Difference between revisions of "Swiss/Forced Progressive Compatibility List"

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===NTSC-U game list===
 
===NTSC-U game list===
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
! style="border-color:#666;" | Game
+
! width="33%" style="border-color:#666;" | Game
 
! style="border-color:#666;" | Internal Resolution
 
! style="border-color:#666;" | Internal Resolution
 +
! style="border-color:#666;" | External Resolution
 
! style="border-color:#666;" | Swiss
 
! style="border-color:#666;" | Swiss
! style="border-color:#666;" | 240p
+
! width="33%" style="border-color:#666;" | 240p
! style="border-color:#666;" | 480i/p
+
! width="33%" style="border-color:#666;" | 480i/p, 540p60
{{ prog | Animal Crossing | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | 18 Wheeler Pro Trucker | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Batman: Vengeance | ir= 640x448 | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | 1080 Avalanche | ir= 640x448 | er= 666x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | Battalion Wars | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | 4x4 Evo 2 | ir= | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Amazing Island | ir= | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | BMX XXX | ir= 640x448 | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Animal Crossing | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}
{{ prog | Crazy Taxi | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Auto Modellista | ir= | er= 640x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Dance Dance Revolution Mario Mix | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Dragon Ball Z: Budokai | ir= 640x224 | rev= r414 | 480p= Works | 480notes= | 576p= Issues | 576notes= Game fallback on 480i. }}
+
{{ prog | Batman: Vengeance | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Dragon Ball Z: Budokai 2 | ir= 512x224 | rev= r414 | 480p= Works | 480notes= | 576p= Issues | 576notes= Game fallback on 480i. }}
+
{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | F-Zero GX | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Beach Spikers: Virtua Beach Volleyball | ir=  | er= 640x448 | rev= | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Game Boy Player Start-up Disc | ir= 608x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Beyond Good & Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Go! Go! Hypergrind | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Billy Hatcher and the Giant Egg | ir=  | er= 640x480 | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Harvest Moon: Another Wonderful Life | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Black & Bruised | ir= 640x240 | er= 640x480i | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
{{ prog | Hunter: The Reckoning | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Ikaruga | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | Legend of Zelda: Four Swords Adventures, The | ir= 608x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Bomberman Generation | ir= | er= | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Legend of Zelda: Ocarina of Time / Master Quest, The | ir= 640x480 | rev= r520 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Bomberman Jetters | ir= | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Legend of Zelda: The Wind Waker, The | ir= 640x480 | rev= r414 | 480p= Works | 480notes= Attract movie won't end on its own. | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Burnout 2 | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Legend of Zelda: Twilight Princess, The | ir= 608x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Bust-a-Move 3000 | ir= | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Lord of the Rings: The Two Towers, The | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Capcom vs. SNK 2 EO | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Luigi's Mansion | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Charlie's Angels | ir= 640x448, 640x224 | er= 640x448, 640x448i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
{{ prog | Mario Golf: Toadstool Tour | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Chibi Robo | ir= | er= 660x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Mario Kart: Double Dash‼ | ir= 608x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Crash Nitro Kart | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2= }}
{{ prog | Mega Man Anniversary Collection | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Crazy Taxi | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Mega Man X Collection | ir= 512x480, 320x240 | rev= r414 | 480p= Works | 480notes= This game supports 240p natively. | 576p= Issues | 576notes= Games fallback on 480i. }}
+
{{ prog | Dance Dance Revolution: Mario Mix | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Peach's Castle | ir= 640x480, 640x240 | rev= r414 | 480p= Works | 480notes= This game supports 240p natively. | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Die Hard Vendetta | ir= | er= 640x448 | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | Pokémon Box: Ruby and Sapphire | ir= 608x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Donkey Kong Jungle Beat | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
{{ prog | Pokémon XD: Gale of Darkness | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Donkey Konga | ir= 640x448 | er= 660x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Sonic Adventure 2 Battle | ir= 640x480 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Dragon Ball Z: Budokai | ir= 640x224 | er= 640x448i | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= Falls back on 480i. }}
{{ prog | Sonic Mega Collection | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Dragon Ball Z: Budokai 2 | ir= 512x224 | er= 640x448i | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
{{ prog | Super Mario Sunshine | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Egg Mania: Eggstreme Madness | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Super Smash Bros. Melee | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Enter the Matrix | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | SoulCalibur II | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Eternal Darkness: Sanity's Requiem | ir= 640x480 | er= 660x480&nbsp;(480i), 640x480&nbsp;(480p) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | Swingerz Golf | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Evolution Worlds | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | Tales of Symphonia | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | F-Zero GX | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Tony Hawk's Pro Skater 3 | ir= 640x448, 640x240 | rev= r414 | 480p= Works | 480notes= | 576p= Issues | 576notes= FMVs fallback on 480i. }}
+
{{ prog | Final Fantasy Crystal Chronicles | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | Tony Hawk's Pro Skater 4 | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Fire Emblem: Path of Radiance | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
{{ prog | Wave Race: Blue Storm | ir= 640x480 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | Game Boy Player Start-up Disc | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
 +
{{ prog | Go! Go! Hypergrind | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Harvest Moon: Another Wonderful Life | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Hunter: The Reckoning | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Ikaruga | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Italian Job, The | ir= 512x448 | er= 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Killer 7 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Legend of Zelda: Collector's Edition, The | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. <br /> Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter. <br /> Supports 480p natively. }}
 +
{{ prog | Legend of Zelda: Four Swords Adventures, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | ir= 640x480, 580x464 | er= 704x480, 660x480, 640x480, 660x464 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. <br /> Supports 480p natively. }}
 +
{{ prog | Legend of Zelda: The Wind Waker, The | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Attract movie won't end on its own. | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Legend of Zelda: Twilight Princess, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Lego Star Wars: The Video Game | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Lego Star Wars II: The Original Trilogy | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | Lord of the Rings: The Two Towers, The | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Lost Kingdoms | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Lost Kingdoms II | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Lotus Challenge | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Luigi's Mansion | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Mario Golf: Toadstool Tour | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Mario Kart: Double Dash‼ | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Mario Power Tennis | ir= 640x448 | er= 640x448 | rev= r561 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Medal of Honor: Frontline | ir= 640x448 | er= 640x448 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter.  }}
 +
{{ prog | Mega Man Anniversary Collection | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Mega Man X Collection | ir= 512x480, 256x240 | er= 640x480, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. <br /> Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
 +
{{ prog | Metal Gear Solid: The Twin Snakes | ir= 512x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Metroid Prime | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Metroid Prime 2: Echoes | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Naruto: Clash of Ninja | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | NBA Courtside 2002 | ir= 640x240 [3×MSAA] | er= 640x480i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
 +
{{ prog | P.N.03 | ir=  | er= 640x448 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Pac-Man World 3 | ir= 512x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Peach's Castle | ir= 640x480, 640x240 [3×MSAA] | er= 640x480, 640x480i, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. <br /> Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | Phantasy Star Online Episode I & II | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Pikmin | ir= 640x480 | er= 640x480 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Pikmin 2 | ir= 608x448 | er= 666x448 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | Pokémon Box: Ruby and Sapphire | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
 +
{{ prog | Pokémon XD: Gale of Darkness | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Prince of Persia: Sands of Time, The | ir= 640x448, 640x400 | er= 640x448, 640x400 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Prince of Persia: Two Thrones, The | ir= 512x448 | er= 656x448&nbsp;(480i), 640x448&nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Prince of Persia: Warrior Within | ir= 512x448 | er= 656x448&nbsp;(480i), 640x448&nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Resident Evil | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Resident Evil 2 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil 3: Nemesis | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil 4 | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Resident Evil Code: Veronica X | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Resident Evil Zero | ir= 640x480, 640x448 | er= 640x480, 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Ribbit King | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Shadow the Hedgehog | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively.  }}
 +
{{ prog | Skies of Arcadia Legends | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Sonic Adventure DX | ir= | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Sonic Adventure 2 Battle | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | Sonic Gems Collection | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. <br /> Supports 480p natively. }}
 +
{{ prog | Sonic Heroes | ir=  | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Sonic Mega Collection | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | SoulCalibur II | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | SpongeBob SquarePants: Creature from the Krusty Krab | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2=Requires an SD Card Adapter if resetting.  }}
 +
{{ prog | SpyHunter | ir= 640x448 | er= 640x448 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Spyro: Enter the Dragonfly | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | SSX 3 | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | SSX on Tour | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | SSX Tricky | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Star Fox Adventures | ir= 640x480 | er= 660x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Star Wars: Bounty Hunter | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
 +
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | ir= 640x450, 640x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | ir= 512x450, 512x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Summoner: A Goddess Reborn | ir= 640x480, 512x448 | er= 640x480, 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Super Mario Strikers | ir=  | er= 660x448 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Super Mario Sunshine | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}
 +
{{ prog | Super Monkey Ball | ir= 640x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Super Smash Bros. Melee | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
 +
{{ prog | Swingerz Golf | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Tales of Symphonia | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | TimeSplitters 2 | ir= 640x440 | er= 640x440 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | TimeSplitters: Future Perfect | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Tony Hawk's Pro Skater 3 | ir= 640x448, 640x240 | er= 640x448, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. <br /> Falls back on 480i. }}
 +
{{ prog | Tony Hawk's Pro Skater 4 | ir= 640x448 | er= 650x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Turok: Evolution | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Virtua Quest | ir=  | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | Wario Ware Inc. | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | Wario World | ir= 512x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively. }}
 +
{{ prog | Wave Race: Blue Storm | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | WTA Tour Tennis | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | X-Men Legends | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | X-Men Legends II: Rise of Apocalypse | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | XIII | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
 
|}
 
|}
  
 
===NTSC-J game list===
 
===NTSC-J game list===
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
! style="border-color:#666;" | Game
+
! width="33%" style="border-color:#666;" | Game
 
! style="border-color:#666;" | Internal Resolution
 
! style="border-color:#666;" | Internal Resolution
 +
! style="border-color:#666;" | External Resolution
 
! style="border-color:#666;" | Swiss
 
! style="border-color:#666;" | Swiss
! style="border-color:#666;" | 240p
+
! width="33%" style="border-color:#666;" | 240p
! style="border-color:#666;" | 480i/p
+
! width="33%" style="border-color:#666;" | 480i/p, 540p60
{{ prog | 機動戦士ガンダム ガンダムvs.Zガンダム<br><sub>Mobile Suit Gundam: Gundam vs. Zeta Gundam</sub> | ir= 640x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | エッグマニア つかんで!まわして!どっすんぱず~る!!<br><sub>Egg Mania: Eggstreme Madness</sub> | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
{{ prog | 大乱闘スマッシュブラザーズDX<br><sub>Super Smash Bros. Melee</sub> | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | 機動戦士ガンダム ガンダムvs.Zガンダム<br><sub>Mobile Suit Gundam: Gundam vs. Zeta Gundam</sub> | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
{{ prog | NINTENDO パズルコレクション<br><sub>Nintendo Puzzle Collection</sub> | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | 大乱闘スマッシュブラザーズDX<br><sub>Super Smash Bros. Melee</sub> | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}
{{ prog | PC原人<br><sub>Bonk's Adventure</sub> | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | どうぶつの森+<br><sub>Animal Forest+</sub> | ir= 580x464, 254x232 | er= 640x464, 640x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}
{{ prog | ファイナルファンタジー・クリスタルクロニクル<br><sub>Final Fantasy Crystal Chronicles</sub> | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= This game supports 480p natively. }}
+
{{ prog | どうぶつの森e+<br><sub>Animal Forest e+</sub> | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}
{{ prog | ホームランド<br><sub>Homeland</sub> | ir= 640x448 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | NINTENDO パズルコレクション<br><sub>Nintendo Puzzle Collection</sub> | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
{{ prog | メタルギア<br><sub>Metal Gear Special Disc</sub> | ir= 640x480, 256x232 | rev= r520 | 480p= Works | 480notes= This game supports 240p natively. | 576p= Issues | 576notes= Game fallback on 480i. }}
+
{{ prog | PC原人<br><sub>Bonk's Adventure</sub> | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | ファイナルファンタジー・クリスタルクロニクル<br><sub>Final Fantasy Crystal Chronicles</sub> | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. <br /> Supports 480p natively with deflickering. }}
 +
{{ prog | BLOODY ROAR extreme<br><sub>Bloody Roar: Primal Fury</sub> | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | ホームランド<br><sub>Homeland</sub> | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}
 +
{{ prog | メタルギア<br><sub>Metal Gear Special Disc</sub> | ir= 640x480, 256x232 | er= 640x480, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. <br /> Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter. <br /> Falls back on 480i. }}
 
|}
 
|}
  
Line 86: Line 178:
 
===PAL game list===
 
===PAL game list===
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
 
{| class="wikitable sortable" width="100%" style="text-align:center;"
! style="border-color:#666;" | Game
+
! width="33%" style="border-color:#666;" | Game
 
! style="border-color:#666;" | 60Hz
 
! style="border-color:#666;" | 60Hz
 
! style="border-color:#666;" | Internal Resolution
 
! style="border-color:#666;" | Internal Resolution
 +
! style="border-color:#666;" | External Resolution
 
! style="border-color:#666;" | Swiss
 
! style="border-color:#666;" | Swiss
! style="border-color:#666;" | 480i/p
+
! width="33%" style="border-color:#666;" | 480i/p, 540p60
! style="border-color:#666;" | 576i/p
+
! width="33%" style="border-color:#666;" | 576i/p, 540p50
{{ prog | Animal Crossing | 60hz= no | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Animal Crossing | 60hz= no | ir= 598x474, 256x224 | er= 660x562, 660x224 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | ir= | rev= r520 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | ir= 640x454 | er= 640x542 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Batman Begins | 60hz= yes | ir=  | rev= r214 | 480p= Works | 480notes= Thinks it's running on a NTSC system and asks if you want to enable progressive scan. | 576p= Untested | 576notes= }}
+
{{ prog | Batman Begins | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it's running on a NTSC system and asks if you want to enable progressive scan. | status2= Untested | notes2= }}
{{ prog | Batman: Vengeance | 60hz= no | ir= 640x528 | rev= r471 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Batman: Vengeance | 60hz= no | ir= 640x528 | er= 660x528 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Battalion Wars | 60hz= yes | ir= | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}
+
{{ prog | Battalion Wars | 60hz= yes | ir= 640x480 | er= 660x574&nbsp;(50Hz), 660x480&nbsp;(60Hz) | rev= r544 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | ir= | rev= r520 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Beyond Good & Evil | 60hz= no | ir= 640x496 | er= 640x496 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | BMX XXX | 60hz= no | ir= 640x448 | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes=  }}
+
{{ prog | Bionicle | 60hz= no | ir= | er= | rev= r1362 | status1= Issues | notes1= Partly renders to imaginary 576i/p. Cutscenes run fast. | status2= Works | notes2=  }}
{{ prog | Burnout | 60hz= yes | ir= | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}
+
{{ prog | Black & Bruised | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. Videos desynchronizes. | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Dancing Stage: Mario Mix | 60hz= yes | ir= 640x480 | rev= r473 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | ir= 640x480 | er= 660x568&nbsp;(50Hz), 660x480&nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Donkey Kong Jungle Beat | 60hz= yes | ir= 640x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | BMX XXX | 60hz= no | ir= 640x448 | er= 640x498 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Doshin the Giant | 60hz= yes | ir=  | rev= r214 | 480p= Works | 480notes= only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay  | 576p= Works | 576notes= }}
+
{{ prog | Burnout | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}
{{ prog | F-Zero GX | 60hz= yes | ir= | rev= r520 | 480p= Works | 480notes =  | 576p= Works | 576notes = }}
+
{{ prog | Capcom vs. SNK 2 EO: Millionaire Fighting 2001 | 60hz= yes | ir= 640x454&nbsp;(50Hz), 640x448&nbsp;(60Hz) | er= 640x542&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2= }}
{{ prog | Fantastic 4 | 60hz= yes | ir= | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}
+
{{ prog | Charlie's Angels | 60hz= no | ir= 640x512, 640x256 | er= 640x512, 640x512i | rev= r536 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Final Fantasy Crystal Chronicles | 60hz= no | ir= 640x448 | rev= r414 | 480p= Works | 480notes= Timed sequences run fast. | 576p= Works | 576notes=  }}
+
{{ prog | Crash Nitro Kart | 60hz= no | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= | status2= Works | notes2=  }}
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | ir= | rev= r520 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Crazy Taxi | 60hz= yes | ir= 640x480 | er= 640x574&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Ikaruga | 60hz= no | ir= 640x480 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Dancing Stage: Mario Mix | 60hz= yes | ir= 640x480 | er= 660x528&nbsp;(50Hz), 660x480&nbsp;(60Hz) | rev= r473 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | ir= | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
+
{{ prog | Donkey Kong Jungle Beat | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r414 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Legend of Zelda, The: Twilight Princess | 60hz= yes | ir= | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}
+
{{ prog | Donkey Konga | 60hz= yes | ir= 640x448 | er= 660x528&nbsp;(50Hz), 660x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= }}
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | ir= | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
+
{{ prog | Doshin the Giant | 60hz= no | ir= 640x480 | er= 660x574 | rev= r560 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Legend of Zelda: The Wind Waker, The | 60hz= yes | ir= 640x480 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Dragon Ball Z: Budokai | 60hz= no | ir= 640x256 | er= 640x512i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Legends of Wrestling II | 60hz= no | ir= | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}
+
{{ prog | Dragon Ball Z: Budokai 2 | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Lego Star Wars: The Video Game | 60hz= no | ir= | rev= r136 | 480p= Works | 480notes= | 576p= Works | 576notes= Slowdown during opening FMV. }}
+
{{ prog | Eggo Mania | 60hz= no | ir= 640x264 | er= 640x528i | rev= r880 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i.  | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | ir= 640x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Enter the Matrix | 60hz= no | ir= 640x496 | er= 640x496 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Lost Kingdoms | 60hz= yes | ir= | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
+
{{ prog | Eternal Darkness: Sanity's Requiem | 60hz= yes | ir= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | er= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r563 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Luigi's Mansion | 60hz= no | ir= 640x528 | rev= r414 | 480p= Works | 480notes= | 576p= Works | 576notes=  }}
+
{{ prog | Evolution Worlds | 60hz= no | ir= 640x528 | er= 640x528 | rev= r545 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | ir= | rev= r174 | 480p= Untested | 480notes= Untested | 576p= Works | 576notes= Works well }}
+
{{ prog | Extreme-G 3 | 60hz= no | ir= | er= | rev= r646 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Mario Kart: Double Dash | 60hz= yes | ir= | rev= r138 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
+
{{ prog | F-Zero GX | 60hz= yes | ir= 640x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r556 | status1= Works | 480notes = | status2= Works | 576notes = }}
{{ prog | Mario Party 5 | 60hz= no | ir=  | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}
+
{{ prog | Fantastic 4 | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}
{{ prog | Mario Party 6 | 60hz= no | ir= | rev= r174 | 480p= Works | 480notes= | 576p = Untested | 576notes = }}
+
{{ prog | Final Fantasy Crystal Chronicles | 60hz= no | ir= 640x448 | er= 640x528 | rev= r414 | status1= Works | notes1= Cutscenes run fast. | status2= Works | notes2= }}
{{ prog | Mario Tennis | 60hz= no| ir= | rev= r174 | 480p= Works | 480notes= Works fine. | 576p= Works | 576notes= Bottom of the screen is cut off and flickering (game must run in 640x480?) }}
+
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | ir= 608x448 | er= 666x530&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | ir= | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}
+
{{ prog | Game Boy Player Start-up Disc | 60hz= yes | ir= 608x448 | er= 670x530&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Mega Man X Command Mission | 60hz= yes | ir= | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576pnotes= }}
+
{{ prog | Hello Kitty: Roller Rescue | 60hz= no | ir= 640x528 | er= 640x528 | rev= r599 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2= }}
{{ prog | Metroid Prime | 60hz= yes | ir= 640x528 (50Hz), 640x448 (60Hz) | rev= r471 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Hunter: The Reckoning | 60hz= no | ir= 640x480 | er= 660x522 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Metroid Prime 2: Echoes | 60hz= only | ir= 640x448 | rev= r471 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Game fallback on 480i/p. }}
+
{{ prog | Ikaruga | 60hz= no | ir= 640x480 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= }}
{{ prog | Need for Speed Underground | 60hz= no | ir= | rev= r214 | 480p= Works | 480notes= Thinks it's running on a NTSC system and asks if you want to enable progressive scan. | 576p= Works | 576notes= }}
+
{{ prog | Italian Job, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r560 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | ir= | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Killer 7 | 60hz= yes | ir= 640x480 | er= 640x574&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r545 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Phantasy Star Online: Episode I & II | 60hz= yes | ir= | rev= r174 | 480p= Fails | 480notes= Black screen, but display mode window can be heard. Switches to interlaced after choosing. | 576p= Untested | 576notes= }}
+
{{ prog | Legend of Zelda: Collector's Edition, The | 60hz= only | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. <br /> Falls back on 480i. | status2= Issues | notes2= Requires an SD Card Adapter. <br /> Falls back on 480i/p. }}
{{ prog | Phantasy Star Online: Episode III C.A.R.D. Revolution | 60hz= yes | ir= | rev= r174 | 480p= Fails | 480notes= | 576p= Untested | 576notes= }}
+
{{ prog | Legend of Zelda: Four Swords Adventures, The | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Pikmin | 60hz= no | ir= 640x528 | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | 60hz= only | ir= 640x480 | er= 660x480, 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Issues | notes2= Requires an SD Card Adapter. <br /> Falls back on 480i/p. }}
{{ prog | Pikmin 2 | 60hz= yes | ir= 640x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Legend of Zelda: The Wind Waker, The | 60hz= yes | ir= 640x480 | er= 660x534&nbsp;(50Hz), 660x480&nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | ir= | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
+
{{ prog | Legend of Zelda: Twilight Princess, The | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1= | status2= Works | notes2=  }}
{{ prog | Prince of Persia: The Sands of Time | 60hz= no | ir=  | rev= r219 | 480p= Works | 480notes= A couple start-up logos are rendered as if the screen was much wider, but the game itself renders correctly. | 576p= Untested | 576notes= }}
+
{{ prog | Legends of Wrestling II | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1=  | status2= Works | notes2= }}
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | ir= | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}
+
{{ prog | Lego Star Wars: The Video Game | 60hz= no | ir= 640x448 | er= 640x528 | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
+
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | ir= 640x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r414 | status1= Works | notes1= | status2= Works | notes2=  }}
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= | rev= r219 | 480p= Works | 480notes= | 576p= Untested | 576notes=  }}
+
{{ prog | Lord of the Rings: The Third Age | 60hz= no | ir= | er= | rev= r756 | status1= Issues | notes1= Has graphical glitches and cutscenes aren't centered | status2= Works | notes2=  }}
{{ prog | Resident Evil | 60hz= yes | ir= 512x448 | rev= r474 | 480p= Works | 480notes= | 576p= Works | 576notes=  }}
+
{{ prog | Lord of the Rings: The Two Towers, The | 60hz= no | ir= 640x512 | er= 640x512 | rev= r563 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}
{{ prog | Resident Evil 4 | 60hz= yes | ir= 512x448 | rev= r474 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Lost Kingdoms | 60hz= yes | ir= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | er= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
+
{{ prog | Lost Kingdoms II | 60hz= yes | ir= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | er= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r545 | status1= Works | notes1= | status2= Works | notes2=  }}
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}
+
{{ prog | Luigi's Mansion | 60hz= no | ir= 640x528 | er= 660x528 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Sonic Adventure DX: Director's Cut | 60hz= yes | ir= | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}
+
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | ir= 640x448 | er= 640x528 | rev= r544 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | ir= | rev= r174 | 480p= Works | 480notes= Used 60 Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}
+
{{ prog | Mario Kart: Double Dash‼ | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Sonic Heroes | 60hz= yes | ir=  | rev= r174 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Untested | 576notes= }}
+
{{ prog | Mario Party 5 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2= }}
{{ prog | Sonic Mega Collection | 60hz= yes | ir=  | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}
+
{{ prog | Mario Party 6 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2= }}
{{ prog | Sonic Gems Collection | 60hz= no | ir= | rev= r174 | 480p= Issues | 480notes= Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK) | 576p=Untested | 576notes= }}
+
{{ prog | Mario Power Tennis | 60hz= yes | ir= 640x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r561 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | SoulCalibur II | 60hz= yes | ir=  | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}
{{ prog | SoulCalibur II | 60hz= yes | ir= | rev= r174 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Untested | 576notes= }}
+
{{ prog | Medal of Honor: Frontline | 60hz= no | ir= 512x528 | er= 640x528 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
{{ prog | Spider-Man | 60hz= yes | ir=  | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Mega Man X Command Mission | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | 576pnotes= }}
{{ prog | Spider-Man 2 | 60hz= no | ir= | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}
+
{{ prog | Metal Gear Solid: The Twin Snakes | 60hz= no | ir= 512x448 | er= 640x528 | rev= r597 | status1= Works | notes1= Runs fast. | status2= Works | notes2= }}
{{ prog | SpyHunter | 60hz= no | ir= 640x496 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Metroid Prime | 60hz= yes | ir= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | er= 660x528&nbsp;(50Hz), 660x448&nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Spyro: Enter the Dragonfly | 60hz= no | ir= 640x496 | rev= r414 | 480p= Issues | 480notes= Renders to imaginary 576i/p. | 576p= Works | 576notes= }}
+
{{ prog | Metroid Prime 2: Echoes | 60hz= only | ir= 640x448 | er= 660x448 | rev= r471 | status1= Works | notes1= | status2= Issues | notes2= Falls back on 480i/p. }}
{{ prog | Star Fox Adventures | 60hz= yes | ir=  | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
+
{{ prog | Micro Machines | 60hz= no | ir=  | er=  | rev= | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Star Wars: Bounty Hunter | 60hz= no | ir= 512x528 | rev= r414 | 480p= Issues | 480notes= Renders to imaginary 576i/p. | 576p= Works | 576notes= }}
+
{{ prog | NBA Courtside 2002 | 60hz= no | ir= 640x240 [3×MSAA] | er= 660x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | ir= | rev= r472 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Naruto: Clash of Ninja European Version | 60hz= no | ir= 640x480 | er= 640x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | ir=  | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Need for Speed Underground | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it's running on a NTSC system and asks if you want to enable progressive scan. | status2= Works | notes2= }}
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | ir= | rev=r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Pac-Man World 3 | 60hz= no | ir= 512x512 | er= 640x512 | rev= r563 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Super Mario Sunshine | 60hz= yes | ir=  | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}
+
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Super Monkey Ball | 60hz= yes | ir= | rev= r214 | 480p= Works | 480notes= Used 60Hz mode. 50Hz mode untested. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}
+
{{ prog | Phantasy Star Online Episode I & II | 60hz= yes | ir= 640x480 | er= 640x574&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
{{ prog | Super Smash Bros. Melee | 60hz= yes | ir= 640x480 | rev= r471 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Phantasy Star Online Episode III: C.A.R.D. Revolution | 60hz= yes | ir= | er=  | rev= | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
{{ prog | Tales of Symphonia | 60hz= no | ir= 640x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Pikmin | 60hz= no | ir= 640x480 | er= 660x528 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Viewtiful Joe | 60hz= yes | ir= | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Pikmin 2 | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r414 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Viewtiful Joe 2 | 60hz= yes | ir= | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Pokémon Box: Ruby and Sapphire | 60hz= yes | ir= 608x448 | er= 670x538&nbsp;(50Hz), 666x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | ir= | rev= r214 | 480p= Works | 480notes= | 576p= Works | 576notes= }}
+
{{ prog | Pokémon Colosseum | 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1= | status2= Works | notes2= }}
{{ prog | Wario World | 60hz= no | ir= 512x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
+
{{ prog | Pokémon XD: Gale of Darkness| 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1=  | status2= Works | notes2=  }}
{{ prog | Wrestlemania X8 | 60hz= no | ir= | rev= r214 | 480p= Works | 480notes= | 576p= Works| 576notes= }}
+
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | ir= 512x512, 640x448, 640x400 | er= 640x512, 640x448, 640x400 | rev= r588 | status1= Works | notes1= | status2= Works | notes2=  }}
 +
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r1400 | status1= Fails | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= 512x448 | er= 640x512 | rev= r520 | status1= Works | notes1= | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil | 60hz= yes | ir= 640x448, 512x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil 2 | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil 3: Nemesis | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil 4 | 60hz= yes | ir= 640x448, 512x448 | er= 640x544&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil Code: Veronica X | 60hz= no | ir= 640x480 | er= 640x544 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Resident Evil Zero | 60hz= yes | ir= 640x480, 640x448 | er= 640x574&nbsp;(50Hz), 640x536&nbsp;(50Hz), 640x480&nbsp;(60Hz), 640x448&nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= 640x480 | er= 640x522 | rev= r520 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}
 +
{{ prog | Sonic Adventure DX: Director's Cut | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60 Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}
 +
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | ir= 640x480 | er= 640x528&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Sonic Heroes | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}
 +
{{ prog | Sonic Gems Collection | 60hz= no | ir= 640x528 | er= 640x528 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. <br /> Game Gear games run fast. Sonic CD renders to imaginary 576i/p. | status2= Works | notes2= Requires an SD Card Adapter. }}
 +
{{ prog | Sonic Mega Collection | 60hz= yes | ir= 640x448 | er= 640x542&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | SoulCalibur II | 60hz= yes | ir= 640x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Spider-Man | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Skips 50/60Hz switch, works anyway. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 +
{{ prog | Spider-Man 2 | 60hz= no | ir=  | er=  | rev= r136 | status1= Works | notes1= Takes a framerate hit. | status2= Works | notes2= Takes a bigger framerate hit. }}
 +
{{ prog | SpyHunter | 60hz= no | ir= 640x496 | er= 640x496 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Spyro: Enter the Dragonfly | 60hz= no | ir= 640x496 | er= 640x496 | rev= r593 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2=  }}
 +
{{ prog | Star Fox Adventures | 60hz= yes | ir= 640x480 | er= 660x528&nbsp;(50Hz), 660x480&nbsp;(60Hz) | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Star Wars: Bounty Hunter | 60hz= no | ir= 512x528 | er= 640x528 | rev= r414 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}
 +
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | 60hz= no | ir= 640x480 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | ir= 640x450, 640x264 [3×MSAA] | er= 640x498&nbsp;(50Hz), 640x450&nbsp;(60Hz), 640x332&nbsp;(50Hz), 640x304&nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | ir= 512x450, 512x264 [3×MSAA] | er= 640x498&nbsp;(50Hz), 640x450&nbsp;(60Hz), 640x352&nbsp;(50Hz), 640x304&nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Summoner: A Goddess Reborn | 60hz= no | ir= 640x528, 512x528 | er= 640x528 | rev= r546 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}
 +
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}
 +
{{ prog | Super Mario 3D All-Stars: Super Mario Sunshine | 60hz= yes | ir= 640x360 | er= 640x360 | rev= r912 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Super Mario Sunshine | 60hz= yes | ir= 640x448 | er= 660x530&nbsp;(50Hz), 660x448&nbsp;(60Hz) | rev= r556 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Super Monkey Ball | 60hz= yes | ir= 640x448 | er= 640x528&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Super Smash Bros. Melee | 60hz= yes | ir= 640x480 | er= 640x568&nbsp;(50Hz), 640x480&nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Tales of Symphonia | 60hz= no | ir= 640x448 | er= 640x536 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | TimeSplitters 2 | 60hz= no | ir= 640x512 | er= 640x512 | rev= r546 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}
 +
{{ prog | TimeSplitters: Future Perfect | 60hz= yes | ir= 640x512&nbsp;(50Hz), 640x448&nbsp;(60Hz) | er= 640x512&nbsp;(50Hz), 640x448&nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Tony Hawk's Pro Skater 3 | 60hz= no | ir= 640x448, 640x282 | er= 660x528, 660x282 | rev= r535 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i. | status2= Issues | notes2= Falls back on 576i. }}
 +
{{ prog | Tony Hawk's Pro Skater 4 | 60hz= no | ir= 640x448 | er= 650x528 | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Turok: Evolution | 60hz= no | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Viewtiful Joe | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 +
{{ prog | Viewtiful Joe 2 | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Use 60Hz mode. 50Hz runs slightly high on screen. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 +
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}
 +
{{ prog | Wario World | 60hz= no | ir= 512x448 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Wave Race: Blue Storm | 60hz= no | ir= 640x480 | er= 660x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Wrestlemania X8 | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works| notes2= }}
 +
{{ prog | X-Men Legends | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | X-Men Legends II: Rise of Apocalypse | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | XIII | 60hz= no | ir= 640x480 | er= 640x574 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}
 
|}
 
|}
 
*<span id="note1">'''^''' 60Hz-only game</span>
 
*<span id="note1">'''^''' 60Hz-only game</span>

Latest revision as of 16:03, 12 February 2024

This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Potential issues and recommendations

Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").
  • If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
  • 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
  • Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game Internal Resolution External Resolution Swiss 240p 480i/p, 540p60
18 Wheeler Pro Trucker 640x480 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
1080 Avalanche 640x448 666x448 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
4x4 Evo 2 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Amazing Island r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Animal Crossing 598x464, 256x232 660x464, 660x232 r587 Works
Supports 240p natively.
Works
Supports 480p natively.
Auto Modellista 640x448 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Baten Kaitos: Eternal Wings and the Lost Ocean 640x448 640x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Batman: Vengeance 640x448 640x448 r471 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Battalion Wars 640x480 660x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Beach Spikers: Virtua Beach Volleyball 640x448 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Beyond Good & Evil 640x448 640x448 r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Billy Hatcher and the Giant Egg 640x480 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Black & Bruised 640x240 640x480i r528 Works
Requires an SD Card Adapter if resetting.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
Bloody Roar: Primal Fury 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
BMX XXX 640x448 640x448 r471 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Bomberman Generation r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Bomberman Jetters r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Burnout 2 640x480 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Bust-a-Move 3000 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Capcom vs. SNK 2 EO 640x448 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Charlie's Angels 640x448, 640x224 640x448, 640x448i r532 Works
Requires an SD Card Adapter if resetting.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
Chibi Robo 660x448 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Crash Nitro Kart 640x480 640x480 r596 Works Works


Crazy Taxi 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Dance Dance Revolution: Mario Mix 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Die Hard Vendetta 640x448 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Donkey Kong Jungle Beat 608x448 666x448 r560 Works Works
Supports 480p natively.
Donkey Konga 640x448 660x448 r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Dragon Ball Z: Budokai 640x224 640x448i r414 Works Issues
Falls back on 480i.
Dragon Ball Z: Budokai 2 512x224 640x448i r414 Works
Requires an SD Card Adapter if resetting.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
Egg Mania: Eggstreme Madness 640x224 640x448i r885 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Enter the Matrix 640x448 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Eternal Darkness: Sanity's Requiem 640x480 660x480 (480i), 640x480 (480p) r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Evolution Worlds 640x480 640x480 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
F-Zero GX 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Final Fantasy Crystal Chronicles 640x448 640x448 r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Fire Emblem: Path of Radiance 608x448 666x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Game Boy Player Start-up Disc 608x448 666x448 r414 Works Works
Supports 480p natively with deflickering.
Go! Go! Hypergrind 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Harvest Moon: Another Wonderful Life 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Hunter: The Reckoning 640x480 660x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Ikaruga 640x480 640x480 r414 Works Works
Supports 480p natively.
Italian Job, The 512x448 640x448 r528 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Killer 7 640x480 640x480 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Legend of Zelda: Collector's Edition, The 640x480, 608x448, 256x232 704x480, 672x480, 660x480, 666x448, 660x232 r675 Works
Requires an SD Card Adapter.
Supports 240p natively.
Works
Requires an SD Card Adapter.
Supports 480p natively.
Legend of Zelda: Four Swords Adventures, The 608x448 666x448 r414 Works Works
Supports 480p natively.
Legend of Zelda: Ocarina of Time Master Quest, The 640x480, 580x464 704x480, 660x480, 640x480, 660x464 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Supports 480p natively.
Legend of Zelda: The Wind Waker, The 640x480 660x480 r414 Works
Attract movie won't end on its own.
Works
Supports 480p natively.
Legend of Zelda: Twilight Princess, The 608x448 666x448 r414 Works Works
Supports 480p natively.
Lego Star Wars: The Video Game 640x448 640x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Lego Star Wars II: The Original Trilogy 640x448 640x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Lord of the Rings: The Two Towers, The 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Lost Kingdoms 640x480 640x480 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Lost Kingdoms II 640x480 640x480 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Lotus Challenge r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Luigi's Mansion 640x480 640x480 r414 Works Works
Supports 480p natively.
Mario Golf: Toadstool Tour 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Mario Kart: Double Dash‼ 608x448 666x448 r414 Works Works
Supports 480p natively.
Mario Power Tennis 640x448 640x448 r561 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Medal of Honor: Frontline 640x448 640x448 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Mega Man Anniversary Collection 640x480 640x480 r414 Works Works


Mega Man X Collection 512x480, 256x240 640x480, 640x240 r414 Works
Requires an SD Card Adapter if resetting.
Supports 240p natively.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
Metal Gear Solid: The Twin Snakes 512x448 640x448 r597 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Metroid Prime 640x448 660x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Metroid Prime 2: Echoes 640x448 660x448 r560 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Naruto: Clash of Ninja 640x480 640x480 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
NBA Courtside 2002 640x240 [3×MSAA] 640x480i r532 Works
Requires an SD Card Adapter if resetting.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
P.N.03 640x448 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Pac-Man World 3 512x448 640x448 r547 Works Works


Peach's Castle 640x480, 640x240 [3×MSAA] 640x480, 640x480i, 640x240 r414 Works
Requires an SD Card Adapter if resetting.
Supports 240p natively.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Phantasy Star Online Episode I & II 640x480 640x480 r520 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Supports 480p natively with deflickering.
Pikmin 640x480 640x480 r562 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Pikmin 2 608x448 666x448 r562 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Pokémon Box: Ruby and Sapphire 608x448 666x448 r414 Works Works
Supports 480p natively with deflickering.
Pokémon XD: Gale of Darkness 640x480 660x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Prince of Persia: Sands of Time, The 640x448, 640x400 640x448, 640x400 r562 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Prince of Persia: Two Thrones, The 512x448 656x448 (480i), 640x448 (480p) r562 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Prince of Persia: Warrior Within 512x448 656x448 (480i), 640x448 (480p) r562 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Resident Evil 640x448, 512x448 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Resident Evil 2 640x480 640x480 r544 Works Works


Resident Evil 3: Nemesis 640x480 640x480 r544 Works Works


Resident Evil 4 640x448, 512x448 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Resident Evil Code: Veronica X 640x480 640x480 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Resident Evil Zero 640x480, 640x448 640x480, 640x448 r528 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Ribbit King 640x480 640x480 r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Shadow the Hedgehog 640x480 r748 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Skies of Arcadia Legends 640x480 640x480 r544 Works Works


Sonic Adventure DX 640x480 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Sonic Adventure 2 Battle 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Sonic Gems Collection 640x480 640x480 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Supports 480p natively.
Sonic Heroes 640x480 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Sonic Mega Collection 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
SoulCalibur II 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
SpongeBob SquarePants: Creature from the Krusty Krab 640x448 640x448 r547 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
SpyHunter 640x448 640x448 r562 Works Works


Spyro: Enter the Dragonfly 640x448 640x448 r547 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
SSX 3 640x448 640x448 r597 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
SSX on Tour 640x448 640x448 r597 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
SSX Tricky 640x448 640x448 r597 Works Works


Star Fox Adventures 640x480 660x480 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Star Wars: Bounty Hunter 640x448 640x448 r547 Works Works
Supports 480p natively with deflickering.
Star Wars Jedi Knight II: Jedi Outcast 640x480 640x480 r596 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Star Wars Rogue Squadron II: Rogue Leader 640x450, 640x264 [3×MSAA] 640x450, 640x304 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Star Wars Rogue Squadron III: Rebel Strike 512x450, 512x264 [3×MSAA] 640x450, 640x304 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Summoner: A Goddess Reborn 640x480, 512x448 640x480, 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Super Mario Strikers 660x448 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Super Mario Sunshine 640x448 660x448 r414 Works Works
Supports 480p natively.
Super Monkey Ball 640x448 640x448 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Super Smash Bros. Melee 640x480 640x480 r414 Works Works
Supports 480p natively with deflickering.
Swingerz Golf 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Tales of Symphonia 640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
TimeSplitters 2 640x440 640x440 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
TimeSplitters: Future Perfect 640x448 640x448 r544 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Tony Hawk's Pro Skater 3 640x448, 640x240 640x448, 640x240 r414 Works
Requires an SD Card Adapter if resetting.
Issues
Requires an SD Card Adapter if resetting.
Falls back on 480i.
Tony Hawk's Pro Skater 4 640x448 650x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Turok: Evolution 640x480 640x480 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Virtua Quest 640x480 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
Wario Ware Inc. Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Wario World 512x448 640x448 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively.
Wave Race: Blue Storm 640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
WTA Tour Tennis 640x448 640x448 r520 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
X-Men Legends 640x480 640x480 r563 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
X-Men Legends II: Rise of Apocalypse 640x480 640x480 r596 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
XIII 640x480 640x480 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.

NTSC-J game list

Game Internal Resolution External Resolution Swiss 240p 480i/p, 540p60
エッグマニア つかんで!まわして!どっすんぱず~る!!
Egg Mania: Eggstreme Madness
640x224 640x448i r885 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
機動戦士ガンダム ガンダムvs.Zガンダム
Mobile Suit Gundam: Gundam vs. Zeta Gundam
640x448 640x448 r414 Works Works
Supports 480p natively with deflickering.
大乱闘スマッシュブラザーズDX
Super Smash Bros. Melee
640x480 640x480 r414 Works Works
Supports 480p natively with deflickering.
どうぶつの森+
Animal Forest+
580x464, 254x232 640x464, 640x232 r587 Works
Supports 240p natively.
Works
Supports 480p natively.
どうぶつの森e+
Animal Forest e+
598x464, 256x232 660x464, 660x232 r587 Works
Supports 240p natively.
Works
Supports 480p natively.
NINTENDO パズルコレクション
Nintendo Puzzle Collection
640x480 640x480 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
PC原人
Bonk's Adventure
640x448 660x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
ファイナルファンタジー・クリスタルクロニクル
Final Fantasy Crystal Chronicles
640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
Supports 480p natively with deflickering.
BLOODY ROAR extreme
Bloody Roar: Primal Fury
Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
ホームランド
Homeland
640x448 640x448 r414 Works
Requires an SD Card Adapter if resetting.
Works
Requires an SD Card Adapter if resetting.
メタルギア
Metal Gear Special Disc
640x480, 256x232 640x480, 660x232 r675 Works
Requires an SD Card Adapter.
Supports 240p natively.
Issues
Requires an SD Card Adapter.
Falls back on 480i.

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game 60Hz Internal Resolution External Resolution Swiss 480i/p, 540p60 576i/p, 540p50
Animal Crossing 598x474, 256x224 660x562, 660x224 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Baten Kaitos: Eternal Wings and the Lost Ocean 640x454 640x542 r520 Works Works


Batman Begins r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Untested


Batman: Vengeance 640x528 660x528 r528 Works Works


Battalion Wars 640x480 660x574 (50Hz), 660x480 (60Hz) r544 Works Works


Beyond Good & Evil 640x496 640x496 r563 Works Works


Bionicle r1362 Issues
Partly renders to imaginary 576i/p. Cutscenes run fast.
Works


Black & Bruised 640x264 640x528i r533 Issues
Falls back on 480i. Videos desynchronizes.
Issues
Falls back on 576i.
Bloody Roar: Primal Fury 640x480 660x568 (50Hz), 660x480 (60Hz) r520 Works Works


BMX XXX 640x448 640x498 r471 Works Works


Burnout r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Capcom vs. SNK 2 EO: Millionaire Fighting 2001 640x454 (50Hz), 640x448 (60Hz) 640x542 (50Hz), 640x448 (60Hz) r544 Works Works


Charlie's Angels 640x512, 640x256 640x512, 640x512i r536 Issues
Falls back on 480i.
Issues
Falls back on 576i.
Crash Nitro Kart 640x480 640x480 r596 Works Works


Crazy Taxi 640x480 640x574 (50Hz), 640x480 (60Hz) r563 Works Works


Dancing Stage: Mario Mix 640x480 660x528 (50Hz), 660x480 (60Hz) r473 Works Works


Donkey Kong Jungle Beat 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Donkey Konga 640x448 660x528 (50Hz), 660x448 (60Hz) r563 Works Works


Doshin the Giant 640x480 660x574 r560 Works Works


Dragon Ball Z: Budokai 640x256 640x512i r533 Issues
Falls back on 480i.
Issues
Falls back on 576i.
Dragon Ball Z: Budokai 2 640x264 640x528i r533 Issues
Falls back on 480i.
Issues
Falls back on 576i.
Eggo Mania 640x264 640x528i r880 Issues
Falls back on 480i and renders to imaginary 576i.
Issues
Falls back on 576i.
Enter the Matrix 640x496 640x496 r545 Works Works


Eternal Darkness: Sanity's Requiem 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r563 Works Works


Evolution Worlds 640x528 640x528 r545 Issues
Renders to imaginary 576i/p.
Works


Extreme-G 3 r646 Works Works


F-Zero GX 640x448 640x528 (50Hz), 640x448 (60Hz) r556 Works Works


Fantastic 4 r214 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Final Fantasy Crystal Chronicles 640x448 640x528 r414 Works
Cutscenes run fast.
Works


Fire Emblem: Path of Radiance 608x448 666x530 (50Hz), 666x448 (60Hz) r520 Works Works


Game Boy Player Start-up Disc 608x448 670x530 (50Hz), 666x448 (60Hz) r520 Works Works


Hello Kitty: Roller Rescue 640x528 640x528 r599 Issues
Renders to imaginary 576i/p.
Works


Hunter: The Reckoning 640x480 660x522 r563 Works Works


Ikaruga 640x480 640x528 r414 Works Works


Italian Job, The 512x448 640x528 r560 Works Works


Killer 7 640x480 640x574 (50Hz), 640x480 (60Hz) r545 Works Works


Legend of Zelda: Collector's Edition, The ^ 640x480, 608x448, 256x232 704x480, 672x480, 660x480, 666x448, 660x232 r675 Issues
Requires an SD Card Adapter.
Falls back on 480i.
Issues
Requires an SD Card Adapter.
Falls back on 480i/p.
Legend of Zelda: Four Swords Adventures, The 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Legend of Zelda: Ocarina of Time Master Quest, The ^ 640x480 660x480, 640x480 r675 Works
Requires an SD Card Adapter.
Issues
Requires an SD Card Adapter.
Falls back on 480i/p.
Legend of Zelda: The Wind Waker, The 640x480 660x534 (50Hz), 660x480 (60Hz) r414 Works Works


Legend of Zelda: Twilight Princess, The 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Legends of Wrestling II r214 Works Works


Lego Star Wars: The Video Game 640x448 640x528 r520 Works Works


Lego Star Wars II: The Original Trilogy 640x448 640x528 (50Hz), 640x448 (60Hz) r414 Works Works


Lord of the Rings: The Third Age r756 Issues
Has graphical glitches and cutscenes aren't centered
Works


Lord of the Rings: The Two Towers, The 640x512 640x512 r563 Issues
Partly renders to imaginary 576i/p.
Works


Lost Kingdoms 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r520 Works Works


Lost Kingdoms II 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r545 Works Works


Luigi's Mansion 640x528 660x528 r414 Works Works


Mario Golf: Toadstool Tour 640x448 640x528 r544 Works Works


Mario Kart: Double Dash‼ 608x448 670x538 (50Hz), 666x448 (60Hz) r520 Works Works


Mario Party 5 r174 Works Untested


Mario Party 6 r174 Works Untested


Mario Power Tennis 640x448 640x528 (50Hz), 640x448 (60Hz) r561 Works Works


Marvel Nemesis: Rise of the Imperfects r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Medal of Honor: Frontline 512x528 640x528 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Mega Man X Command Mission r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Metal Gear Solid: The Twin Snakes 512x448 640x528 r597 Works
Runs fast.
Works


Metroid Prime 640x528 (50Hz), 640x448 (60Hz) 660x528 (50Hz), 660x448 (60Hz) r471 Works Works


Metroid Prime 2: Echoes ^ 640x448 660x448 r471 Works Issues
Falls back on 480i/p.
Micro Machines Works Works


NBA Courtside 2002 640x240 [3×MSAA] 660x528i r533 Issues
Falls back on 480i.
Issues
Falls back on 576i.
Naruto: Clash of Ninja European Version 640x480 640x574 r563 Works Works


Need for Speed Underground r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Works


Pac-Man World 3 512x512 640x512 r563 Works Works


Paper Mario: The Thousand Year Door r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Phantasy Star Online Episode I & II 640x480 640x574 (50Hz), 640x480 (60Hz) r520 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Phantasy Star Online Episode III: C.A.R.D. Revolution Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
Pikmin 640x480 660x528 r471 Works Works


Pikmin 2 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Pokémon Box: Ruby and Sapphire 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Pokémon Colosseum r756 Works Works


Pokémon XD: Gale of Darkness r756 Works Works


Prince of Persia: Sands of Time, The 512x512, 640x448, 640x400 640x512, 640x448, 640x400 r588 Works Works


Prince of Persia: Two Thrones, The 512x448 640x528 r1400 Fails Works


Prince of Persia: Warrior Within 512x448 640x512 r520 Works Works


Resident Evil 640x448, 512x448 640x528 (50Hz), 640x448 (60Hz) r474 Works Works


Resident Evil 2 640x480 640x574 r545 Works Works


Resident Evil 3: Nemesis 640x480 640x574 r545 Works Works


Resident Evil 4 640x448, 512x448 640x544 (50Hz), 640x448 (60Hz) r474 Works Works


Resident Evil Code: Veronica X 640x480 640x544 r545 Works Works


Resident Evil Zero 640x480, 640x448 640x574 (50Hz), 640x536 (50Hz), 640x480 (60Hz), 640x448 (60Hz) r546 Works Works


Skies of Arcadia Legends 640x480 640x522 r520 Works
Runs fast.
Works


Sonic Adventure DX: Director's Cut r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Adventure 2 Battle 640x480 640x528 (50Hz), 640x480 (60Hz) r563 Works Works


Sonic Heroes r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Sonic Gems Collection 640x528 640x528 r675 Issues
Requires an SD Card Adapter.
Game Gear games run fast. Sonic CD renders to imaginary 576i/p.
Works
Requires an SD Card Adapter.
Sonic Mega Collection 640x448 640x542 (50Hz), 640x448 (60Hz) r563 Works Works


SoulCalibur II 640x448 640x528 (50Hz), 640x448 (60Hz) r563 Works Works


Spider-Man r136 Works
Skips 50/60Hz switch, works anyway.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Spider-Man 2 r136 Works
Takes a framerate hit.
Works
Takes a bigger framerate hit.
SpyHunter 640x496 640x496 r414 Works Works


Spyro: Enter the Dragonfly 640x496 640x496 r593 Works
Requires an SD Card Adapter.
Works


Star Fox Adventures 640x480 660x528 (50Hz), 660x480 (60Hz) r547 Works Works


Star Wars: Bounty Hunter 512x528 640x528 r414 Issues
Renders to imaginary 576i/p.
Works


Star Wars Jedi Knight II: Jedi Outcast 640x480 640x528 r596 Works Works


Star Wars Rogue Squadron II: Rogue Leader 640x450, 640x264 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x332 (50Hz), 640x304 (60Hz) r540 Works Works


Star Wars Rogue Squadron III: Rebel Strike 512x450, 512x264 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x352 (50Hz), 640x304 (60Hz) r540 Works Works


Summoner: A Goddess Reborn 640x528, 512x528 640x528 r546 Issues
Partly renders to imaginary 576i/p.
Works


Super Bust-A-Move All-Stars r214 Works Works


Super Mario 3D All-Stars: Super Mario Sunshine 640x360 640x360 r912 Works Works


Super Mario Sunshine 640x448 660x530 (50Hz), 660x448 (60Hz) r556 Works Works


Super Monkey Ball 640x448 640x528 (50Hz), 640x448 (60Hz) r563 Works Works


Super Smash Bros. Melee 640x480 640x568 (50Hz), 640x480 (60Hz) r471 Works Works


Tales of Symphonia 640x448 640x536 r414 Works Works


TimeSplitters 2 640x512 640x512 r546 Issues
Renders to imaginary 576i/p.
Works


TimeSplitters: Future Perfect 640x512 (50Hz), 640x448 (60Hz) 640x512 (50Hz), 640x448 (60Hz) r546 Works Works


Tony Hawk's Pro Skater 3 640x448, 640x282 660x528, 660x282 r535 Issues
Falls back on 480i and renders to imaginary 576i.
Issues
Falls back on 576i.
Tony Hawk's Pro Skater 4 640x448 650x528 r546 Works Works


Turok: Evolution 640x480 640x480 r563 Works Works


Viewtiful Joe r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Viewtiful Joe 2 r136 Works
Use 60Hz mode. 50Hz runs slightly high on screen.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Yu-Gi-Oh!: Falsebound Kingdom r214 Works Works


Wario World 512x448 640x528 r414 Works Works


Wave Race: Blue Storm 640x480 660x574 r563 Works Works


Wrestlemania X8 r214 Works Works


X-Men Legends 640x528 640x528 r596 Works Works


X-Men Legends II: Rise of Apocalypse 640x528 640x528 r596 Works Works


XIII 640x480 640x574 r675 Works
Requires an SD Card Adapter.
Works
Requires an SD Card Adapter.
  • ^ 60Hz-only game