Search found 8 matches
- Thu Mar 17, 2022 6:11 am
- Forum: Wii64
- Topic: Which version of devkitPPC and libogc is used to compile wii64?
- Replies: 5
- Views: 16665
Re: Which version of devkitPPC and libogc is used to compile wii64?
Am i doing something wrong, something's missing, or what's going on? Put the following information into makefile.base, and try again. ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro") endif ifeq ($(strip $(DEVKITPPC)),) ...
- Tue Feb 22, 2022 5:27 am
- Forum: Wii64
- Topic: Which version of devkitPPC and libogc is used to compile wii64?
- Replies: 5
- Views: 16665
Re: Which version of devkitPPC and libogc is used to compile wii64?
Sorry, there are a few other problems. 1: Running through dolphin, the Wii64 icon in the upper left corner is gone. 2: It takes a long time to load high-volume games. The version your released also has the same problem, Real wii is also very slow. 3: The system often crashes. I compiled it in the fo...
- Wed Feb 16, 2022 12:50 am
- Forum: Wii64
- Topic: Which version of devkitPPC and libogc is used to compile wii64?
- Replies: 5
- Views: 16665
Re: Which version of devkitPPC and libogc is used to compile wii64?
Thank you very much for your reply.emu_kidid wrote: ↑Tue Feb 15, 2022 2:56 amI'm using:with the latest libogc2 git + libfat (https://github.com/extremscorner/libfat)powerpc-eabi-gcc (devkitPPC release 39) 11.1.0
I used the latest libogc2 git + libfat, It can be compiled normally, and the game can be played!
- Mon Feb 14, 2022 9:44 am
- Forum: Wii64
- Topic: Which version of devkitPPC and libogc is used to compile wii64?
- Replies: 5
- Views: 16665
Which version of devkitPPC and libogc is used to compile wii64?
Thank you very much, emukidid for your recent Wii64 1.3-20211222.
I want to ask about the version of devkitPPC and libogc for compile.
Although it can be compiled with devkitPPC32 and libOGC2, but no game can run normally.
I want to ask about the version of devkitPPC and libogc for compile.
Although it can be compiled with devkitPPC32 and libOGC2, but no game can run normally.
- Tue Aug 22, 2017 8:24 am
- Forum: Wii64
- Topic: Could someone help me about compile not64 source
- Replies: 7
- Views: 28867
Re: Could someone help me about compile not64 source
Thank you for your answer .
The latest source requires the latest libogc-rice that must be compiled by devkitRice......
Without devkitRice, Not64 cannot be compiled properly...
I have succeeded compiled wii64 source for support chinese name display.
That is a happy thing.
Thank you very much.
The latest source requires the latest libogc-rice that must be compiled by devkitRice......
Without devkitRice, Not64 cannot be compiled properly...
I have succeeded compiled wii64 source for support chinese name display.
That is a happy thing.
Thank you very much.
- Thu Aug 17, 2017 7:59 am
- Forum: Wii64
- Topic: How to comile Wii/Not64
- Replies: 3
- Views: 17145
Re: How to comile Wii/Not64
Append [-DGEKKO] to the [CFLAGS] option can Solve the above problems.
By the way, Where did you find devkitrice?
Would you please send me a copy of devkitRice?
By the way, Where did you find devkitrice?
Would you please send me a copy of devkitRice?
- Thu Aug 17, 2017 6:20 am
- Forum: Wii64
- Topic: Could someone help me about compile not64 source
- Replies: 7
- Views: 28867
Re: Could someone help me about compile not64 source
You're better off just commenting parts until it compiles with off the shelf devkitPPC/libOGC-rice then submit a PR for your translation efforts. Thank you for your answer . I only use the most original source(https://github.com/Extrems/Not64/archive/20161209.zip) and devkitPPC/libOGC . The undefin...
- Thu Aug 17, 2017 12:59 am
- Forum: Wii64
- Topic: Could someone help me about compile not64 source
- Replies: 7
- Views: 28867
Could someone help me about compile not64 source
Hello everyone I'm a chinese, Please forgive me for my poor English. Thanks very much for extrems's new version not64 ! I want to compile not64 source for support chinese name display. But there are several compilation problems that I can't solve, I'm looking forward to someone's help. I also sended...