL-001&lt;br /&gt;
| PAL Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
| C/DOL-CPU(P)-20&lt;br /&gt;
| DOL-101&lt;br /&gt;
| TBA&lt;br /&gt;
| No Digiport, No SP2&lt;br /&gt;
| Standard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:lightgray;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| DOT-CPU-01&lt;br /&gt;
| DOT-006&lt;br /&gt;
| TDEV Custom&lt;br /&gt;
| ALL + 48MB 1T-SRAM&lt;br /&gt;
| TDEV Console&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| DEV Revision 1.0&lt;br /&gt;
| ALL&lt;br /&gt;
| Triforce Arcade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55.&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3482</id>
		<title>Region Switch</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3482"/>
		<updated>2015-01-06T06:07:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: ha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Region Switch is a hardware modification for the Gamecube to bypass regional lockout protection and change native language support on Gamecube hardware versions NTSC-U (USA) and NTSC-J (JAPAN).&lt;br /&gt;
&lt;br /&gt;
The IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) of these two Gamecube versions offer support for both English and Japanese languages, but not at the same time. A Region Switch can be enabled or disabled to allow support for [[Playing_Imports|playing import]] USA or Japanese original Gamecube titles, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Backup discs require use of a [[:Category:Modchips|modchip]] or by [[Playing_Backups|other means]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Memory Card Compatibility ==&lt;br /&gt;
The Gamecube&#039;s Memory Card data format is determined by the console region. While NTSC-U and PAL save data can typically be stored on the same memory card, memory cards used with NTSC-J consoles must be reformatted to Japanese settings or data corruption can occur. A separate memory card should be used for each region to avoid data corruption and/or loss of save data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-J Hardware ==&lt;br /&gt;
[[File:Region NTSC-J.png|thumb|225px|alt=NTSC-J|&#039;&#039;&#039;NTSC-J&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R6&#039;&#039;&#039;]]&lt;br /&gt;
To allow an NTSC-J(Japanese) Gamecube compatibility for use with NTSC-U (USA) original titles, a modification to resistor location &amp;quot;R6&amp;quot; is required. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At location R6, two solder points can be seen where the resistor was not installed during production. By closing the circuit&#039;s path (shorting the two points), the Gamecube region will be changed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These two points can be soldered together for a permanent region change or an on/off switch can be installed to allow region interchangeability. If using a switch, the switch should be set to the desired regional position prior to system power up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-U Hardware ==&lt;br /&gt;
[[File:Region NTSC-U.png|thumb|225px|alt=NTSC-U|&#039;&#039;&#039;NTSC-U&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R5&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;small&amp;gt;Same steps for hardware modification as described above.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To allow an NTSC-U (USA) Gamecube compatibility for use with NTSC-J(Japanese) original titles, a modification to resistor location &amp;quot;R5&amp;quot; is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HOW IT WORKS ==&lt;br /&gt;
[[File:REGION_MOD_FLIPPER.png|thumb|600px|alt=Alternate|&#039;&#039;Sense, 3v3 and GND shown from Top and Bottom view of Mainboard&#039;&#039;]]&lt;br /&gt;
The trace shown in blue is for Region Sense. When 3v3 is detected on Sense then GameCube is set for NTSC-J region. When 0v is detected on Sense then GameCube is set for NTSC-U.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*To convert an NTSC-J GameCube to NTSC-U, Sense is simply shorted to GND along R6.&lt;br /&gt;
*To convert an NTSC-U Gamecube to NTSC-J, Sense is simply provided 3v3 along R5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;NOTE: 3v3 shown for illustration only and can be provided from any 3v3 location to Sense&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto]]&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3481</id>
		<title>Region Switch</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3481"/>
		<updated>2015-01-06T06:06:25Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: ha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Region Switch is a hardware modification for the Gamecube to bypass regional lockout protection and change native language support on Gamecube hardware versions NTSC-U (USA) and NTSC-J (JAPAN).&lt;br /&gt;
&lt;br /&gt;
The IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) of these two Gamecube versions offer support for both English and Japanese languages, but not at the same time. A Region Switch can be enabled or disabled to allow support for [[Playing_Imports|playing import]] USA or Japanese original Gamecube titles, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Backup discs require use of a [[:Category:Modchips|modchip]] or by [[Playing_Backups|other means]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Memory Card Compatibility ==&lt;br /&gt;
The Gamecube&#039;s Memory Card data format is determined by the console region. While NTSC-U and PAL save data can typically be stored on the same memory card, memory cards used with NTSC-J consoles must be reformatted to Japanese settings or data corruption can occur. A separate memory card should be used for each region to avoid data corruption and/or loss of save data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-J Hardware ==&lt;br /&gt;
[[File:Region NTSC-J.png|thumb|225px|alt=NTSC-J|&#039;&#039;&#039;NTSC-J&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R6&#039;&#039;&#039;]]&lt;br /&gt;
To allow an NTSC-J(Japanese) Gamecube compatibility for use with NTSC-U (USA) original titles, a modification to resistor location &amp;quot;R6&amp;quot; is required. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At location R6, two solder points can be seen where the resistor was not installed during production. By closing the circuit&#039;s path (shorting the two points), the Gamecube region will be changed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These two points can be soldered together for a permanent region change or an on/off switch can be installed to allow region interchangeability. If using a switch, the switch should be set to the desired regional position prior to system power up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-U Hardware ==&lt;br /&gt;
[[File:Region NTSC-U.png|thumb|225px|alt=NTSC-U|&#039;&#039;&#039;NTSC-U&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R5&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;small&amp;gt;Same steps for hardware modification as described above.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To allow an NTSC-U (USA) Gamecube compatibility for use with NTSC-J(Japanese) original titles, a modification to resistor location &amp;quot;R5&amp;quot; is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HOW IT WORKS ==&lt;br /&gt;
[[File:REGION_MOD_FLIPPER.png|thumb|600px|alt=Alternate|&#039;&#039;Sense, 3v3 and GND shown from Top and Bottom view of Mainboard&#039;&#039;]]&lt;br /&gt;
The trace shown in blue is for Region Sense. When 3v3 is detected on Sense then GameCube is set for NTSC-J region. When 0v is detected on Sense then GameCube is set for NTSC-U.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*To convert an NTSC-J GameCube to NTSC-U, Sense is simply shorted to GND along R6.&lt;br /&gt;
*To convert an NTSC-U Gamecube to NTSC-J, Sense is simple provided 3v3 along R5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;NOTE: 3v3 shown for illustration only and can be provided from any 3v3 location to Sense&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto]]&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3480</id>
		<title>Region Switch</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=3480"/>
		<updated>2015-01-06T06:05:17Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: added &amp;quot;how it works&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Region Switch is a hardware modification for the Gamecube to bypass regional lockout protection and change native language support on Gamecube hardware versions NTSC-U (USA) and NTSC-J (JAPAN).&lt;br /&gt;
&lt;br /&gt;
The IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) of these two Gamecube versions offer support for both English and Japanese languages, but not at the same time. A Region Switch can be enabled or disabled to allow support for [[Playing_Imports|playing import]] USA or Japanese original Gamecube titles, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Backup discs require use of a [[:Category:Modchips|modchip]] or by [[Playing_Backups|other means]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Memory Card Compatibility ==&lt;br /&gt;
The Gamecube&#039;s Memory Card data format is determined by the console region. While NTSC-U and PAL save data can typically be stored on the same memory card, memory cards used with NTSC-J consoles must be reformatted to Japanese settings or data corruption can occur. A separate memory card should be used for each region to avoid data corruption and/or loss of save data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-J Hardware ==&lt;br /&gt;
[[File:Region NTSC-J.png|thumb|225px|alt=NTSC-J|&#039;&#039;&#039;NTSC-J&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R6&#039;&#039;&#039;]]&lt;br /&gt;
To allow an NTSC-J(Japanese) Gamecube compatibility for use with NTSC-U (USA) original titles, a modification to resistor location &amp;quot;R6&amp;quot; is required. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At location R6, two solder points can be seen where the resistor was not installed during production. By closing the circuit&#039;s path (shorting the two points), the Gamecube region will be changed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These two points can be soldered together for a permanent region change or an on/off switch can be installed to allow region interchangeability. If using a switch, the switch should be set to the desired regional position prior to system power up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-U Hardware ==&lt;br /&gt;
[[File:Region NTSC-U.png|thumb|225px|alt=NTSC-U|&#039;&#039;&#039;NTSC-U&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R5&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;small&amp;gt;Same steps for hardware modification as described above.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To allow an NTSC-U (USA) Gamecube compatibility for use with NTSC-J(Japanese) original titles, a modification to resistor location &amp;quot;R5&amp;quot; is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HOW IT WORKS ==&lt;br /&gt;
[[File:REGION_MOD_FLIPPER.png|thumb|600px|alt=Alternate|&#039;&#039;Sense, 3v3 and GND shown from Top and Bottom view of Mainboard&#039;&#039;]]&lt;br /&gt;
The trace shown in blue is for Region Sense. When 3v3 is detected on Sense then GameCube is set for NTSC-J region. When Ov is detected on Sense then GameCube is set for NTSC-U.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*To convert an NTSC-J GameCube to NTSC-U, Sense is simply shorted to GND along R6.&lt;br /&gt;
*To convert an NTSC-U Gamecube to NTSC-J, Sense is simple provided 3v3 along R5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;NOTE: 3v3 shown for illustration only and can be provided from any 3v3 location to Sense&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto]]&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:REGION_MOD_FLIPPER.png&amp;diff=3479</id>
		<title>File:REGION MOD FLIPPER.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:REGION_MOD_FLIPPER.png&amp;diff=3479"/>
		<updated>2015-01-06T05:42:53Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: Alternate connections points for Region Mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternate connections points for Region Mod&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1516</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1516"/>
		<updated>2013-12-01T06:12:21Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll get the facts/dates down first and then worry about formatting. Feel free to add in, I haven&#039;t bothered adding source information since those websites are mostly gone now except Eurasia for the original news posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:black;color:mediumpurple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:32pt&amp;quot; height=&amp;quot;70&amp;quot; width=&amp;quot;800&amp;quot;| GameCube Timeline&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2001&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;130&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | September 14&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Japan &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | November 18&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in North America&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | May 3&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Europe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | May 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Australia&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2003&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 5&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Freeloader 1.4 by Datel/codejunkies released. &amp;lt;br&amp;gt; Within days after release, Freeloader 1.4 found to be non-compatible with many GC titles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 8&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Freeloader 1.6b by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 18&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Action Replay by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 10&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Animal Crossing Loader 1.0 released&amp;lt;br&amp;gt;First game backup loading on the console (from BBA)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 13&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | PSOLoad v1.1 by Costis&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 29&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | January 20&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 3&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | MAX Drive Pro from Datel released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | November 24&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC announced on Xbox-Scene&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 13&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC goes on sale&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Cobra 0.2 for ViperGC released &amp;lt;br&amp;gt; First DVD-R use on GameCube&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 31&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display &amp;lt;br&amp;gt; First piece of homebrew to boot DOL from SD&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | January 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 21&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 26&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 4&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | RIPPER GC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 19&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | XCM full size DVD cases released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 21&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | NINJAMOD modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 24&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | April 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Qoob Pro released &amp;lt;br&amp;gt; First no swap DVD-R&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | April 22&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | XCM Viper Cases released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 7&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | XCM Viper Cases w/LED released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 22&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | ICEDCUBE full size DVD cases released by Team Xecuter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | July 14&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | ICEDCUBE *METALLIC BLUE* SPECIAL EDITION case released by Team Xecuter, only 1000 made&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 20&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | XenoGC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 27&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC Extreme released&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 4&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD Media Launcher for Wii/Gamecube released by Datel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 7&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD-Boot 0.1 BETA released &amp;lt;br&amp;gt; First backup from SD card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 31&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | gc-forever created &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2011&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Swiss 0.1 r2 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 14, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Japan &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 18, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in North America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 3, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 17, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 17, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 10, 2003&#039;&#039;&#039;&lt;br /&gt;
* Animal Crossing Loader 1.0 released&lt;br /&gt;
** First game backup loading on the console (from BBA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octover 13, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSOLoad v1.1 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 29, 2003&#039;&#039;&#039;&lt;br /&gt;
* tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 20, 2004&#039;&#039;&#039;&lt;br /&gt;
* GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 24, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC announced on Xbox-Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 13, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC goes on sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 17, 2004&#039;&#039;&#039;&lt;br /&gt;
* Cobra 0.2 for ViperGC released&lt;br /&gt;
** First DVD-R use on GameCube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 31, 2004&#039;&#039;&#039;&lt;br /&gt;
* tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display&lt;br /&gt;
** First piece of homebrew to boot DOL from SD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2, 2004&#039;&#039;&#039;&lt;br /&gt;
* SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 21, 2005&#039;&#039;&#039;&lt;br /&gt;
* Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 26, 2005&#039;&#039;&#039;&lt;br /&gt;
* GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 24, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 1, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro released&lt;br /&gt;
** First no swap DVD-R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 27, 2005&#039;&#039;&#039;&lt;br /&gt;
* Viper GC Extreme released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 7, 2007&#039;&#039;&#039;&lt;br /&gt;
* SD-Boot 0.1 BETA released&lt;br /&gt;
** First backup from SD card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 1, 2011&#039;&#039;&#039;&lt;br /&gt;
* Swiss 0.1 r2 released&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1515</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1515"/>
		<updated>2013-12-01T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: playing around with color scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll get the facts/dates down first and then worry about formatting. Feel free to add in, I haven&#039;t bothered adding source information since those websites are mostly gone now except Eurasia for the original news posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:black;color:mediumpurple&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:32pt&amp;quot; height=&amp;quot;70&amp;quot; width=&amp;quot;800&amp;quot;| GameCube Timeline&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2001&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;130&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | September 14&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Japan &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | November 18&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in North America&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | May 3&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Europe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | May 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GameCube released in Australia&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2003&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 5&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Freeloader 1.4 by Datel/codejunkies released. &amp;lt;br&amp;gt; Within days after release, Freeloader 1.4 found to be non-compatible with many GC titles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 8&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Freeloader 1.6b by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 18&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Action Replay by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 10&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Animal Crossing Loader 1.0 released&amp;lt;br&amp;gt;First game backup loading on the console (from BBA)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 13&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | PSOLoad v1.1 by Costis&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | October 29&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | January 20&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 3&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | MAX Drive Pro from Datel released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | November 24&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC announced on Xbox-Scene&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 13&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC goes on sale&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 17&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Cobra 0.2 for ViperGC released &amp;lt;br&amp;gt; First DVD-R use on GameCube&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 31&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display &amp;lt;br&amp;gt; First piece of homebrew to boot DOL from SD&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | January 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 21&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 26&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 4&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | RIPPER GC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 19&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | XCM full size DVD cases released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 21&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | NINJAMOD modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 24&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | April 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Qoob Pro released &amp;lt;br&amp;gt; First no swap DVD-R&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | June 22&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | ICEDCUBE full size DVD cases released by Team Xecuter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 20&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | xenoGC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 27&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Viper GC Extreme released&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 4&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD Media Launcher for Wii/Gamecube released by Datel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | December 7&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | SD-Boot 0.1 BETA released &amp;lt;br&amp;gt; First backup from SD card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | March 31&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | gc-forever created &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:18pt&amp;quot; height=&amp;quot;30&amp;quot; width=&amp;quot;800&amp;quot;| 2011&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | February 1&lt;br /&gt;
| style=&amp;quot;background:mediumpurple;color:black&amp;quot; | Swiss 0.1 r2 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 14, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Japan &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 18, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in North America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 3, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 17, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 17, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 10, 2003&#039;&#039;&#039;&lt;br /&gt;
* Animal Crossing Loader 1.0 released&lt;br /&gt;
** First game backup loading on the console (from BBA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octover 13, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSOLoad v1.1 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 29, 2003&#039;&#039;&#039;&lt;br /&gt;
* tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 20, 2004&#039;&#039;&#039;&lt;br /&gt;
* GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 24, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC announced on Xbox-Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 13, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC goes on sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 17, 2004&#039;&#039;&#039;&lt;br /&gt;
* Cobra 0.2 for ViperGC released&lt;br /&gt;
** First DVD-R use on GameCube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 31, 2004&#039;&#039;&#039;&lt;br /&gt;
* tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display&lt;br /&gt;
** First piece of homebrew to boot DOL from SD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2, 2004&#039;&#039;&#039;&lt;br /&gt;
* SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 21, 2005&#039;&#039;&#039;&lt;br /&gt;
* Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 26, 2005&#039;&#039;&#039;&lt;br /&gt;
* GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 24, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 1, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro released&lt;br /&gt;
** First no swap DVD-R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 27, 2005&#039;&#039;&#039;&lt;br /&gt;
* Viper GC Extreme released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 7, 2007&#039;&#039;&#039;&lt;br /&gt;
* SD-Boot 0.1 BETA released&lt;br /&gt;
** First backup from SD card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 1, 2011&#039;&#039;&#039;&lt;br /&gt;
* Swiss 0.1 r2 released&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1514</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1514"/>
		<updated>2013-11-30T22:56:06Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: playing around with color scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll get the facts/dates down first and then worry about formatting. Feel free to add in, I haven&#039;t bothered adding source information since those websites are mostly gone now except Eurasia for the original news posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:26pt&amp;quot; height=&amp;quot;65&amp;quot; width=&amp;quot;800&amp;quot;| GameCube Timeline&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;25&amp;quot; width=&amp;quot;800&amp;quot;| 2001&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;background:black;color:mediumpurple;&amp;quot; | September 14, 2001&lt;br /&gt;
| style=&amp;quot;background:mediumpurple&amp;quot; | GameCube released in Japan &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:black;color:mediumpurple;&amp;quot; | November 18, 2001&lt;br /&gt;
| style=&amp;quot;background:mediumpurple&amp;quot; | GameCube released in North America&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:black;color:mediumpurple;&amp;quot; | May 3, 2002&lt;br /&gt;
| style=&amp;quot;background:mediumpurple&amp;quot; | GameCube released in Europe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:black;color:mediumpurple;&amp;quot; | May 17, 2002&lt;br /&gt;
| style=&amp;quot;background:mediumpurple&amp;quot; | GameCube released in Australia&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2003&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 5, 2003&lt;br /&gt;
| Freeloader 1.4 by Datel/codejunkies released. &amp;lt;br&amp;gt; Within days after release, Freeloader 1.4 found to be non-compatible with many GC titles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 8, 2003&lt;br /&gt;
| Freeloader 1.6b by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 18, 2003&lt;br /&gt;
| Action Replay by Datel/codejunkies released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 17, 2003&lt;br /&gt;
| PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 10, 2003&lt;br /&gt;
| Animal Crossing Loader 1.0 released&amp;lt;br&amp;gt;First game backup loading on the console (from BBA)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | Octover 13, 2003&lt;br /&gt;
| PSOLoad v1.1 by Costis&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 29, 2003&lt;br /&gt;
| tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2004&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 20, 2004&lt;br /&gt;
| GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 03, 2004&lt;br /&gt;
| MAX Drive Pro from Datel released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | November 24, 2004&lt;br /&gt;
| Viper GC announced on Xbox-Scene&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 13, 2004&lt;br /&gt;
| Viper GC goes on sale&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 17, 2004&lt;br /&gt;
| Cobra 0.2 for ViperGC released &amp;lt;br&amp;gt; First DVD-R use on GameCube&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 31, 2004&lt;br /&gt;
| tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display &amp;lt;br&amp;gt; First piece of homebrew to boot DOL from SD&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 1, 2005&lt;br /&gt;
| SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 21, 2005&lt;br /&gt;
| Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 26, 2005&lt;br /&gt;
| GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 4, 2005&lt;br /&gt;
| RIPPER GC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 19, 2005&lt;br /&gt;
| XCM full size DVD cases released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 21, 2005&lt;br /&gt;
| NINJAMOD modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 24, 2005&lt;br /&gt;
| Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | April 1, 2005&lt;br /&gt;
| Qoob Pro released &amp;lt;br&amp;gt; First no swap DVD-R&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 22, 2005&lt;br /&gt;
| ICEDCUBE full size DVD cases released by Team Xecuter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 20, 2005&lt;br /&gt;
| xenoGC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 27, 2005&lt;br /&gt;
| Viper GC Extreme released&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2007&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 4, 2007&lt;br /&gt;
| SD Media Launcher for Wii/Gamecube released by Datel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 7, 2007&lt;br /&gt;
| SD-Boot 0.1 BETA released &amp;lt;br&amp;gt; First backup from SD card&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:16pt&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;800&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 31, 2010&lt;br /&gt;
| gc-forever created &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 1, 2011&lt;br /&gt;
| Swiss 0.1 r2 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 14, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Japan &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 18, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in North America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 3, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 17, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 17, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 10, 2003&#039;&#039;&#039;&lt;br /&gt;
* Animal Crossing Loader 1.0 released&lt;br /&gt;
** First game backup loading on the console (from BBA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octover 13, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSOLoad v1.1 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 29, 2003&#039;&#039;&#039;&lt;br /&gt;
* tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 20, 2004&#039;&#039;&#039;&lt;br /&gt;
* GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 24, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC announced on Xbox-Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 13, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC goes on sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 17, 2004&#039;&#039;&#039;&lt;br /&gt;
* Cobra 0.2 for ViperGC released&lt;br /&gt;
** First DVD-R use on GameCube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 31, 2004&#039;&#039;&#039;&lt;br /&gt;
* tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display&lt;br /&gt;
** First piece of homebrew to boot DOL from SD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2, 2004&#039;&#039;&#039;&lt;br /&gt;
* SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 21, 2005&#039;&#039;&#039;&lt;br /&gt;
* Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 26, 2005&#039;&#039;&#039;&lt;br /&gt;
* GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 24, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 1, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro released&lt;br /&gt;
** First no swap DVD-R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 27, 2005&#039;&#039;&#039;&lt;br /&gt;
* Viper GC Extreme released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 7, 2007&#039;&#039;&#039;&lt;br /&gt;
* SD-Boot 0.1 BETA released&lt;br /&gt;
** First backup from SD card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 1, 2011&#039;&#039;&#039;&lt;br /&gt;
* Swiss 0.1 r2 released&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1513</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1513"/>
		<updated>2013-11-30T20:09:47Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll get the facts/dates down first and then worry about formatting. Feel free to add in, I haven&#039;t bothered adding source information since those websites are mostly gone now except Eurasia for the original news posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:20pt&amp;quot; height=&amp;quot;50&amp;quot; width=&amp;quot;800&amp;quot;| GameCube Timeline&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | September 14, 2001&lt;br /&gt;
| GameCube released in Japan &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | November 18, 2001&lt;br /&gt;
| GameCube released in North America&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | May 3, 2002&lt;br /&gt;
| GameCube released in Europe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | May 17, 2002&lt;br /&gt;
| GameCube released in Australia&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 17, 2003&lt;br /&gt;
| PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 10, 2003&lt;br /&gt;
| Animal Crossing Loader 1.0 released&amp;lt;br&amp;gt;First game backup loading on the console (from BBA)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | Octover 13, 2003&lt;br /&gt;
| PSOLoad v1.1 by Costis&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 29, 2003&lt;br /&gt;
| tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 20, 2004&lt;br /&gt;
| GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 03, 2004&lt;br /&gt;
| MAX Drive Pro from Datel released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | November 24, 2004&lt;br /&gt;
| Viper GC announced on Xbox-Scene&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 13, 2004&lt;br /&gt;
| Viper GC goes on sale&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 17, 2004&lt;br /&gt;
| Cobra 0.2 for ViperGC released &amp;lt;br&amp;gt; First DVD-R use on GameCube&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 31, 2004&lt;br /&gt;
| tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display &amp;lt;br&amp;gt; First piece of homebrew to boot DOL from SD&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 1, 2005&lt;br /&gt;
| SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 21, 2005&lt;br /&gt;
| Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 26, 2005&lt;br /&gt;
| GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 4, 2005&lt;br /&gt;
| RIPPER GC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 19, 2005&lt;br /&gt;
| XCM full size DVD cases released by Team Xtender&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 21, 2005&lt;br /&gt;
| NINJAMOD modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 24, 2005&lt;br /&gt;
| Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | April 1, 2005&lt;br /&gt;
| Qoob Pro released &amp;lt;br&amp;gt; First no swap DVD-R&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 22, 2005&lt;br /&gt;
| ICEDCUBE full size DVD cases released by Team Xecuter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 20, 2005&lt;br /&gt;
| xenoGC modchip released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 27, 2005&lt;br /&gt;
| Viper GC Extreme released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 4, 2007&lt;br /&gt;
| SD Media Launcher for Wii/Gamecube released by Datel&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 7, 2007&lt;br /&gt;
| SD-Boot 0.1 BETA released &amp;lt;br&amp;gt; First backup from SD card&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 31, 2010&lt;br /&gt;
| gc-forever created &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 1, 2011&lt;br /&gt;
| Swiss 0.1 r2 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 14, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Japan &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 18, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in North America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 3, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 17, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 17, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 10, 2003&#039;&#039;&#039;&lt;br /&gt;
* Animal Crossing Loader 1.0 released&lt;br /&gt;
** First game backup loading on the console (from BBA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octover 13, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSOLoad v1.1 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 29, 2003&#039;&#039;&#039;&lt;br /&gt;
* tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 20, 2004&#039;&#039;&#039;&lt;br /&gt;
* GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 24, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC announced on Xbox-Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 13, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC goes on sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 17, 2004&#039;&#039;&#039;&lt;br /&gt;
* Cobra 0.2 for ViperGC released&lt;br /&gt;
** First DVD-R use on GameCube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 31, 2004&#039;&#039;&#039;&lt;br /&gt;
* tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display&lt;br /&gt;
** First piece of homebrew to boot DOL from SD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2, 2004&#039;&#039;&#039;&lt;br /&gt;
* SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 21, 2005&#039;&#039;&#039;&lt;br /&gt;
* Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 26, 2005&#039;&#039;&#039;&lt;br /&gt;
* GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 24, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 1, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro released&lt;br /&gt;
** First no swap DVD-R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 27, 2005&#039;&#039;&#039;&lt;br /&gt;
* Viper GC Extreme released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 7, 2007&#039;&#039;&#039;&lt;br /&gt;
* SD-Boot 0.1 BETA released&lt;br /&gt;
** First backup from SD card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 1, 2011&#039;&#039;&#039;&lt;br /&gt;
* Swiss 0.1 r2 released&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1512</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Timeline&amp;diff=1512"/>
		<updated>2013-11-28T06:07:42Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ll get the facts/dates down first and then worry about formatting. Feel free to add in, I haven&#039;t bothered adding source information since those websites are mostly gone now except Eurasia for the original news posts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:black;color:mediumpurple;font-size:20pt&amp;quot; height=&amp;quot;50&amp;quot; width=&amp;quot;800&amp;quot;| GameCube Timeline&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | September 14, 2001&lt;br /&gt;
| GameCube released in Japan &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | November 18, 2001&lt;br /&gt;
| GameCube released in North America&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | May 3, 2002&lt;br /&gt;
| GameCube released in Europe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | May 17, 2002&lt;br /&gt;
| GameCube released in Australia&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | June 17, 2003&lt;br /&gt;
| PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 10, 2003&lt;br /&gt;
| Animal Crossing Loader 1.0 released&amp;lt;br&amp;gt;First game backup loading on the console (from BBA)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | Octover 13, 2003&lt;br /&gt;
| PSOLoad v1.1 by Costis&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | October 29, 2003&lt;br /&gt;
| tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 20, 2004&lt;br /&gt;
| GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | November 24, 2004&lt;br /&gt;
| Viper GC announced on Xbox-Scene&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 13, 2004&lt;br /&gt;
| Viper GC goes on sale&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 17, 2004&lt;br /&gt;
| Cobra 0.2 for ViperGC released &amp;lt;br&amp;gt; First DVD-R use on GameCube&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 31, 2004&lt;br /&gt;
| tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display &amp;lt;br&amp;gt; First piece of homebrew to boot DOL from SD&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | January 2, 2004&lt;br /&gt;
| SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 21, 2005&lt;br /&gt;
| Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 26, 2005&lt;br /&gt;
| GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | March 24, 2005&lt;br /&gt;
| Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | April 1, 2005&lt;br /&gt;
| Qoob Pro released &amp;lt;br&amp;gt; First no swap DVD-R&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 27, 2005&lt;br /&gt;
| Viper GC Extreme released&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | December 7, 2007&lt;br /&gt;
| SD-Boot 0.1 BETA released &amp;lt;br&amp;gt; First backup from SD card&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:mediumpurple&amp;quot; | February 1, 2011&lt;br /&gt;
| Swiss 0.1 r2 released&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 14, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Japan &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 18, 2001&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in North America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 3, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 17, 2002&#039;&#039;&#039;&lt;br /&gt;
* GameCube released in Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 17, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSUL 1.0 - GAMECUBE CODE UPLOADER released by CrazyNation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 10, 2003&#039;&#039;&#039;&lt;br /&gt;
* Animal Crossing Loader 1.0 released&lt;br /&gt;
** First game backup loading on the console (from BBA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octover 13, 2003&#039;&#039;&#039;&lt;br /&gt;
* PSOLoad v1.1 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 29, 2003&#039;&#039;&#039;&lt;br /&gt;
* tmbinc first IPL replacement info released and IPL replacement.dol (injected a small bit of replacement PPC code then used a AR memory card as the next level loader)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 20, 2004&#039;&#039;&#039;&lt;br /&gt;
* GC-Linux &amp;quot;Linuxpreview&amp;quot; released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 24, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC announced on Xbox-Scene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 13, 2004&#039;&#039;&#039;&lt;br /&gt;
* Viper GC goes on sale&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 17, 2004&#039;&#039;&#039;&lt;br /&gt;
* Cobra 0.2 for ViperGC released&lt;br /&gt;
** First DVD-R use on GameCube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 31, 2004&#039;&#039;&#039;&lt;br /&gt;
* tmbinc IPL (flash based) replacement info and updated IPL replacement.dol released after 21C3 display&lt;br /&gt;
** First piece of homebrew to boot DOL from SD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2, 2004&#039;&#039;&#039;&lt;br /&gt;
* SD Loader (aka SDLoad) v1.00 by Costis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 21, 2005&#039;&#039;&#039;&lt;br /&gt;
* Anaconda04 - Viperfree Cobra04 DVD-R boot core recode in pure assembly released by Freefall , Wildlight , ttl and xor37h&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 26, 2005&#039;&#039;&#039;&lt;br /&gt;
* GCoS v1.0 (Combined tmbinc IPL.dol + Anaconda04 code for GUI based disc booting without a modchip)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 24, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro announced (with Lite available a few weeks after Pro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 1, 2005&#039;&#039;&#039;&lt;br /&gt;
* Qoob Pro released&lt;br /&gt;
** First no swap DVD-R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 27, 2005&#039;&#039;&#039;&lt;br /&gt;
* Viper GC Extreme released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 7, 2007&#039;&#039;&#039;&lt;br /&gt;
* SD-Boot 0.1 BETA released&lt;br /&gt;
** First backup from SD card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 1, 2011&#039;&#039;&#039;&lt;br /&gt;
* Swiss 0.1 r2 released&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Using_a_Wii_drive_replacement_on_a_GameCube&amp;diff=1504</id>
		<title>Using a Wii drive replacement on a GameCube</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Using_a_Wii_drive_replacement_on_a_GameCube&amp;diff=1504"/>
		<updated>2013-11-24T00:34:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Confirmed Working/Not Working Setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:fusion1.jpg|right|thumb|300px|Gamecube with [[Wiikey Fusion]] installed (with DVD Drive removed) by emu_kidid]]&lt;br /&gt;
&amp;lt;small&amp;gt;Note: This site and its members are not responsible for any damage incurred while attempting this modification. Perform at your own risk.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Gamecube and Wii DVD drive are different in appearance but very similar in communication protocol with the host console (GC/Wii). This shared similarity allows the Gamecube to use a Wii DVD Drive or DVD [[Drive Replacement Chip]] via hardware modification. However, the Gamecube&#039;s proprietary style DVD port connector and pin configuration prevent &amp;quot;plug and play&amp;quot; connectivity for these devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All credit goes to [http://www.gc-forever.com/forums/memberlist.php?mode=viewprofile&amp;amp;u=372 Ashen] from [http://www.gc-forever.com/ GC-Forever] for figuring most of this stuff out :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
# Soldering skill required.&lt;br /&gt;
# To retain the ability to reconnect the original GC DVD drive:&lt;br /&gt;
## soldering may be performed to the DVD connector pins on the bottom of the GC motherboard.&lt;br /&gt;
## Both GC DVD Drive and [[Drive Replacement Chip]] cannot be directly connected to the DVD port at the same time.&lt;br /&gt;
## Ensure pins are correct when viewing GC motherboard from the bottom&lt;br /&gt;
# Desoldering iron or hot air rework station is recommended (but not necessary) to remove the DVD port connector.&lt;br /&gt;
# Only original Gamecube titles work with the Wii DVD drive.&lt;br /&gt;
# Not all Wii DVD drive revisions are tested.&lt;br /&gt;
# May experience disc insertion/disc eject (slot loading mechanism) issues with Wii DVD drive.&lt;br /&gt;
# [[Wiikey Fusion]] is not compatible with IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) 1.0.&lt;br /&gt;
## Using [[Swiss]] as [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash|initial ISO for WiiKey Fusion]] allows [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|IPL]] 1.0 compatibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pin outs ==&lt;br /&gt;
&lt;br /&gt;
Signal and power pin outs for Wii DVD Drive, [[Wiikey Fusion]], [[Wii_Optical_Drive_Emulator|WODE]] Jukebox and Gamecube. &lt;br /&gt;
&lt;br /&gt;
[[File:WiitoGCPinmatch.jpg|825px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wii Device Pin Out Reference ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | Wii DVD Drive&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:d32.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | Wiikey Fusion&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:wiikeyfusion.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | WODE Jukebox&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:wodepins.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gamecube Pin Out Reference ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;300&amp;quot; | DVD Interface Connector Top View (Processor Side)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:DVDConnector-1.jpg]] [[File:Gamecube_dvd_connector-3.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;300&amp;quot; | Power Regulator to Motherboard input (Rev A/B only)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:GCPower.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The power connections for the Wii DVD drive/WODE may be taken straight from the correct voltage pins on the GC regulator board if you have a DOL-001 with a revision A/B motherboard. &lt;br /&gt;
&lt;br /&gt;
If you have a DOL-101 with the integrated power regulator you will need to do some testing with a multimeter to find where to draw the correct voltage from. &lt;br /&gt;
&lt;br /&gt;
For portablizing purposes the 12v power connector on the Wii DVD drive has been tested (not extensively) and confirmed to work with as low as 7.4v, it should work fine with Zenloc&#039;s custom regulator. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Making the connections between the systems===&lt;br /&gt;
&lt;br /&gt;
However you decide to make the connection between the systems a high gauge 24-28awg solid insulated wire type is recommended. IDE wire has also been reported to be acceptable. Keep your wire length to a minimum. Anything over 5-6&amp;quot; wire length may run into latency issues. To sum it up, the shorter the better.&lt;br /&gt;
&lt;br /&gt;
1. (DVD/Wiikey/WODE) Currently the best connection option is to order one of the connectors listed below. This option allows you to connect the flat ribbon cable directly from the DVD drive/[[Wiikey Fusion]]/[[WODE]] and provides good sized solderable pads/thru holes to run your wires to. Depending on the interest shown in this mod emu_kidid may end up stocking one of them in the web store. &lt;br /&gt;
*http://www.proto-advantage.com/store/pr ... id=3400013 &lt;br /&gt;
*http://www.newhavendisplay.com/index.ph ... ts_id=2476 &lt;br /&gt;
*http://en.esskabel.de/adapter/datasheet ... 0-set/186/ &lt;br /&gt;
*http://item.taobao.com/item.htm?id=6598834882 + http://item.taobao.com/item.htm?id=5686938034 &lt;br /&gt;
*http://www.lcd-store.de/xaranshop_k014013s001_1.htm (You have to specify that you need 32 pins though.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. (DVD Only) The second method is to solder to the test pads right on the Wii DVD drive daughterboard. As you can see in the photo above each connection coming from the ribbon cable has its own test pad that can be soldered to. Since there are so many different revisions of the Wii DVD drive daughterboard you will need to do your own testing and confirm what pads go to what pins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. (DVD/Wiikey/WODE) The third option is to solder directly to the ribbon cable leads. This can be very precarious work and for long term use may not be reliable depending on your soldering skills. However it is do&#039;able. The easiest way I found is to split every lead on one end of the ribbon cable with a razor blade and fold every other lead back to avoid bridging. Hold the bent back leads in place with some double sided tape placed beneath them. Tinning the leads before hand should aid in making a proper connection. The leads on the ribbon cable are very easy to burn through so make sure you use as little heat and contact time as necessary with your soldering iron. After confirming continuity on all pins covering the soldered end of the ribbon cable in hot glue or epoxy is recommended to avoid future broken connections. Here is an example of this method:&lt;br /&gt;
&lt;br /&gt;
[[File:ribboncables.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Pins/Connections===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin 29&#039;&#039;&#039; (Wii side) controls disc sensing and disc eject. For the DVD drive/[[Wiikey Fusion]]/[[WODE]] to work properly a switch such as this needs to be wired in between this pin and the GC motherboard ground as such:&lt;br /&gt;
&lt;br /&gt;
[[File:switch.jpg]]&lt;br /&gt;
&lt;br /&gt;
If you are using the same type of switch pictured above it is marked on the side of the switch which pins are &amp;quot;common&amp;quot; &amp;quot;normally open&amp;quot; and &amp;quot;normally closed&amp;quot; The common (C) pin should be run to pin 29 of the wiikey connector, the normally closed (NC) pin should be run to the GC motherboard ground and the normally open (NO) pin should go to 1.9v line from the GC regulator (1.9v is only needed for the Wii DVD Drive! [[Wiikey Fusion]]/[[WODE]] requires only the switch/gnd). Emu_kidid has stated that this connction on the WODE acts more like the GC lid switch. So you can skip the next part (pin&#039;s 23/12) if you are using a WODE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin23(WII) to Pin12(GC)&#039;&#039;&#039; controls the systems &amp;quot;lid open/closed&amp;quot; signal. The [[Wiikey Fusion]] has been confirmed to work with multidisc games using a SD card swapping method. If you wish to retain multidisc compatibility wire a on/off switch between these pins (the normal GC lid switch is fine). If you are here for the purposes of portablizing and are going to make the Wii DVD drive top loading and scrap the disc insertion/eject mechanism you may also use this method.&lt;br /&gt;
&lt;br /&gt;
SD swapping seems to work on the [[Wiikey Fusion]] for all multidisc games. When asked to switch discs simply swap the SD card to a SD card with the next disc .iso on it and flip/press your lid/open closed switch. There is however one other catch.&lt;br /&gt;
&lt;br /&gt;
When adding games to SD card it seems that the Wiikey uses whatever &amp;quot;slot&amp;quot; the game is loaded to to identify what image to mount if the SD card is removed and reinserted during gameplay. So if on one card you have 5 games and on another card you have 3 games and the multidisc game you are playing ends up in a different slot than it is on the first SD card. The trick will not work. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;4&amp;quot; width = &amp;quot;100&amp;quot; | DOES NOT WORK &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   1. GAME A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   1. GAME C (disc2) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   2. GAME B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   2. GAME D&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   3. GAME C (disc1) &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;5&amp;quot; width = &amp;quot;100&amp;quot; | WORKS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 1. GAME A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 1. GAME D&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 2. GAME B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 2. GAME E&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 3. GAME C (disc1) &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 3. GAME C (disc2) &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 4. GAME F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game needs to be in the same &amp;quot;slot&amp;quot;, to work. &lt;br /&gt;
&lt;br /&gt;
I&#039;m not 100% sure how WBFS manager arranges things on the card and why. Honestly the best way I can say to play a multidisc game this way is to just go buy two 2gb SD cards and put disc 1 on one of them and disc 2 on another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin 32(Wii)&#039;&#039;&#039; 3.3v is only needed for the [[Wiikey Fusion]]/[[WODE]]. It supply&#039;s the modchip with power. The 3.3v on pin 32 is not needed for the Wii DVD drive. It will not hurt the drive if you do connect it however.&lt;br /&gt;
&lt;br /&gt;
I ask that anyone who does this mod please report back here with the results you have gotten with different setups/wii drive revisions and GC/Wii modchips. Even if they are not working we need to know. Wii DVD drive identification can be done here: http://www.wiidrives.com/list All help testing various different setups is of course very much appreciated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confirmed Working/Not Working Setups==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;6&amp;quot; width = &amp;quot;200&amp;quot; | DVD Drives&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  width = &amp;quot;350&amp;quot; | Drive Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-DMS&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2A&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2B&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2C&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | D4 (previously D3S) &lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;7&amp;quot; width = &amp;quot;200&amp;quot; | Modchips / Drivechips&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;350&amp;quot; | Drivechip / Drive Replacement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | D2lite on DMS Drive&lt;br /&gt;
| Not working&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sunkey on DMS Drive&lt;br /&gt;
| Not working&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey (first revision) on DMS Drive&lt;br /&gt;
| Working &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Wiikey Fusion]]&lt;br /&gt;
| Working (SD/Flatmode) Works!)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[WASP Fusion]]&lt;br /&gt;
| Working (SD/Flatmode) Works!)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[WODE]] Jukebox&lt;br /&gt;
| Working (HDD/SD/Flatwode (passthru) Works!)&lt;br /&gt;
|}&lt;br /&gt;
     note: D4 (previously D3S) = newest revision Wii drive with smaller daughterboard&lt;br /&gt;
&lt;br /&gt;
== Video Links ==&lt;br /&gt;
Ashen - Wii DVD Drive on Gamecube test: http://www.youtube.com/user/Ashen123451#p/u/3/sMeXMlDtaGE &amp;lt;br&amp;gt;&lt;br /&gt;
Zenloc - Epic [[Wiikey Fusion]] on Gamecube &amp;quot;First Video&amp;quot;: http://www.youtube.com/watch?v=jht0PBJVTZE &amp;lt;br&amp;gt;&lt;br /&gt;
Emu_kidid - [[Wii_Optical_Drive_Emulator|WODE]] on Gamecube: http://www.youtube.com/watch?v=pKGwzPU0Bs4 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Howto]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Using_a_Wii_drive_replacement_on_a_GameCube&amp;diff=1503</id>
		<title>Using a Wii drive replacement on a GameCube</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Using_a_Wii_drive_replacement_on_a_GameCube&amp;diff=1503"/>
		<updated>2013-11-24T00:24:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Confirmed Working/Not Working Setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:fusion1.jpg|right|thumb|300px|Gamecube with [[Wiikey Fusion]] installed (with DVD Drive removed) by emu_kidid]]&lt;br /&gt;
&amp;lt;small&amp;gt;Note: This site and its members are not responsible for any damage incurred while attempting this modification. Perform at your own risk.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Gamecube and Wii DVD drive are different in appearance but very similar in communication protocol with the host console (GC/Wii). This shared similarity allows the Gamecube to use a Wii DVD Drive or DVD [[Drive Replacement Chip]] via hardware modification. However, the Gamecube&#039;s proprietary style DVD port connector and pin configuration prevent &amp;quot;plug and play&amp;quot; connectivity for these devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All credit goes to [http://www.gc-forever.com/forums/memberlist.php?mode=viewprofile&amp;amp;u=372 Ashen] from [http://www.gc-forever.com/ GC-Forever] for figuring most of this stuff out :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
# Soldering skill required.&lt;br /&gt;
# To retain the ability to reconnect the original GC DVD drive:&lt;br /&gt;
## soldering may be performed to the DVD connector pins on the bottom of the GC motherboard.&lt;br /&gt;
## Both GC DVD Drive and [[Drive Replacement Chip]] cannot be directly connected to the DVD port at the same time.&lt;br /&gt;
## Ensure pins are correct when viewing GC motherboard from the bottom&lt;br /&gt;
# Desoldering iron or hot air rework station is recommended (but not necessary) to remove the DVD port connector.&lt;br /&gt;
# Only original Gamecube titles work with the Wii DVD drive.&lt;br /&gt;
# Not all Wii DVD drive revisions are tested.&lt;br /&gt;
# May experience disc insertion/disc eject (slot loading mechanism) issues with Wii DVD drive.&lt;br /&gt;
# [[Wiikey Fusion]] is not compatible with IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) 1.0.&lt;br /&gt;
## Using [[Swiss]] as [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash|initial ISO for WiiKey Fusion]] allows [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|IPL]] 1.0 compatibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pin outs ==&lt;br /&gt;
&lt;br /&gt;
Signal and power pin outs for Wii DVD Drive, [[Wiikey Fusion]], [[Wii_Optical_Drive_Emulator|WODE]] Jukebox and Gamecube. &lt;br /&gt;
&lt;br /&gt;
[[File:WiitoGCPinmatch.jpg|825px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wii Device Pin Out Reference ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | Wii DVD Drive&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:d32.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | Wiikey Fusion&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:wiikeyfusion.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; | WODE Jukebox&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:wodepins.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gamecube Pin Out Reference ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;300&amp;quot; | DVD Interface Connector Top View (Processor Side)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:DVDConnector-1.jpg]] [[File:Gamecube_dvd_connector-3.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;300&amp;quot; | Power Regulator to Motherboard input (Rev A/B only)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:GCPower.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Process==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The power connections for the Wii DVD drive/WODE may be taken straight from the correct voltage pins on the GC regulator board if you have a DOL-001 with a revision A/B motherboard. &lt;br /&gt;
&lt;br /&gt;
If you have a DOL-101 with the integrated power regulator you will need to do some testing with a multimeter to find where to draw the correct voltage from. &lt;br /&gt;
&lt;br /&gt;
For portablizing purposes the 12v power connector on the Wii DVD drive has been tested (not extensively) and confirmed to work with as low as 7.4v, it should work fine with Zenloc&#039;s custom regulator. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Making the connections between the systems===&lt;br /&gt;
&lt;br /&gt;
However you decide to make the connection between the systems a high gauge 24-28awg solid insulated wire type is recommended. IDE wire has also been reported to be acceptable. Keep your wire length to a minimum. Anything over 5-6&amp;quot; wire length may run into latency issues. To sum it up, the shorter the better.&lt;br /&gt;
&lt;br /&gt;
1. (DVD/Wiikey/WODE) Currently the best connection option is to order one of the connectors listed below. This option allows you to connect the flat ribbon cable directly from the DVD drive/[[Wiikey Fusion]]/[[WODE]] and provides good sized solderable pads/thru holes to run your wires to. Depending on the interest shown in this mod emu_kidid may end up stocking one of them in the web store. &lt;br /&gt;
*http://www.proto-advantage.com/store/pr ... id=3400013 &lt;br /&gt;
*http://www.newhavendisplay.com/index.ph ... ts_id=2476 &lt;br /&gt;
*http://en.esskabel.de/adapter/datasheet ... 0-set/186/ &lt;br /&gt;
*http://item.taobao.com/item.htm?id=6598834882 + http://item.taobao.com/item.htm?id=5686938034 &lt;br /&gt;
*http://www.lcd-store.de/xaranshop_k014013s001_1.htm (You have to specify that you need 32 pins though.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. (DVD Only) The second method is to solder to the test pads right on the Wii DVD drive daughterboard. As you can see in the photo above each connection coming from the ribbon cable has its own test pad that can be soldered to. Since there are so many different revisions of the Wii DVD drive daughterboard you will need to do your own testing and confirm what pads go to what pins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. (DVD/Wiikey/WODE) The third option is to solder directly to the ribbon cable leads. This can be very precarious work and for long term use may not be reliable depending on your soldering skills. However it is do&#039;able. The easiest way I found is to split every lead on one end of the ribbon cable with a razor blade and fold every other lead back to avoid bridging. Hold the bent back leads in place with some double sided tape placed beneath them. Tinning the leads before hand should aid in making a proper connection. The leads on the ribbon cable are very easy to burn through so make sure you use as little heat and contact time as necessary with your soldering iron. After confirming continuity on all pins covering the soldered end of the ribbon cable in hot glue or epoxy is recommended to avoid future broken connections. Here is an example of this method:&lt;br /&gt;
&lt;br /&gt;
[[File:ribboncables.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Pins/Connections===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin 29&#039;&#039;&#039; (Wii side) controls disc sensing and disc eject. For the DVD drive/[[Wiikey Fusion]]/[[WODE]] to work properly a switch such as this needs to be wired in between this pin and the GC motherboard ground as such:&lt;br /&gt;
&lt;br /&gt;
[[File:switch.jpg]]&lt;br /&gt;
&lt;br /&gt;
If you are using the same type of switch pictured above it is marked on the side of the switch which pins are &amp;quot;common&amp;quot; &amp;quot;normally open&amp;quot; and &amp;quot;normally closed&amp;quot; The common (C) pin should be run to pin 29 of the wiikey connector, the normally closed (NC) pin should be run to the GC motherboard ground and the normally open (NO) pin should go to 1.9v line from the GC regulator (1.9v is only needed for the Wii DVD Drive! [[Wiikey Fusion]]/[[WODE]] requires only the switch/gnd). Emu_kidid has stated that this connction on the WODE acts more like the GC lid switch. So you can skip the next part (pin&#039;s 23/12) if you are using a WODE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin23(WII) to Pin12(GC)&#039;&#039;&#039; controls the systems &amp;quot;lid open/closed&amp;quot; signal. The [[Wiikey Fusion]] has been confirmed to work with multidisc games using a SD card swapping method. If you wish to retain multidisc compatibility wire a on/off switch between these pins (the normal GC lid switch is fine). If you are here for the purposes of portablizing and are going to make the Wii DVD drive top loading and scrap the disc insertion/eject mechanism you may also use this method.&lt;br /&gt;
&lt;br /&gt;
SD swapping seems to work on the [[Wiikey Fusion]] for all multidisc games. When asked to switch discs simply swap the SD card to a SD card with the next disc .iso on it and flip/press your lid/open closed switch. There is however one other catch.&lt;br /&gt;
&lt;br /&gt;
When adding games to SD card it seems that the Wiikey uses whatever &amp;quot;slot&amp;quot; the game is loaded to to identify what image to mount if the SD card is removed and reinserted during gameplay. So if on one card you have 5 games and on another card you have 3 games and the multidisc game you are playing ends up in a different slot than it is on the first SD card. The trick will not work. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;4&amp;quot; width = &amp;quot;100&amp;quot; | DOES NOT WORK &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   1. GAME A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   1. GAME C (disc2) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   2. GAME B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   2. GAME D&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|   3. GAME C (disc1) &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;5&amp;quot; width = &amp;quot;100&amp;quot; | WORKS&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; | SD CARD 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 1. GAME A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 1. GAME D&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 2. GAME B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 2. GAME E&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 3. GAME C (disc1) &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 3. GAME C (disc2) &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;150&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| 4. GAME F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game needs to be in the same &amp;quot;slot&amp;quot;, to work. &lt;br /&gt;
&lt;br /&gt;
I&#039;m not 100% sure how WBFS manager arranges things on the card and why. Honestly the best way I can say to play a multidisc game this way is to just go buy two 2gb SD cards and put disc 1 on one of them and disc 2 on another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pin 32(Wii)&#039;&#039;&#039; 3.3v is only needed for the [[Wiikey Fusion]]/[[WODE]]. It supply&#039;s the modchip with power. The 3.3v on pin 32 is not needed for the Wii DVD drive. It will not hurt the drive if you do connect it however.&lt;br /&gt;
&lt;br /&gt;
I ask that anyone who does this mod please report back here with the results you have gotten with different setups/wii drive revisions and GC/Wii modchips. Even if they are not working we need to know. Wii DVD drive identification can be done here: http://www.wiidrives.com/list All help testing various different setups is of course very much appreciated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confirmed Working/Not Working Setups==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;3&amp;quot; width = &amp;quot;200&amp;quot; | DVD Drives&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;  width = &amp;quot;350&amp;quot; | Drive Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-DMS&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2A&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2B&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | GC2-D2C&lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0 &amp;amp; IPL v1.1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | D4 (previously D3S) &lt;br /&gt;
| Working (tested on DOL-001 NTSC-U IPL v1.0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;6&amp;quot; width = &amp;quot;200&amp;quot; | Modchips / Drivechips&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;350&amp;quot; | Drivechip / Drive Replacement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | D2lite on DMS Drive&lt;br /&gt;
| Not working&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sunkey on DMS Drive&lt;br /&gt;
| Not working&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey (first revision) on DMS Drive&lt;br /&gt;
| Semi Working - Loads other region games from Wii DVD Drive (does not load backups)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Wiikey Fusion]]&lt;br /&gt;
| Working (SD/Flatmode) Works!)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[WASP Fusion]]&lt;br /&gt;
| Working (SD/Flatmode) Works!)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[WODE]] Jukebox&lt;br /&gt;
| Working (HDD/SD/Flatwode (passthru) Works!)&lt;br /&gt;
|}&lt;br /&gt;
     note: D4 (previously D3S) = newest revision Wii drive with smaller daughterboard&lt;br /&gt;
&lt;br /&gt;
== Video Links ==&lt;br /&gt;
Ashen - Wii DVD Drive on Gamecube test: http://www.youtube.com/user/Ashen123451#p/u/3/sMeXMlDtaGE &amp;lt;br&amp;gt;&lt;br /&gt;
Zenloc - Epic [[Wiikey Fusion]] on Gamecube &amp;quot;First Video&amp;quot;: http://www.youtube.com/watch?v=jht0PBJVTZE &amp;lt;br&amp;gt;&lt;br /&gt;
Emu_kidid - [[Wii_Optical_Drive_Emulator|WODE]] on Gamecube: http://www.youtube.com/watch?v=pKGwzPU0Bs4 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Howto]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming&amp;diff=1463</id>
		<title>Audio Streaming</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming&amp;diff=1463"/>
		<updated>2013-06-13T21:58:32Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Audio Streaming Titles */  update chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Audio Streaming&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
under construction...to be continued...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Audio Streaming refers to a data type found in certain GameCube titles which is used for the playback of music, voices, or sound FX. When this data is requested to be used, the DVD drive is commanded to read a designated disc offset length for ADPCM audio data which is converted within the DVD drive&#039;s hardware into PCM audio. This converted PCM audio is then relayed to the DSP to be resampled and mixed with any other audio which may be playing. The common practice of using multi-title discs required shrinking the physical length of the title which also broke 32kbyte alignment and resulted in DVD reads from an incorrect offset.&lt;br /&gt;
&lt;br /&gt;
==Confusion==&lt;br /&gt;
GameCube mod chips utilized a feature which corrected streaming audio on backup media labelled &amp;quot;GameCube Audio Fix&amp;quot;. This was performed via IPL replacement such as Viper and qoob, or by patching the dvd drive with a drive chips such as XenoGC. Without this games would try to read internally from an incorrect offset, and although the game wouldn&#039;t report a read error, there was static instead of audio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii initial modchips (drive chips) provided the same fix as the GameCube modchips did, Wiikey V1 and perhaps V2 even had this.&lt;br /&gt;
&lt;br /&gt;
Then the Wii DVD drives locked modchips out slightly so the only solution was to intercept read commands between the DVD and the Wii and turn them into DVD-Video requests, at this point, any kind of Audio Streaming fix was thrown out the door. Because of this, Audio streaming games would throw read errors and/or play static instead of actual audio.&lt;br /&gt;
&lt;br /&gt;
Modchip manufacturers started using descriptions such as &amp;quot;GameCube Audio Fix&amp;quot; with a new meaning now. These modchips only disabled the streaming audio data to prevent read errors and/or static sound instead of providing a true ability to read the stream data correctly.&lt;br /&gt;
&lt;br /&gt;
==Solutions==&lt;br /&gt;
solutions to play these titles depend on method media or modchip being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gamecube Modchips====&lt;br /&gt;
all native gamecube modchips work to play audio streaming titles from dvd disc.&lt;br /&gt;
&lt;br /&gt;
====Wii Modchips====&lt;br /&gt;
wii drive replacement modchips usable on gamecube such as wkf/wode will be affected by audio streaming titles due to the design on the modchip. &#039;&#039;&#039;(need validation:)&#039;&#039;&#039; Since these modchip types rely on media such as SD or USB and not the DVD drive, there is no hardware conversion of the ADPCM audio to PCM audio. The modchips do not include onboard hardware conversion nor the ability for firmware based conversion. Without this audio, the GC will display error messages. To work around this issue, the audio stream is disabled by providing a successful (completed) return command to the GC to prevent error messages and in game crashing.&amp;lt;br&amp;gt; Currently WKF and WODE are not able to send audio streaming data to the gamecube using SD, HDD, USB media respectively. To regain ability to correctly play these audio streaming titles with a drive replacement modchip, a dvd drive must be utilized in conjunction with the modchip in bypass (flat) mode....or using swiss to boot a dvd&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot;| WKF&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot;| WODE&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | original disc&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | wire mod&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | nothing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | backup disc&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | xenoGC + wire mod &amp;lt;br&amp;gt; Qoob + wire mod&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | xenoGC &amp;lt;br&amp;gt; Qoob&lt;br /&gt;
|}&lt;br /&gt;
* note: IPL replacement modchips (viper) has not been tested and may fail to detect these drive replacement modchips. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
and blah blah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
these work around mods are the only solutions available to for wkf/wode&lt;br /&gt;
&lt;br /&gt;
==Audio Streaming Titles==&lt;br /&gt;
SD card playback compatibility is known to have various issues with audio streaming titles. The chart below indicates the specific issues discovered per title with SD card playback.  DVD disc playback allows for &amp;quot;most&amp;quot; audio streaming titles to playback properly. The chart below indicates any issues observed from DVD playback.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;1185&amp;quot;| WKF / WODE Compatibility&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| TITLE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| SD CARD compatibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| DVD FLATMODE compatibility&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1&lt;br /&gt;
| 1080 Avalanche&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3&lt;br /&gt;
| Amazing Island&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4&lt;br /&gt;
| Aquaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 9&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 10&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 11&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 12&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 13&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 14&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 15&lt;br /&gt;
| DreamMix TV World Fighters  **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 16&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intro Poem audio. &amp;lt;br&amp;gt;Intro credits audio/animation. &amp;lt;br&amp;gt;No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 17&lt;br /&gt;
| Fantastic 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 18&lt;br /&gt;
| Freestyle MetalX&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 19&lt;br /&gt;
| Freestyle Street Soccer (Urban Freestyle Soccer - PAL)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 20&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 21&lt;br /&gt;
| Geist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 22&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 23&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 24&lt;br /&gt;
| GT Cube **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 25&lt;br /&gt;
| Harvest Moon *&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 26&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 27&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 28&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 29&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 30&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time / Master Quest&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 31&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 32&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 33&lt;br /&gt;
| Mario Kart: Double Dash (Bonus Disc)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 34&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 35&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No music in menu. No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 36&lt;br /&gt;
| MX Superfly&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 37&lt;br /&gt;
| Namco Museum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 38&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 39&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 40&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3 **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 41&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 42&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 43&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 44&lt;br /&gt;
| Pro Rally&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 45&lt;br /&gt;
| Red Faction II&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 46&lt;br /&gt;
| Resident Evil&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 47&lt;br /&gt;
| Resident Evil 4: Preview Disc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 48&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 49&lt;br /&gt;
| Speed Kings&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 50&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 51&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 52&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 53&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 54&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 55&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 56&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 57&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 58&lt;br /&gt;
| Swingerz Golf (Ace Golf - PAL) (Wai Wai Golf -JP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 59&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 60&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 61&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 62&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 63&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 64&lt;br /&gt;
| Tube Slider&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 65&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 66&lt;br /&gt;
| Virtua Striker 3 Ver. 2002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 67&lt;br /&gt;
| Wave Race: Blue Storm&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:yellow&amp;quot;| &#039;&#039;&#039;Works&#039;&#039;&#039; &amp;lt;br&amp;gt; susceptible to DRE during gameplay or menu&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 68&lt;br /&gt;
| Worms Blast&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 69&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 70&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 71&lt;br /&gt;
| XIII&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 72&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| *  certain areas??&lt;br /&gt;
&lt;br /&gt;
| ** NTSC - J only&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming&amp;diff=1444</id>
		<title>Audio Streaming</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Audio_Streaming&amp;diff=1444"/>
		<updated>2013-05-22T22:37:42Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Audio Streaming Titles */ updated Monster Jam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Audio Streaming&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
under construction...to be continued...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Audio Streaming refers to a data type found in certain GameCube titles which is used for the playback of music, voices, or sound FX. When this data is requested to be used, the DVD drive is commanded to read a designated disc offset length for ADPCM audio data which is converted within the DVD drive&#039;s hardware into PCM audio. This converted PCM audio is then relayed to the DSP to be resampled and mixed with any other audio which may be playing. The common practice of using multi-title discs required shrinking the physical length of the title which also broke 32kbyte alignment and resulted in DVD reads from an incorrect offset.&lt;br /&gt;
&lt;br /&gt;
==Confusion==&lt;br /&gt;
GameCube mod chips utilized a feature which corrected streaming audio on backup media labelled &amp;quot;GameCube Audio Fix&amp;quot;. This was performed via IPL replacement such as Viper and qoob, or by patching the dvd drive with a drive chips such as XenoGC. Without this games would try to read internally from an incorrect offset, and although the game wouldn&#039;t report a read error, there was static instead of audio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wii initial modchips (drive chips) provided the same fix as the GameCube modchips did, Wiikey V1 and perhaps V2 even had this.&lt;br /&gt;
&lt;br /&gt;
Then the Wii DVD drives locked modchips out slightly so the only solution was to intercept read commands between the DVD and the Wii and turn them into DVD-Video requests, at this point, any kind of Audio Streaming fix was thrown out the door. Because of this, Audio streaming games would throw read errors and/or play static instead of actual audio.&lt;br /&gt;
&lt;br /&gt;
Modchip manufacturers started using descriptions such as &amp;quot;GameCube Audio Fix&amp;quot; with a new meaning now. These modchips only disabled the streaming audio data to prevent read errors and/or static sound instead of providing a true ability to read the stream data correctly.&lt;br /&gt;
&lt;br /&gt;
==Solutions==&lt;br /&gt;
solutions to play these titles depend on method media or modchip being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gamecube Modchips====&lt;br /&gt;
all native gamecube modchips work to play audio streaming titles from dvd disc.&lt;br /&gt;
&lt;br /&gt;
====Wii Modchips====&lt;br /&gt;
wii drive replacement modchips usable on gamecube such as wkf/wode will be affected by audio streaming titles due to the design on the modchip. &#039;&#039;&#039;(need validation:)&#039;&#039;&#039; Since these modchip types rely on media such as SD or USB and not the DVD drive, there is no hardware conversion of the ADPCM audio to PCM audio. The modchips do not include onboard hardware conversion nor the ability for firmware based conversion. Without this audio, the GC will display error messages. To work around this issue, the audio stream is disabled by providing a successful (completed) return command to the GC to prevent error messages and in game crashing.&amp;lt;br&amp;gt; Currently WKF and WODE are not able to send audio streaming data to the gamecube using SD, HDD, USB media respectively. To regain ability to correctly play these audio streaming titles with a drive replacement modchip, a dvd drive must be utilized in conjunction with the modchip in bypass (flat) mode....or using swiss to boot a dvd&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot;| WKF&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot;| WODE&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | original disc&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | wire mod&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | nothing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | backup disc&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | xenoGC + wire mod &amp;lt;br&amp;gt; Qoob + wire mod&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | xenoGC &amp;lt;br&amp;gt; Qoob&lt;br /&gt;
|}&lt;br /&gt;
* note: IPL replacement modchips (viper) has not been tested and may fail to detect these drive replacement modchips. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
and blah blah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
these work around mods are the only solutions available to for wkf/wode&lt;br /&gt;
&lt;br /&gt;
==Audio Streaming Titles==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| TITLE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| ISSUES&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;375&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1&lt;br /&gt;
| 1080 Avalanche&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3&lt;br /&gt;
| Amazing Island&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4&lt;br /&gt;
| Aquaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 8&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 9&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 10&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 11&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 12&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 13&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 14&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 15&lt;br /&gt;
| DreamMix TV World Fighters  **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 16&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 17&lt;br /&gt;
| Fantastic 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 18&lt;br /&gt;
| Freestyle MetalX&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 19&lt;br /&gt;
| Freestyle Street Soccer (Urban Freestyle Soccer - PAL)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 20&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 21&lt;br /&gt;
| Geist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 22&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 23&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 24&lt;br /&gt;
| GT Cube **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 25&lt;br /&gt;
| Harvest Moon *&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 26&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No in game music&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 27&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 28&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 29&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 30&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time / Master Quest&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 31&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 32&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 33&lt;br /&gt;
| Mario Kart: Double Dash (Bonus Disc)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 34&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 35&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| no music in menu, no music in game&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 36&lt;br /&gt;
| MX Superfly&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 37&lt;br /&gt;
| Namco Museum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 38&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 39&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 40&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3 **&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 41&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 42&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 43&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 44&lt;br /&gt;
| Pro Rally&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 45&lt;br /&gt;
| Red Faction II&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 46&lt;br /&gt;
| Resident Evil&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 47&lt;br /&gt;
| Resident Evil 4: Preview Disc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 48&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 49&lt;br /&gt;
| Speed Kings&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 50&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 51&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 52&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 53&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 54&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 55&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 56&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 57&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 58&lt;br /&gt;
| Swingerz Golf (Ace Golf - PAL) (Wai Wai Golf -JP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 59&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 60&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 61&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 62&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 63&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 64&lt;br /&gt;
| Tube Slider&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 65&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 66&lt;br /&gt;
| Virtua Striker 3 Ver. 2002&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 67&lt;br /&gt;
| Wave Race: Blue Storm&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 68&lt;br /&gt;
| Worms Blast&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 69&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 70&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 71&lt;br /&gt;
| XIII&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 72&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| *  certain areas??&lt;br /&gt;
&lt;br /&gt;
| ** NTSC - J only&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Qoob&amp;diff=869</id>
		<title>Qoob</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Qoob&amp;diff=869"/>
		<updated>2013-04-01T08:48:13Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: added DVD ripping info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/doc&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Qoob&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:qoob.jpg|200px|alt=Qoob Modchip]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Qoob modchip&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = [[IPL Replacement]]&lt;br /&gt;
|header3 = Flash Size&lt;br /&gt;
|label4  = PRO Series&lt;br /&gt;
|data4   = 2Mb (16MBit)&lt;br /&gt;
|label5  = SX Series&lt;br /&gt;
|data5   = 128Kb (1MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The Qoob modchip surfaced around late 2004-2006. It came in quite late in the [[IPL Replacement]] era of modchips and was one of the last to be produced with the exception of the Extreme series of [[Viper GC]].&lt;br /&gt;
&lt;br /&gt;
The Qoob chip came in two varieties - Pro &amp;amp; SX. They were both very feature rich and were similar to the [[Viper GC]] series, each acting as an [[IPL Replacement]], with 2Mb &amp;amp; 128Kb programmable ROM receptively. The Qoob Pro was an improved variant of the tmbinc [[IPL Replacement]] with added security, USB flashing support for the Pro series and DVD/ELF flashing for the SX. It was initially bundled with a full size case replacement for around $99 USD and sold very well.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Pro version===&lt;br /&gt;
&lt;br /&gt;
The pro version of the Qoob chip is intended for developers and/or advanced users. The biggest differences from the sx version is the USB upgrade feature and 16Mbit flash memory.&lt;br /&gt;
A Qoob Pro modchip installed inside of a Gamecube.&lt;br /&gt;
&lt;br /&gt;
List of features:&lt;br /&gt;
&lt;br /&gt;
* Direct booting of all media.&lt;br /&gt;
* Support for all regions (PAL, USA and Japan).&lt;br /&gt;
* Upgrades via USB, DVD or network (network upgrade requires a Nintendo GameCube Broadband Adapter).&lt;br /&gt;
* 16Mbit on-board flash memory for application storage.&lt;br /&gt;
* BIOS selection/control.&lt;br /&gt;
* Support for all retail hardware, including Panasonic Q.&lt;br /&gt;
* Fastboot of original GameCube discs.&lt;br /&gt;
* Integrated media compatibility check.&lt;br /&gt;
* IPL replacement compatibility via SD card or network.&lt;br /&gt;
* Streaming Audio Fix.&lt;br /&gt;
* MP3 player software included. (removed in later BIOS revisions)&lt;br /&gt;
* Status LED&lt;br /&gt;
* Support for DVD-R, DVD+R and MiniDVD&lt;br /&gt;
* Support for multiple games per disc&lt;br /&gt;
* Support for multi-disc games.&lt;br /&gt;
* Support for Datel Action Replay.&lt;br /&gt;
&lt;br /&gt;
===SX version===&lt;br /&gt;
&lt;br /&gt;
Released after the pro version, the sx version is a stripped down version of the Qoob Pro chip, missing the usb upgrade feature and containing only 1Mbit of flash memory. The sx is equipped with a backup read-only bios preventing users or malicious code from &amp;quot;breaking&amp;quot; the chip.&lt;br /&gt;
A Qoob SX modchip installed inside of a Gamecube.&lt;br /&gt;
&lt;br /&gt;
List of features:&lt;br /&gt;
&lt;br /&gt;
* Direct booting of all media.&lt;br /&gt;
* Support for all regions (PAL, USA and Japan).&lt;br /&gt;
* Upgrades via DVD and network (requires a broadband adapter).&lt;br /&gt;
* BIOS selection/control.&lt;br /&gt;
* Support for all retail hardware, including Panasonic Q.&lt;br /&gt;
* Fastboot of original GameCube discs.&lt;br /&gt;
* IPL replacement compatibility via SD card or network.&lt;br /&gt;
* Streaming Audio Fix.&lt;br /&gt;
* Integrated media compatibility check.&lt;br /&gt;
* Support for DVD-R, DVD+R, and MiniDVD&lt;br /&gt;
* Support for multiple games per disc&lt;br /&gt;
* Support for multi-disc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DVD Ripping==&lt;br /&gt;
Qoob offers the ability to rip DVD backups via LAN with a Nintendo GameCube Broadband Adapter. &amp;lt;br&amp;gt;&lt;br /&gt;
PC IP Address: 192.168.1.100 &amp;lt;br&amp;gt;&lt;br /&gt;
GAMECUBE IP Address: 192.168.1.32 (automatically set) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start Internet Explorer, in the navigation bar type: &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://192.168.1.32/DVD&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
A window will open allowing the ability to save the file. Rename the file appropriately. ( FireFox is not recommended due to interface issues )  &amp;lt;br&amp;gt;&lt;br /&gt;
Once ripping is completed, manually add the .&amp;quot;iso&amp;quot; or &amp;quot;.gcm&amp;quot; file extension &amp;lt;br&amp;gt;&lt;br /&gt;
Average ripping speed: 600KB p/s &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BIOS==&lt;br /&gt;
[http://www.gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=23 BIOS files available at gc-forever.com]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Qoob_chip Qoob Chip @ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Qoob&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Actel ProASIC Plus APA075 &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 6 wires &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=868</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=868"/>
		<updated>2013-03-31T22:59:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* PAL game list */  added Doshin the Giant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ prog | Tales of Symphonia | rev = r174 | 480p = Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= yes | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r174 | 480p= Works | 480notes = Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes = }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}&lt;br /&gt;
{{ prog | Mario Tennis | 60hz= no| rev= r174 | 480p= Works  | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r214 | 480p= Fails | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode I &amp;amp; II | 60hz= yes | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= Looks better than Pikmin 2 at 576p }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= no | rev= r165 | 480p= ? | 480notes= ? | 576p= Works | 576notes=Great, cutscenes stutter a tiny bit  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= yes | rev= r174 | 480p= Issues | 480notes= Skips 50/60Hz switch, bottom part of screen is cut off. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r214 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | rev= 174 | 480p= Issues | 480notes= Skips the display mode screen. Has a clipping issue on the bottom part of the screen. | 576p= Untested | 576notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=866</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=866"/>
		<updated>2013-03-28T03:36:44Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: added youtube link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
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{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; http://www.youtube.com/watch?v=L-7U0fu-z3o &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XenoFUSION pinout.png‎‎|200px]] [[File:WKF slot voltage.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=865</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=865"/>
		<updated>2013-03-28T01:39:06Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; will be posted soon &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XenoFUSION pinout.png‎‎|200px]] [[File:WKF slot voltage.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=NeoGeo_CD_Redux&amp;diff=864</id>
		<title>NeoGeo CD Redux</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=NeoGeo_CD_Redux&amp;diff=864"/>
		<updated>2013-03-28T01:29:46Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: update info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = NeoGeo CD&lt;br /&gt;
| image       = &lt;br /&gt;
| author      = Softdev&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| version     = 1.52&lt;br /&gt;
| licence     = &lt;br /&gt;
| website     = &lt;br /&gt;
| download    = &lt;br /&gt;
| source      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In March 2013, an unofficial GameCube version was released ( unofficial version 0.01 ) which was updated to latest libogc, added 480P / 576p, SDHC support and DVD support combined in a single release version (unlike previous releases which were distributed as SD only or DVD only), updated menu, and more.  &lt;br /&gt;
see here for more info: http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=1246&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:XenoFUSION_pinout.png&amp;diff=863</id>
		<title>File:XenoFUSION pinout.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:XenoFUSION_pinout.png&amp;diff=863"/>
		<updated>2013-03-28T01:00:18Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: uploaded a new version of &amp;amp;quot;File:XenoFUSION pinout.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=862</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=862"/>
		<updated>2013-03-27T22:25:18Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:XenoFUSION pinout.png‎‎|200px]] [[File:WKF slot voltage.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WKF_slot_voltage.png&amp;diff=861</id>
		<title>File:WKF slot voltage.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WKF_slot_voltage.png&amp;diff=861"/>
		<updated>2013-03-27T22:23:06Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: uploaded a new version of &amp;amp;quot;File:WKF slot voltage.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:WKF_slot_voltage.png&amp;diff=860</id>
		<title>File:WKF slot voltage.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:WKF_slot_voltage.png&amp;diff=860"/>
		<updated>2013-03-27T22:19:37Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:XenoFUSION_pinout.png&amp;diff=859</id>
		<title>File:XenoFUSION pinout.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:XenoFUSION_pinout.png&amp;diff=859"/>
		<updated>2013-03-27T22:17:09Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=858</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=858"/>
		<updated>2013-03-27T14:22:18Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
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{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the data below was gonna be an attempt to explain how to use a solid state relay which consists of an infrared led and a photodiode...&amp;lt;br&amp;gt;the main reason to use this component was to provide electrical isolation / protection...but i guess if you think about, whats the point of electrical isolation when the xeno and wiikey are all tied together anyways...&amp;lt;br&amp;gt; All this data will be removed, and new project direction will be presented..&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;if anyone is seeing this, ignore EVERYTHING below....i need to figure out if i still want to use this data....&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v and will deliver up to 3.3v @ 40mA output per pin.&amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under 20mA of forward current allowing a safe operation condition for the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
blah blah blah &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;other notes just for now: &amp;lt;br&amp;gt;&lt;br /&gt;
both xeno leds have 100ohm resistors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno red led voltage across diode = 1.74v&amp;lt;br&amp;gt;&lt;br /&gt;
15.6mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno yellow led voltage across diode = 1.85v&amp;lt;br&amp;gt;&lt;br /&gt;
14.5mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
total current draw =  30.1mA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
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&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied to a component before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required by a component for normal operation. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a component before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a component which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a component from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the component can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   component used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  component which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  Light Emitting Diode which outputs light in the infrared spectrum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | optical isolator&lt;br /&gt;
|  component that transfers electrical signals between two isolated circuits by using light &amp;lt;br&amp;gt; (see Infrared LED)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  component capable of converting light into either current or voltage &amp;lt;br&amp;gt; (example: a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode opto-isolator&lt;br /&gt;
|  a device which consists of a photodiode paired with an LED. The LED provides a source of light, the photodiode detects the light and allows the flow of energy from an external source. &amp;lt;br&amp;gt; non-mechanical equivalent of a relay.&amp;lt;br&amp;gt;(see Relay)   &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=856</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=856"/>
		<updated>2013-03-26T19:53:15Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;if anyone is seeing this, ignore EVERYTHING below....i need to figure out if i still want to use this data....&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v and will deliver up to 3.3v @ 40mA output per pin.&amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under 20mA of forward current allowing a safe operation condition for the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
blah blah blah &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;other notes just for now: &amp;lt;br&amp;gt;&lt;br /&gt;
both xeno leds have 100ohm resistors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno red led voltage across diode = 1.74v&amp;lt;br&amp;gt;&lt;br /&gt;
15.6mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno yellow led voltage across diode = 1.85v&amp;lt;br&amp;gt;&lt;br /&gt;
14.5mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
total current draw =  30.1mA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied to a component before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required by a component for normal operation. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a component before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a component which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a component from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the component can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   component used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  component which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  Light Emitting Diode which outputs light in the infrared spectrum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | optical isolator&lt;br /&gt;
|  component that transfers electrical signals between two isolated circuits by using light &amp;lt;br&amp;gt; (see Infrared LED)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  component capable of converting light into either current or voltage &amp;lt;br&amp;gt; (example: a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode opto-isolator&lt;br /&gt;
|  a device which consists of a photodiode paired with an LED. The LED provides a source of light, the photodiode detects the light and allows the flow of energy from an external source. &amp;lt;br&amp;gt; non-mechanical equivalent of a relay.&amp;lt;br&amp;gt;(see Relay)   &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=855</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=855"/>
		<updated>2013-03-26T17:05:29Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v and will deliver up to 3.3v @ 40mA output per pin.&amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under 20mA of forward current allowing a safe operation condition for the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
blah blah blah &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;other notes just for now: &amp;lt;br&amp;gt;&lt;br /&gt;
both xeno leds have 100ohm resistors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno red led voltage across diode = 1.74v&amp;lt;br&amp;gt;&lt;br /&gt;
15.6mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
xeno yellow led voltage across diode = 1.85v&amp;lt;br&amp;gt;&lt;br /&gt;
14.5mA = ((3.3v - 1.74v) / 100ohm) * 1000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
total current draw =  30.1mA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied to a component before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required by a component for normal operation. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a component before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a component which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a component from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the component can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   component used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  component which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  Light Emitting Diode which outputs light in the infrared spectrum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | optical isolator&lt;br /&gt;
|  component that transfers electrical signals between two isolated circuits by using light &amp;lt;br&amp;gt; (see Infrared LED)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  component capable of converting light into either current or voltage &amp;lt;br&amp;gt; (example: a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode opto-isolator&lt;br /&gt;
|  a device which consists of a photodiode paired with an LED. The LED provides a source of light, the photodiode detects the light and allows the flow of energy from an external source. &amp;lt;br&amp;gt; non-mechanical equivalent of a relay.&amp;lt;br&amp;gt;(see Relay)   &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=854</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=854"/>
		<updated>2013-03-26T06:20:11Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: /* Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v and will deliver up to 3.3v @ 40mA output per pin.&amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under 20mA of forward current allowing a safe operation condition for the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied to a component before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required by a component for normal operation. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a component before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a component which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a component from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the component can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   component used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  component which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  Light Emitting Diode which outputs light in the infrared spectrum&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | optical isolator&lt;br /&gt;
|  component that transfers electrical signals between two isolated circuits by using light &amp;lt;br&amp;gt; (see Infrared LED)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  component capable of converting light into either current or voltage &amp;lt;br&amp;gt; (example: a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode opto-isolator&lt;br /&gt;
|  a device which consists of a photodiode paired with an LED. The LED provides a source of light, the photodiode detects the light and allows the flow of energy from an external source. &amp;lt;br&amp;gt; non-mechanical equivalent of a relay.&amp;lt;br&amp;gt;(see Relay)   &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=853</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=853"/>
		<updated>2013-03-26T05:52:15Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v and will deliver up to 3.3v @ 40mA output per pin.&amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under 20mA of forward current allowing a safe operation condition for the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required to operate. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a device before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a device which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a device from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the device can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  device which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  device capable of converting light into either current or voltage &amp;lt;br&amp;gt; (a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  LED which outputs light in the infrared spectrum &amp;lt;br&amp;gt; (see photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=852</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=852"/>
		<updated>2013-03-26T05:43:01Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon basic LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection. Atmega provides up to 40mA output per pin. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Atmega8L (XenoGC) operates at 3.3v. &amp;lt;br&amp;gt;&lt;br /&gt;
If an LED is rated at 2.0v forward voltage with up to 20mA forward current, then a current-limiting resistor value of 220ohms will provide 5.9mA of operational current which is under the 20mA of forward current allowing safe operation of the LED. Also the current-limiting resistor creates a 1.3v voltage drop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
current = (( supply voltage - forward voltage ) / resistor value ) * 1000   &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 3.3v - 2v ) / 220 ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 1.3v ) / 220ohm) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = (( 0.0059 ) * 1000 &amp;lt;br&amp;gt;&lt;br /&gt;
current = 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
voltage drop = resistance * current&amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = 220ohm * 5.9 mA &amp;lt;br&amp;gt;&lt;br /&gt;
voltage drop = ~ 1.3v&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required to operate. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or Continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be continuously applied to a device before it burns up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  any amount of current provided to a device which allows save operation&amp;lt;br&amp;gt; (see Forward Current)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a device from receiving too much current &amp;lt;br&amp;gt; (see Forward Current) &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Max Peak Forward Current&lt;br /&gt;
|  maximum current that can be applied during a brief current spike. &amp;lt;br&amp;gt; typically ignore this value and rely on the forward current the device can safely handle to determine the current limiting resistor value.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage difference from the power source subtracted by the forward voltage equals the voltage used by the current limiting resistor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  device which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  device capable of converting light into either current or voltage &amp;lt;br&amp;gt; (a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  LED which outputs light in the infrared spectrum &amp;lt;br&amp;gt; (see photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=851</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=851"/>
		<updated>2013-03-26T03:28:06Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Technical Data==&lt;br /&gt;
The foundation for Xeno Fusion is based upon everyday simple LED connectivity.&amp;lt;br&amp;gt;&lt;br /&gt;
The diagram in figure 1 shows an LED connected to an Atmega8 (XenoGC) at pin PD5 and GND. Current flows from the anode to the cathode and a resistor is used for current limiting protection.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fig. 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeno_fusion_example_LED.png‎‎|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required to operate. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Current&lt;br /&gt;
|  available amount of current after flowing thru the device &amp;lt;br&amp;gt; (10$ - 7$ = 3$ available )(3$ = forward current))&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  amount of current required by a device for normal operation&amp;lt;br&amp;gt; (see forward current 7$)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be applied before a device burns up (&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a device from receiving too much current &amp;lt;br&amp;gt; (see maximum forward current)  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage a component uses to operate. &amp;lt;br&amp;gt; (the voltage difference from the power supply and the amount of voltage used by a component)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  device which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  device capable of converting light into either current or voltage &amp;lt;br&amp;gt; (a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  LED which outputs light in the infrared spectrum &amp;lt;br&amp;gt; (see photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=850</id>
		<title>Region Switch</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Region_Switch&amp;diff=850"/>
		<updated>2013-03-26T02:58:35Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Region Switch is a hardware modification for the Gamecube to bypass regional lockout protection and change native language support on Gamecube hardware versions NTSC-U (USA) and NTSC-J (JAPAN).&lt;br /&gt;
&lt;br /&gt;
The IPL [[WikiScene:GameCube#GameCube_Original_BIOS_.28IPL.29_Version_Information|(Gamecube &amp;quot;BIOS&amp;quot;]]) of these two Gamecube versions offer support for both English and Japanese languages, but not at the same time. A Region Switch can be enabled or disabled to allow support for [[Playing_Imports|playing import]] USA or Japanese original Gamecube titles, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Backup discs require use of a [[:Category:Modchips|modchip]] or by [[Playing_Backups|other means]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Memory Card Compatibility ==&lt;br /&gt;
The Gamecube&#039;s Memory Card data format is determined by the console region. While NTSC-U and PAL save data can typically be stored on the same memory card, memory cards used with NTSC-J consoles must be reformatted to Japanese settings or data corruption can occur. A separate memory card should be used for each region to avoid data corruption and/or loss of save data. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-J Hardware ==&lt;br /&gt;
[[File:Region NTSC-J.png|thumb|225px|alt=NTSC-J|&#039;&#039;&#039;NTSC-J&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R6&#039;&#039;&#039;]]&lt;br /&gt;
To allow an NTSC-J(Japanese) Gamecube compatibility for use with NTSC-U (USA) original titles, a modification to resistor location &amp;quot;R6&amp;quot; is required. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At location R6, two solder points can be seen where the resistor was not installed during production. By closing the circuit&#039;s path (shorting the two points), the Gamecube region will be changed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These two points can be soldered together for a permanent region change or an on/off switch can be installed to allow region interchangeability. If using a switch, the switch should be set to the desired regional position prior to system power up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NTSC-U Hardware ==&lt;br /&gt;
[[File:Region NTSC-U.png|thumb|225px|alt=NTSC-U|&#039;&#039;&#039;NTSC-U&#039;&#039;&#039; motherboard shown with&amp;lt;br&amp;gt; &#039;&#039;&#039;no resistor at R5&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;small&amp;gt;Same steps for hardware modification as described above.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To allow an NTSC-U (USA) Gamecube compatibility for use with NTSC-J(Japanese) original titles, a modification to resistor location &amp;quot;R5&amp;quot; is required. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto]]&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:Xeno_fusion_example_LED.png&amp;diff=849</id>
		<title>File:Xeno fusion example LED.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:Xeno_fusion_example_LED.png&amp;diff=849"/>
		<updated>2013-03-26T02:52:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: basic diagram to show LED connectivity to atmega / xeno. 
this is the basis behind Xeno Fusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;basic diagram to show LED connectivity to atmega / xeno. &lt;br /&gt;
this is the basis behind Xeno Fusion.&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=848</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=848"/>
		<updated>2013-03-25T23:36:43Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Circuit==&lt;br /&gt;
&lt;br /&gt;
add diagram and parts here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;900&amp;quot;| Confusing terms easily explained&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width = &amp;quot;200&amp;quot; |  Reverse Voltage&lt;br /&gt;
|  maximum voltage that can be applied before it blows up&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Voltage&lt;br /&gt;
|  minimum voltage required to operate. &amp;lt;br&amp;gt;(basically, it is safe to apply any voltage amount between &amp;quot;forward&amp;quot; and &amp;quot;reverse&amp;quot; )&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Forward Current&lt;br /&gt;
|  available amount of current after flowing thru the device &amp;lt;br&amp;gt; (10$ - 7$ = 3$ available )(3$ = forward current))&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Operational Current&lt;br /&gt;
|  amount of current required by a device for normal operation&amp;lt;br&amp;gt; (see forward current 7$)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Maximum (or continuous)&amp;lt;br&amp;gt; Forward Current&lt;br /&gt;
|  maximum current that can be applied before a device burns up (&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current-Limiting Resistor&lt;br /&gt;
|  a resistor used to protect a device from receiving too much current &amp;lt;br&amp;gt; (see maximum forward current)  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Voltage Drop&lt;br /&gt;
|  the voltage a component uses to operate. &amp;lt;br&amp;gt; (the voltage difference from the power supply and the amount of voltage used by a component)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Transistor&lt;br /&gt;
|   used to amplify and switch electronic signals and electrical power. &amp;lt;br&amp;gt; (two types of bipolar transistors: NPN or PNP)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Relay&lt;br /&gt;
|  electromechanical or solid state device used to provide a normally open or normally closed output when energized or de-energized&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Diode&lt;br /&gt;
|  device which allows current to pass in one direction and blocks current in the opposite direction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Photodiode&lt;br /&gt;
|  device capable of converting light into either current or voltage &amp;lt;br&amp;gt; (a solar cell is a photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Infrared LED&lt;br /&gt;
|  LED which outputs light in the infrared spectrum &amp;lt;br&amp;gt; (see photodiode)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | ADC&lt;br /&gt;
| Analog to Digital Converter which can be used to measure voltage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=847</id>
		<title>Xeno Fusion</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Xeno_Fusion&amp;diff=847"/>
		<updated>2013-03-23T07:35:26Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: Created page with &amp;quot;....this page is under destruction   {| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot; |- ! scope=&amp;quot;col&amp;quot; | File:Xeno_fusion.png‎ |}   &amp;#039;&amp;#039;&amp;#039;concept:&amp;#039;&amp;#039;&amp;#039; use a xenogc modchip in tandem wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;....this page is under destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Xeno_fusion.png‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;concept:&#039;&#039;&#039; use a xenogc modchip in tandem with wiikey fusion drive replacement &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;theory:&#039;&#039;&#039; use the atmega 8 on the xenogc modchip to trigger a response required for the WKF to initialize iso loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;proof of concept:&#039;&#039;&#039; haha, no proof to show yet, but initial testing promises good results&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware_Hacks]]&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:Xeno_fusion.png&amp;diff=846</id>
		<title>File:Xeno fusion.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:Xeno_fusion.png&amp;diff=846"/>
		<updated>2013-03-23T07:30:40Z</updated>

		<summary type="html">&lt;p&gt;Megalomaniac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Megalomaniac</name></author>
	</entry>
</feed>