Game Boy Interface/Speedrunning Edition: Difference between revisions
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: {| class="wikitable" | : {| class="wikitable" | ||
| '''identity:''' | | '''identity:''' | ||
| Identity matrix | | [[wikipedia:Identity matrix|Identity matrix]] | ||
|- | |- | ||
| '''gba:''' | | '''gba:''' | ||
| Game Boy Advance (by Pokefan531) | | Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | ||
|- | |- | ||
| '''gbc:''' | | '''gbc:''' | ||
Line 392: | Line 392: | ||
|- | |- | ||
| '''nds:''' | | '''nds:''' | ||
| Nintendo DS (by Pokefan531) | | Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | ||
|- | |- | ||
| '''palm:''' | | '''palm:''' | ||
| Palm Treo 700p (by Pokefan531) | | Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | ||
|- | |- | ||
| '''psp:''' | | '''psp:''' | ||
| PlayStation Portable (by Pokefan531) | | PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | ||
|- | |- | ||
| '''vba:''' | | '''vba:''' | ||
| VisualBoyAdvance-M (by Pokefan531) | | VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531]) | ||
|} | |} | ||
; <code>--input-gamma=<red[:green[:blue]]></code> | ; <code>--input-gamma=<red[:green[:blue]]></code> |
Revision as of 00:27, 2 June 2018
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
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This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
![]() |
Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
Formerly the (ultra-)low latency version, Game Boy Interface Speedrunning Edition features a simplified video renderer, and aims to meet the needs of most speedrunning communities.
Controls
Type A (two-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Y/Z Buttons | Y/Z Buttons | Select | |
X Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick Down | Toggle input viewer |
DK Bongos Controller | Active Life Mat Controller | Action |
---|---|---|
Bottom Right/Left | Orange Up/Right | A/B Buttons |
Hand Clap | - Button | Select |
Start/Pause | + Button | Start |
Top Right | Blue or Orange Square | +Control Pad Right |
Top Left | Blue Left | +Control Pad Left |
Blue Up | +Control Pad Up | |
Blue or Orange Down | +Control Pad Down |
Type B (one-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
L/Z Buttons | Y/Z Buttons | Select | |
R Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
Y/X Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
DK Bongos Controller | Active Life Mat Controller | Action |
---|---|---|
Bottom Right/Left | Orange Up/Right | A/B Buttons |
Hand Clap | - Button | Select |
Start/Pause | + Button | Start |
Blue or Orange Square | +Control Pad Right | |
Blue Left | +Control Pad Left | |
Blue Up | +Control Pad Up | |
Blue or Orange Down | +Control Pad Down | |
Top Left/Right | L/R Buttons |
Type C (Super Mario World: Super Mario Advance 2)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
B/Y or X Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Z Button | Y/Z Buttons | Select | |
Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R or A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick Down | Toggle input viewer |
Type D (The Legend of Zelda: A Link to the Past)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
Y/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
R Button or Start/Pause | Y/Z Buttons | Select | |
L/Z Buttons | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
X/A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Options
--offset=<x:y>
- Set offset. (default: 0:0)
--zoom=<x:y>
- Set zoom. (default: 2.0)
--rotate=<0-359>
- Set rotation. (default: 0)
--poll=<0-11>
- Set polling rate. (default: 1)
0: VSync 1: 1000Hz 2: 500Hz 3: 350Hz 4: 300Hz 5: 250Hz 6: 200Hz 7: 150Hz 8: 150Hz 9: 125Hz 10: 100Hz 11: 100Hz
--control=<P1[:P2[:P3[:P4]]]>
- Set controller scheme. (default: sram)
0: Type A (two-handed) 1: Type B (one-handed) 2: Type C (Super Mario World: Super Mario Advance 2) 3: Type D (The Legend of Zelda: A Link to the Past)
--delay-reset=<N>
- Set reset delaying. (default: 75)
--delay-video=<N>
- Set video buffering. (default: 1)
--movie=<path>
,--no-movie
- Play input log. (default: no)
--movie-record
,--no-movie-record
- Record input log. (default: no)
--overlay=<path>
,--no-overlay
- Set texture palette. (default: frame-srgb.tpl.gz)
--overlay-id=<ID>
- Set texture palette index. (default: sram)
--overlay-scale=<x:y>
- Set texture scale. (default: auto)
--palette=<xxxx-xxxx-xxxx>
,--no-palette
- Set Super Game Boy color palette. (default: no)
--lut3d=<path>
,--no-lut3d
- Set 32x32x32 lookup table. (default: auto)
--lut3d-order=<rgb|gbr|bgr>
- Set lookup table order. (default: rgb)
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter. (default: nearest)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix. (default: identity)
identity: Identity matrix gba: Game Boy Advance (by Pokefan531) gbc: Gambatte/higan gbi: Game Boy Interface nds: Nintendo DS (by Pokefan531) palm: Palm Treo 700p (by Pokefan531) psp: PlayStation Portable (by Pokefan531) vba: VisualBoyAdvance-M (by Pokefan531)
--input-gamma=<red[:green[:blue]]>
- Set gamma. (default: 2.2)
--output-gamma=<value>
- Set screen gamma. (default: 2.2)
--gamma=<even[:odd]>
- Set gamma correction. (default: 1.0)
--contrast=<red[:green[:blue]]>
- Set gain. (default: 1.0)
--brightness=<red[:green[:blue]]>
- Set bias. (default: 0.0)
--blend=<value>
- Set alpha blending. (default: 1.0)
--background=<#rrggbb>
- Set background color. (default: #000000)
--vfilter=<middle[:lower[:upper]]>
,--vfilter-even=<...>
,--vfilter-odd=<...>
- Set vertical filter coefficients. (default: 1.0)
--volume=<left[:right]>
- Set audio gain. (default: 0.75)
--sound=<mono|stereo>
- Set sound mode. (default: sram)
--format=<[ntsc|pal|pal-m|ntsc-50|pal-60|custom][,offset=<x:y>][,scaled-size=<w:h>][,size=<w:h>]>
- Set video format. (default: sram)
--scan-mode=<[interlace|quasi-interlace|non-interlace|progressive][,clock2x][,size2x]>
- Set scan mode. (default: sram)
--osd-input[=<x:y>]
,--no-osd-input
- Toggle input viewer. (default: no)
--usb
,--no-usb
- Toggle USB Gecko. (default: yes)
--enhance
,--no-enhance
- Toggle Game Boy Player enhancements. (default: no)
<path>
- Set Game Boy Advance multiboot. (default: none)
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--input-gamma=1. --output-gamma=1. --contrast=1.1
Super Mario Bros. 3: Super Mario Advance 4
This game reduces gamma when played without Game Boy Player enhancements.
--input-gamma=2.8
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--matrix=gbc --input-gamma=1.8 --output-gamma=1.
Mimicking
Game Boy Player Start-up Disc (60Hz)
Included as gbisr.cli.example
.
--delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=ntsc,scaled-size=666:448,size=608:448 --scan-mode=interlace,no-clock2x,no-size2x --enhance
Game Boy Player Start-up Disc (50Hz)
--delay-reset=65 --delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=pal,scaled-size=670:530,size=608:448 --scan-mode=interlace,no-clock2x,no-size2x --enhance
Nintendo 3DS Virtual Console
F-Zero Maximum Velocity, Fire Emblem: The Sacred Stones, Mario vs. Donkey Kong and The Legend of Zelda: The Minish Cap
--input-gamma=1. --output-gamma=1. --contrast=.7 --blend=.75
Kirby & The Amazing Mirror
--input-gamma=1. --output-gamma=1. --contrast=.6 --blend=.5625
Mario Kart: Super Circuit
--input-gamma=1. --output-gamma=1. --contrast=.65 --blend=.75
Metroid Fusion
--input-gamma=1. --output-gamma=1. --contrast=.7 --blend=.5625
Wario Land 4 and WarioWare, Inc.: Mega Microgame$
--input-gamma=1. --output-gamma=1. --contrast=.65 --blend=.5625
Yoshi's Island: Super Mario Advance 3
--input-gamma=1. --output-gamma=1. --contrast=.6 --blend=.5
Video optimization
Open Source Scan Converter
Included as gbisr-ossc.cli
, gbisr-ossc.dol+cli
and gbisr-ossc.gci
.
Refer to FirebrandX for configuration.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=custom,offset=0,scaled-size=0 --scan-mode=non-interlace,no-clock2x,no-size2x
XRGB-mini Framemeister
Included as gbisr-xrgb.cli
, gbisr-xrgb.dol+cli
and gbisr-xrgb.gci
.
Refer to FirebrandX for configuration.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=ntsc,offset=0,scaled-size=0 --scan-mode=non-interlace,no-clock2x,no-size2x
Video output
120Hz black frame insertion
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=non-interlace,clock2x,no-size2x
480p hybrid scanlines
--overlay=frame.tpl.gz --gamma=2.2:1. --scan-mode=progressive
480p simple scanlines
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=progressive
Video scaling
4:3 fullscreen (Game Boy Advance)
--zoom=2.375 --scaler=oversample --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
4:3 fullscreen (Game Boy Color)
--zoom=3 --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
16:9 fullscreen
--zoom=2:3 --format=custom,size=568 --scan-mode=progressive
FAQs
How do I change Game Paks?
- Hold the Reset Button.
- Slide the Game Pak Ejector.
- Insert a Game Pak into the Game Pak Slot.
- Release the Reset Button.
Is this an emulator? Can I play ROMs?
No, but there's Enhanced mGBA if you're looking for one.
Changelog
May, 2018
- Added Super Game Boy color palette setting.
- Changed scan mode semantics.
- Fixed Game Boy Player advertisement.
- Fixed rumble protocol handshake.
April, 2018
- Added movie recording/playback.
- Updated GBA-as-GC controller.
March, 2018
- Added control swapping for SNES Controllers.
- Added framebuffer size/offset setting.
- Replaced sample aspect ratio with scaled size.
- Improved per-field filtering in single-buffered mode.
- Improved multiboot implementation.
- Improved Game Boy sound quality.
- Improved audio rendering.
- Reduced audio latency.
- Fixed SD card compatibility.
- Fixed multiboot to rumble protocol transition.
- Disabled default multiboot.
February, 2018
- Added background color setting.
- Added video buffering setting.
- Added input viewer.
- Added color matrix from Gambatte.
- Added mono sound mode.
- Added 3D LUT auto-generation.
- Added GBR/BGR LUT order support.
- Added per-field gamma correction control.
- Changed some argument semantics.
- Fixed per-field settings with default video mode.
- Fixed wiiload autoboot with tiny GBA multiboot ROMs.
- Disabled machine checks.
January, 2018
- Updated LUTs by Pokefan531.
- Improved Game Boy Player driver.
- Changed default component video modes.
- Tweaked control type C.
September, 2017
- Added overlay scale setting.
- Added Logitech Speed Force support.
- Added Active Life Mat support.
- Improved Game Boy Player driver.
- Changed zoom scale.
- Changed wiiload server to accept oversized DOLs.
- Fixed one random kernel crash.
- Fixed scaling without a 3D LUT.
August, 2017
- Added DK Bongos support.
- Adapted control type C for Super Mario World: Super Mario Advance 2.
- Added control type D for The Legend of Zelda: A Link to the Past.
- Added per-field vertical filter control.
- Added PNG 3D LUT support.
- Added LUTs by Pokefan531.
- Added LUTs from the 3DS Virtual Console.
- Improved Game Boy Player driver.
July, 2017
- Added CLI append support.
- Updated GBA-as-GC controller.
- Changed reset combo behavior.
June, 2017
- Added zoom & rotate.
- Added reset delay.
- Added reset combo.
April, 2017
- Added component video DAC oversampling.
- Added reset fade effect.
- Added TPL overlay support.
March, 2017
- Added rumble, disabled by default.
- Added USB Gecko wiiload server.
- Added Xboo Communicator.
February, 2017
- Added volume control.
- Added per-channel settings where possible.
- Changed volume to 75% to mitigate clipping.
November, 2016
- Updated GBA-as-GC controller.
September, 2016
- Added video options.
- Added control schemes.
- Added polling rate setting.
May, 2016
- Updated GBA-as-GC controller.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers.
April, 2016
- Replaced GBA-as-controller with GBA-as-GC controller.
March, 2016
- Added U+D/L+R cancelling.
- Added GBA-as-controller support.
- Recognized a half press of the analog triggers.
August, 2015
- Added executable compression.
- Added memory card distribution files.
- Reduced coil whine.
July, 2015
- Fixed Game Boy Player detection.