Game Boy Interface/Speedrunning Edition
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
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This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
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Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
Controls
Type A (two-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Y/Z Buttons | Y/Z Buttons | Select | |
X Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick ↓ | Toggle input viewer |
Type B (one-handed)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
L/Z Buttons | Y/Z Buttons | Select | |
R Button or Start/Pause | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
Y/X Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Type C (Super Mario World: Super Mario Advance 2)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
B/Y or X Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
Z Button | Y/Z Buttons | Select | |
Start/Pause | X Button or Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R or A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) | ||
C Stick ↓ | Toggle input viewer |
Type D (The Legend of Zelda: A Link to the Past)
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
Y/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
R Button or Start/Pause | Y/Z Buttons | Select | |
L/Z Buttons | X Button or Start/Pause | Start | |
+Control Pad, Control Stick or C Stick | +Control Pad or Steering Wheel | +Control Pad | |
X/A Buttons | L/R Buttons | L/R Buttons | |
Reset Button | B, X and Start/Pause Buttons | B, X and Start/Pause Buttons | Power Switch |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
X, Y and Start/Pause Buttons (Hold for 3 seconds) |
Swap controls (Only with SNES Controller) |
Options
--offset=<x:y>
- Set offset. (default: 0:0)
--zoom=<x:y>
- Set zoom. (default: 2.0)
--rotate=<0-359>
- Set rotation. (default: 0)
--poll=<0-11>
- Set polling rate. (default: 1)
--control=<0-3>
- Set controller scheme. (default: sram)
--delay-reset=<n>
- Set reset delaying. (default: 75)
--delay-video=<n>
- Set video buffering. (default: 1)
--movie=<path>
,--no-movie
- Play input log. (default: no)
--movie-record
,--no-movie-record
- Record input log. (default: no)
--overlay=<path>
,--no-overlay
- Set texture palette. (default: frame-srgb.tpl.gz)
--overlay-id=<id>
- Set texture palette index. (default: sram)
--overlay-scale=<x:y>
- Set texture scale. (default: auto)
--palette=<xxxx-xxxx-xxxx>
,--no-palette
- Set Super Game Boy color palette. (default: no)
--lut3d=<path>
,--no-lut3d
- Set 32x32x32 lookup table. (default: auto)
--lut3d-order=<rgb|gbr|bgr>
- Set lookup table order. (default: rgb)
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter. (default: nearest)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix. (default: identity)
--input-gamma=<r:g:b>
- Set gamma. (default: 2.2)
--output-gamma=<1.0|1.7|2.2>
- Set screen gamma. (default: 2.2)
--gamma=<even:odd>
- Set gamma correction. (default: 1.0)
--contrast=<r:g:b>
- Set gain. (default: 1.0)
--brightness=<r:g:b>
- Set bias. (default: 0.0)
--blend=<a>
- Set alpha blending. (default: 1.0)
--background=<#rrggbb>
- Set background color. (default: #000000)
--vfilter=<m:l:u>
,--vfilter-even=<m:l:u>
,--vfilter-odd=<m:l:u>
- Set vertical filter coefficients. (default: 1.0)
--volume=<l:r>
- Set audio gain. (default: 0.75)
--sound=<mono|stereo>
- Set sound mode. (default: sram)
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom>[,offset=<x:y>][,scaled-size=<w:h>][,size=<w:h>]
- Set video format. (default: sram)
--scan-mode=<interlace|quasi-interlace|non-interlace|progressive>[,double-clock[,oversample]]
- Set scan mode. (default: sram)
--osd-input[=<x:y>]
,--no-osd-input
- Toggle input viewer. (default: no)
--usb
,--no-usb
- Toggle USB Gecko. (default: yes)
--enhance
,--no-enhance
- Toggle Game Boy Player enhancements. (default: no)
<path>
- Set Game Boy Advance multiboot. (default: none)
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--input-gamma=1. --output-gamma=1. --contrast=1.1
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--matrix=gbc --input-gamma=1.8 --output-gamma=1.
Mimicking
Game Boy Player Start-up Disc (60Hz)
Included as gbisr.cli.example
.
--delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=ntsc,scaled-size=666:448,size=608:448 --scan-mode=interlace --enhance
Game Boy Player Start-up Disc (50Hz)
--delay-reset=65 --delay-video=2 --input-gamma=1. --output-gamma=1. --contrast=.78125 --vfilter=.5:.25:.25 --format=pal,scaled-size=670:530,size=608:448 --scan-mode=interlace --enhance
Video optimization
Open Source Scan Converter
Included as gbisr-ossc.cli
, gbisr-ossc.dol+cli
and gbisr-ossc.gci
.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=custom,offset=0,scaled-size=0 --scan-mode=non-interlace
XRGB-mini Framemeister
Included as gbisr-xrgb.cli
, gbisr-xrgb.dol+cli
and gbisr-xrgb.gci
.
--vfilter-even=.5:.5 --vfilter-odd=.5:.0:.5 --format=ntsc,offset=0,scaled-size=0 --scan-mode=non-interlace
Video output
120Hz black frame insertion
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=non-interlace,double-clock
480p hybrid scanlines
--overlay=frame.tpl.gz --gamma=2.2:1. --scan-mode=progressive
480p simple scanlines
--vfilter-even=.5:.5 --vfilter-odd=0. --scan-mode=progressive
Video scaling
4:3 fullscreen (Game Boy Advance)
--zoom=2.375 --scaler=oversample --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
4:3 fullscreen (Game Boy Color)
--zoom=3 --vfilter=.5:.25:.25 --format=ntsc --scan-mode=interlace
16:9 fullscreen
--zoom=2:3 --format=custom,size=568 --scan-mode=progressive
Changelog
May 8, 2015
- Initial release.