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GameCube Disc Format
GameCube Disc Format aka NROM(Read-only) or NR-Disc(Recordable)
Please Note this is a work in progress doc


XOR Encryption is done using discID and a random seed by the Disc Controller Firmware, Panasonic MN103S
Please Note this is a work in progress doc.


== Random Seed List ==
DVD Sector Scrambling(XOR) is done using Disk ID(8 bytes) and a Random Number by the Disk Controller Firmware, it is stored on a 128KB on-chip ROM
0 0x0003
System Controller firmware uses a ROM 128KB chip.
8 0x0030
 
1 0x7f00
Panasonic MN103S (32bit), 54MHz is the Disk Controller(ECC, EFM\EFM+, Drive IC Control, Descrambler, XADPCM Decoding)
9 0x7001
Panasonic MN102H (16bit), 33Mhz is the System Controller(System Manager, Copy protection, Handles Commands)
2 0x0006
 
A 0x0060
The development tools used to develop for these Panasonic microcontrollers is called Debug Factory 3, it comes with a toolchain that has compiler, linker, assembler.
3 0x7e00
 
B 0x6003
In the firmware the text "Nintendo Game Disk" can be found this is the Media ID 19 byte string that is used as meta data in the lead-in area of the DVD.
4 0x000c
MN102H looks for this string to check if the disc type is a GameCube\Wii Game Disc.
C 0x00c0
It's also does the BCA copy protection check.
5 0x7c00
 
D 0x4007
== Data Types ==
6 0x0018
  u8 = unsigned char (1 byte) or string
E 0x0180
  s8 = signed char (1 byte)
7 0x7800
  u16 = unsigned short (2 bytes)
F 0x000f
  s16 = signed short (2 bytes)
  u32 = unsigned int (4 bytes)
  s32 = signed int (4 bytes)
  u64 = unsigned long long (8 bytes)
  s64 = signed long long (8 bytes)
 
== Data Frame ==
    u32 id; // PSN(Physical Sector Number)
    u16 ied; // ID Error Detection Code, CRC16
    u8 userdata[2048]; // Sector Data
    u8 cpr_mai[6]; // Copyright Management Information(Not used)
    u32 edc; // Error Detection Code, CRC32
    // 2064B
 
== Random Number Table ==
    0: 3
    1: 48
    2: 32512
    3: 28673
    4: 6
    5: 69
    6: 32256
    7: 24579
    8: 12
    9: 192
    10: 31744
    11: 16391
    12: 24
    13: 384
    14: 30720
    15: 15
 
== DiskId ==
    char gamecode[4];
    char makercode[2];
    u8 diskNumber;
    u8 version;
    u8 streaming;
    u8 streamingBufferSize;
    u8 pad[18];
    u32 magic;


== Burst Cutting Area ==
== Burst Cutting Area ==
struct_root
     // UserData(unencrypted), 64B
{
     // UserData(64 Bytes)
     u8 optionalInfo[52];
     u8 optionalInfo[52];
     u8 manufacturerCode[2];
     u8 manufacturer[2];
     u8 recorderDeviceCode[2];
     u8 recorderDevice[2];
     u8 APMRecorderDeviceCode;
     u8 bcaSerial;
     u8 discManufactureDate[2];
     u8 discDate[2];
     u8 discManufactureTime[2];
     u8 discTime[2];
     u8 discNumber[3];
     u8 discNumber[3];
     // KeyData(16 Bytes)
     // SecureData(unencrypted), 12B
     u8 bcakey[8];
     u8 key[8];
     u8 bcaSerial[8];
     u8 id[4];
     // Encrypted(48 Bytes)
     // AuthenticationData(encrypted), 48B
     u64 psn[6]; //BCA mark positions
     PsnRegion psn[6]; // 6 sector locations
}; // 188 Bytes
    // 188 Total Bytes
   
    struct_PsnRegion
    {
        u32 start;
        u32 end;
    };


== Disc Physical Format ==
== Disc Physical Format ==
// Leadin Area
    // Leadin Area
struct_root
     PhysicalFormatInfo pfi;
{
     DiscManufacturingInfo dmi;
     PhysicalFormatInfo m_pfi;
     DiscManufacturingInfo m_dmi;
};


struct_PhysicalFormatInfo
PhysicalFormatInfo
{
     u8 reversed[6];
     u8 reversed[6];
     u8 discMagic; // value is -1.
     u8 discMagic; // value is -1.
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     u8 reversed2[2026];
     u8 reversed2[2026];
     u8 reversed3[6];
     u8 reversed3[6];
};


struct_DiscManufacturingInfo
DiscManufacturingInfo
{
     u8 reversed[6];
     u8 reversed[6];
     u8 unknown1[6];
     u8 unknown1[6];
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     u8 discStructure; // The value is fixed on 1.
     u8 discStructure; // The value is fixed on 1.
     u8 recordedDensity; // The value is fixed on 0.
     u8 recordedDensity; // The value is fixed on 0.
     DataAreaAllocation m_dataAreaAllocation;
     DataAreaAllocation dataAreaAllocation;
     u8 bcaDescriptor; // The value is fixed on 128.
     u8 bcaDescriptor; // The value is fixed on 128.
     u8 reversed2[1983];
     u8 reversed2[1983];
     u8 reversed3[6];
     u8 reversed3[6];
};


struct_DataAreaAllocation
DataAreaAllocation
{
     u8 reversed;
     u8 reversed;
     u16 startSector; // 196608
     u16 startSector;
     u8 reversed2;
     u8 reversed2;
     u16 endSector; // 909487
     u16 endSector;
     u8 reversed3[3];
     u8 reversed3[3];
}; // 12 Bytes
    // 12 Bytes


== Disc Image Format ==
== Disc Image Format ==
struct_root
     BootHeader m_header;
{
     BootHeaderInfo m_bi;
     BootHeader m_header; // boot.bin
     AppLoader m_apploader;
     BootHeaderInfo m_bi; // bi2.bin
     FileSystemTable m_fst;
     AppLoader m_apploader; // appldr.img
     FileSystemTable m_fst; // fst.bin
     u8 userdata[0]; // application is stored here, including boot file
     u8 userdata[0]; // application is stored here, including boot file
};


struct_BootHeader
BootHeader
{
    u8 game_code[4];
u8 ConsoleID; // G = Gamecube, R = Wii.
    u8 company_code[2];
u8 Gamecode[2];
    u8 diskNumber;
u8 CountryCode;    //J=JAP . P=PAL . E=USA . D=OoT MasterQuest
    u8 gameVersion;
u8 MakerCode[2];
    u8 audioStreaming;
u8 DiscID;
    u8 streamBufSize;
u8 Version;
    u8 unused_1[18];     
u8 AudioStreaming; //01 = Enable it. 00 = Don't
    u32 magic; // 3258163005
u8 StreamBufSize; // For the AudioEnable.
    char gameName[64];
u8 unused_1[18];     
    u8 unused_2[416];
u32 DVDMagicWord; // 3258163005
    u32 nkitMagicWord;
char GameName[64];
    u32 nkitVersion;
u8 unused_2[416];
    u32 dataCRC;
u32 NKitMagicWord;
    u32 headerCRC;
u32 NKitVersion;
    u32 dataSize;
u32 ImageCRC;
    u32 junkId;
u32 ForceCRC;
    u8 unused_3[488];
u32 ImageSize;
    u32 ApploaderSize;
u32 JunkID;
    u32 ApploaderInit;
u8 unused_3[488];
    u32 ApploaderMain;
u32 ApploaderSize;
    u32 ApploaderExit;
u32 ApploaderFunc1;
    u8 unused_4[16];
u32 ApploaderFunc2;
    u32 bootOffset;
u32 ApploaderFunc3;
    u32 fstOffset;
u8 unused_4[16];
    u32 fstSize;
u32 DOLOffset;
    u32 maxFstSize;
u32 FSTOffset;
    u32 fstAddress; // debug fstOffset
u32 FSTSize;
    u32 userPos; // disc data offset
u32 MaxFSTSize;
    u32 userLength; // disc data size
u32 FSTAddress;
    u32 unused_5;
u32 UserPos;
u32 UserLength;
u32 unused_5;
};


struct_BootHeaderInfo
BootHeaderInfo
{
    u32 debugMonSize; // debug monitor size
u32 DebugMonSize;
    u32 simMemSize; // simulator memory size
u32 SimMemSize;
    u32 argOffset;
u32 ArgOffset;
    u32 debugFlag;
u32 DebugFlag;
    u32 debugOffset;
u32 DebugOffset;
    u32 debugSize;
u32 DebugSize;
    u32 country;
u32 RegionCode;
    u32 totalDisc;
u32 TotalDisc;
    u32 supportLongFileName;
u32 LongFileName;
    u32 padSpec;
u32 PADSpec;
    u32 dolLimit;
u32 DOLLimit;
    u8 unused_6[8148];
u8 unused_6[8148];
    // 8192 Bytes
}; // 8192 Bytes


struct_AppLoader
AppLoader
{
     char date[16]; // date string
     char revision[16]; // Revision compile date (example "2001/12/17")
     u32 entryAddress;
     u32 entryPoint; // Apploader's entrypoint
     u32 size;
     u32 size; // Size of apploader code
     u32 rebootSize;
     u32 rebootSize; // Size of reboot code
     u8 pad[4];
     u8 pad[4]; // zeroes
     u8* code;
     u8 code[0]; // PPC code
};


struct_FileSystemTable
FileSystemTable
{
     u32 entryCount;
     u32 entityCount;
     FileSystemEntity* m_entity;
     FileSystemEntity* m_entity;
     StringTable* m_string;
     StringTable* m_string;
};


struct_FileSystemEntity
FileSystemEntity
{
     u8 flags;
     u8 flags;
     u16 filenameOffset;
     u16 filenameOffset;
     u32 fileOffset;
     u32 fileOffset;
     u32 fileSize;
     u32 fileSize;
};


struct_StringTable
StringTable
{
     char* name;
     char name[0];
     u8 pad;
     char dummy;
};

Latest revision as of 16:16, 7 January 2025

GameCube Disc Format aka NROM(Read-only) or NR-Disc(Recordable)

Please Note this is a work in progress doc.

DVD Sector Scrambling(XOR) is done using Disk ID(8 bytes) and a Random Number by the Disk Controller Firmware, it is stored on a 128KB on-chip ROM System Controller firmware uses a ROM 128KB chip.

Panasonic MN103S (32bit), 54MHz is the Disk Controller(ECC, EFM\EFM+, Drive IC Control, Descrambler, XADPCM Decoding)
Panasonic MN102H (16bit), 33Mhz is the System Controller(System Manager, Copy protection, Handles Commands)

The development tools used to develop for these Panasonic microcontrollers is called Debug Factory 3, it comes with a toolchain that has compiler, linker, assembler.

In the firmware the text "Nintendo Game Disk" can be found this is the Media ID 19 byte string that is used as meta data in the lead-in area of the DVD.
MN102H looks for this string to check if the disc type is a GameCube\Wii Game Disc.
It's also does the BCA copy protection check.

Data Types

  u8 = unsigned char (1 byte) or string
  s8 = signed char (1 byte)
  u16 = unsigned short (2 bytes)
  s16 = signed short (2 bytes)
  u32 = unsigned int (4 bytes)
  s32 = signed int (4 bytes)
  u64 = unsigned long long (8 bytes)
  s64 = signed long long (8 bytes)

Data Frame

   u32 id; // PSN(Physical Sector Number)
   u16 ied; // ID Error Detection Code, CRC16
   u8 userdata[2048]; // Sector Data
   u8 cpr_mai[6]; // Copyright Management Information(Not used)
   u32 edc; // Error Detection Code, CRC32
   // 2064B

Random Number Table

   0: 3
   1: 48
   2: 32512
   3: 28673
   4: 6
   5: 69
   6: 32256
   7: 24579
   8: 12
   9: 192
   10: 31744
   11: 16391
   12: 24
   13: 384
   14: 30720
   15: 15

DiskId

   char gamecode[4];
   char makercode[2];
   u8 diskNumber;
   u8 version;
   u8 streaming;
   u8 streamingBufferSize;
   u8 pad[18];
   u32 magic;

Burst Cutting Area

   // UserData(unencrypted), 64B
   u8 optionalInfo[52];
   u8 manufacturer[2];
   u8 recorderDevice[2];
   u8 bcaSerial;
   u8 discDate[2];
   u8 discTime[2];
   u8 discNumber[3];
   // SecureData(unencrypted), 12B
   u8 key[8];
   u8 id[4];
   // AuthenticationData(encrypted), 48B
   PsnRegion psn[6]; // 6 sector locations
   // 188 Total Bytes
   
   struct_PsnRegion
   {
       u32 start;
       u32 end;
   };

Disc Physical Format

   // Leadin Area
   PhysicalFormatInfo pfi;
   DiscManufacturingInfo dmi;

PhysicalFormatInfo

   u8 reversed[6];
   u8 discMagic; // value is -1.
   u8 discSizeMinTransferRate; // The value is fixed on 16.
   u8 discStructure; // The value is fixed on 1.
   u8 recordedDensity; // The value is fixed on 1.
   DataAreaAllocation m_dataAreaAllocation;
   u8 reversed2[2026];
   u8 reversed3[6];

DiscManufacturingInfo

   u8 reversed[6];
   u8 unknown1[6];
   u8 randomNumber2[6];
   u8 unknown2[6];
   u8 randomNumber3[6];
   char mediaId[19]; // "Nintendo Game Disk"
   u8 randomNumber4[6];
   u8 bookTypePartVersion; // value must be 1.
   u8 discSizeMinReadoutRate; // The value is fixed on 16.
   u8 discStructure; // The value is fixed on 1.
   u8 recordedDensity; // The value is fixed on 0.
   DataAreaAllocation dataAreaAllocation;
   u8 bcaDescriptor; // The value is fixed on 128.
   u8 reversed2[1983];
   u8 reversed3[6];

DataAreaAllocation

   u8 reversed;
   u16 startSector;
   u8 reversed2;
   u16 endSector;
   u8 reversed3[3];
   // 12 Bytes

Disc Image Format

   BootHeader m_header;
   BootHeaderInfo m_bi;
   AppLoader m_apploader;
   FileSystemTable m_fst;
   u8 userdata[0]; // application is stored here, including boot file

BootHeader

   u8 game_code[4];
   u8 company_code[2];
   u8 diskNumber;
   u8 gameVersion;
   u8 audioStreaming;
   u8 streamBufSize;
   u8 unused_1[18];    
   u32 magic; // 3258163005
   char gameName[64];
   u8 unused_2[416];
   u32 nkitMagicWord;
   u32 nkitVersion;
   u32 dataCRC;
   u32 headerCRC;
   u32 dataSize;
   u32 junkId;
   u8 unused_3[488];
   u32 ApploaderSize;
   u32 ApploaderInit;
   u32 ApploaderMain;
   u32 ApploaderExit;
   u8 unused_4[16];
   u32 bootOffset;
   u32 fstOffset;
   u32 fstSize;
   u32 maxFstSize;
   u32 fstAddress; // debug fstOffset
   u32 userPos; // disc data offset
   u32 userLength; // disc data size
   u32 unused_5;

BootHeaderInfo

   u32 debugMonSize; // debug monitor size
   u32 simMemSize; // simulator memory size
   u32 argOffset;
   u32 debugFlag;
   u32 debugOffset;
   u32 debugSize;
   u32 country;
   u32 totalDisc;
   u32 supportLongFileName;
   u32 padSpec;
   u32 dolLimit;
   u8 unused_6[8148];
   // 8192 Bytes

AppLoader

   char date[16]; // date string
   u32 entryAddress;
   u32 size;
   u32 rebootSize;
   u8 pad[4];
   u8* code;

FileSystemTable

   u32 entryCount;
   FileSystemEntity* m_entity;
   StringTable* m_string;

FileSystemEntity

   u8 flags;
   u16 filenameOffset;
   u32 fileOffset;
   u32 fileSize;

StringTable

   char* name;
   u8 pad;