Difference between revisions of "User:Vague Rant/Progressive"

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m (Ikaruga on e4.)
m (Fix versioning.)
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! style="border-color:#666;" | 576p
 
! style="border-color:#666;" | 576p
 
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}
 
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r135e | 480p= Fails | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes=  }}
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}
+
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r135e2 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Works | 576notes=  }}
 
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Battalion Wars | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}
+
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}
 
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}
 
{{ prog | F-Zero GX | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}
+
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes=  }}
 
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}
 
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}
 
{{ prog | Ikaruga | 60hz= no | rev= r135e4 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}
 
{{ prog | Ikaruga | 60hz= no | rev= r135e4 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
+
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r135e2 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
+
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r135e2 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
 
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r135e3 | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
 
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}
 
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
+
{{ prog | Lost Kingdoms | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
 
{{ prog | Luigi's Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
 
{{ prog | Luigi's Mansion | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Works | 576notes=  }}
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
+
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
{{ prog | Metroid Prime | 60hz= yes | rev= r135e | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}
+
{{ prog | Metroid Prime | 60hz= yes | rev= r135e2 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}
 
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}
 
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r135e3 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens.  }}
 
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r135e3 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Pikmin | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}
+
{{ prog | Pikmin | 60hz= no | rev= r135e2 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
+
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
 
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}
 
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}
 
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
 
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r135e3 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
{{ prog | Resident Evil | 60hz= yes | rev= r135e | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Resident Evil | 60hz= yes | rev= r135e2 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
+
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r135e2 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
 
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}
 
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | SoulCalibur II | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Spider-Man | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Spider-Man | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}
 
{{ prog | Spider-Man 2 | 60hz= no | rev= r135e | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}
{{ prog | Spy Hunter | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}
+
{{ prog | Spy Hunter | 60hz= no | rev= r135e2 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}
 
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
 
{{ prog | Star Fox Adventures | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}
+
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r135e2 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes=  }}
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}
+
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}
 
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}
 
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r135e | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. }}
 
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
 
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}
+
{{ prog | Tales of Symphonia | 60hz= no | rev= r135e2 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Viewtiful Joe | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
+
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r135e2 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
|}
 
|}
 
*<span id="note1">'''^''' 60Hz-only game</span>
 
*<span id="note1">'''^''' 60Hz-only game</span>

Revision as of 03:17, 22 April 2012

ANY THOUGHTS OR OBJECTIONS?
Game 60Hz Swiss rev. 480p 576p
Animal Crossing (Australia) {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Baten Kaitos: Eternal Wings and the Lost Ocean {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Battalion Wars {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Bloody Roar: Primal Fury {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


F-Zero GX {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Final Fantasy: Crystal Chronicles {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Fire Emblem: Path of Radiance {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Ikaruga {{{ir}}} {{{er}}} r135e4 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Collector's Edition ^ {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Ocarina of Time/Master Quest ^ {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Wind Waker, The {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Lego Star Wars: The Video Game {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Lego Star Wars II: The Original Trilogy {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Lost Kingdoms {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Luigi's Mansion {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Mario Kart: Double Dash {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Metroid Prime {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Metroid Prime 2: Echoes ^ {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Paper Mario: The Thousand Year Door {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Pikmin {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Prince of Persia: Sands of Time, The {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Prince of Persia: Two Thrones, The {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Prince of Persia: Warrior Within {{{ir}}} {{{er}}} r135e3 {{{status1}}} {{{status2}}}


Resident Evil {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Skies of Arcadia Legends {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Sonic Mega Collection {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


SoulCalibur II {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Spider-Man {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Spider-Man 2 {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Spy Hunter {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Star Fox Adventures {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Star Wars: Bounty Hunter {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron II: Rogue Leader {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron III: Rebel Strike {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Super Mario Sunshine {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Super Smash Bros. Melee {{{ir}}} {{{er}}} r135e {{{status1}}} {{{status2}}}


Tales of Symphonia {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Viewtiful Joe {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}


Viewtiful Joe 2 {{{ir}}} {{{er}}} r135e2 {{{status1}}} {{{status2}}}
  • ^ 60Hz-only game