Difference between revisions of "Booting Homebrew"

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(Unmodified Gamecube: meh)
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== Unmodified Gamecube ==
 
== Unmodified Gamecube ==
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* [http://files.extremscorner.org/gamecube/saves/ssbm/latest Super Smash Brothers Melee]
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: Requires two custom save files on the memory card
  
 
* [[Samson's AR loader]]
 
* [[Samson's AR loader]]

Revision as of 01:26, 17 August 2015

There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional modchip or a drive replacement modchip.

Unmodified Gamecube

Requires two custom save files on the memory card
Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.
Requires previously formatted card ready for use with AR (Action Replay).
Uses a region free bootdisc to load hombrew from included memory card device.
Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy SDGecko!
Requires an original copy of Phantasy Star Online Episode I & II and a Broadband Adapter.




Modified Gamecube

Quick for booting backups and homebrew with a bootable disk of SDLoad or Swiss.
Quick to boot backups and homebrew with SDLoad installed as plugin.
Very quick to boot backups and homebrew with Swiss on flash.
Very quick to boot backups and homebrew with SDLoad / Swiss on flash.
Quick to boot backups and homebrew with Swiss.iso and SDGecko.
Very quick to boot backups and homebrew with Swiss as initial ISO for WiiKey Fusion / WASP Fusion or initial ISO for WODE.