Search found 5 matches
- Sat Mar 07, 2015 5:18 am
- Forum: Game Hacking
- Topic: MegaMan Network Transmission (GCN/AR/PAL)
- Replies: 8
- Views: 14742
Re: MegaMan Network Transmission (GCN/AR/PAL)
^_^ Awesome!!! I'll ask someone if they can add these. I'm pretty sure I can't do that myself, though I would if I could. Please tell, Ralf I said, "thank you!" He is an amazing code hacker and I am happy I witnessed him hack a code one more time. Thank you for baring with me, Xuncu. I'm s...
- Tue Feb 24, 2015 9:31 pm
- Forum: Game Hacking
- Topic: MegaMan Network Transmission (GCN/AR/PAL)
- Replies: 8
- Views: 14742
Re: MegaMan Network Transmission (GCN/AR/PAL)
Like I am told that "Pretty much every code either requires asm or a pointer." and "well, i see some of these codes use pointers. that means simple porting from pal to ntsc u wont be possible"..
A little more involved, but still possible?
A little more involved, but still possible?
- Tue Feb 24, 2015 8:43 pm
- Forum: Game Hacking
- Topic: MegaMan Network Transmission (GCN/AR/PAL)
- Replies: 8
- Views: 14742
Re: MegaMan Network Transmission (GCN/AR/PAL)
Really! I've been looking for ages, and could never find that! Let's give it a whirl~ <does so> Ahhh, so close! Of those two NTSC ones you gave, Gecko one didn't work, AR one gave error message; "Zero 3 code not supported" And goemon's "can hold 99" also is bugged: just makes the...
- Tue Feb 24, 2015 5:50 am
- Forum: Game Hacking
- Topic: MegaMan Network Transmission (GCN/AR/PAL)
- Replies: 8
- Views: 14742
Re: MegaMan Network Transmission (GCN/AR/PAL)
And here's our progress over at Dybble's thread, if it helps: http://gamehacking.org/vb/threads/7957- ... #post86712
- Tue Feb 24, 2015 4:47 am
- Forum: Game Hacking
- Topic: MegaMan Network Transmission (GCN/AR/PAL)
- Replies: 8
- Views: 14742
Re: MegaMan Network Transmission (GCN/AR/PAL)
Hi Ralf! I was referred over here by Dybble's over at http://gamehacking.org, he said you may be able to find a hack code we've both been looking into, but we've not managed to work out yet for this game; wanted to ask if you could help crack this nut, please? We've been trying to figure out: maxing...