Difference between revisions of "Swiss/Forced Progressive Compatibility List"

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{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir=  | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
 
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir=  | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
 
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir=  | rev= r219 | 480p= Works | 480notes= | 576p= Untested | 576notes=  }}
 
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir=  | rev= r219 | 480p= Works | 480notes= | 576p= Untested | 576notes=  }}
{{ prog | Resident Evil | 60hz= yes | ir= 512x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Fails | 576notes= Overwrites allocated framebuffer. }}
+
{{ prog | Resident Evil | 60hz= yes | ir= 512x448 | rev= r474 | 480p= Works | 480notes=  | 576p= Works | 576notes= }}
{{ prog | Resident Evil 4 | 60hz= yes | ir= 512x448 | rev= r414 | 480p= Works | 480notes=  | 576p= Fails | 576notes= Overwrites allocated framebuffer. }}
+
{{ prog | Resident Evil 4 | 60hz= yes | ir= 512x448 | rev= r474 | 480p= Works | 480notes=  | 576p= Works | 576notes= }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | ir=  | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | ir=  | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | ir=  | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}
 
{{ prog | Skies of Arcadia Legends | 60hz= no | ir=  | rev= r214 | 480p= Works | 480notes= Runs fast. | 576p= Works | 576notes= }}

Revision as of 23:21, 10 December 2018

This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Potential issues and recommendations

Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").
  • If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
  • 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
  • Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game Internal Resolution Swiss 240p 480i/p
Animal Crossing 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Batman: Vengeance 640x448 {{{er}}} r471 {{{status1}}} {{{status2}}}


Battalion Wars 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Bloody Roar: Primal Fury 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


BMX XXX 640x448 {{{er}}} r471 {{{status1}}} {{{status2}}}


Crazy Taxi 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Dance Dance Revolution Mario Mix 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Dragon Ball Z: Budokai 640x224 {{{er}}} r414 {{{status1}}} {{{status2}}}


Dragon Ball Z: Budokai 2 512x224 {{{er}}} r414 {{{status1}}} {{{status2}}}


F-Zero GX 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Game Boy Player Start-up Disc 608x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Go! Go! Hypergrind 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Harvest Moon: Another Wonderful Life 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Hunter: The Reckoning 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Ikaruga 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legend of Zelda: Four Swords Adventures, The 608x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legend of Zelda: Ocarina of Time / Master Quest, The 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legend of Zelda: The Wind Waker, The 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legend of Zelda: Twilight Princess, The 608x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Lord of the Rings: The Two Towers, The 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Luigi's Mansion 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Mario Golf: Toadstool Tour 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Mario Kart: Double Dash‼ 608x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Mega Man Anniversary Collection 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Mega Man X Collection 512x480, 320x240 {{{er}}} r414 {{{status1}}} {{{status2}}}


Peach's Castle 640x480, 640x240 {{{er}}} r414 {{{status1}}} {{{status2}}}


Pokémon Box: Ruby and Sapphire 608x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Pokémon XD: Gale of Darkness 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Sonic Adventure 2 Battle 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Sonic Mega Collection 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Super Mario Sunshine 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Super Smash Bros. Melee 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


SoulCalibur II 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Swingerz Golf 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Tales of Symphonia 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Tony Hawk's Pro Skater 3 640x448, 640x240 {{{er}}} r414 {{{status1}}} {{{status2}}}


Tony Hawk's Pro Skater 4 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Wave Race: Blue Storm 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}

NTSC-J game list

Game Internal Resolution Swiss 240p 480i/p
機動戦士ガンダム ガンダムvs.Zガンダム
Mobile Suit Gundam: Gundam vs. Zeta Gundam
640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


大乱闘スマッシュブラザーズDX
Super Smash Bros. Melee
640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


NINTENDO パズルコレクション
Nintendo Puzzle Collection
640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


PC原人
Bonk's Adventure
640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


ファイナルファンタジー・クリスタルクロニクル
Final Fantasy Crystal Chronicles
640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


ホームランド
Homeland
640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


メタルギア
Metal Gear Special Disc
640x480, 256x232 {{{er}}} r414 {{{status1}}} {{{status2}}}

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game 60Hz Internal Resolution Swiss 480i/p 576i/p
Animal Crossing 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Baten Kaitos: Eternal Wings and the Lost Ocean {{{er}}} r136 {{{status1}}} {{{status2}}}


Batman Begins {{{er}}} r214 {{{status1}}} {{{status2}}}


Batman: Vengeance 640x528 {{{er}}} r471 {{{status1}}} {{{status2}}}


Battalion Wars {{{er}}} r136 {{{status1}}} {{{status2}}}


Bloody Roar: Primal Fury {{{er}}} r136 {{{status1}}} {{{status2}}}


BMX XXX 640x448 {{{er}}} r471 {{{status1}}} {{{status2}}}


Burnout {{{er}}} r214 {{{status1}}} {{{status2}}}


Dancing Stage: Mario Mix 640x480 {{{er}}} r473 {{{status1}}} {{{status2}}}


Donkey Kong Jungle Beat 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Doshin the Giant {{{er}}} r214 {{{status1}}} {{{status2}}}


F-Zero GX {{{er}}} r138 {{{status1}}} {{{status2}}}


F-Zero GX {{{er}}} r174 {{{status1}}} {{{status2}}}


Fantastic 4 {{{er}}} r214 {{{status1}}} {{{status2}}}


Final Fantasy Crystal Chronicles 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Fire Emblem: Path of Radiance {{{er}}} r136 {{{status1}}} {{{status2}}}


Ikaruga 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Collector's Edition ^ {{{er}}} r136 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Twilight Princess {{{er}}} r174 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Ocarina of Time/Master Quest ^ {{{er}}} r136 {{{status1}}} {{{status2}}}


Legend of Zelda: The Wind Waker, The 640x480 {{{er}}} r414 {{{status1}}} {{{status2}}}


Legends of Wrestling II {{{er}}} r214 {{{status1}}} {{{status2}}}


Lego Star Wars: The Video Game {{{er}}} r136 {{{status1}}} {{{status2}}}


Lego Star Wars II: The Original Trilogy 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Lost Kingdoms {{{er}}} r136 {{{status1}}} {{{status2}}}


Luigi's Mansion 640x528 {{{er}}} r414 {{{status1}}} {{{status2}}}


Mario Golf: Toadstool Tour {{{er}}} r174 {{{status1}}} {{{status2}}}


Mario Kart: Double Dash {{{er}}} r138 {{{status1}}} {{{status2}}}


Mario Party 5 {{{er}}} r174 {{{status1}}} {{{status2}}}


Mario Party 6 {{{er}}} r174 {{{status1}}} {{{status2}}}


Mario Tennis {{{er}}} r174 {{{status1}}} {{{status2}}}


Marvel Nemesis: Rise of the Imperfects {{{er}}} r214 {{{status1}}} {{{status2}}}


Mega Man X Command Mission {{{er}}} r174 {{{status1}}} {{{status2}}}


Metroid Prime 640x528 (50Hz), 640x448 (60Hz) {{{er}}} r471 {{{status1}}} {{{status2}}}


Metroid Prime 2: Echoes ^ 640x448 {{{er}}} r471 {{{status1}}} {{{status2}}}


Need for Speed Underground {{{er}}} r214 {{{status1}}} {{{status2}}}


Paper Mario: The Thousand Year Door {{{er}}} r136 {{{status1}}} {{{status2}}}


Phantasy Star Online: Episode I & II {{{er}}} r174 {{{status1}}} {{{status2}}}


Phantasy Star Online: Episode III C.A.R.D. Revolution {{{er}}} r174 {{{status1}}} {{{status2}}}


Pikmin 640x528 {{{er}}} r471 {{{status1}}} {{{status2}}}


Pikmin 2 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Prince of Persia: Sands of Time, The {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: The Sands of Time {{{er}}} r219 {{{status1}}} {{{status2}}}


Prince of Persia: Two Thrones, The {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: Warrior Within {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: Warrior Within {{{er}}} r219 {{{status1}}} {{{status2}}}


Resident Evil 512x448 {{{er}}} r474 {{{status1}}} {{{status2}}}


Resident Evil 4 512x448 {{{er}}} r474 {{{status1}}} {{{status2}}}


Skies of Arcadia Legends {{{er}}} r136 {{{status1}}} {{{status2}}}


Skies of Arcadia Legends {{{er}}} r214 {{{status1}}} {{{status2}}}


Sonic Adventure DX: Director's Cut {{{er}}} r174 {{{status1}}} {{{status2}}}


Sonic Adventure 2 Battle {{{er}}} r174 {{{status1}}} {{{status2}}}


Sonic Heroes {{{er}}} r174 {{{status1}}} {{{status2}}}


Sonic Mega Collection {{{er}}} r136 {{{status1}}} {{{status2}}}


Sonic Gems Collection {{{er}}} r174 {{{status1}}} {{{status2}}}


SoulCalibur II {{{er}}} r136 {{{status1}}} {{{status2}}}


SoulCalibur II {{{er}}} r174 {{{status1}}} {{{status2}}}


Spider-Man {{{er}}} r136 {{{status1}}} {{{status2}}}


Spider-Man 2 {{{er}}} r136 {{{status1}}} {{{status2}}}


SpyHunter 640x496 {{{er}}} r414 {{{status1}}} {{{status2}}}


Spyro: Enter the Dragonfly 640x496 {{{er}}} r414 {{{status1}}} {{{status2}}}


Star Fox Adventures {{{er}}} r136 {{{status1}}} {{{status2}}}


Star Wars: Bounty Hunter 512x528 {{{er}}} r414 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron II: Rogue Leader {{{er}}} r472 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron III: Rebel Strike {{{er}}} r471 {{{status1}}} {{{status2}}}


Super Bust-A-Move All-Stars {{{er}}} r214 {{{status1}}} {{{status2}}}


Super Mario Sunshine {{{er}}} r136 {{{status1}}} {{{status2}}}


Super Monkey Ball {{{er}}} r214 {{{status1}}} {{{status2}}}


Super Smash Bros. Melee 640x480 {{{er}}} r471 {{{status1}}} {{{status2}}}


Tales of Symphonia 640x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Viewtiful Joe {{{er}}} r136 {{{status1}}} {{{status2}}}


Viewtiful Joe 2 {{{er}}} r136 {{{status1}}} {{{status2}}}


Yu-Gi-Oh!: Falsebound Kingdom {{{er}}} r214 {{{status1}}} {{{status2}}}


Wario World 512x448 {{{er}}} r414 {{{status1}}} {{{status2}}}


Wrestlemania X8 {{{er}}} r214 {{{status1}}} {{{status2}}}
  • ^ 60Hz-only game