Search found 11 matches
- Sat May 26, 2018 2:36 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
Thank you very much for fixing rumble. I found an odd bug, though, and I have no idea if it's really on your end or not. With Drill Dozer on the EZ-Omega if I use "Boot with Addons" it freezes at the GB Player screen. This is true on the Standard and Speedrunning version. It doesn't happen...
- Mon Apr 02, 2018 3:58 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
If the cartridge's built-in rumble isn't working, then the detection is working just fine. Is there any chance you'd be willing to include a debug option to show an overlay icon the screen when rumble support is enabled in GBI? I'd think that'd make it a lot easier on our end to determine if/when r...
- Mon Mar 05, 2018 9:00 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
I was wondering too if the problem could come from an issue with swiss, but sadly booting directly GBI from Pokeload didn't change, there were no rumble. But maybe the settings were not good somehow. Yea, I found out that Home Bros doesn't support loading options directly, so that's part of the rea...
- Sun Mar 04, 2018 12:22 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
Can anyone test Drill Dozer US on their GBP with the last GBI version launched with Swiss and tell me if it works for them ? I'm having the exact same problem. With both 007: Agent Under Fire and SSBM, loading Swiss and latest GBI and the rumble doesn't work. SSBM and latest GBI direct boot and rum...
- Wed Feb 21, 2018 1:51 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
Some more playing around, and for the new merged gbisr, I get an interesting rolling red/green/blue thing every ~10.2 seconds. Options were "--delay-video=0 --background=#0080FF --poll=7". I think that "--delay-video=0" is the cause. Not sure if it's important or interesting to y...
- Sat Feb 17, 2018 8:38 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
So, I decided to make some videos to demonstrate a couple of different systems/emulator with my "demo" program to give you an idea of what the LCD timing/display is like. For all of these, I used height=32, move=48, and pressed select and start to disable the palette cycle and reset it bac...
- Mon Feb 05, 2018 9:32 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
Not sure if this is off-topic or not, but I wanted to point out my little "demo" (yea, a somewhat poor name) that's really good at pointing out the visual inconsistencies from v-blank/h-blank on emulators, software, etc. You can use left/right to change the height of each RGB bar, up/down ...
- Wed Jan 24, 2018 4:29 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
So, I finally got an SD Gecko clone and have been toying around with the GBA LL DCP options. So far I've found a few issues which may be because I'm doing something stupid, my setup, or whatever. In any case, my setup is a 1280x1024 native resolution 17" LCD computer monitor with an AV->HDMI->V...
- Fri Jan 12, 2018 4:32 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
Having found out that Home Bros. doesn't support cmdline options (and not wanting to tie my SSBM disc), I ended up getting 007: Agent Under Fire and can confirm that Exploit Under Fire does work with cmdline options. Maybe I'll even play 007: Agent Under Fire. :) One thing that does confuse me, thou...
- Sun Dec 17, 2017 4:24 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
If there's anything I can do to help as far as testing goes, especially if it involves figuring a way to get cmdline args working, please let me know. 

- Thu Dec 14, 2017 9:40 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1837
- Views: 4107994
Re: Game Boy Interface
@Extrems: Thank you very much for all your hard work with GBI. It's very impressive work. Having said that, I'm having a little problem with getting .cli files to work. At first I thought it might have to do with your repeated comments about ending with a newline, but using gbi.cli.example as a base...