Search found 10 matches
- Fri Sep 25, 2015 2:34 pm
- Forum: GameCube
- Topic: GCVideo DVI Internal mod
- Replies: 35
- Views: 50499
Re: GCVideo DVI Internal mod
@meneerbeer do you have any more of these boards? I'd like to see some pics of the wiring if you can too please.
- Tue Aug 25, 2015 10:39 pm
- Forum: Hardware / Modding
- Topic: fuses on the gamecube motherboard
- Replies: 6
- Views: 12473
Re: fuses on the gamecube power supply board
I've two of those boards. One like this which is working: http://i.imgur.com/76I2o4Yl.jpg http://i.imgur.com/QOtqx1Kl.jpg And one like this, which currently only gives 12v out. The other pins which are supposed to output 3.3v, 5v and various 1.xv are all shorted to ground. Does anyone know how to fi...
- Tue Aug 25, 2015 10:17 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4116736
Re: Game Boy Interface
Thanks again, just found the screen shot function works to SD, never noticed before, great update.
- Sun May 17, 2015 3:16 pm
- Forum: Hardware / Modding
- Topic: Cloning the GameCube component cable
- Replies: 723
- Views: 776023
Re: Cloning the GameCube component cable
Unseen, have you seen Extrems' Gameboy Interface: viewtopic.php?f=37&t=2782 ?
GCVideo reports the ultra low latency version (59.7276Hz) as 288p@50Hz, but my TV sees it as 240p60Hz.
GCVideo reports the ultra low latency version (59.7276Hz) as 288p@50Hz, but my TV sees it as 240p60Hz.
- Sun May 17, 2015 3:00 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4116736
Re: Game Boy Interface
Ha yep.Extrems wrote:because it hurts.
I misunderstood on the aspect ratio, it's for the display device isn't it, and not for forcing the games into a different aspect.
- Sat May 16, 2015 10:10 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4116736
Re: Game Boy Interface
Yeah, I've now got a ball without a weird shadow in Alleywaybobrocks95 wrote:a massive improvement on motion blurring, thanks a ton!

Also I notice on the two low latency versions, where the OSD is gone you've added widesreen to gameboy games, toggling with X&Y.
- Fri May 15, 2015 10:20 pm
- Forum: Hardware / Modding
- Topic: Cloning the GameCube component cable
- Replies: 723
- Views: 776023
Re: Cloning the GameCube component cable
No mostly in 480i, or 480p (if booted via swiss), or 240p for gameboy player, as I always select 60Hz mode. PAL games let you choose between 50hz (576i) and 60Hz (480i). Have you tried KNJN's HDMI.XC3S200.bit, its a free download when you buy the board? That would let you test the FPGA on your TV in...
- Fri May 15, 2015 1:14 pm
- Forum: Hardware / Modding
- Topic: Cloning the GameCube component cable
- Replies: 723
- Views: 776023
Re: Cloning the GameCube component cable
Blimey @andre104623 looks like you have been unlucky! My GC-video DVI on my standard PAL gamecube has worked on all the following: Samsung TV Panasonic TV LG TV Benq monitor (via HDMI -> DVI cable) Marantz AV amp 2 x different unbranded cheapo PC monitors Basically everything I can access with a HDM...
- Tue May 12, 2015 7:39 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4116736
Re: Game Boy Interface
If 3:2 is the native aspect ratio of gameboy advance why wouldn't benefit everything?Extrems wrote:It would only benefit capture devices and VGA/DVI with 1:1 pixel mapping.
- Mon May 04, 2015 8:09 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4116736
Re: Game Boy Interface
This is brilliant, nice one Extrems. I'd have guessed the 2nd brighter blue image above would have been the correct one. I compared Castlevania in a DS and GameBoy micro with the Game Boy Interface and the Game Boy Player: http://imgur.com/gallery/qIeRB/ The photos don't do it justice, but you can s...