PSOload: Difference between revisions
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'''PSOLoad''' is the longest standing software DOL loader, based on a similar exploit for the Dreamcast.<ref>https://events.ccc.de/congress/2004/fahrplan/files/307-gamecube-hacking-slides.pdf (page 19)</ref> It works by tricking the game ''Phantasy Star Online'' (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable. | |||
PSOLoad is the longest standing software DOL loader. It works by tricking | |||
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube. | By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube. | ||
== | == Requirements == | ||
This technique requires a copy of PSO (Episode "1&2" only, not 1&2plus, not 3), a broadband adapter and a PC running the tool "PSOLoad" connected the the GameCube via Ethernet. | This technique requires a copy of PSO (Episode "1&2" only, not 1&2plus, not 3), a broadband adapter and a PC running the tool "PSOLoad" connected the the GameCube via Ethernet. | ||
== | == Download == | ||
You can download it [http:// | You can download it [http://www.gc-forever.com/forums/viewtopic.php?f=4&t=7 here] in our forums. | ||
== | == External links == | ||
[http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt | * [http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt README] | ||
* [http://www.eurasia.nu/wiki/index.php/GameCubePsoUploadTutorial Tutorial] | |||
== References == | |||
<references /> |
Latest revision as of 04:22, 21 July 2024
PSOLoad is the longest standing software DOL loader, based on a similar exploit for the Dreamcast.[1] It works by tricking the game Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable. By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.
Requirements
This technique requires a copy of PSO (Episode "1&2" only, not 1&2plus, not 3), a broadband adapter and a PC running the tool "PSOLoad" connected the the GameCube via Ethernet.
Download
You can download it here in our forums.