GameCube versions: Difference between revisions
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Added CRC's |
add crc32 for pal v1.0, update note about C/ variant |
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Line 92: | Line 92: | ||
| DOL-001 | | DOL-001 | ||
| PAL Revision 1.0 | | PAL Revision 1.0 | ||
| | | 4F319F43 | ||
| ALL | | ALL | ||
| Retail | | Retail | ||
Line 170: | Line 170: | ||
^1 Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55. | ^1 Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55. | ||
^2 C/ Variant is a variation on the silkscreen where C/ is before the DOL-CPU identifier, its significance is unknown but | ^2 C/ Variant is a variation on the silkscreen where C/ is before the DOL-CPU identifier, its significance is unknown but it probably means (as it does on the Gamecube's part number sticker) that it was produced in China, as opposed to Japan | ||
^3 Brazilian version DOL-002 info: https://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375&p=28767#p28766 | ^3 Brazilian version DOL-002 info: https://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375&p=28767#p28766 |
Revision as of 00:20, 9 August 2017
GameCube Versions
There are several GameCube mainboard revisions, these are identified below.
Mainboard revision | Console Identifier (DOL-XXX) | IPL Version^1 | IPL CRC | Ports | Console Type | C/ Variant Exists^2 | "Press Start" color in IPL |
---|---|---|---|---|---|---|---|
NTSC | |||||||
DOL-CPU-10 | DOL-001 | NTSC Revision 1.0 | 6DAC1F2A | ALL | Retail | ? | PRESS START |
DOL-CPU-11 | DOL-001 | NTSC Revision 1.0 | 6DAC1F2A | ALL | Retail | ? | PRESS START |
DOL-CPU-11 | DOL-001 | NTSC Revision 1.1 | D5E6FEEA | ALL | Retail | ? | PRESS START |
DOL-CPU-20 | DOL-001 | NTSC Revision 1.1 | D5E6FEEA | ALL | Retail | ? | PRESS START |
DOL-CPU-30 | DOL-001 | NTSC Revision 1.1 | D5E6FEEA | ALL | Retail | ? | PRESS START |
DOL-CPU-30 | DOL-001 | NTSC Revision 1.1 | D5E6FEEA | No SP2 | Retail | Yes | PRESS START |
DOL-CPU-50 | DOL-101 | NTSC Revision 1.2 | 86573808 | No Digiport, No SP2 | Retail | Yes | PRESS START |
DOL-CPU-60 | DOL-101 | NTSC Revision 1.2 | 86573808 | No Digiport, No SP2 | Retail | Yes | PRESS START |
PAL | |||||||
DOL-CPU(P)-01 | DOL-001 | PAL Revision 1.0 | 4F319F43 | ALL | Retail | Yes | PRESS START |
DOL-CPU(P)-20 | DOL-101 | PAL Revision 1.1 | ? | No Digiport, No SP2 | Retail | Yes | PRESS START |
DOL-CPU(P)-20 | DOL-101 | PAL Revision 1.2 | AB1B7F16 | No Digiport, No SP2 | Retail | Yes | PRESS START |
Brazil | |||||||
?? | DOL-002 ^3 | MPAL Revision 1.1 | 667D0B64 | Digiport, SP2 Unknown | Retail | ? | PRESS START |
Special | |||||||
DOT-CPU-01 | DOT-006 | TDEV Custom | ? | ALL + 48MB 1T-SRAM | TDEV Console | No | |
DOL-CPU-20 | ? | DEV Revision 1.0 | ? | ALL | Triforce Arcade | ? | |
? | DOT-002P | PAL Revision 1.0 | 7FCF6FC5 | ALL | NPDP Reader PAL | ? | PRESS START |
? | ? | ? | ? | ALL | NR Reader | ? |
^1 Note: USA/JAP IPL 1.0 does not have a version identifier at 0x55.
^2 C/ Variant is a variation on the silkscreen where C/ is before the DOL-CPU identifier, its significance is unknown but it probably means (as it does on the Gamecube's part number sticker) that it was produced in China, as opposed to Japan
^3 Brazilian version DOL-002 info: https://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375&p=28767#p28766