Search found 11 matches

by kuwanger
Sat May 26, 2018 2:36 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

Thank you very much for fixing rumble. I found an odd bug, though, and I have no idea if it's really on your end or not. With Drill Dozer on the EZ-Omega if I use "Boot with Addons" it freezes at the GB Player screen. This is true on the Standard and Speedrunning version. It doesn't happen...
by kuwanger
Mon Apr 02, 2018 3:58 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

If the cartridge's built-in rumble isn't working, then the detection is working just fine. Is there any chance you'd be willing to include a debug option to show an overlay icon the screen when rumble support is enabled in GBI? I'd think that'd make it a lot easier on our end to determine if/when r...
by kuwanger
Mon Mar 05, 2018 9:00 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

I was wondering too if the problem could come from an issue with swiss, but sadly booting directly GBI from Pokeload didn't change, there were no rumble. But maybe the settings were not good somehow. Yea, I found out that Home Bros doesn't support loading options directly, so that's part of the rea...
by kuwanger
Sun Mar 04, 2018 12:22 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

Can anyone test Drill Dozer US on their GBP with the last GBI version launched with Swiss and tell me if it works for them ? I'm having the exact same problem. With both 007: Agent Under Fire and SSBM, loading Swiss and latest GBI and the rumble doesn't work. SSBM and latest GBI direct boot and rum...
by kuwanger
Wed Feb 21, 2018 1:51 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

Some more playing around, and for the new merged gbisr, I get an interesting rolling red/green/blue thing every ~10.2 seconds. Options were "--delay-video=0 --background=#0080FF --poll=7". I think that "--delay-video=0" is the cause. Not sure if it's important or interesting to y...
by kuwanger
Sat Feb 17, 2018 8:38 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

So, I decided to make some videos to demonstrate a couple of different systems/emulator with my "demo" program to give you an idea of what the LCD timing/display is like. For all of these, I used height=32, move=48, and pressed select and start to disable the palette cycle and reset it bac...
by kuwanger
Mon Feb 05, 2018 9:32 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

Not sure if this is off-topic or not, but I wanted to point out my little "demo" (yea, a somewhat poor name) that's really good at pointing out the visual inconsistencies from v-blank/h-blank on emulators, software, etc. You can use left/right to change the height of each RGB bar, up/down ...
by kuwanger
Wed Jan 24, 2018 4:29 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

So, I finally got an SD Gecko clone and have been toying around with the GBA LL DCP options. So far I've found a few issues which may be because I'm doing something stupid, my setup, or whatever. In any case, my setup is a 1280x1024 native resolution 17" LCD computer monitor with an AV->HDMI->V...
by kuwanger
Fri Jan 12, 2018 4:32 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

Having found out that Home Bros. doesn't support cmdline options (and not wanting to tie my SSBM disc), I ended up getting 007: Agent Under Fire and can confirm that Exploit Under Fire does work with cmdline options. Maybe I'll even play 007: Agent Under Fire. :) One thing that does confuse me, thou...
by kuwanger
Sun Dec 17, 2017 4:24 am
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

If there's anything I can do to help as far as testing goes, especially if it involves figuring a way to get cmdline args working, please let me know. :)
by kuwanger
Thu Dec 14, 2017 9:40 pm
Forum: Homebrew & Utilities
Topic: Game Boy Interface
Replies: 1837
Views: 4107994

Re: Game Boy Interface

@Extrems: Thank you very much for all your hard work with GBI. It's very impressive work. Having said that, I'm having a little problem with getting .cli files to work. At first I thought it might have to do with your repeated comments about ending with a newline, but using gbi.cli.example as a base...