Difference between revisions of "User:Vague Rant/Progressive"

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m (Look at me, knowing the alphabet.)
m (135e3 tests for games that reverted to interlaced.)
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{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}
 
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}
 
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}
 
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}
{{ prog | Battalion Wars | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}
 
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}
 
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}
 
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}
 
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}
 
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}
{{ prog | Ikaruga | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Ikaruga | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}
 
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
 
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
 
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
 
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
 
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}
 
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
 
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
 
{{ prog | Luigi's Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
 
{{ prog | Luigi's Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
 
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
 
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
 
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}
 
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e | 480p= Fails | 480notes= Reverts to 480i. | 576p= Fails | 576notes= Reverts to 480i.  }}
+
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e | 480p= Fails | 480notes= Reverts to 576i. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}
 
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}
 
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
 
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Reverts to 576i. }}
+
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes= }}
 
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}

Revision as of 01:01, 22 April 2012

ANY THOUGHTS OR OBJECTIONS?
Game 60Hz Swiss rev. 480p 576p
Animal Crossing (Australia) {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Baten Kaitos: Eternal Wings and the Lost Ocean {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Battalion Wars {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Bloody Roar: Primal Fury {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


F-Zero GX {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Final Fantasy: Crystal Chronicles {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Fire Emblem: Path of Radiance {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Ikaruga {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Collector's Edition ^ {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Legend of Zelda, The: Ocarina of Time/Master Quest ^ {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Legend of Zelda, The: Wind Waker, The {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Lego Star Wars: The Video Game {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Lego Star Wars II: The Original Trilogy {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Lost Kingdoms {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Luigi's Mansion {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Mario Kart: Double Dash {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Metroid Prime {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Metroid Prime 2: Echoes ^ {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Paper Mario: The Thousand Year Door {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Pikmin {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Prince of Persia: Sands of Time, The {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Prince of Persia: Two Thrones, The {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Prince of Persia: Warrior Within {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Resident Evil {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Skies of Arcadia Legends {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Sonic Mega Collection {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


SoulCalibur II {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Spider-Man {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Spider-Man 2 {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Spy Hunter {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Star Fox Adventures {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Star Wars: Bounty Hunter {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron II: Rogue Leader {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron III: Rebel Strike {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Super Mario Sunshine {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Super Smash Bros. Melee {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Tales of Symphonia {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Viewtiful Joe {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Viewtiful Joe 2 {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}
  • ^ 60Hz-only game