Search found 40 matches
- Sat Jul 11, 2020 4:25 pm
- Forum: Game Hacking
- Topic: Super Mario 64 for GameCube, builder script
- Replies: 9
- Views: 12467
Re: Super Mario 64 for GameCube, builder script
Does the HUD (lifes, coins and stars) work in this particular version? I remember, that this was missing from the Mario64 isos which were done using the old injector tools.
- Mon Mar 23, 2020 6:41 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3004503
Re: Game Boy Interface
Okay, thanks. Any chance that it could be implemented in a future release?
- Mon Mar 23, 2020 5:52 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3004503
Re: Game Boy Interface
I'm sorry if this has been asked before:
When I use my Game Boy Advance as a controller, is there any way to perform a button combo for the Power Switch action? Since there is no X button on the GBA, I can't press B, X and Start like on the regular GC controller...
When I use my Game Boy Advance as a controller, is there any way to perform a button combo for the Power Switch action? Since there is no X button on the GBA, I can't press B, X and Start like on the regular GC controller...
- Mon Jun 11, 2018 9:48 pm
- Forum: GameCube
- Topic: Snes9xGX 4.3.3 GameCube VM
- Replies: 69
- Views: 146866
Re: Snes9xGX 4.3.3 GameCube VM
FINALLY! An overall great SNES emulator for the cube!!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!
- Sat Feb 11, 2017 9:45 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
You have to CONVERT (not just rename) your .wav files to .mp3
Afterwards make sure, that the newly created mp3s are named like Track02.mp3, Track03.mp3, etc.
Afterwards make sure, that the newly created mp3s are named like Track02.mp3, Track03.mp3, etc.
- Fri Apr 15, 2016 7:31 pm
- Forum: Emulators
- Topic: Possible "Pokémon Mini" Emulator(?)
- Replies: 0
- Views: 12683
Possible "Pokémon Mini" Emulator(?)
So, what is this? https://github.com/OpenEmu/PokeMini-Core/tree/master/PokeMini/pokemini-code/platform/gamecube Does the code seem to be complete? Can anybody try and compile it, or at least point me to some instructions on how to do that? EDIT: Oh, wait. I've just learnt, that there is also a "...
- Sun Mar 20, 2016 7:01 pm
- Forum: GameCube
- Topic: CollisionGC
- Replies: 50
- Views: 97197
Re: CollisionGC
Hey, megalomaniac.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
- Tue Feb 02, 2016 8:01 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
I've managed to get "Puzzle De Pon! R" working as well. Here's what to do: 1. Get the ISO called "Puzzle De Pon & Puzzle De Pon R" 2. Extract it 3. Delete "MENU.PRG" and "MENU.SPR" 4. Open "IPL.TXT" with a text editor 5. Replace the first two lin...
- Mon Feb 01, 2016 8:27 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
Great news! Some months(?) ago several MVS games have been successfully hacked to run on the Neo Geo CD, which adds a total of 19 new, original Neo Geo games to the NGCD library. A quick observation concerning their compatibility with this emulator: [list]- Andro Dunos [seems to run fine] - Bang Ban...
- Wed Nov 18, 2015 7:26 pm
- Forum: GameCube
- Topic: CollisionGC
- Replies: 50
- Views: 97197
Re: CollisionGC
Yet another approach on how to map all buttons of the standard CV controller to the GC controller: CV: GC: Left Fire B Right Fire A * Y # X 0 Start 1 L + B 2 L + A 3 L + X 4 L + Y 5 R + B 6 R + A 7 R + X 8 R + Y 9 L + Start Wouldn't that make the keypad buttons more accessible, than having to select...
- Tue Nov 17, 2015 9:59 pm
- Forum: GameCube
- Topic: CollisionGC
- Replies: 50
- Views: 97197
Re: CollisionGC
Recently, I've purchased a real ColecoVison. But unfortunately it's not working properly anymore... :( So, I thought it was time to bring this project up again - since this emulator seems to be the only solution for me to play these games on my CRT. Megalomaniac, would you mind spending some time on...
- Sun Apr 12, 2015 9:56 am
- Forum: GameCube
- Topic: Snes9xGX unofficial
- Replies: 29
- Views: 38944
Re: Snes9xGX unofficial
Too bad! Well, I don't have the slightest clue about stuff like libogc, but i guess SDHC support is only possible with it?? Bummer. Since it sounds, like there is nothing you could do solve the speed problems straightaway, would it be possible to at least change the video mode/aspect ratio in Snes9x...
- Sat Apr 11, 2015 6:45 pm
- Forum: GameCube
- Topic: Snes9xGX unofficial
- Replies: 29
- Views: 38944
Re: Snes9xGX unofficial
This resource code of Snes9x 1.43 - GX Edition 0.1.1beta is much better than the one you used to port. Snes9xGX based on Snes9x 1.53 is slower than Snes9x 1.43 on Gamecube. I'd like to get back to this for a second. I've tried these three SNES emulators side by side: - Snes9xGX unofficial 0.0.3 - S...
- Fri May 30, 2014 6:59 am
- Forum: Support
- Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
- Replies: 22
- Views: 20457
Re: URGENT! Not64 20130408 Not Working with SD Media Launche
Then that's the problem. The SD Media Launcher only works/boots error-free with standard (non-HC) SD cards.FireFire273 wrote:...and I don't have a Non-HC 4gb card
- Sun Sep 15, 2013 5:58 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
But you actually see ingame text? Can you confirm that?megalomaniac wrote:It's actually seems fast on gamecube...
I can't read Japanese so I can't really test but it seems like it works
- Sun Sep 15, 2013 11:39 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
Yupp, 'Samurai Spirits RPG' looks like it's running fine at first. BUT all the ingame text is missing - seems to be overlain by other graphic elements... Concerning the list, keep that in mind: I've tested all the remaining games from the compatibility list, except for "Last Hope", because...
- Fri Sep 13, 2013 8:23 am
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
I think, you've got it wrong...
- Pleasure Goal 5-on-5 Street Soccer
- Riding Hero
- Samurai Spirits RPG Bushidō Retsuden
- Savage Reign
- Super Sidekicks 2
- Super Sidekicks 3
are the few games, that DON'T work properly. Except for these six all the other games on the untested list run fine!
- Pleasure Goal 5-on-5 Street Soccer
- Riding Hero
- Samurai Spirits RPG Bushidō Retsuden
- Savage Reign
- Super Sidekicks 2
- Super Sidekicks 3
are the few games, that DON'T work properly. Except for these six all the other games on the untested list run fine!
- Tue Aug 20, 2013 10:17 pm
- Forum: GameCube
- Topic: NeoCD Redux unofficial
- Replies: 112
- Views: 227553
Re: NeoCD Redux unofficial
Finally some time to try this new version... I've tested all the remaining games from the compatibility list, except for "Last Hope", because I don't have it. All games work properly except for these , as they have major graphical issues and are not playable: Pleasure Goal 5-on-5 Street So...
- Wed Aug 07, 2013 10:59 pm
- Forum: Homebrew & Utilities
- Topic: MegaLoader v1
- Replies: 79
- Views: 69300
- Tue Aug 06, 2013 10:09 pm
- Forum: Homebrew & Utilities
- Topic: MegaLoader v1
- Replies: 79
- Views: 69300
Re: MegaLoader v1
Anyway, here's a first "quick & dirty" layout of what I had in mind for this nice little tool. It's heavily inspired by parts of the theme for Theydons HTPC. And it might be a little too dark for now... Question: Could something like this be implemented in the upcoming version of MegaL...
- Tue Aug 06, 2013 7:38 pm
- Forum: Homebrew & Utilities
- Topic: MegaLoader v1
- Replies: 79
- Views: 69300
Re: MegaLoader v1
Nope. It's XCF.
Unfortunately.
Unfortunately.
- Tue Aug 06, 2013 6:43 pm
- Forum: Homebrew & Utilities
- Topic: MegaLoader v1
- Replies: 79
- Views: 69300
Re: MegaLoader v1
If you could save the Gimp file in Photoshop format (psd) and re-upload it, I'd like to try some theme ideas, as well...megalomaniac wrote:here is a gimp layered package i put together...
information in the readme file
- Tue Jun 25, 2013 6:04 pm
- Forum: GameCube
- Topic: Genesis Plus GX
- Replies: 18
- Views: 38100
Re: Genesis Plus GX
Version 1.7.4 is out - now with OGG support for Sega CD games
http://code.google.com/p/genplus-gx/dow ... z&can=2&q=
http://code.google.com/p/genplus-gx/dow ... z&can=2&q=
- Wed Jun 12, 2013 5:29 pm
- Forum: Emulators
- Topic: Atari 2600/7800 emulators
- Replies: 11
- Views: 36248
Atari 2600/7800 emulators
Today I stumbled across this website , which states that the emulators Wii2600 and Wii7800 both should work on the Gamecube as well. Unfortunately this information isn't accurate........ yet ;) At least, the sourcecode for these emulators is available and maybe someone experienced enough is able to ...
- Sat Mar 02, 2013 10:24 am
- Forum: GameCube
- Topic: CollisionGC
- Replies: 50
- Views: 97197
Re: CollisionGC
Thanks for the new beta. It works as good as before! But, I don't get, what's so special about keypads 3 and 4?? I'm not aware of any game, that makes use of these particular buttons... Besides the two fire buttons, the three keypads that are used the most are definitely *, # and 0 - so I really thi...