Search found 148 matches
- Thu Sep 17, 2015 5:17 pm
- Forum: Game Hacking
- Topic: Need for Speed: Carbon (GCN/WIIRD/PAL/GERMAN)
- Replies: 17
- Views: 12223
Re: Need for Speed: Carbon (GCN/WIIRD/PAL/GERMAN)
Great codes.
- Sun Sep 13, 2015 5:07 pm
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20762
Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
If I may ask, what value did you find to disable traffic, was it floating point?
This something I have been trying to make for the PS2 version for a long time. But no success unfortunately.
This something I have been trying to make for the PS2 version for a long time. But no success unfortunately.
- Sun Sep 06, 2015 2:25 am
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20762
- Sat Sep 05, 2015 5:58 am
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20762
Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Working great, have you thought about Carbon?
This game is the hardest of all NFS games I've hacked, that goes for the PS2 version too.
This game is the hardest of all NFS games I've hacked, that goes for the PS2 version too.
- Fri Sep 04, 2015 9:52 pm
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20762
Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Thanks for letting me know. I will definitely try them now.
- Thu Sep 03, 2015 2:02 pm
- Forum: Softmods
- Topic: Home Bros.
- Replies: 66
- Views: 274099
Re: Home Bros.
@suloku
Well looks like I will need to acquire a copy of mêlée then.
Well looks like I will need to acquire a copy of mêlée then.
- Thu Sep 03, 2015 1:57 pm
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20762
Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Amazing codes.
Just wondering though, are they also available for NTSC?
Just wondering though, are they also available for NTSC?
- Fri Aug 28, 2015 1:36 pm
- Forum: Softmods
- Topic: Home Bros.
- Replies: 66
- Views: 274099
Re: Home Bros.
I bet the twilight hack could be made for the gc version. But nobody's really interested in gc exploits though.
- Tue Aug 11, 2015 11:07 pm
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 9
- Views: 12448
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Okay thanks, just a tip. They did it on pc and they said you have to first go to the perfect chaos fight and some kind of value from the battle is left in RAM. Not sure if it's the same on gc or not.
- Tue Aug 11, 2015 11:03 pm
- Forum: Game Hacking
- Topic: Resident Evil 4 (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 24838
Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)
Okay thanks anyway. Great codes btw.
- Tue Aug 11, 2015 5:24 am
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 9
- Views: 12448
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Hey Ralph, do you think it's possible to make a code to replace normal Sonic with Super Sonic?
- Tue Aug 11, 2015 5:23 am
- Forum: Game Hacking
- Topic: Resident Evil 4 (GCN/WIIRD/NTSC-U)
- Replies: 10
- Views: 24838
Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)
I know this is on the GC page, & I couldn't find your codes for the Wii version so I had a question.
Would it be possible to make a code for the NTSC-U Wii Version to skip the Wiimote/Nunchuck check & just use the GC controller instead?
Would it be possible to make a code for the NTSC-U Wii Version to skip the Wiimote/Nunchuck check & just use the GC controller instead?
- Sun Jul 26, 2015 12:35 am
- Forum: Wii64
- Topic: New official Wii64?
- Replies: 14
- Views: 25540
Re: New official Wii64?
Could this emulator be incorporated into retroarch? Have you guys ever thought of asking them?
Edit, just found this:https://gbatemp.net/threads/retroarch-a ... 6/page-162
Edit, just found this:https://gbatemp.net/threads/retroarch-a ... 6/page-162
- Sun Jul 26, 2015 12:33 am
- Forum: Wii64
- Topic: New official Wii64?
- Replies: 14
- Views: 25540
Re: New official Wii64?
Didn't mean to double post.
- Sat Apr 25, 2015 2:35 am
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 818948
Re: Not64 Second Edition - an Hybrid Heaven emulator
hell, if i can reserve space on my Wii's NAND, then i'm all for it! My exact reason. But I did find out something, on some big bosses you will have to use interpreter or it will freeze. Also in some dark areas on shy guy toy box fb textures must be disabled to see anything. It will flash with them ...
- Mon Apr 20, 2015 3:38 pm
- Forum: Wii64
- Topic: Not64 Second Edition - an Hybrid Heaven emulator
- Replies: 368
- Views: 818948
Re: Not64 Second Edition - an Hybrid Heaven emulator
Paper Mario is now to the best of my knowledge fully playable with no freezes.
Thanks Extrems
Thanks Extrems
- Sat Jan 31, 2015 5:58 pm
- Forum: Wii64
- Topic: what new features are in the true Wii64 1.2?/compliments
- Replies: 14
- Views: 15644
Re: what new features are in the true Wii64 1.2?/compliments
All right. Thanks for the answer emu.
- Thu Jan 29, 2015 9:44 pm
- Forum: Wii64
- Topic: what new features are in the true Wii64 1.2?/compliments
- Replies: 14
- Views: 15644
Re: what new features are in the true Wii64 1.2?/compliments
Would USF support be possible?
- Wed Sep 24, 2014 11:17 am
- Forum: GameCube
- Topic: Extracting saves from Legend of Zelda: Collector's Edition.
- Replies: 6
- Views: 11938
Re: Extracting saves from Legend of Zelda: Collector's Editi
I've done that a while back.
And speaking of re-inserting, it can be done. You would just need to copy the 32kb of data to where the emulated data is at in Dolphin's RAM. HxD would suffice to do that.
And speaking of re-inserting, it can be done. You would just need to copy the 32kb of data to where the emulated data is at in Dolphin's RAM. HxD would suffice to do that.
- Wed Sep 17, 2014 6:06 pm
- Forum: Research & Development
- Topic: Hitting a brick wall on my current SSBM-mod (iso>1.35gb?)
- Replies: 6
- Views: 10543
Re: Hitting a brick wall on my current SSBM-mod (iso>1.35gb?
Don't forget about this: http://www.wiibackupmanager.co.uk/gcit.html
- Fri Aug 08, 2014 5:13 am
- Forum: Support
- Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
- Replies: 22
- Views: 21125
Re: URGENT! Not64 20130408 Not Working with SD Media Launche
You need to take into account that Nintendo undoubtedly found workarounds and know the N64 hardware pretty well, as well as the Gamecube hardware and limitations. How they actually did it is anyone's guess, but the emulator they wrote for those two games wasn't without problems of its own. HLE, plu...
- Wed Aug 06, 2014 4:44 am
- Forum: Support
- Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
- Replies: 22
- Views: 21125
Re: URGENT! Not64 20130408 Not Working with SD Media Launche
Don't plan on there ever being a Gamecube version with the expansion pack emulated, not enough RAM on there AFAIK, don't expect there to be a working EP version on the Wii either, it ain't happening, probably for the same reasons. Nintendo did it with Majora's Mask. So it is possible. But the DK64 ...
- Wed Jul 30, 2014 7:12 am
- Forum: WiiSX
- Topic: Small request/idea for WiiSX
- Replies: 2
- Views: 16845
Re: Small request/idea for WiiSX
Well? Yes or no? A simple answer would suffice.
- Wed Jul 09, 2014 8:55 pm
- Forum: Wii-U
- Topic: NINTENDONT: WiiU loading Game Cube games
- Replies: 31
- Views: 65865
Re: NINTENDONT: WiiU loading Game Cube games
tueidj, serioulsy, did you work with with Nintendo or something?
I have never seen any loader/interpreter like Devo, as in near-perfect compatibility and streaming audio. You must know the Wii/GC hardware like the back of your hand.
I have never seen any loader/interpreter like Devo, as in near-perfect compatibility and streaming audio. You must know the Wii/GC hardware like the back of your hand.
- Sun Jun 29, 2014 11:06 pm
- Forum: Wii-U
- Topic: NINTENDONT: WiiU loading Game Cube games
- Replies: 31
- Views: 65865
Re: NINTENDONT: WiiU loading Game Cube games
You're suggesting it uses code from other projects even though practically everything it does is unique? Are you talking to me or one of the others? I don't know since you didn't quote anyone. Also, which program are you talking about? Yours or theirs? If you were talking to me, I'm asking if they ...