Yeah I'll take a pic or two tomorrow.
Fingers crossed
Search found 23 matches
- Wed Apr 28, 2010 7:45 pm
- Forum: Support
- Topic: Panasonic Q Problems
- Replies: 4
- Views: 5897
- Mon Apr 26, 2010 10:03 am
- Forum: Support
- Topic: Panasonic Q Problems
- Replies: 4
- Views: 5897
Re: Panasonic Q Problems
Arg, can someone move this to the support section please
- Sun Apr 25, 2010 7:49 pm
- Forum: Support
- Topic: Panasonic Q Problems
- Replies: 4
- Views: 5897
Panasonic Q Problems
I have a Q which is refusing to open it's tray. In fact, the only buttons on the front which work are the power (connected separately from the other buttons) and game reset button which goes directly to the cube pcb. All the other buttons do nothing. I have opened it up and putting a game in there r...
- Fri Apr 16, 2010 4:35 pm
- Forum: GameCube
- Topic: ICEDCube Cases "FOUND" VERY FEW Quantities!!!
- Replies: 49
- Views: 36923
Re: ICEDCube Cases "FOUND" VERY FEW Quantities!!!
They have Viper XCM cases for even less
- Fri Apr 16, 2010 2:02 pm
- Forum: GameCube
- Topic: Neo Geo CD
- Replies: 63
- Views: 114730
Re: Neo Geo CD
Good man!
- Fri Apr 16, 2010 11:02 am
- Forum: GameCube
- Topic: Neo Geo CD
- Replies: 63
- Views: 114730
Re: Neo Geo CD
Hmm it doesn't support loading from SD..
Re: VBA GX
The Wii version is pretty slow too.
- Fri Apr 16, 2010 10:08 am
- Forum: GameCube
- Topic: Neo Geo CD
- Replies: 63
- Views: 114730
Re: Neo Geo CD
Wow, didn't know this one existed! Going to give this one a go, thanks
- Thu Apr 15, 2010 4:48 pm
- Forum: GameCube
- Topic: Genesis Plus GX
- Replies: 18
- Views: 38445
Re: Genesis Plus GX
Well he adds to the SVN every few days so it's at least still very active. It can't be too long before a full release now, the new GUI is looking pretty solid now.
- Thu Apr 15, 2010 4:45 pm
- Forum: GameCube
- Topic: SMS Plus GX
- Replies: 6
- Views: 8921
Re: SMS Plus GX
How hard would it be to add a option to manually set the the rgb levels? I've tried all the options and they all appear too dark when compared to my real sms II maybe that's because off the crappy rf cable it used but imo a few shades lighter would reflect the real hardware better atm i'm using a o...
- Thu Apr 15, 2010 4:32 pm
- Forum: GameCube
- Topic: Genesis Plus GX
- Replies: 18
- Views: 38445
Re: Genesis Plus GX
From this page: http://code.google.com/p/genplus-gx/wiki/Compiling However, I would appreciate if you respect the following points: * current SVN build should always be considered as unstable and work in progress: you are free to compile the current source code but don't complain about bugs and don'...
- Thu Apr 15, 2010 4:04 pm
- Forum: GameCube
- Topic: Genesis Plus GX
- Replies: 18
- Views: 38445
Re: Genesis Plus GX
I heared eke-eke didn't want the latest svn build distributed..
I can verify they work great though, what a nice emu. All it needs is Mega CD support and I can die happy
I can verify they work great though, what a nice emu. All it needs is Mega CD support and I can die happy
Re: FCEU GX
Well we'd have to wait for you to work your magic I think anyway, the timing's been like this since 3.0.6 for GC (on PAL consoles at least).
- Thu Apr 15, 2010 1:58 pm
- Forum: Emulators
- Topic: How would one "port" an emulator the the Gamecube?
- Replies: 5
- Views: 7194
Re: How would one "port" an emulator the the Gamecube?
Thanks for that, I'll have a read later.AC_Orange wrote:correct me if i'm wrong, but this might be a good read
http://hitmen.c02.at/files/yagcd/yagcd/index.html
Lutzero, no worries, it's related.
- Thu Apr 15, 2010 11:24 am
- Forum: Emulators
- Topic: How would one "port" an emulator the the Gamecube?
- Replies: 5
- Views: 7194
Re: How would one "port" an emulator the the Gamecube?
Yeah it does, I know a fair bit about the ST but the Gamecube's a mystery to me at the moment.
Guess I'll have to look into it a bit more..
Is there a good resource on getting started with the GC?
Guess I'll have to look into it a bit more..
Is there a good resource on getting started with the GC?
Re: FCEU GX
Ah, seems he forgot to re-add
though the timing's still messed up..
Code: Select all
AUDIO_StartDMA();
- Thu Apr 15, 2010 6:26 am
- Forum: Emulators
- Topic: How would one "port" an emulator the the Gamecube?
- Replies: 5
- Views: 7194
How would one "port" an emulator the the Gamecube?
I've been thinking for a while that I'd like to try my hand at this and have been poking through the various sources out there right now. I'm looking at the moment at having a go at porting Hatari (Atari ST emulator) which is based on SDL. I'm still quite a novice programmer so it'll be a mamoth tas...
- Thu Apr 15, 2010 6:16 am
- Forum: News
- Topic: Snes9x GX 4.1.8 for Gamecube
- Replies: 5
- Views: 7261
Re: Snes9x GX 4.1.8 for Gamecube
I have noticed there are still some timing issues in this release but other than that it works very, very well!
Easily the best experience you can have without actually plugging in your SNES
Easily the best experience you can have without actually plugging in your SNES
Re: FCEU GX
Awesome news!
Thanks again!
Thanks again!
- Wed Apr 14, 2010 5:36 pm
- Forum: GameCube
- Topic: GC-Emuloader
- Replies: 15
- Views: 17121
Re: GC-Emuloader
If only you could boot a GC directly to this.. ah to dream.
Re: FCEU GX
Shame Tantric decided not to fix the GC version, the audio has been getting worse in each build and now as of r452 is completely broken
Someone suggested using 3.0.2 but that verison seems badly broken..
Someone suggested using 3.0.2 but that verison seems badly broken..
- Wed Apr 14, 2010 5:31 pm
- Forum: Homebrew & Utilities
- Topic: Quake for the Nintendo Gamecube 25-03-2010
- Replies: 13
- Views: 20252
Re: Quake for the Nintendo Gamecube 25-03-2010
Awesome! Thanks emu_kidid, going to go try it out now
Re: Hey dudes
Finally a decent base for Gamecube users! I was beginning to think the platform was dead, fantastic to see it's still very much alive