Game Boy Interface/Speedrunning Edition: Difference between revisions
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* Fixed rumble protocol handshake. | * Fixed rumble protocol handshake. | ||
=== May 5, 2018 === | |||
* Added movie playback. | |||
* Added Super Game Boy color palette setting. | |||
=== April 15, 2018 === | |||
* Updated GBA-as-GC controller. | |||
=== April 5, 2018 === | |||
* Added movie recording. | |||
=== March 30, 2018 === | |||
* Improved per-field filtering in single-buffered mode. | |||
* Improved multiboot implementation. | |||
* Attempted fix for SD card compatibility. | |||
=== March 25, 2018 === | |||
* Added controls swapping for SNES controllers. | |||
* Added framebuffer size/offset setting. | |||
* Replaced sample aspect ratio with scaled size. | |||
* Fixed multiboot to rumble protocol transition. | |||
* Disabled default multiboot. | |||
=== March 6, 2018 === | |||
* Improved Game Boy sound quality. | |||
* Improved audio rendering. | |||
* Reduced audio latency. | |||
=== February 19, 2018 === | |||
* Added background color setting. | |||
* Added video buffering setting. | |||
=== February 16, 2018 === | |||
* Tweaked input viewer. | |||
* Changed some argument semantics. | |||
=== February 14, 2018 === | |||
* Added input viewer. | |||
=== February 11, 2018 === | |||
* Reverted audio latency reduction. | |||
=== February 10, 2018 === | |||
* Added color matrix from Gambatte. (requires 1.0 gamma settings) | |||
* Added mono sound mode. | |||
* Reduced audio latency. | |||
* Fixed per-field settings with default video mode. | |||
* Fixed wiiload autoboot with tiny GBA multiboot ROMs. | |||
=== February 4, 2018 === | |||
* Added Framemeister build due to lack of maintenance. | |||
* Added 3D LUT auto-generation. | |||
* Added GBR/BGR LUT order support. | |||
* Added per-field gamma correction control. | |||
* Disabled machine checks. | |||
=== January 28, 2018 === | |||
* Updated LUTs by Pokefan531. | |||
* Improved Game Boy Player driver. | |||
* Changed default component video modes. | |||
* Tweaked control type C. | |||
=== September 10, 2017 === | |||
* Added overlay scale setting. | |||
* Changed zoom scale. | |||
=== September 9, 2017 === | |||
* Fixed one random kernel crash. | |||
=== September 5, 2017 === | |||
* Added GameCube Steering Wheel support. | |||
* Added Active Life Mat support. | |||
* Readded DK Bongos support. | |||
=== September 2, 2017 === | |||
* Improved Game Boy Player driver. | |||
* Changed wiiload server to accept oversized DOLs. | |||
* Removed DK Bongos support due to raphnet adapter bug. | |||
* Fixed scaling without a 3D LUT. | |||
=== August 27, 2017 === | |||
* Added DK Bongos support. | |||
* Improved Game Boy Player driver. | |||
=== August 12, 2017 === | |||
* Adapted control type C for Super Mario World: Super Mario Advance 2. | |||
* Added control type D for The Legend of Zelda: A Link to the Past. | |||
* Added per-field vertical filter control. | |||
* Added PNG 3D LUT. | |||
* Added LUTs by Pokefan531. | |||
* Added LUTs from the 3DS Virtual Console. (thanks SuperrSonic) | |||
=== July 30, 2017 === | |||
* Updated GBA-as-GC controller. | |||
=== July 23, 2017 === | |||
* Updated GBA-as-GC controller. | |||
* Changed reset combo behavior. | |||
=== July 3, 2017 === | |||
* Added CLI append support. | |||
=== June 24, 2017 === | |||
* Added zoom & rotate. | |||
* Added reset delay. | |||
* Added reset combo. | |||
=== April 10, 2017 === | |||
* Added component video DAC oversampling. | |||
* Added reset fade effect. | |||
* Added TPL overlay. | |||
=== March 19, 2017 === | |||
* Added rumble, disabled by default. | |||
* Added USB Gecko wiiload server. | |||
* Added Xboo Communicator. | |||
=== February 11, 2017 === | |||
* Added volume control. | |||
* Added per-channel settings where possible. | |||
* Changed volume to 75% to mitigate clipping with AVE-DOL. | |||
=== November 26, 2016 === | |||
* Updated GBA-as-GC controller. | |||
=== September 7, 2016 === | |||
* Added video options. | |||
* Added control schemes. | |||
* Added polling rate setting. | |||
=== May 17, 2016 === | |||
* Added rumble to GBA-as-GC controller, requires Drill Dozer or WarioWare: Twisted! cartridge. | |||
* Improved Game Boy Player driver. | |||
* Fixed WaveBird Controllers? | |||
=== April 29, 2016 === | |||
* Replaced GBA-as-controller with GBA-as-GC controller. | |||
=== March 28, 2016 === | |||
* Fixed GameCube Controller hotplugging. | |||
* Fixed no GameCube Controller issue. | |||
=== March 26, 2016 === | |||
* Added U+D/L+R cancelling. | |||
* Added GBA-as-controller support. (thanks FIX94!) | |||
* Recognized a half-press of the analog triggers. | |||
* Disabled GameCube Controller hotplugging for now. | |||
=== August 16, 2015 === | |||
* Added memory card distribution files. | |||
* Compressed with LZMA2. | |||
* Reduced coil whine. | |||
=== July 15, 2015 === | |||
* Fixed Game Boy Player detection issue. | |||
=== May 8, 2015 === | === May 8, 2015 === |
Revision as of 00:54, 19 May 2018
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
![]() |
This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
![]() |
Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
Controls
Type A (two-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Y/Z Buttons | Y/Z Buttons | Select | |
X Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick ↓ | Toggle input viewer |
Type B (one-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
L/Z Buttons | Y/Z Buttons | Select | |
R Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
Y/X Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Type C (Super Mario World: Super Mario Advance 2)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
B/Y or X Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Z Button | Y/Z Buttons | Select | |
Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R or A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick ↓ | Toggle input viewer |
Type D (The Legend of Zelda: A Link to the Past)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
Y/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
R Button or Start/Pause | Y/Z Buttons | Select | |
L/Z Buttons | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
X/A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Options
--offset=<x:y>
- Set offset. (default: 0:0)
--zoom=<x:y>
- Set zoom. (default: 2.0)
--rotate=<0-359>
- Set rotation. (default: 0)
--poll=<0-11>
- Set polling rate. (default: 1)
--control=<0-3>
- Set controller scheme. (default: sram)
--delay-reset=<n>
- Set reset delaying. (default: 75)
--delay-video=<n>
- Set video buffering. (default: 1)
--movie=<path>
,--no-movie
- Play input log. (default: no)
--movie-record
,--no-movie-record
- Record input log. (default: no)
--overlay=<path>
,--no-overlay
- Set texture palette. (default: frame-srgb.tpl.gz)
--overlay-id=<id>
- Set texture palette index. (default: sram)
--overlay-scale=<x:y>
- Set texture scale. (default: auto)
--palette=<xxxx-xxxx-xxxx>
,--no-palette
- Set Super Game Boy color palette. (default: no)
--lut3d=<path>
,--no-lut3d
- Set 32x32x32 lookup table. (default: auto)
--lut3d-order=<rgb|gbr|bgr>
- Set lookup table order. (default: rgb)
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter. (default: nearest)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix. (default: identity)
--input-gamma=<r:g:b>
- Set gamma. (default: 2.2)
--output-gamma=<1.0|1.7|2.2>
- Set screen gamma. (default: 2.2)
--gamma=<even:odd>
- Set gamma correction. (default: 1.0)
--contrast=<r:g:b>
- Set gain. (default: 1.0)
--brightness=<r:g:b>
- Set bias. (default: 0.0)
--blend=<a>
- Set alpha blending. (default: 1.0)
--background=<#rrggbb>
- Set background color. (default: #000000)
--vfilter=<m:l:u>
,--vfilter-even=<m:l:u>
,--vfilter-odd=<m:l:u>
- Set vertical filter coefficients. (default: 1.0)
--volume=<l:r>
- Set audio gain. (default: 0.75)
--sound=<mono|stereo>
- Set sound mode. (default: sram)
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom>[,offset=<x:y>][,scaled-size=<w:h>][,size=<w:h>]
- Set video format. (default: sram)
--scan-mode=<interlace|quasi-interlace|non-interlace|progressive>[,double-clock[,oversample]]
- Set scan mode. (default: sram)
--osd-input[=<x:y>]
,--no-osd-input
- Toggle input viewer. (default: no)
--usb
,--no-usb
- Toggle USB Gecko. (default: yes)
--enhance
,--no-enhance
- Toggle Game Boy Player enhancements. (default: no)
<path>
- Set Game Boy Advance multiboot. (default: none)
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--input-gamma=1. --output-gamma=1. --contrast=1.1
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--matrix=gbc --input-gamma=1.8 --output-gamma=1.
Mimicking
Game Boy Player Start-up Disc (60Hz)
Included as gbisr.cli.example
.
--delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=ntsc,scaled-size=666:448,size=608:448 --scan-mode=interlace --enhance
Game Boy Player Start-up Disc (50Hz)
--delay-reset=65 --delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=pal,scaled-size=670:530,size=608:448 --scan-mode=interlace --enhance
Video optimization
Open Source Scan Converter
Included as gbisr-ossc.cli
, gbisr-ossc.dol+cli
and gbisr-ossc.gci
.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=custom,offset=0,scaled-size=0 --scan-mode=non-interlace
XRGB-mini Framemeister
Included as gbisr-xrgb.cli
, gbisr-xrgb.dol+cli
and gbisr-xrgb.gci
.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=ntsc,offset=0,scaled-size=0 --scan-mode=non-interlace
Video output
120Hz black frame insertion
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=non-interlace,double-clock
480p hybrid scanlines
--overlay=frame.tpl.gz --gamma=2.2:1. --scan-mode=progressive
480p simple scanlines
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=progressive
Video scaling
4:3 fullscreen (Game Boy Advance)
--zoom=2.375 --scaler=oversample --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
4:3 fullscreen (Game Boy Color)
--zoom=3 --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
16:9 fullscreen
--zoom=2:3 --format=custom,size=568 --scan-mode=progressive
Changelog
May 18, 2018
- Fixed rumble protocol handshake.
May 5, 2018
- Added movie playback.
- Added Super Game Boy color palette setting.
April 15, 2018
- Updated GBA-as-GC controller.
April 5, 2018
- Added movie recording.
March 30, 2018
- Improved per-field filtering in single-buffered mode.
- Improved multiboot implementation.
- Attempted fix for SD card compatibility.
March 25, 2018
- Added controls swapping for SNES controllers.
- Added framebuffer size/offset setting.
- Replaced sample aspect ratio with scaled size.
- Fixed multiboot to rumble protocol transition.
- Disabled default multiboot.
March 6, 2018
- Improved Game Boy sound quality.
- Improved audio rendering.
- Reduced audio latency.
February 19, 2018
- Added background color setting.
- Added video buffering setting.
February 16, 2018
- Tweaked input viewer.
- Changed some argument semantics.
February 14, 2018
- Added input viewer.
February 11, 2018
- Reverted audio latency reduction.
February 10, 2018
- Added color matrix from Gambatte. (requires 1.0 gamma settings)
- Added mono sound mode.
- Reduced audio latency.
- Fixed per-field settings with default video mode.
- Fixed wiiload autoboot with tiny GBA multiboot ROMs.
February 4, 2018
- Added Framemeister build due to lack of maintenance.
- Added 3D LUT auto-generation.
- Added GBR/BGR LUT order support.
- Added per-field gamma correction control.
- Disabled machine checks.
January 28, 2018
- Updated LUTs by Pokefan531.
- Improved Game Boy Player driver.
- Changed default component video modes.
- Tweaked control type C.
September 10, 2017
- Added overlay scale setting.
- Changed zoom scale.
September 9, 2017
- Fixed one random kernel crash.
September 5, 2017
- Added GameCube Steering Wheel support.
- Added Active Life Mat support.
- Readded DK Bongos support.
September 2, 2017
- Improved Game Boy Player driver.
- Changed wiiload server to accept oversized DOLs.
- Removed DK Bongos support due to raphnet adapter bug.
- Fixed scaling without a 3D LUT.
August 27, 2017
- Added DK Bongos support.
- Improved Game Boy Player driver.
August 12, 2017
- Adapted control type C for Super Mario World: Super Mario Advance 2.
- Added control type D for The Legend of Zelda: A Link to the Past.
- Added per-field vertical filter control.
- Added PNG 3D LUT.
- Added LUTs by Pokefan531.
- Added LUTs from the 3DS Virtual Console. (thanks SuperrSonic)
July 30, 2017
- Updated GBA-as-GC controller.
July 23, 2017
- Updated GBA-as-GC controller.
- Changed reset combo behavior.
July 3, 2017
- Added CLI append support.
June 24, 2017
- Added zoom & rotate.
- Added reset delay.
- Added reset combo.
April 10, 2017
- Added component video DAC oversampling.
- Added reset fade effect.
- Added TPL overlay.
March 19, 2017
- Added rumble, disabled by default.
- Added USB Gecko wiiload server.
- Added Xboo Communicator.
February 11, 2017
- Added volume control.
- Added per-channel settings where possible.
- Changed volume to 75% to mitigate clipping with AVE-DOL.
November 26, 2016
- Updated GBA-as-GC controller.
September 7, 2016
- Added video options.
- Added control schemes.
- Added polling rate setting.
May 17, 2016
- Added rumble to GBA-as-GC controller, requires Drill Dozer or WarioWare: Twisted! cartridge.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers?
April 29, 2016
- Replaced GBA-as-controller with GBA-as-GC controller.
March 28, 2016
- Fixed GameCube Controller hotplugging.
- Fixed no GameCube Controller issue.
March 26, 2016
- Added U+D/L+R cancelling.
- Added GBA-as-controller support. (thanks FIX94!)
- Recognized a half-press of the analog triggers.
- Disabled GameCube Controller hotplugging for now.
August 16, 2015
- Added memory card distribution files.
- Compressed with LZMA2.
- Reduced coil whine.
July 15, 2015
- Fixed Game Boy Player detection issue.
May 8, 2015
- Initial release.