Search found 37 matches

by andykara2003
Sun Feb 11, 2024 1:46 am
Forum: Swiss
Topic: Stages of deflicker filter removal
Replies: 5
Views: 850

Re: Stages of deflicker filter removal

Thank you.

Absolutely phenomenal feature, particularly when combined with the 1:1 framebuffer option. Your work is much appreciated.
by andykara2003
Sat Feb 10, 2024 8:58 pm
Forum: Swiss
Topic: Stages of deflicker filter removal
Replies: 5
Views: 850

Re: Stages of deflicker filter removal

Thanks, I had no clue. Would it be ok to elaborate as to the nature of the filters?
by andykara2003
Sat Feb 10, 2024 11:31 am
Forum: Swiss
Topic: Stages of deflicker filter removal
Replies: 5
Views: 850

Stages of deflicker filter removal

Loving the deflicker removal in Swiss for Gamecube games. I usually use medium (1) with the 1:1 framebuffer option, stretching the image a little with my CRT's horizotal width pot to fill the screen. This produces a lovely CRT image that's nice and clean without being overly pixellated. My question ...
by andykara2003
Thu Feb 08, 2024 8:33 am
Forum: Swiss
Topic: Wondering what vertical offset is and what it should be set at?
Replies: 2
Views: 811

Re: Wondering what vertical offset is and what it should be set at?

Thanks as always extrems - I’ve fiddled with it & can’t remember what the default was - was it minus 3?
by andykara2003
Wed Feb 07, 2024 11:55 pm
Forum: Swiss
Topic: Wondering what vertical offset is and what it should be set at?
Replies: 2
Views: 811

Wondering what vertical offset is and what it should be set at?

Hi all,

I'm wondering what the 'vertical offset' setting is for in Swiss and what it should be set at? I'm playing on a 480i consumer CRT.

Cheers.
by andykara2003
Sat Mar 18, 2023 8:29 am
Forum: Swiss
Topic: OOT in Swiss
Replies: 11
Views: 7957

Re: OOT in Swiss

Extrems wrote:
Sat Mar 18, 2023 1:05 am
That is not from 2022, that's from 2019.
Thanks - just downloaded the latest version and it works perfectly. Much appreciated :)
by andykara2003
Fri Mar 17, 2023 11:44 pm
Forum: Swiss
Topic: OOT in Swiss
Replies: 11
Views: 7957

Re: OOT in Swiss

I'm not sure how to get them working since they already work. Thanks Extrems, much appreciated as always. Is it not working for me because my version of Swiss is too old? I have a 2022 version - 0.4 commit 9c7d802 rev 683. I get the error screen when I open the Legend of Zelda 4 game collectors edi...
by andykara2003
Fri Mar 17, 2023 1:52 am
Forum: Swiss
Topic: OOT in Swiss
Replies: 11
Views: 7957

OOT in Swiss

Hi all, I want to play Ocarina of time on the Gamecube on my 480i CRT with the vertical filter reduced (on 1 rather than the default 2). I have the Legend of Zelda: Ocarina of Time & Master Quest bonus disk as well as the legend of zelda 4 game collectors edition disc, both of which have OOT. I ...
by andykara2003
Wed Dec 14, 2022 9:16 am
Forum: Support
Topic: Boot from SDGecko
Replies: 1
Views: 3930

Boot from SDGecko

Hi, I’ve been using an action replay disk to launch Swiss from an SDGecko card in slot 2 of my GameCube. I don’t have a hardware mod & want to keep the console stock. I tried running an ISO from the SD card in the SDGecko with Swiss on it, but it just bounces me back to the media selection scree...
by andykara2003
Sun May 23, 2021 9:50 am
Forum: Support
Topic: Optimised 50hz-only PAL games?
Replies: 4
Views: 7483

Optimised 50hz-only PAL games?

PAL Metroid prime is speed-optimised when playing in 50hz mode. The increased pixel density makes this a preferable way to play for me. The game runs at 60fps in 60Hz mode and therefore the 10fps drop to 50fps in 50Hz is small enough to not be an issue for me and not jarring like a 30fps to 25fps ju...
by andykara2003
Mon Jan 25, 2021 11:41 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

@Extrems: This question falls in an really appropriate timing, as I had some complementary questions to ask on the topic: Are those modes still reserved to the Nintendo original component cable and high end CRTs, or can it be used with a GCVideo analog cable too, now with the FW V3, or even more wi...
by andykara2003
Thu Jan 21, 2021 5:30 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

Extrems wrote:
Wed Jan 20, 2021 1:38 pm
No, it's equally as broken.
I can’t find any info on 1080i. I don’t suppose you know of anywhere that someone’s documented compatability etc?
by andykara2003
Thu Jan 21, 2021 1:12 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

Cheers, Ok I’ll do some testing :)
by andykara2003
Wed Jan 20, 2021 1:10 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

Extrems wrote:
Wed Jan 20, 2021 3:29 am
Not without issues.
Sorry to bother you again Extrems - is 960i less likely to cause issues?
by andykara2003
Wed Jan 20, 2021 3:53 am
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

I’ll try them as they come up - Metroid prime next. Thanks for the great work on this stuff :)
by andykara2003
Wed Jan 20, 2021 2:30 am
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

Re: 1080i60 on 60Hz titles?

It doesn't really impact the performance, at least not in a way that can be easily determined, as it's using field rendering (hence the 60 FPS requirement). Hacking field rendering into games tend to come with issues. Thanks, it’s really a great option. It looks like progressive scan on my CRT - I ...
by andykara2003
Tue Jan 19, 2021 5:19 pm
Forum: Swiss
Topic: 1080i60 on 60Hz titles?
Replies: 16
Views: 18256

1080i60 on 60Hz titles?

I was amazed to accidentally discover that Swiss can force the vertical resolution of 60hz games to 1080i. I tried it with Super monkey ball and indeed the game looks less pixelated on my NEC XV29+ CRT monitor. I have a couple of questions: Does this mode impact the performance of the game? And does...
by andykara2003
Thu Oct 24, 2019 9:59 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Extrems wrote:
Thu Oct 24, 2019 6:01 pm
.
The embedded framebuffer maxes out at 640x528.
That's explains the 528 line resolution cap, thanks!
Extrems wrote:
Thu Oct 24, 2019 6:01 pm
It does automatically clear/set the 60Hz flag.
OK, good to know
by andykara2003
Thu Oct 24, 2019 5:43 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

There's nothing wrong, other than you trying to pixel count on a CRT. . Apologies for the delay - family life is fairly hectic at the mo. I get your point; I do tend to be a bit ocd about this stuff. I really appreciate the comment, though, as it confirms that I did have the setup right, and having...
by andykara2003
Thu Oct 24, 2019 12:11 am
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Here's the video - hopefully it shows me forgetting a setting or doing something wrong:


https://www.youtube.com/watch?v=7lHVedEYduo
by andykara2003
Wed Oct 23, 2019 11:15 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Yes, sorry I forgot - bit of an obtuse moment there. I figured that as there’s so many possibilities of what I could be doing wrong, it might be easier if I put a 2 minute YouTube video up to see the process I’m going through to boot the game; it’s uploading now & I’ll post it here as soon as it...
by andykara2003
Wed Oct 23, 2019 10:50 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Just to add - could it be because I’m getting the error message “Config failed to save”?

Even though this happens every time, when I boot the game it still says “video mode:”576p”
by andykara2003
Wed Oct 23, 2019 10:37 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Thanks for the continued help. I’ve tried with CMPV-DOL, but still 480p when Swiss is set to 576p :( Just to be sure I’m just not noticing the jump in resolution, I’m counting the pixels from the same point on an object & it’s always the same as 480p. I have the game (Metroid prime 1) in PAL &am...
by andykara2003
Wed Oct 23, 2019 9:44 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Cheers. I just checked and the configuration device is right - SD card in slot 2.

The AVE compatibility defaults to GCvideo - is that right if I'm outputting via VGA modded D-terminal cable?
by andykara2003
Wed Oct 23, 2019 9:34 pm
Forum: Swiss
Topic: Need PAL GameCube to force 576p?
Replies: 17
Views: 12168

Re: Need PAL GameCube to force 576p?

Ahh I didn't know, thanks. Sorry, can I ask what you mean by configuration device?