Search found 148 matches
- Mon Apr 11, 2022 6:05 am
- Forum: General Discussion
- Topic: Return to Monkey Island | Coming 2022
- Replies: 1
- Views: 6605
- Mon Apr 11, 2022 5:57 am
- Forum: Wii64
- Topic: Not64 performance suggestion/request
- Replies: 3
- Views: 7353
Not64 performance suggestion/request
I have noticed in some emulators these days a prevalence of a great option called "skip presenting duplicate frames".
Would it be possible to add this to not64 so that games that may struggle render at frames less than the refresh rate?
Would it be possible to add this to not64 so that games that may struggle render at frames less than the refresh rate?
- Fri Jun 25, 2021 5:51 am
- Forum: Other Platforms
- Topic: PS3 MAPI Dynarec Lib
- Replies: 8
- Views: 34814
Re: PS3 MAPI Dynarec Lib
Not sure if this is related or not but, a little info from retroarch 1.9.4
PS3/PSL1GHT: Joypad driver works again
PS3/PSL1GHT: Joypad driver works again
- Thu May 20, 2021 3:36 am
- Forum: Other Platforms
- Topic: PS3 MAPI Dynarec Lib
- Replies: 8
- Views: 34814
Re: PS3 MAPI Dynarec Lib
@emu_kidid Did they manage to find and fix it?
@Andross89 Agreed.
@Andross89 Agreed.
- Mon May 17, 2021 7:10 am
- Forum: Other Platforms
- Topic: PS3 MAPI Dynarec Lib
- Replies: 8
- Views: 34814
Re: PS3 MAPI Dynarec Lib
Thanks. I'm aware this is around, I need to make some space and set up my PS3 again as it's been stored away for a little while now. I posted this before I was aware of the Twitter post. I did see something about an issue with the controls or something, maybe related to PSL1GHT. I can't remember th...
- Sat May 15, 2021 12:41 am
- Forum: Other Platforms
- Topic: PS3 MAPI Dynarec Lib
- Replies: 8
- Views: 34814
Re: PS3 MAPI Dynarec Lib
@Papy.G Well...It does says other platforms. Not sure if it's Nintendo-specific. Anyway, emu_kidid seems to like it: https://twitter.com/emu_kidid/status/1391688701680316419 Also, it would allow for full speed emulation of certain consoles on PS3. emu_kidid even ported Wii64 to PS3 a while back. It'...
- Thu May 13, 2021 11:37 pm
- Forum: Other Platforms
- Topic: PS3 MAPI Dynarec Lib
- Replies: 8
- Views: 34814
- Mon Jan 11, 2021 5:38 am
- Forum: Swiss
- Topic: Save Cheats per game
- Replies: 5
- Views: 9055
Re: Save Cheats per game
Similar to how USB Loader GX compares the .gct with the .txt files to remember what cheats are selected.
- Sat Oct 21, 2017 11:48 pm
- Forum: Game Hacking
- Topic: Zelda collection GCN: Forcing 8mb mode
- Replies: 0
- Views: 4430
Zelda collection GCN: Forcing 8mb mode
The reason for this would be to allow it run more games that require the expansion pack than just Majora. I tried Ocarina and in RAM I searched for 00400000. Then I put Majora in and searched for 00800000 and found three address. I then tested the Mario Star Road hack without codes. Nothing. Then I ...
- Fri Jun 16, 2017 9:46 pm
- Forum: Game Hacking
- Topic: editing gamecube audio files
- Replies: 1
- Views: 4504
Re: editing gamecube audio files
You need dtkmake.exe. It's part of the GC SDK and I won't link to it.
Google is your friend. Also make sure the files you plan to convert are in 48000 khz. You can use the free audio editing tool Audacity to resample the music.
Google is your friend. Also make sure the files you plan to convert are in 48000 khz. You can use the free audio editing tool Audacity to resample the music.
- Sun Sep 11, 2016 2:39 pm
- Forum: Game Hacking
- Topic: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
- Replies: 74
- Views: 108005
Re: The Legend of Zelda: Twilight Princess (GCN/WIIRD/NTSC-U)
Ralf is king of gc code hacking.
- Thu Aug 25, 2016 7:15 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
- Replies: 172
- Views: 858127
Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Thanks again.
- Sun Aug 21, 2016 3:13 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
- Replies: 172
- Views: 858127
Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Max speed mod causes freezes for me.
I tried Nintendont and DM and both freeze.
I tried Nintendont and DM and both freeze.
- Mon Jul 18, 2016 2:46 am
- Forum: Softmods
- Topic: Fully decrypted IPL -- Reverse engineering
- Replies: 8
- Views: 14421
Re: Fully decrypted IPL -- Reverse engineering
Speaking of Nintendont fix94, would it possible to add support for homebrew ISO's?
- Thu Mar 17, 2016 6:41 am
- Forum: Game Hacking
- Topic: The lord of the rings the third age GCN/AR/NTSC
- Replies: 2
- Views: 4093
Re: The lord of the rings the third age GCN/AR/NTSC
Check at gamehacking.org
- Sun Mar 13, 2016 4:47 pm
- Forum: Softmods
- Topic: Exploit Under Fire - A 007 Agent Under Fire Exploit
- Replies: 19
- Views: 77684
Re: Exploit Under Fire - A 007 Agent Under Fire Exploit
And to think I was going to sell this game. Not now.
Thanks for another great exploit fix94.
Thanks for another great exploit fix94.
- Mon Mar 07, 2016 4:57 pm
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 937003
Re: Swiss Nightly Build
It's working here... I didn't touch anything to do with PAD/rumble, what was the last build you tried and have you tried games not in Swiss since 0.4 "broke" rumble? (did your controller rumble just die?) The oldest version I have is 0.3 and rumble works just fine on it. I'm using fix94's...
- Fri Mar 04, 2016 2:21 pm
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 937003
Re: Swiss Nightly Build
0.4 r342 breaks rumble, at least for me.
Using an SD gecko, tried several games with the same result. Using a class 10 SanDisk as well.
Using an SD gecko, tried several games with the same result. Using a class 10 SanDisk as well.
- Sun Feb 28, 2016 6:10 pm
- Forum: Softmods
- Topic: Wind Waker Hack for GC
- Replies: 66
- Views: 206171
Re: Wind Waker Hack for GC
Awesome, just awesome!
- Sun Feb 28, 2016 6:01 pm
- Forum: Softmods
- Topic: Twilight Hack for GameCube
- Replies: 11
- Views: 73631
Re: Twilight Hack for GameCube
Awesome work fix94, thanks a lot!
I knew it could be done.
I knew it could be done.
- Sun Jan 31, 2016 9:01 pm
- Forum: Game Hacking
- Topic: Gamecube Wrestlemania XIX
- Replies: 2
- Views: 3380
Re: Gamecube Wrestlemania XIX
Dynarec is causing the issue.
It won't recompile the asm unless the game changes it or unless you load a save state
It won't recompile the asm unless the game changes it or unless you load a save state
- Sat Dec 12, 2015 11:11 pm
- Forum: General Discussion
- Topic: How old are you?
- Replies: 96
- Views: 281428
Re: How old are you?
25 as of Oct 20.
- Sat Oct 03, 2015 11:41 pm
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 9
- Views: 12312
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Thanks. I thought the same.
The dol is only about 500kb so you know it uses a lot of relocateable memory.
The dol is only about 500kb so you know it uses a lot of relocateable memory.
- Thu Oct 01, 2015 2:01 pm
- Forum: Game Hacking
- Topic: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
- Replies: 9
- Views: 12312
Re: Sonic Adventure DX: Director's Cut (GCN/WIIRD/NTSC-U)
Hey Ralph I have another idea, and I hope I'm not bothering you but...
One of the trainers for the PC version allows you to do character replacements. Such as replace Tails with Knuckles or another character. Could you try and make this for the GC version?
One of the trainers for the PC version allows you to do character replacements. Such as replace Tails with Knuckles or another character. Could you try and make this for the GC version?
- Thu Sep 17, 2015 5:21 pm
- Forum: Game Hacking
- Topic: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
- Replies: 17
- Views: 20524
Re: Need for Speed: Most Wanted (GCN/WIIRD/PAL)
Thanks Ralph, if I am able to make a no traffic code I will give you the credit for the values.