Can you generate a code that lets Link hover (not moon-jump)? I have this code for PAL but I need it for NTSC-J:
0A3F5018 00000004
423D1D38 01124204
Search found 25 matches
- Thu Dec 24, 2015 9:54 pm
- Forum: Game Hacking
- Topic: The Legend of Zelda: The Wind Waker (GCN/AR/JPN)
- Replies: 4
- Views: 10610
- Fri Nov 27, 2015 12:53 pm
- Forum: Game Hacking
- Topic: Finding Nemo (GCN/AR/PAL/GERMAN)
- Replies: 5
- Views: 6098
Re: Finding Nemo (GCN/AR/PAL/GERMAN)
Too bad, thanks for the fast reply though 

- Fri Nov 27, 2015 2:19 am
- Forum: Game Hacking
- Topic: Finding Nemo (GCN/AR/PAL/GERMAN)
- Replies: 5
- Views: 6098
Re: Finding Nemo (GCN/AR/PAL/GERMAN)
Is it possible to play back the cutscene-audio with NTSC speed (speed them up or something like that)?
- Sun Oct 18, 2015 1:22 pm
- Forum: Game Hacking
- Topic: Finding Nemo (GCN/AR/PAL/GERMAN)
- Replies: 5
- Views: 6098
Re: Finding Nemo (GCN/AR/PAL/GERMAN)
Wow thank you so much Ralf!! 

- Sun Oct 18, 2015 1:15 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 595195
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Is it possible for you to generate a code to change the limitation of items? After a certain number of items they start to disappear after using them. If you use the random item code you sometimes end up getting nothing after driving through an item box (mostly because the limitation of lightnings, ...
- Tue Aug 25, 2015 11:26 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 595195
Re: Mario Kart: Double Dash (GCN/AR/PAL)
I know I've asked this before but is it really not possible to let items appear several times at once (blue shell, lightning, chain chomp)?
- Mon Aug 24, 2015 8:45 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 595195
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Wow thanks Ralf!! 

- Tue Aug 18, 2015 1:31 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 595195
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Is it possible to make the chain chomp faster and last longer?
- Sat Jun 20, 2015 12:07 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 595195
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Great thanks Ralf!! 

- Sat May 30, 2015 1:26 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Great work Ralf as usual! There is something about this game that bothered me since my childhood. Depending on what class you take (50cc,100cc,150cc) the game sets a certain character-order in races. If you choose 50cc you always have to deal with light-weight characters in the first places, 100cc w...
- Thu May 14, 2015 12:15 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
I think there are some more issues coming with this.
Now I have to hold L all the time to get turbo speed and when I do that one oponent driver drives ultra fast
Now I have to hold L all the time to get turbo speed and when I do that one oponent driver drives ultra fast
- Fri May 01, 2015 3:54 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
I have another question: Enabling the hacks "Purely Random Items", "Fast Opponent Drivers" and "Super Turbo" are making this game a total blast! However there are some problems coming up with the Super Turbo hack and I'd like to know if they are solvable: Nr.1) If you d...
- Wed Feb 25, 2015 10:32 pm
- Forum: Game Hacking
- Topic: Mario Party 4 (GCN/WIIRD/PAL)
- Replies: 21
- Views: 29285
Re: Mario Party 4 (GCN/WIIRD/PAL)
The 60Hz codes for the other GCN Mario Partys work fine though
- Tue Feb 24, 2015 4:20 pm
- Forum: Game Hacking
- Topic: Mario Party 4 (GCN/WIIRD/PAL)
- Replies: 21
- Views: 29285
Re: Mario Party 4 (GCN/WIIRD/PAL)
The 60Hz code does not work on Dolphin, is it only for console?
- Sat Jan 31, 2015 9:09 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Oh that's too bad, would be kinda funny to race with unlimited Chain Chomps^^
Anyway thanks for replying!
Anyway thanks for replying!

- Fri Jan 30, 2015 8:09 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Is it possible to deactivate the limitaion of items?
- Fri Jan 30, 2015 6:52 pm
- Forum: Game Hacking
- Topic: Looking for Disney Pixar Finding Nemo GCN Action Replay Code
- Replies: 2
- Views: 3434
- Mon Jan 26, 2015 3:06 pm
- Forum: Game Hacking
- Topic: Looking for Disney Pixar Finding Nemo GCN Action Replay Code
- Replies: 2
- Views: 3434
Looking for Disney Pixar Finding Nemo GCN Action Replay Code
Hello,
I'm looking for Action Replay Codes for Disney Pixar Finding Nemo for GameCube PAL (Game-ID:GNED78)
- Widescreen-Hack
- 60Hz Hack
I'm looking for Action Replay Codes for Disney Pixar Finding Nemo for GameCube PAL (Game-ID:GNED78)
- Widescreen-Hack
- 60Hz Hack
- Thu Sep 18, 2014 6:44 pm
- Forum: Game Hacking
- Topic: The Legend of Zelda: The Wind Waker (GCN/AR/PAL)
- Replies: 33
- Views: 97520
Re: The Legend of Zelda: The Wind Waker (GCN/AR/PAL)
Would it be possible to make a code to be able to pull out items while flying in midair (especially the wind waker)?
This would be kind of helpful for testing and glitch-hunting.
Or maybe a code so that you don't get warped back if you fall into a kloof
This would be kind of helpful for testing and glitch-hunting.

Or maybe a code so that you don't get warped back if you fall into a kloof
- Thu Sep 18, 2014 6:35 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Oh man .. Well then it's up to the Dolphin devs to solve this .. But thank you anyway!! 

- Tue Sep 16, 2014 10:40 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Sadly these codes don't semm to work properly ..
The Sys2 does low down the fanfares a bit but it also totally kills off some soundeffects
Starman- and Chain Chomb music are still far too loud
The Sys2 does low down the fanfares a bit but it also totally kills off some soundeffects
Starman- and Chain Chomb music are still far too loud

- Tue Sep 16, 2014 9:59 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Wow thank you, thank you, thank you VERY MUCH!
You're awesome
You're awesome

- Sun Sep 14, 2014 10:51 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Ah got it! 
But again would it be possible to low down the volume of the fanfare, starman music ect. also by using a code?
I'm asking because I'm playing MKDD on Dolphin. Dolphin still has sound issues with this game (volume of bg-music is too low and fanfares are far too loud)

But again would it be possible to low down the volume of the fanfare, starman music ect. also by using a code?
I'm asking because I'm playing MKDD on Dolphin. Dolphin still has sound issues with this game (volume of bg-music is too low and fanfares are far too loud)
- Sat Sep 13, 2014 9:27 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
if you're a bit uncommon with floating point values in hexadecimal you can use following to calculate them on your own: http://www.h-schmidt.net/FloatConverter/IEEE754.html ^^ Well actually I'm uncommon with everything that's related to hacking .. I don't really know what to enter to this converter...
- Sat Sep 13, 2014 3:31 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/WIIRD/PAL)
- Replies: 155
- Views: 271087
Re: Mario Kart: Double Dash (GCN/WIIRD/PAL)
Great codes Ralf! Would it also be possible for you to create a code that changes the volume of fanfares? Also I don't understand how to change this: Background Music Volume Modifier [Ralf] 043BA590 xxxxxxxx xxxxxxxx = Volume (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0) Sadly I don't...