Search found 325 matches

by Andross89
Fri Mar 08, 2024 9:34 am
Forum: Game Hacking
Topic: Red Faction II (GCN/WIIRD/NTSC-U)
Replies: 4
Views: 1913

Re: Red Faction II (GCN/WIIRD/NTSC-U)

there's no infinite ammo ARMAX cheat for gamecube NTSC. can you please do the cheat? if you don't mind. thanks I think you did not understand. The game has several cheat options in its programming. It doesn't make sense for me to do this type of code. You'll probably find this information on GameFa...
by Andross89
Thu Mar 07, 2024 9:40 am
Forum: GameCube
Topic: The Struggling Emulators (N64, PS1, NEO GEO, MAME)
Replies: 4
Views: 912

Re: The Struggling Emulators (N64, PS1, NEO GEO, MAME)

...NEOGEO- With the success of the neocd-redux emulator, I was really happy to discover this awesome line of arcade titles for the NGCD. I was confused at first about what kind of roms were required and how you need to format the NEOGEO CD (not NEOGEO) roms with the mp3s in a folder labeled "M...
by Andross89
Wed Mar 06, 2024 9:22 am
Forum: Game Hacking
Topic: X-Men Legends II - Rise of Apocalypse (GCN/AR/NTSC)
Replies: 2
Views: 3000

Re: X-Men Legends II - Rise of Apocalypse (GCN/AR/NTSC)

please can you add infinite energy, infinite techbits and xp multipler x16? thanks a lot!! I no longer have this game to make codes. Unfortunately, the two Legends do not start in Swiss with codes. I hope someone makes the ASM version of "Infinite Health" and "Infinite Special" ...
by Andross89
Tue Mar 05, 2024 1:38 pm
Forum: Game Hacking
Topic: Red Faction II (GCN/WIIRD/NTSC-U)
Replies: 4
Views: 1913

Re: Red Faction II (GCN/WIIRD/NTSC-U)

DeepClubRemix97 wrote:
Tue Mar 05, 2024 3:05 am
can you do that for infinite ammo for all weapons, please? thanks a lot
It's not necessary. The game has this cheat and it works perfectly. And I don't think we need to activate it every time. Do you want my save with everything unlocked?
by Andross89
Mon Mar 04, 2024 3:23 pm
Forum: Game Hacking
Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Replies: 8
Views: 386

Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?

So, I opened Collector's Edition, loaded OoT, chose a saved file with the CORRECT name, paused the emulator after Link appears, opened the Memory Viewer, dumped the RAM (mem1.raw) then opened it with HxD, but the file's name or its Hex values are NOT in the RAM dump. However, I have taken screensho...
by Andross89
Sun Mar 03, 2024 11:31 pm
Forum: Game Hacking
Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Replies: 8
Views: 386

Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?

<r><QUOTE author="NitroHedgehog" post_id="53592" time="1709501401" user_id="5586"><s>[quote=NitroHedgehog post_id=53592 time=1709501401 user_id=5586]</s> I opened the Memory viewer, launched Collector's Edition USA (just for a test), chose OOT to play, paused the game at the File Selection Screen (a...
by Andross89
Sun Mar 03, 2024 8:28 pm
Forum: Game Hacking
Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Replies: 8
Views: 386

Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?

...my GC short-circuited thanks to spilling water from the ceiling, so I now only have 2 Wiis and Dolphin to test my games out... *sigh...* 3 hours wasted for nothing... I also discovered that BOTH regions uses a NTSC ROM, as the original PAL Zelda only had 3 languages; English, French and German. ...
by Andross89
Mon Feb 26, 2024 9:19 am
Forum: Game Hacking
Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Replies: 8
Views: 386

Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?

Long time no see, I have seen patches that changes the language of The Wind Waker and Twilight Princess into French (and a few other languages) while retaining their NTSC-U and original GameID. However, it's been a week since I am trying to do the same with OOT and MM from Collector's Edition...wit...
by Andross89
Sun Feb 11, 2024 12:27 pm
Forum: Gaming
Topic: RetroArch
Replies: 3
Views: 621

Re: RetroArch

I would even dare to say, just use Enhanced mGBA and do not look back at retroarch on GC: http://www.gc-forever.com/forums/viewtopic.php?f=13&t=3129 Maybe the user wants to have full control over the image size... He will only achieve this with Retroarch. And with the right version, I can play ...
by Andross89
Sun Dec 31, 2023 8:30 pm
Forum: Game Hacking
Topic: Resident Evil 4 (GCN/WIIRD/PAL)
Replies: 9
Views: 15973

Re: Resident Evil 4 (GCN/WIIRD/PAL)

Hmmm... Tried all infinite health codes on gamehacking and none work, in fact, all crash the cube. Someone has an infinite health code? If there were no changes, the european version of this game is part of a list that does not start with active codes in Swiss. If the code is ASM, you can modify th...
by Andross89
Sun Dec 31, 2023 8:19 pm
Forum: Game Hacking
Topic: Pikmin 2 (GCN/WIIRD/PAL)
Replies: 19
Views: 11295

Re: Pikmin 2 (GCN/WIIRD/PAL)

I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay? ARM only because of the "0A". You would need to substitute to "28" and include the "E2000002 80008000" to work as WIIRD. These are the only differences from the first version I ...
by Andross89
Thu Dec 14, 2023 10:50 pm
Forum: Game Hacking
Topic: Pikmin 2 (GCN/WIIRD/PAL)
Replies: 19
Views: 11295

Re: Pikmin 2 (GCN/WIIRD/PAL)

...Dolphin Emulator... This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me. So let's try the code in ARM ASM: Invincible OFF(press dr)(andross89 & codejunkies) 04003200 38000005 04003204 7C03E000 04003208 40820010 0400320C 7C1D1800 04...
by Andross89
Thu Dec 14, 2023 10:07 pm
Forum: Game Hacking
Topic: Pikmin 2 (GCN/WIIRD/PAL)
Replies: 19
Views: 11295

Re: Pikmin 2 (GCN/WIIRD/PAL)

Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however. Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code) It seems like everything...
by Andross89
Thu Dec 14, 2023 4:35 pm
Forum: Game Hacking
Topic: Pikmin 2 (GCN/WIIRD/PAL)
Replies: 19
Views: 11295

Re: Pikmin 2 (GCN/WIIRD/PAL)

Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me. The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off ...
by Andross89
Thu Dec 14, 2023 1:45 pm
Forum: Game Hacking
Topic: Pikmin 2 (GCN/WIIRD/PAL)
Replies: 19
Views: 11295

Re: Pikmin 2 (GCN/WIIRD/PAL)

Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks! I already converted these codes a few years ago: Invincible(andross89) 04003200 38000005 04003204 7C03E000 04003208 40820010 0400320C 7C1D1800 04003210 41810008 04003214 800300BC 04003218 60000000 0400321C ...
by Andross89
Mon Dec 11, 2023 9:29 am
Forum: Swiss
Topic: Zelda OOT and MM tgc images
Replies: 9
Views: 2961

Re: Zelda OOT and MM tgc images

It also saves on saves, as there are no distinct saves between OOT and MQ, that's why the OOT forcing is of limited interest, you can play OOT with the collector's edition's TGC anyways. Except OOT/MQ savefile is smaller than collector's OOT one. That makes sense. These must be the same events with...
by Andross89
Tue Dec 05, 2023 8:56 am
Forum: Hardware / Modding
Topic: Is There Any Way to add files to a GC ISO (in DVD rom format) without making it non-bootable?
Replies: 2
Views: 1181

Re: Is There Any Way to add files to a GC ISO (in DVD rom format) without making it non-bootable?

So, I want to put some files in a Swiss GC ISO in such a way that certain emulators can read the files. I've tried editing the ISO contents with ISO editing software, although this makes the ISO non-bootable in my GC-Loader. I want to do this for potentially better read speeds and to improve audio ...
by Andross89
Wed Nov 29, 2023 2:12 pm
Forum: Swiss
Topic: Zelda OOT and MM tgc images
Replies: 9
Views: 2961

Re: Zelda OOT and MM tgc images

No, I meant it correctly but made a typo at the end :) the OOT dedicated disk includes the normal OOT and the OOT Master Quest. Booting the TGC only allows starting the master quest, although both roms are included in the TGC Nintendo... If creating the TGC wasn't enough to save the number of discs...
by Andross89
Wed Nov 29, 2023 9:32 am
Forum: Swiss
Topic: Zelda OOT and MM tgc images
Replies: 9
Views: 2961

Re: Zelda OOT and MM tgc images

zlj_f.tgc includes Ocarina of Time and Master Quest, swiss however only is able to auto launch Master Quest. do we have a way to start both games, OOT and MM ? Majora's Mask? Didn't you mean Master Quest? I thought it was impossible to have two games in the same TGC. You probably need to ask for th...
by Andross89
Thu Nov 02, 2023 9:19 am
Forum: Game Hacking
Topic: Pac-Man - World Rally (GCN/ARM/NTSC-U)
Replies: 3
Views: 3957

Re: Pac-Man - World Rally (GCN/ARM/NTSC-U)

First comment in almost 5 years but... I wonder if there's a way to make the Rally cup tracks randomized or the computer players too because they're always sorted by a default order I suspect it is possible with ASM. But I'm not able to do it. And I was surprised that it was so easy to make Idiot A...
by Andross89
Wed Aug 30, 2023 9:30 am
Forum: Game Hacking
Topic: Mario Party 5 (GCN/WIIRD/NTSC-U)
Replies: 29
Views: 8999

Re: Mario Party 5 (GCN/WIIRD/NTSC-U)

...All Gecko codes have been converted from and/or based on Ralf's PAL AR work. Codes that use conditional or pointer need the terminator to work correctly. Example: P1: Press Z+R to be on turn 20, else press Z+L to be on turn 1 282885f8 00002030 0022a494 00000014 E2000002 80008000 282885f9 0000405...
by Andross89
Mon Aug 07, 2023 7:57 pm
Forum: Game Hacking
Topic: Sonic Adventure 2: Battle [WiiRd/PAL]
Replies: 1
Views: 4623

Re: Sonic Adventure 2: Battle [WiiRd/PAL]

M (Codejunkies) C60F0838 800018A8 E2000002 80008000 Untouchable ON/OFF (Z+Y/X) (luc-ita/Jay007/Sappharad/Im Bored/Andross89) 1 28357F30 00000810 040558CC 60000000 E2000002 80008000 28357F30 00000410 040558CC 4182000C E2000002 80008000 283ADAEA 00000006 04CA4E08 41200000 E2000002 80008000 283ADAEA 0...
by Andross89
Thu Jul 27, 2023 8:38 pm
Forum: Game Hacking
Topic: F-Zero GX (GCN/WIIRD/NTSC-U)
Replies: 30
Views: 41935

Re: F-Zero GX (GCN/WIIRD/NTSC-U)

Is it me or does the infinite health code not work? I’ve tried it both on PAL and NTSC version and it works in none of them. There are other codes that’s not working. Freeze enemy code is not working. Are you using Swiss? Along with the Master Code? Swiss may lose compatibility with some codes. And...
by Andross89
Thu Jul 27, 2023 8:24 pm
Forum: Swiss
Topic: Submit Compatibility Issues Here
Replies: 209
Views: 396431

Re: Submit Compatibility Issues Here

Sensey_G'n wrote:
Tue Jul 25, 2023 10:19 pm
...Could there possibly be an issue with the formatting process, and if so, is there any specific software you can recommend?...
Try Rufus and see what happens. Non bootable/MBR/Fat32/64 kilobytes. Solved my problems on some devices.
by Andross89
Thu Jul 13, 2023 4:59 pm
Forum: General Discussion
Topic: Restoring Corrupted Save Files
Replies: 4
Views: 2057

Re: Restoring Corrupted Save Files

Thank you for your reply. I've hit a wall due to my limited knowledge. Comparing my save with one off of GameFAQs didn't really yield much other than where each save slot is located. I tried seeing if I could transplant the GameFAQs save into my file byte for byte, overwriting one of the corrupted ...