Search found 148 matches

by 47iscool
Sun Sep 13, 2015 5:07 pm
Forum: Game Hacking
Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Replies: 17
Views: 20762

Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)

If I may ask, what value did you find to disable traffic, was it floating point?

This something I have been trying to make for the PS2 version for a long time. But no success unfortunately.
by 47iscool
Sat Sep 05, 2015 5:58 am
Forum: Game Hacking
Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Replies: 17
Views: 20762

Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)

Working great, have you thought about Carbon?

This game is the hardest of all NFS games I've hacked, that goes for the PS2 version too.
by 47iscool
Fri Sep 04, 2015 9:52 pm
Forum: Game Hacking
Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Replies: 17
Views: 20762

Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)

Thanks for letting me know. I will definitely try them now.
by 47iscool
Thu Sep 03, 2015 2:02 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 274099

Re: Home Bros.

@suloku

Well looks like I will need to acquire a copy of mêlée then.
by 47iscool
Thu Sep 03, 2015 1:57 pm
Forum: Game Hacking
Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Replies: 17
Views: 20762

Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)

Amazing codes.

Just wondering though, are they also available for NTSC?
by 47iscool
Fri Aug 28, 2015 1:36 pm
Forum: Softmods
Topic: Home Bros.
Replies: 66
Views: 274099

Re: Home Bros.

I bet the twilight hack could be made for the gc version. But nobody's really interested in gc exploits though.
by 47iscool
Tue Aug 11, 2015 11:07 pm
Forum: Game Hacking
Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Replies: 9
Views: 12448

Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)

Okay thanks, just a tip. They did it on pc and they said you have to first go to the perfect chaos fight and some kind of value from the battle is left in RAM. Not sure if it's the same on gc or not.
by 47iscool
Tue Aug 11, 2015 11:03 pm
Forum: Game Hacking
Topic: Resident Evil 4 (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 24838

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Okay thanks anyway. Great codes btw.
by 47iscool
Tue Aug 11, 2015 5:24 am
Forum: Game Hacking
Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Replies: 9
Views: 12448

Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)

Hey Ralph, do you think it's possible to make a code to replace normal Sonic with Super Sonic?
by 47iscool
Tue Aug 11, 2015 5:23 am
Forum: Game Hacking
Topic: Resident Evil 4 (GCN/WIIRD/NTSC-U)
Replies: 10
Views: 24838

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

I know this is on the GC page, & I couldn't find your codes for the Wii version so I had a question.

Would it be possible to make a code for the NTSC-U Wii Version to skip the Wiimote/Nunchuck check & just use the GC controller instead?
by 47iscool
Sun Jul 26, 2015 12:35 am
Forum: Wii64
Topic: New official Wii64?
Replies: 14
Views: 25540

Re: New official Wii64?

Could this emulator be incorporated into retroarch? Have you guys ever thought of asking them?

Edit, just found this:https://gbatemp.net/threads/retroarch-a ... 6/page-162
by 47iscool
Sun Jul 26, 2015 12:33 am
Forum: Wii64
Topic: New official Wii64?
Replies: 14
Views: 25540

Re: New official Wii64?

Didn't mean to double post.
by 47iscool
Sat Apr 25, 2015 2:35 am
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 818948

Re: Not64 Second Edition - an Hybrid Heaven emulator

hell, if i can reserve space on my Wii's NAND, then i'm all for it! My exact reason. But I did find out something, on some big bosses you will have to use interpreter or it will freeze. Also in some dark areas on shy guy toy box fb textures must be disabled to see anything. It will flash with them ...
by 47iscool
Mon Apr 20, 2015 3:38 pm
Forum: Wii64
Topic: Not64 Second Edition - an Hybrid Heaven emulator
Replies: 368
Views: 818948

Re: Not64 Second Edition - an Hybrid Heaven emulator

Paper Mario is now to the best of my knowledge fully playable with no freezes.

Thanks Extrems
by 47iscool
Sat Jan 31, 2015 5:58 pm
Forum: Wii64
Topic: what new features are in the true Wii64 1.2?/compliments
Replies: 14
Views: 15644

Re: what new features are in the true Wii64 1.2?/compliments

All right. Thanks for the answer emu.
by 47iscool
Thu Jan 29, 2015 9:44 pm
Forum: Wii64
Topic: what new features are in the true Wii64 1.2?/compliments
Replies: 14
Views: 15644

Re: what new features are in the true Wii64 1.2?/compliments

Would USF support be possible?
by 47iscool
Wed Sep 24, 2014 11:17 am
Forum: GameCube
Topic: Extracting saves from Legend of Zelda: Collector's Edition.
Replies: 6
Views: 11938

Re: Extracting saves from Legend of Zelda: Collector's Editi

I've done that a while back.

And speaking of re-inserting, it can be done. You would just need to copy the 32kb of data to where the emulated data is at in Dolphin's RAM. HxD would suffice to do that.
by 47iscool
Fri Aug 08, 2014 5:13 am
Forum: Support
Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
Replies: 22
Views: 21125

Re: URGENT! Not64 20130408 Not Working with SD Media Launche

You need to take into account that Nintendo undoubtedly found workarounds and know the N64 hardware pretty well, as well as the Gamecube hardware and limitations. How they actually did it is anyone's guess, but the emulator they wrote for those two games wasn't without problems of its own. HLE, plu...
by 47iscool
Wed Aug 06, 2014 4:44 am
Forum: Support
Topic: URGENT! Not64 20130408 Not Working with SD Media Launcher
Replies: 22
Views: 21125

Re: URGENT! Not64 20130408 Not Working with SD Media Launche

Don't plan on there ever being a Gamecube version with the expansion pack emulated, not enough RAM on there AFAIK, don't expect there to be a working EP version on the Wii either, it ain't happening, probably for the same reasons. Nintendo did it with Majora's Mask. So it is possible. But the DK64 ...
by 47iscool
Wed Jul 30, 2014 7:12 am
Forum: WiiSX
Topic: Small request/idea for WiiSX
Replies: 2
Views: 16845

Re: Small request/idea for WiiSX

Well? Yes or no? A simple answer would suffice.
by 47iscool
Wed Jul 09, 2014 8:55 pm
Forum: Wii-U
Topic: NINTENDONT: WiiU loading Game Cube games
Replies: 31
Views: 65865

Re: NINTENDONT: WiiU loading Game Cube games

tueidj, serioulsy, did you work with with Nintendo or something?

I have never seen any loader/interpreter like Devo, as in near-perfect compatibility and streaming audio. You must know the Wii/GC hardware like the back of your hand.
by 47iscool
Sun Jun 29, 2014 11:06 pm
Forum: Wii-U
Topic: NINTENDONT: WiiU loading Game Cube games
Replies: 31
Views: 65865

Re: NINTENDONT: WiiU loading Game Cube games

You're suggesting it uses code from other projects even though practically everything it does is unique? Are you talking to me or one of the others? I don't know since you didn't quote anyone. Also, which program are you talking about? Yours or theirs? If you were talking to me, I'm asking if they ...