Search found 8 matches
- Fri Mar 08, 2013 4:42 am
- Forum: WiiSX
- Topic: Fatal Fury Issue, It's really strange!
- Replies: 1
- Views: 5231
Re: Fatal Fury Issue, It's really strange!
Figured out a long time ago that using HLE fixes the problem, some games will only work with HLE like Raystorm. Unrelated but I also discovered disabling FPS limiter and enabling frameskip makes 3D games run faster and smoother. Fatal Fury Wild Ambition, Rival Schools and Street Fighter EX run almos...
- Sat Mar 02, 2013 8:16 pm
- Forum: GameCube
- Topic: Snes9x 1.43 - GX Edition 0.1.1beta
- Replies: 28
- Views: 45055
Re: Snes9x 1.43 - GX Edition 0.1.1beta
Did you test out the libretro port of Snes9x Next?
- Sat Mar 02, 2013 7:33 pm
- Forum: GameCube
- Topic: Single Arcade emulator for Gamecube
- Replies: 75
- Views: 102344
Re: Single Arcade emulator for Gamecube
Remember, zipped filesize doesn't matter, unzipped does. isn't the gamecube RAM limit 24 megabytes or something?
- Sat Feb 09, 2013 9:18 pm
- Forum: Wii64
- Topic: Not64 - an experimental modification
- Replies: 347
- Views: 575108
Re: Not64 - an experimental modification
Hey, couldn't you make the NAND page a savefile so it wouldn't have to be generated everytime we start the emulator? Anyways, it's a really nice feature and Mario Kart 3 works perfectly now, Perfect Dark also runs a little smoother without constant pauses every now and then.
- Sun Nov 25, 2012 6:57 pm
- Forum: Wii
- Topic: WII RetroArch emulator running on my Sega New Astro City
- Replies: 12
- Views: 11104
Re: WII RetroArch emulator running on my Sega New Astro City
That is so awesome!! This inspires me to make my own Wii cab, using something like priiloader to skip the Wii menu and directly boot into RetroArch or SDL MAME (can't wait for the MAME core to be ported over!), the hardest part would the controls but I figure breaking open some gamecube controllers ...
- Sun Nov 04, 2012 5:49 pm
- Forum: Wii64
- Topic: Question about N64 graphics
- Replies: 7
- Views: 10479
Re: Question about N64 graphics
I know what you're trying to say, but you're saying it under several misconceptions, first of all the amount of bits a CPU is doesn't really matter in terms of graphical power. And the reason Nintendo 64 games seem so non-detailed is because not only do you have a 4kb texture cache limit, but you ha...
- Sun Oct 28, 2012 9:27 pm
- Forum: WiiSX
- Topic: Fatal Fury Issue, It's really strange!
- Replies: 1
- Views: 5231
Fatal Fury Issue, It's really strange!
After winning a round the controller will stop functioning, this is incredibly strange as even the combination to enter the WiiSX menu will not work, after I lose the match though the controller returns to normal and I am able to access the WiiSX menu again I should probably mention I am using a wir...
- Thu Oct 18, 2012 8:45 pm
- Forum: Wii64
- Topic: Not64 - an experimental modification
- Replies: 347
- Views: 575108
Re: Not64 - an experimental modification
Any plans to do something similar for WiiSX? A lot of games could seriously benefit from the improved audio features as many of them suffer from 'fuzzy audio'