Search found 4487 matches
- Thu Apr 15, 2021 10:27 pm
- Forum: Swiss
- Topic: getting autoboot nowdays wkf
- Replies: 10
- Views: 2202
Re: getting autoboot nowdays wkf
I tried 128gb and 256gb scandisk microsd with adapter, seems in booth that only recognizes fine the first 64gb, the games besides 64gb in swiss doesn't show with logo and when I tried to charge gives error message. I have an wiikey fusion in the gamecube, both cards works fine in other gamecube wit...
- Thu Apr 15, 2021 10:24 pm
- Forum: Modchips
- Topic: Swiss on Wii Modchips?
- Replies: 7
- Views: 819
Re: Swiss on Wii Modchips?
You mention D2CKey and the like, those "simpler" mods only inject code into the DVD drive controller via a backdoor to allow backup discs to be read, they're essentially smarter versions of the XenoGC so won't really fit what you're asking for here.
- Mon Apr 12, 2021 10:18 pm
- Forum: Modchips
- Topic: Swiss on Wii Modchips?
- Replies: 7
- Views: 819
Re: Swiss on Wii Modchips?
Then in that case, sure. As long as it makes the GameCube protocol happy enough it should work. I know FlatMii and sundriver came close to working but those are super hard to find anyway and if you did you're better off using them on the Wii for fun rather than the GameCube where they may or may not...
- Mon Apr 12, 2021 1:52 am
- Forum: Modchips
- Topic: Swiss on Wii Modchips?
- Replies: 7
- Views: 819
Re: Swiss on Wii Modchips?
If by "flash" you mean write a boot.iso from Swiss, then yes, probably, assuming that's what those mods used to do in order to show a menu to the user. If they're not Wiikey Fusion clones then they themselves wouldn't be readable/usable by Swiss and you'd have to use other read methods such as SD ca...
- Sun Apr 11, 2021 11:23 pm
- Forum: Softmods
- Topic: Paper Mario: The Thousand-Year Door Save Exploit
- Replies: 1
- Views: 398
Re: Paper Mario: The Thousand-Year Door Save Exploit
Very nice, stickied!
- Thu Apr 08, 2021 2:21 am
- Forum: Research & Development
- Topic: GameCube hardware revisions
- Replies: 1
- Views: 574
GameCube hardware revisions
Link: https://www.gc-forever.com/wiki/index.php?title=GameCube_versions Just re-posting this here so it can have a bit more exposure in case if anyone has access to anything here that hasn't been dumped/documented yet. If anyone knows of any additional GameCube boards that haven't been documented he...
- Mon Apr 05, 2021 11:09 pm
- Forum: Emulators
- Topic: Atari 2600/7800 emulators
- Replies: 11
- Views: 17050
Re: Atari 2600/7800 emulators
It's pretty old, but I doubt much has happened in the Atari 2600/7800 emulation scene since (happy to be corrected if I'm wrong).
- Mon Apr 05, 2021 11:00 pm
- Forum: Support
- Topic: IGR - black screen
- Replies: 1
- Views: 205
- Mon Apr 05, 2021 10:59 pm
- Forum: Support
- Topic: RTC not working?
- Replies: 10
- Views: 668
Re: RTC not working?
I mentioned this via PM, but what's your setup like? What's the boot process for you, do you ever see the original IPL/GameCube menu or are you straight into Swiss?
- Mon Apr 05, 2021 10:49 pm
- Forum: Welcome
- Topic: Great community
- Replies: 2
- Views: 385
Re: Great community
Welcome to the forum, I'm happy to know people can still find things amongst the clutter 

- Tue Mar 23, 2021 7:28 am
- Forum: IDE-EXI
- Topic: IDE-EXI "v2" source
- Replies: 1
- Views: 802
IDE-EXI "v2" source
A long time ago, isobel from gc-linux.com made modifications to the IDE-EXI vhdl to support DMA over EXI. This remained unreleased for a little while ~9 years (:P) since it had issues with the newly added multi word write command, but I've asked him at the request of others if it would be okay to re...
- Tue Mar 23, 2021 2:34 am
- Forum: Support
- Topic: Virtual Memory Card errors
- Replies: 11
- Views: 1335
Re: Virtual Memory Card errors
SDSC uses byte addressing and thus goes through a slightly different code path so it's possible there's an issue somewhere since hardly anyone out there is still using SDSC + Virtual Memory Cards.
- Mon Mar 22, 2021 1:06 am
- Forum: Support
- Topic: Virtual Memory Card errors
- Replies: 11
- Views: 1335
Re: Virtual Memory Card errors
Can you try and upload a before/after of the .raw files so that we can see the corruption that has occurred?
- Thu Mar 18, 2021 9:58 pm
- Forum: Homebrew & Utilities
- Topic: DoLaunchers: McLoader and Brosexec
- Replies: 30
- Views: 27378
Re: DoLaunchers: McLoader and Brosexec
Good to see you around suloku, and yeah libOGC/dkPPC generates huge binaries these days 

- Wed Mar 17, 2021 4:29 am
- Forum: Support
- Topic: Help to diagnose possible lens failure
- Replies: 16
- Views: 1301
Re: Help to diagnose possible lens failure
It's not your lens failing (I mean they all are really to a different degree), the Datel/CodeJunkies discs are known to be notoriously hard to read even on lasers with low mileage. The suggestions Papy.G made are worth looking into if you have an original disc of an exploitable game and a spare memo...
- Tue Mar 16, 2021 12:15 am
- Forum: Hardware / Modding
- Topic: GC Loader - improvements - like WODE Jukebox
- Replies: 1
- Views: 503
Re: GC Loader - improvements - like WODE Jukebox
From what I hear the FPGA is already nearly full or completely full, so don't hold out too much hope for this to be added. You could write a small loader that sits before Swiss/whatever as boot.iso that reads a .txt file on the device, but the problem is that GCLoader is read-only effectively too so...
- Wed Mar 03, 2021 5:36 am
- Forum: Hardware / Modding
- Topic: Hello all :) gameboy interface issue
- Replies: 1
- Views: 402
Re: Hello all :) gameboy interface issue
The lack of replies here seems to indicate that you haven't provided enough detail but rather a thought dump of the process that led you to where you're currently at, and that will need to be dissected. Can you explain what you've got in terms of setup? Post a link to where you bought your "GameCube...
Re: Viper GC
Not yet and not without cutting it down severely (removing video calls).
dolxz appears to require a change in order to make it work properly from a cold boot on ViperGC too so that's not an option either.
dolxz appears to require a change in order to make it work properly from a cold boot on ViperGC too so that's not an option either.
- Mon Feb 15, 2021 3:39 am
- Forum: Support
- Topic: [Screwed Up] Optical board damaged while soldering XenoGC
- Replies: 1
- Views: 1226
Re: [Screwed Up] Optical board damaged while soldering XenoGC
It can definitely be fixed but given you didn't have the expertise to perform the modification in the first place you probably also (currently) lack the skills to repair it. If you feel like learning/spending some time on it, watch some videos online on how to perform pcb/trace repair and experiment...
- Mon Feb 15, 2021 3:37 am
- Forum: GameCube
- Topic: Action replay...I am a bit lost
- Replies: 2
- Views: 1091
Re: Action replay...I am a bit lost
Codes like that are in the WiiRD raw format, you need to turn them into Action Replay format, there are converters online and others have probably linked to reputable ones in other threads, please have a search.
Re: Qoob Chip
Flash Swiss to an empty slot on the Qoob Pro, when booting up, hold Y to bring up the flash menu on the Qoob Pro and select Swiss.
For original discs, hold X to bypass the Qoob Pro and go to the original menu.
Basically, don't use the Qoob Bios for anything else
For original discs, hold X to bypass the Qoob Pro and go to the original menu.
Basically, don't use the Qoob Bios for anything else

- Tue Feb 09, 2021 4:54 am
- Forum: Wii
- Topic: WII open source modchip Hex files
- Replies: 4
- Views: 2485
Re: WII open source modchip Hex files
I'll see what I have on my hard drive, it's sad but yeah most of these are likely lost forever, if you do find them, make a thread here and upload what you can.
- Tue Feb 09, 2021 4:40 am
- Forum: Welcome
- Topic: Hello ! :)
- Replies: 1
- Views: 1544
Re: Hello ! :)
Welcome! All hail the GameCube 

- Wed Feb 03, 2021 1:10 am
- Forum: Homebrew & Utilities
- Topic: GCOS questions
- Replies: 2
- Views: 1550
Re: GCOS questions
I had a look, you're better off just using Dolphin and enable texture dumping to get it raw, or straight from your HDMI footage, it's a packed format and if you look at draw.c from the same source you'll see how it's unpacked and then directly drawn onto the framebuffer: //Allocate some space to dec...