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	<updated>2026-04-12T04:00:16Z</updated>
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	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=4432</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=4432"/>
		<updated>2019-05-05T14:32:57Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Games */ Adding the list of widescreen games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [//www.gc-forever.com/ GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
This wiki is about the console released in 2001, the GameCube! In this wiki, we help you share your knowledge on the GameCube. Hope you learn something :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew (Unsigned Code)]]&lt;br /&gt;
* [[Create_a_bootable_homebrew_disc|Create bootable homebrew disc]]&lt;br /&gt;
* Play [[Playing Backups|Backups]] &lt;br /&gt;
* Play [[Playing Imports|Imports]]&lt;br /&gt;
* Install NTSC-U or NTSC-J [[Region Switch]]&lt;br /&gt;
* Make Swiss the [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]]&lt;br /&gt;
* Make Swiss the [[Swiss on WODE | initial ISO for WODE]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Game_Boy_Interface|Game Boy Interface]]&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [[:Category:Homebrew_Software|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
* [[GameCube versions|GameCube versions]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [//www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [[List_of_GameCube_games|List of all Nintendo licensed GameCube games]]&lt;br /&gt;
**[[List of GameCube games with native widescreen]]&lt;br /&gt;
* [[Homebrew_Games|List of all Homebrew games for the GameCube]]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=List_of_GameCube_games_with_native_widescreen&amp;diff=4431</id>
		<title>List of GameCube games with native widescreen</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=List_of_GameCube_games_with_native_widescreen&amp;diff=4431"/>
		<updated>2019-05-05T14:32:00Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Adapted from Wikipedia&amp;#039;s deleted &amp;quot;List of GameCube games with alternate display modes&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a &#039;&#039;&#039;list of GameCube games that natively support a widescreen (16:9) display mode&#039;&#039;&#039;. Note that loader software such as [[Swiss]] can often force widescreen display regardless of individual games&#039; support.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Games are listed first under their US titles, with alternate European titles listed below where applicable. This list is most likely not exhaustive.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;column&amp;quot; | Title&lt;br /&gt;
!scope=&amp;quot;column&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Batman Begins]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Battalion Wars]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;&lt;br /&gt;
| Runs in letterboxed, non-anamorphic widescreen&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Buffy the Vampire Slayer: Chaos Bleeds]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Burnout]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Burnout 2: Point of Impact]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Call of Duty 2: Big Red One]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Dead to Rights]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Die Hard: Vendetta]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Disney&#039;s Extreme Skate Adventure]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Dragon&#039;s Lair 3D]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Drome Racers]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Eternal Darkness: Sanity&#039;s Requiem]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[FIFA Soccer 2003]]&#039;&#039;&lt;br /&gt;
&#039;&#039;FIFA Football 2003&#039;&#039; &amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[FIFA Soccer 2006]]&#039;&#039;&lt;br /&gt;
&#039;&#039;FIFA 2006&#039;&#039; &amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[FIFA Soccer 2007]]&#039;&#039;&lt;br /&gt;
&#039;&#039;FIFA 2007&#039;&#039; &amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[FIFA Street 2]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[FIFA World Cup: Germany 2006]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Fight Night Round 2]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Freedom Fighters]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Future Tactics: The Uprising]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[F-Zero GX]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Geist]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[GoldenEye: Rogue Agent]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Gun]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[I-Ninja]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Ice Age 2: The Meltdown]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Incredible Hulk: Ultimate Destruction]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[James Bond 007: Everything or Nothing]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[James Bond 007: Nightfire]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Judge Dredd: Dredd Vs. Death]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[LEGO Star Wars II: The Original Trilogy]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Madden NFL 2002]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Madden NFL 2004]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Madden NFL 2005]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Madden NFL 07]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Madden NFL 08]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NASCAR Thunder 2003]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NASCAR: Dirt to Daytona]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NBA 2K3]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NCAA Football 2003]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NCAA Football 2005]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Need for Speed: Carbon]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Need for Speed: Underground 2]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Need for Speed: Most Wanted]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NFL 2K3]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[NFL Street]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Pac-Man World Rally]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Peter Jackson&#039;s King Kong]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[R: Racing Evolution]]&#039;&#039;&lt;br /&gt;
&#039;&#039;R: Racing&#039;&#039; &amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Soul Calibur II]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Sphinx and the Cursed Mummy]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Spyro: Enter the Dragonfly]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[SSX 3]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[SSX on Tour]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[SSX Tricky]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Star Fox Adventures]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Star Wars: The Clone Wars]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Super Mario Strikers]]&#039;&#039;&lt;br /&gt;
&#039;&#039;Mario Smash Football&#039;&#039; &amp;lt;sup&amp;gt;PAL&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Super Monkey Ball 2]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Super Monkey Ball Adventure]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Superman: Shadow of Apokolips]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[The Legend of Spyro: A New Beginning]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[The Powerpuff Girls: Relish Rampage]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[TimeSplitters: Future Perfect]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[TMNT]]&#039;&#039;&lt;br /&gt;
| Runs in letterboxed, non-anamorphic widescreen&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[TMNT: Mutant Melee]]&#039;&#039;&lt;br /&gt;
| Runs in pillarboxed, anamorphic 4:3 when set to &amp;quot;widescreen&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Tony Hawk&#039;s Underground]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Tony Hawk&#039;s Underground 2]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Tony Hawk&#039;s American Wasteland]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[V-Rally 3]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot;|&#039;&#039;[[Wallace &amp;amp; Gromit in Project Zoo]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Swiss/Forced Progressive Compatibility List]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=610</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=610"/>
		<updated>2012-04-26T18:41:09Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ F-Zero GX 576p correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r138 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, works anyway as long as the game is set to &amp;quot;Normal&amp;quot; (4:3) aspect ratio in the options. Switching to &amp;quot;Widescreen&amp;quot; either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct. }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=603</id>
		<title>Swiss</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=603"/>
		<updated>2012-04-22T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Prog list got renamed, and 480p forcing is now pretty far from &amp;quot;iffy&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Swiss.png|right|thumb|235px]]&lt;br /&gt;
&lt;br /&gt;
[http://code.google.com/p/swiss-gc/ &#039;&#039;&#039;Swiss&#039;&#039;&#039;] aims to be a all-in-one homebrew utility for the Nintendo GameCube. It uses libogc and is compiled with devkitPPC (part of [http://www.devkitpro.org/ devkitPro]).&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*[[Swiss/Compatibility List|The Swiss Compatibility Wiki]]&lt;br /&gt;
*[[Swiss/Forced Progressive Compatibility List|Forced Progressive Compatibility Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* Binaries available [http://code.google.com/p/swiss-gc/downloads/list here]&lt;br /&gt;
* Source available here [http://code.google.com/p/swiss-gc/source/list here]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===General===&lt;br /&gt;
* GX GUI&lt;br /&gt;
* File Manager&lt;br /&gt;
* Video mode forcing&lt;br /&gt;
* Configuration saving/loading&lt;br /&gt;
* Region free support&lt;br /&gt;
* Detailed console info&lt;br /&gt;
&lt;br /&gt;
===Disc Based===&lt;br /&gt;
* DVD-/+R&lt;br /&gt;
* ISO9660 (for DOL loading)&lt;br /&gt;
* Multi-Game&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
&lt;br /&gt;
===SDGecko===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
* DOL loading&lt;br /&gt;
* Disc dumping&lt;br /&gt;
&lt;br /&gt;
===IDE-EXI===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
* DOL loading&lt;br /&gt;
* Disc dumping (WIP - buggy at the moment)&lt;br /&gt;
&lt;br /&gt;
===Wode===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
&lt;br /&gt;
===Wiikey Fusion===&lt;br /&gt;
* ISO/GCM booting (Nothing happening yet)&lt;br /&gt;
&lt;br /&gt;
===Qoob Pro===&lt;br /&gt;
* Boot DOL files from the flash file system&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
* Cheat files (.QCH - Qoob Cheat Format) can be loaded from Disc, IDE-EXI, SDGecko.&lt;br /&gt;
&lt;br /&gt;
===Memory Cards===&lt;br /&gt;
* General File Managment to/from this device and with other devices.&lt;br /&gt;
&lt;br /&gt;
==Future Features==&lt;br /&gt;
===USBGecko===&lt;br /&gt;
* ISO/GCM booting (WIP)&lt;br /&gt;
* DOL Loading (WIP)&lt;br /&gt;
&lt;br /&gt;
===Broadband Adapter===&lt;br /&gt;
* Disc dumping over httpd (WIP)&lt;br /&gt;
&lt;br /&gt;
===Viper GC Extreme===&lt;br /&gt;
* Boot DOL files from the flash file system (Probably not going to happen)&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Cover Support&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Official bug tracker [http://code.google.com/p/swiss-gc/issues/list here]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
[[TipsTricksSwiss|Tips and Tricks about Swiss]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=602</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=602"/>
		<updated>2012-04-22T17:37:45Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: rewrite halfwise upsub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=601</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=601"/>
		<updated>2012-04-22T17:18:51Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.4em solid #666;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;border-color:#666;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=&amp;amp;#x2714;|no=&amp;amp;#x2718;|only=&amp;amp;#x2714;[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|native|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=600</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=600"/>
		<updated>2012-04-22T17:02:14Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Add &amp;quot;Native&amp;quot; as option for 480p.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.4em solid #666;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;border-color:#666;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=&amp;amp;#x2714;|no=&amp;amp;#x2718;|only=&amp;amp;#x2714;[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}native|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=598</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=598"/>
		<updated>2012-04-22T15:36:24Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Switch in new-school lists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List&amp;diff=594</id>
		<title>Swiss/480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List&amp;diff=594"/>
		<updated>2012-04-22T15:17:34Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: moved Swiss/480p Compatibility List to Swiss/Forced Progressive Compatibility List: With 576p support, a more general name is called for.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Swiss/Forced Progressive Compatibility List]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=593</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=593"/>
		<updated>2012-04-22T15:17:34Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: moved Swiss/480p Compatibility List to Swiss/Forced Progressive Compatibility List: With 576p support, a more general name is called for.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r124 | Works | When forcing 480p, the 50/60Hz switch refuses to appear, but the game seems to handle it fine, anyway. | yes }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=592</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=592"/>
		<updated>2012-04-22T15:03:30Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Re-tested with r136. (Compatibility is identical to e builds.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=591</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=591"/>
		<updated>2012-04-22T08:17:06Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Fix versioning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e2 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e4 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e2 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e2 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e2 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e2 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e2 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e2 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e2 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e2 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=590</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=590"/>
		<updated>2012-04-22T05:50:09Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Ikaruga on e4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e4 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=589</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=589"/>
		<updated>2012-04-22T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: 135e3 tests for games that reverted to interlaced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=587</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=587"/>
		<updated>2012-04-21T17:45:05Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Look at me, knowing the alphabet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 480i.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=586</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=586"/>
		<updated>2012-04-21T17:36:17Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Bounty 60Hz.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 480i.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=585</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=585"/>
		<updated>2012-04-21T17:22:00Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Much larger sample.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:0.2em dotted red; font-size:3em; padding: 1em; text-align:center;&amp;quot;&amp;gt;ANY THOUGHTS OR OBJECTIONS?&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
{{ prog | Animal Crossing | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}&lt;br /&gt;
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Collector&#039;s Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}&lt;br /&gt;
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 480i.  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=584</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=584"/>
		<updated>2012-04-21T17:15:35Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: HTML entities instead of unicode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.4em solid #666;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;border-color:#666;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=&amp;amp;#x2714;|no=&amp;amp;#x2718;|only=&amp;amp;#x2714;[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=583</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=583"/>
		<updated>2012-04-21T17:10:42Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Border of the beast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.4em solid #666;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;border-color:#666;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=?|no=?|only=?[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;border-color:#666;&amp;quot; | {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#666; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#666;&amp;quot;&amp;gt;{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=582</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=582"/>
		<updated>2012-04-21T16:49:12Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Darken cell borders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-color:#000;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#000;&amp;quot; | Swiss rev.&lt;br /&gt;
! style=&amp;quot;border-color:#000;&amp;quot; | 480p&lt;br /&gt;
! style=&amp;quot;border-color:#000;&amp;quot; | 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.5em solid;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#000;&amp;quot; | {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;border-color:#000;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;border-color:#000;&amp;quot; | {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#000; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#000;&amp;quot;&amp;gt;{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; border-color:#000; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|&amp;lt;hr style=&amp;quot;background-color:#000;&amp;quot;&amp;gt;{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=581</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=581"/>
		<updated>2012-04-21T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Better row delineation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-bottom:0.5em solid;&amp;quot;&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|----{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|----{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=580</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=580"/>
		<updated>2012-04-21T15:56:32Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Align results to top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|----{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}; vertical-align:top;&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|----{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=579</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=579"/>
		<updated>2012-04-21T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Bold result.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot; |&#039;&#039;&#039;{{{480p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{480notes|}}}|----{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot; |&#039;&#039;&#039;{{{576p}}}&#039;&#039;&#039;&lt;br /&gt;
{{#if:{{{576notes|}}}|----{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=578</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=578"/>
		<updated>2012-04-21T15:51:07Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Adjust colours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot; |{{{480p}}}&lt;br /&gt;
{{#if:{{{480notes|}}}|----{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot; |{{{576p}}}&lt;br /&gt;
{{#if:{{{576notes|}}}|----{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=577</id>
		<title>Template:Prog</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:Prog&amp;diff=577"/>
		<updated>2012-04-21T15:46:26Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Initial universal progressive template for Swiss. Kind of experimental, possibly broken.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| {{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{480p}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon}}&amp;quot; |{{{480p}}}&lt;br /&gt;
{{#if:{{{480notes|}}}|----{{{480notes}}}||}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{576p}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon}}&amp;quot; |{{{576p}}}&lt;br /&gt;
{{#if:{{{576notes|}}}|----{{{576notes}}}||}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=576</id>
		<title>User:Vague Rant/Progressive</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=User:Vague_Rant/Progressive&amp;diff=576"/>
		<updated>2012-04-21T09:09:24Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Sample.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Game&lt;br /&gt;
! 60Hz&lt;br /&gt;
! Swiss rev.&lt;br /&gt;
! 480p&lt;br /&gt;
! 576p&lt;br /&gt;
|-&lt;br /&gt;
|Legend of Zelda, The: Wind Waker, The&lt;br /&gt;
|✔&lt;br /&gt;
|r135e&lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot;|Works&lt;br /&gt;
----&lt;br /&gt;
Either Hz seems fine.&lt;br /&gt;
|style=&amp;quot;background:yellow;&amp;quot;|Issues&lt;br /&gt;
----&lt;br /&gt;
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.&lt;br /&gt;
|-&lt;br /&gt;
|Skies of Arcadia Legends&lt;br /&gt;
|✘&lt;br /&gt;
|r135e&lt;br /&gt;
| style=&amp;quot;background:salmon;&amp;quot;|Fails&lt;br /&gt;
----&lt;br /&gt;
Blue screen of death.&lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot;|Works&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=559</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=559"/>
		<updated>2012-04-12T05:00:23Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Correct Spider-Man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r124 | Works | When forcing 480p, the 50/60Hz switch refuses to appear, but the game seems to handle it fine, anyway. | yes }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=558</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=558"/>
		<updated>2012-04-09T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Fix F-Zero GX.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=539</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=539"/>
		<updated>2012-04-03T13:07:17Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Correct Mario Sunshine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=538</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=538"/>
		<updated>2012-04-03T12:44:08Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=537</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=537"/>
		<updated>2012-04-03T12:43:23Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Tested a few with r124; compatibility seems to have remained static.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r1224 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r124 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r124 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=490</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=490"/>
		<updated>2012-02-20T04:31:21Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Adjust caption for brevity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &lt;br /&gt;
&amp;quot;Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=489</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=489"/>
		<updated>2012-02-20T04:18:52Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ Screenshots demonstrating imaginary 576i issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:SSBM 480p demo.png|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|In this sequence of shots from Super Smash Bros. Melee, it is clear that while the game&#039;s internal modes, 50 and 60Hz, display correctly, forcing 480p in 50Hz mode causes the bottom of the screen to be lost (see &lt;br /&gt;
Common issues&amp;quot;).]]&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=File:SSBM_480p_demo.png&amp;diff=488</id>
		<title>File:SSBM 480p demo.png</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=File:SSBM_480p_demo.png&amp;diff=488"/>
		<updated>2012-02-20T04:03:08Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: A demonstration of the average (50Hz), bad (50Hz forced to 480) and good (60Hz) ways to display Super Smash Bros. Melee (PAL) using Swiss, for the 480p Compatibility List.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of the average (50Hz), bad (50Hz forced to 480) and good (60Hz) ways to display Super Smash Bros. Melee (PAL) using [[Swiss]], for the [[Swiss/480p Compatibility List|480p Compatibility List]].&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=487</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=487"/>
		<updated>2012-02-13T09:35:23Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL game list */ Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=486</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=486"/>
		<updated>2012-02-13T09:02:47Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Prepare NTSC section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it&#039;s set up for progressive display. This list is specifically for those games which do not natively support 480p.&lt;br /&gt;
&lt;br /&gt;
===NTSC game list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;{{ABCNavi}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{ 480ntsc | game | swiss rev | status | notes }}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL games list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480ntsc&amp;diff=485</id>
		<title>Template:480ntsc</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480ntsc&amp;diff=485"/>
		<updated>2012-02-13T08:46:38Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{{2}}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480ntsc | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| r94 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc: Fails }}|works=lime|issues=yellow|fails=salmon}}&amp;quot;| Fails &lt;br /&gt;
| Freezes after Nintendo logo.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480ntsc&amp;diff=484</id>
		<title>Template:480ntsc</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480ntsc&amp;diff=484"/>
		<updated>2012-02-13T08:44:39Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: NTSC version of template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{{2}}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480ntsc | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| r94 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc: Fails }}|works=lime|issues=yellow|fails=salmon}}&amp;quot;| Fails &lt;br /&gt;
| Freezes after Nintendo logo.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=483</id>
		<title>Template:480pal</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=483"/>
		<updated>2012-02-13T08:40:47Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Closing bracket.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{{2}}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{#switch:{{lc:{{{5}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; | &#039;&#039;60hz&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | Sonic Mega Collection | r94 | Works | Games very high on screen on either Hz--cuts off top. | yes }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| r94 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc: Issues }}|works=lime|issues=yellow|fails=salmon}}&amp;quot;| Issues &lt;br /&gt;
| Games very high on screen on either Hz--cuts off top. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{#switch:{{lc: yes }}|yes=✔|no=✘|only=✔[[#note1|^]]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=482</id>
		<title>Swiss</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=482"/>
		<updated>2012-02-13T08:15:27Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Link to Swiss/480p Compatibility List.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Swiss.png|right|thumb|235px]]&lt;br /&gt;
&lt;br /&gt;
[http://code.google.com/p/swiss-gc/ &#039;&#039;&#039;Swiss&#039;&#039;&#039;] aims to be a all-in-one homebrew utility for the Nintendo GameCube. It uses libogc and is compiled with devkitPPC (part of [http://www.devkitpro.org/ devkitPro]).&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*[[Swiss/Compatibility List|The Swiss Compatibility Wiki]]&lt;br /&gt;
*[[Swiss/480p Compatibility List|Forced 480p Compatibility Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* Binaries available [http://code.google.com/p/swiss-gc/downloads/list here]&lt;br /&gt;
* Source available here [http://code.google.com/p/swiss-gc/source/list here]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===General===&lt;br /&gt;
* GX GUI&lt;br /&gt;
* File Manager&lt;br /&gt;
* Video mode forcing&lt;br /&gt;
* Configuration saving/loading&lt;br /&gt;
* Region free support&lt;br /&gt;
* Detailed console info&lt;br /&gt;
&lt;br /&gt;
===Disc Based===&lt;br /&gt;
* DVD-/+R&lt;br /&gt;
* ISO9660 (for DOL loading)&lt;br /&gt;
* Multi-Game&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
&lt;br /&gt;
===SDGecko===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
* DOL loading&lt;br /&gt;
* Disc dumping&lt;br /&gt;
&lt;br /&gt;
===IDE-EXI===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
* Multi-Disc&lt;br /&gt;
* DOL loading&lt;br /&gt;
* Disc dumping (WIP - buggy at the moment)&lt;br /&gt;
&lt;br /&gt;
===Wode===&lt;br /&gt;
* ISO/GCM booting&lt;br /&gt;
&lt;br /&gt;
===Wiikey Fusion===&lt;br /&gt;
* ISO/GCM booting (Nothing happening yet)&lt;br /&gt;
&lt;br /&gt;
===Qoob Pro===&lt;br /&gt;
* Boot DOL files from the flash file system&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
* Cheat files (.QCH - Qoob Cheat Format) can be loaded from Disc, IDE-EXI, SDGecko.&lt;br /&gt;
&lt;br /&gt;
===Memory Cards===&lt;br /&gt;
* General File Managment to/from this device and with other devices.&lt;br /&gt;
&lt;br /&gt;
==Future Features==&lt;br /&gt;
===USBGecko===&lt;br /&gt;
* ISO/GCM booting (WIP)&lt;br /&gt;
* DOL Loading (WIP)&lt;br /&gt;
&lt;br /&gt;
===Broadband Adapter===&lt;br /&gt;
* Disc dumping over httpd (WIP)&lt;br /&gt;
&lt;br /&gt;
===Viper GC Extreme===&lt;br /&gt;
* Boot DOL files from the flash file system (Probably not going to happen)&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Cover Support&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Official bug tracker [http://code.google.com/p/swiss-gc/issues/list here]&lt;br /&gt;
* [[Swiss/480p Compatibility List|480p forcing]] is a bit iffy&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
[[TipsTricksSwiss|Tips and Tricks about Swiss]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=481</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=481"/>
		<updated>2012-02-13T08:03:40Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Add anchors for letter jumps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard&#039;s games.&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL games list===&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;background:lightgrey; border:1px solid darkgrey; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Navigation&#039;&#039;&#039;: [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]]  [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;#p&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ip&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Np&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Op&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Qp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Wp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Xp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Yp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=480</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=480"/>
		<updated>2012-02-13T07:39:16Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Initial post of list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard.&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.&lt;br /&gt;
&lt;br /&gt;
===Common issues===&lt;br /&gt;
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:&lt;br /&gt;
*Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.&lt;br /&gt;
*Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.&lt;br /&gt;
&lt;br /&gt;
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.&lt;br /&gt;
&lt;br /&gt;
===PAL games list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}&lt;br /&gt;
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}&lt;br /&gt;
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Bloody Roar: Primal Fury | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | F-Zero GX | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently.  | no }}&lt;br /&gt;
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Ikaruga | r94 | Fails | Black screen. | no }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Collector&#039;s Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents.  | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}&lt;br /&gt;
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}&lt;br /&gt;
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}&lt;br /&gt;
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen.  | yes }}&lt;br /&gt;
{{ 480pal | Luigi&#039;s Mansion | r94 | Works |  | no }}&lt;br /&gt;
{{ 480pal | Mario Kart: Double Dash!! | r94 | Works | Picture appears slightly high on screen on either Hz.  | yes  }}&lt;br /&gt;
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}&lt;br /&gt;
{{ 480pal | Metroid Prime 2: Echoes | r94 | Fails | Reverts to 480i. | only }}&lt;br /&gt;
{{ 480pal | Paper Mario: The Thousand Year Door | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}&lt;br /&gt;
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}&lt;br /&gt;
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Skies of Arcadia Legends | r94 | Fails | Blue screen of death. | no }}&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}&lt;br /&gt;
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar.  | no }}&lt;br /&gt;
{{ 480pal | Spider-Man | r94 | Works | | no }}&lt;br /&gt;
{{ 480pal | Spider-Man 2 | r94 | Fails | Freezes on copyright screen. | no }}&lt;br /&gt;
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}&lt;br /&gt;
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens.  | no }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.      | yes }}&lt;br /&gt;
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}&lt;br /&gt;
{{ 480pal | Star Fox Adventures | r94 | Works | Either Hz is fine. | yes }}&lt;br /&gt;
{{ 480pal | Super Mario Sunshine | r94 | Issues | Renders to imaginary 576i. | no }}&lt;br /&gt;
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}&lt;br /&gt;
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;br /&gt;
&lt;br /&gt;
===Special cases===&lt;br /&gt;
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game&#039;s 60Hz mode. It will run fine in &amp;quot;50Hz mode&amp;quot; (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image&#039;s aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you&#039;re using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=479</id>
		<title>Template:480pal</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=479"/>
		<updated>2012-02-13T05:51:53Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: More minor fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{{2}}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{#switch:{{lc:{{{5}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; | &#039;&#039;60hz&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | Sonic Mega Collection | r94 | Works | Games very high on screen on either Hz--cuts off top. | yes }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| r94 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:{{#switch:{{lc: Issues }}|works=lime|issues=yellow|fails=salmon}}&amp;quot;| Issues &lt;br /&gt;
| Games very high on screen on either Hz--cuts off top. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|{{#switch:{{lc: yes }}|yes=✔|no=✘|only=✔[[#note1|^]]}}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=478</id>
		<title>Template:480pal</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=478"/>
		<updated>2012-02-13T05:44:43Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Minor fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
|{{{2}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&lt;br /&gt;
|{{#switch:{{lc:{{{5}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; | &#039;&#039;60hz&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | Sonic Mega Collection | r94 | Works | Games very high on screen on either Hz--cuts off top. | yes }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection &lt;br /&gt;
| r94 &lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc: Issues }}|works=lime|issues=yellow|fails=salmon}}&amp;quot;| Issues &lt;br /&gt;
| Games very high on screen on either Hz--cuts off top. &lt;br /&gt;
|{{#switch:{{lc: yes }}|yes=✔|no=✘|only=✔[[#note1|^]]}}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=477</id>
		<title>Template:480pal</title>
		<link rel="alternate" type="text/html" href="http://www.gc-forever.com/wiki/index.php?title=Template:480pal&amp;diff=477"/>
		<updated>2012-02-13T05:40:13Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: First try at a 480p PAL compatibility table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
|{{{1}}}&lt;br /&gt;
|{{{2}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{3}}}}}|works=lime|issues=yellow|fails=salmon}}&amp;quot;|{{{3}}}&lt;br /&gt;
|{{{4}}}&lt;br /&gt;
|{{#switch:{{lc:{{{5}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The template should be filled out as follows:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | &#039;&#039;game&#039;&#039; | &#039;&#039;swiss rev&#039;&#039; | &#039;&#039;status&#039;&#039; | &#039;&#039;notes&#039;&#039; | &#039;&#039;60hz&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
For example, filling out the template like so:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt; 480pal | Sonic Mega Collection | r94 | Works | Games very high on screen on either Hz--cuts off top. | yes }}&lt;br /&gt;
Will return this output:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot;|Game&lt;br /&gt;
! width=&amp;quot;12%&amp;quot;|Swiss rev.&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Status&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;|60Hz&lt;br /&gt;
{{ 480pal | Sonic Mega Collection | r94 | Works | Games very high on screen on either Hz--cuts off top. | yes }}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
</feed>