Search found 18 matches
- Thu Dec 12, 2024 8:05 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
I've got another question for which I couldn't find an answer in this thread. When using Gcvideo 3.1 I get an annoying hissing noise when no other sound is being output via advanced DVI. Is that intentional? Can this be disabled other than turning off advanced DVI (only happens in GBI) ? Furthermore...
- Sat Dec 07, 2024 8:30 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
Hi, just wanted to report that the GBI standard profiles "OSSC" and "RetroTINK-5X Pro Insurrection Industries Carby Component Cable" also work very well on the Framemeister (officially there's only a 240p profile for the FM). I was surprised to see that it handles both 360p as we...
- Sun Sep 29, 2024 10:51 pm
- Forum: Game Hacking
- Topic: Resident Evil 4 (GCN/AR/PAL)
- Replies: 13
- Views: 59721
Re: Resident Evil 4 (GCN/AR/PAL)
I would like to port these cheat codes from the US Wii version to PAL Wii: NTSC Wii Hold A For Knife, Z To Aim, C To Run, Press B To Shoot 040870E8 540005EF 042D8610 00000020 042D8618 00000040 042D861C 00000200 042D862C 00000100 042D864C 00000200 Hold Z To Aim, A To Run, Press B To Shoot 040870E8 54...
- Sat Sep 02, 2023 6:47 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
Hi I'm looking at setting up GBIHF 360p through an RT5X and noted the following line in the firmware update: The RGB approach seems to have some image quality issues, though, so we'd recommend a solution that uses the GC's digital AV port. Is anyone able to explain what kind of quality issues in la...
- Sun Aug 29, 2021 8:00 pm
- Forum: Game Hacking
- Topic: P.N.03 (GCN/WIIRD/PAL)
- Replies: 6
- Views: 6146
Re: P.N.03 (GCN/WIIRD/PAL)
Thanks for your awesome work!
Would it be possible to create a code for continuing laser shots as long as the firing button is held? Button mashing in this game is kind of tiresome.
Would it be possible to create a code for continuing laser shots as long as the firing button is held? Button mashing in this game is kind of tiresome.
- Fri Jun 05, 2020 5:42 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
Thank you so much, works very very well. I also like the mapping of X/A on the SNES controller as A/B. That's also enabled in control type E now by coincidence.
- Sat May 30, 2020 3:58 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
First of all thanks for this amazing piece of software. I know the topic of SNES controller adapters has been raised a couple of times. Although I've comfortably tried using Y/B as A/B in the Type C control scheme, it feels somehow awkward to my button memory when playing on a SNES controller. Woul...
- Mon May 25, 2020 5:20 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
I saw there has been a new version released. Any noticable changes?
@Extrems
Is there a chance you could implement another control scheme mapping X/Y as A/B as mentioned earlier? Would be really helpful for people with larger hands. Thanks.
@Extrems
Is there a chance you could implement another control scheme mapping X/Y as A/B as mentioned earlier? Would be really helpful for people with larger hands. Thanks.
- Tue Apr 28, 2020 6:46 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4064330
Re: Game Boy Interface
First of all thanks for this amazing piece of software. I know the topic of SNES controller adapters has been raised a couple of times. Although I've comfortably tried using Y/B as A/B in the Type C control scheme, it feels somehow awkward to my button memory when playing on a SNES controller. Would...
- Fri Dec 29, 2017 6:44 pm
- Forum: Game Hacking
- Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
- Replies: 1
- Views: 4665
Re: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Anyone knows if there's currently a way to fix this issue? Thanks!
- Fri Dec 29, 2017 6:42 pm
- Forum: Game Hacking
- Topic: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)
- Replies: 2
- Views: 4696
Re: Star Wars: Bounty Hunter (GCN/WIIRD/PAL)
Is there any cheat to enable progressive mode in this game? Thanks!
- Thu Jul 07, 2016 10:36 pm
- Forum: Hardware / Modding
- Topic: N64 Mod - trouble sourcing parts
- Replies: 7
- Views: 6126
Re: N64 Mod - trouble sourcing parts
Interesting. What about the MX8330? Did you leave it untouched?
- Wed Jul 06, 2016 1:47 pm
- Forum: Hardware / Modding
- Topic: N64 Mod - trouble sourcing parts
- Replies: 7
- Views: 6126
Re: N64 Mod - trouble sourcing parts
Did you swap both crystals or just the X1? Did you have to rewire anything else?Diminuendo wrote:
... and crystals of to make it PAL.
- Fri Jun 10, 2016 1:39 pm
- Forum: Game Hacking
- Topic: [REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
- Replies: 1
- Views: 4665
[REQUEST] Star Wars: Rogue Squadron II: Rogue Leader(GCN/WIIRD/PAL)
Hi, as you all might know the widescreen patches in SWISS/Nintendont for Star Wars: Rogue Squadron II: Rogue Leader don't work correctly. It's possible to play the game but the fact that small parts to the left and to the right of the picture are not being rendered completely is very distracting. Th...
- Fri Jun 10, 2016 1:32 pm
- Forum: Game Hacking
- Topic: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)
- Replies: 9
- Views: 18069
Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)
@Ralf@gc-forever Thanks for contributing so much to the scene! I wonder what's the difference between those 2 codes: 16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] WWQV-KR4R-21DY1 T63Z-N1G5-QFXXD 2K34-VEAK-6Y42Z WN56-AVP6-GV36R 16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] 3X9B-C20Z-YK9VQ...
- Fri Jun 10, 2016 1:29 pm
- Forum: Swiss
- Topic: Submit Compatibility Issues Here
- Replies: 217
- Views: 535666
Re: Submit Compatibility Issues Here
Thanks emu_kidid that solved the issue! I'd like to post several other issues that were present in earlier builds as well and have not been reportet yet: Game Starwars Bounty Hunter Region PAL Medium disc Swiss version 364 Detailed report of the issue Everytime I force 480p/576p resolution the game ...
- Fri Jun 10, 2016 10:22 am
- Forum: Swiss
- Topic: Swiss Nightly Build
- Replies: 822
- Views: 1232547
Re: Swiss Nightly Build
What is the current resolution SWISS uses to render it's games? E.g. for 480i: 720x480 or 640x480? I'm wondering because with Nintendont we got the option to switch between 720 and 640 making it more convenient, especially for widescreen games, to use the full native resolution. E.g. Using 720 scree...
- Fri Jun 10, 2016 10:11 am
- Forum: Swiss
- Topic: Submit Compatibility Issues Here
- Replies: 217
- Views: 535666
Re: Submit Compatibility Issues Here
I'd like to post a major issue, present since the latest nightly (363): Game any disc-based game tested so far Region PAL Medium disc Swiss version 363 Detailed report of the issue Everytime I boot a retail game via SWISS I get an immediate ingame error, stating something like "an error has occ...