Search found 11 matches
- Mon Oct 12, 2015 5:09 am
- Forum: Game Hacking
- Topic: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
- Replies: 7
- Views: 7766
Re: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
Ah, that's a shame. That probably explains why I couldn't get it to work. I think it's also worth mentioning that debug level 3 seems to have slightly different effects than debug level 2, which you used for the fight debug menu. I think I'm done fiddling with this game, though. I'll take a quick am...
- Sun Oct 11, 2015 6:44 am
- Forum: Game Hacking
- Topic: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
- Replies: 7
- Views: 7766
Re: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
http://i.imgur.com/1WNM9fl.png
Have you seen this debug function?
It seems to be for testing effects.
I got to it by changing the byte of ram saying what debug menu to load.
01 = shiba
02 = effect test (see image)
04 = message test
0A = sound test
etc
any thoughts?
Have you seen this debug function?
It seems to be for testing effects.
I got to it by changing the byte of ram saying what debug menu to load.
01 = shiba
02 = effect test (see image)
04 = message test
0A = sound test
etc
any thoughts?
- Sat Sep 05, 2015 3:05 pm
- Forum: Game Hacking
- Topic: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
- Replies: 7
- Views: 7766
Re: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
Change the code to set the debug level to 1.
I think that's what's doing it.
I think that's what's doing it.
- Thu Sep 03, 2015 3:42 pm
- Forum: Game Hacking
- Topic: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
- Replies: 7
- Views: 7766
Re: Bloody Roar: Primal Fury (GCN/WIIRD/PAL)
I got Shiba Select to work! I don't know what I did, but it worked! Found all sorts of neat button combinations and functions in there. Z+B initiates the bone edit, Z+Y starts face edit, Z+down makes the character swap sides, Z+up changes them into/from beast form instantly, Z and C-stick tests out ...
- Mon Dec 08, 2014 5:34 am
- Forum: Game Hacking
- Topic: Ey yo Ralf, some new Naruto GNT4 stuff
- Replies: 4
- Views: 13685
Re: Ey yo Ralf, some new Naruto GNT4 stuff
Replacing Oboro with characters will yield endless fun in the Oboro mode.
I tried replacing Akamaru with, say, Temari, to see if Kiba would use her in battle, but that indeed crashed the game. Bummer.
I tried replacing Akamaru with, say, Temari, to see if Kiba would use her in battle, but that indeed crashed the game. Bummer.
- Mon Dec 08, 2014 5:05 am
- Forum: Game Hacking
- Topic: Ey yo Ralf, some new Naruto GNT4 stuff
- Replies: 4
- Views: 13685
Re: Ey yo Ralf, some new Naruto GNT4 stuff
Haha, totally rad. At first I thought the order of the character IDs was nonsensical, but then I noticed they are in the order in which game they premiered in. I think we'll actually utilize the pointer code to make Akamaru unselectable when the game is setup at a convention. We all know he's banned...
- Mon Dec 01, 2014 11:18 pm
- Forum: Game Hacking
- Topic: Ey yo Ralf, some new Naruto GNT4 stuff
- Replies: 4
- Views: 13685
Ey yo Ralf, some new Naruto GNT4 stuff
A while ago, I was fiddling a bit more with Gekitou Ninja Taisen 4 and did some codes real quick. 002D5C93 00000014 - P1 plays as Oboro (secondary color crashes the game). Replace 14 with any other hex value to play as other characters, but not much of a point when they are normally selectable anywa...
- Mon Jun 09, 2014 6:45 am
- Forum: Game Hacking
- Topic: Thanks, Ralf!
- Replies: 6
- Views: 5834
Re: Thanks, Ralf!
Got the chance to play with experienced players with the D-Pad turned on, it was great.
The only other code I can think of that people would want at this point now is to allow for picking the same character multiple times in the 4-player mode. I guess I'll try my hand at that.
The only other code I can think of that people would want at this point now is to allow for picking the same character multiple times in the 4-player mode. I guess I'll try my hand at that.
- Sat May 31, 2014 11:20 pm
- Forum: Game Hacking
- Topic: Thanks, Ralf!
- Replies: 6
- Views: 5834
Re: Thanks, Ralf!
just realized, too, that the "PIVOT" function in the fight debug menus don't do what they're supposed to. In the BR3 debug menu, it showed the skeleton for the character.
is that a result of accessing it with the code? is the code flawed in some way?
is that a result of accessing it with the code? is the code flawed in some way?
- Sat May 31, 2014 10:48 pm
- Forum: Game Hacking
- Topic: Thanks, Ralf!
- Replies: 6
- Views: 5834
Re: Thanks, Ralf!
There hasn't been a GNT4 tournament for a little over a year, but there will hopefully be one soon, and we'll definitely have that d-pad code on! Since you're saying the fight debug is on by default, all you had to do was disable the pause menu? Is disabling the pause menu literally all that code is...
- Sat May 31, 2014 2:38 am
- Forum: Game Hacking
- Topic: Thanks, Ralf!
- Replies: 6
- Views: 5834
Thanks, Ralf!
Yo, Ralf, you do some fine codes! I'm one of the competitive players for Naruto Gekitou Ninja Taisen 4 (yes, people still play that game), and I want to thank you so much for that debug pause code. I was trying to find that game's debug options for months, but I really lacked the experience to figur...