Search found 9 matches
- Sat Aug 03, 2024 2:18 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/NTSC-U)
- Replies: 198
- Views: 404007
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
In a LAN any console that does not join a race goes into spectator mode (like replay mode). Could a code be made that changes the kart it follows?
- Mon Jun 10, 2024 8:04 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 596729
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Could a code be made that skips the 60/50 hrz screen and preselects 60?
- Sat Aug 12, 2023 2:24 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/NTSC-U)
- Replies: 198
- Views: 404007
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
would it be possible to do a 2 part code?
part 1. Disable the z press in coop mode.
part 2. when a lap is completed. swap the characters.
I am hosting a lan party and it would be fun if each buddy on the team had to do a lap.
part 1. Disable the z press in coop mode.
part 2. when a lap is completed. swap the characters.
I am hosting a lan party and it would be fun if each buddy on the team had to do a lap.
- Wed Sep 29, 2021 8:46 pm
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/NTSC-U)
- Replies: 198
- Views: 404007
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
The widescreen code still stretches the UI elements in the race. would it be possible to update the widescreen code to keep the Hud elements correct as well?
- Wed Dec 16, 2020 4:46 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 596729
Re: Mario Kart: Double Dash (GCN/AR/PAL)
All players must have the same screen mode (fullscreen or split-screen) in netplay. I don't think that it's possible to mix different screen modes without desyncing the game. ok. as long as the change in position is expected. something I notice though is if only one of the karts is moving they seem...
- Mon Dec 14, 2020 1:58 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 596729
Re: Mario Kart: Double Dash (GCN/AR/PAL)
So here is a test I did Ralf that I hope might help. I had 4 dolphins in a netplay. dolphins 1 and 2 were players 1 and 2. both had no codes. dolphins 3 and 4 had no controllers. but had the screen codes for p1 and p2. d3 and d4 fell out of sync with d1 and d2 d3 and d4 looked to be in sync with eac...
- Sun Dec 13, 2020 12:26 am
- Forum: Game Hacking
- Topic: Mario Kart: Double Dash (GCN/AR/PAL)
- Replies: 365
- Views: 596729
Re: Mario Kart: Double Dash (GCN/AR/PAL)
did you update the NTSC codes? because those still desynced for me just now.
they stay very close. but the karts seem to drift further off sync as time goes on
they stay very close. but the karts seem to drift further off sync as time goes on
- Fri Jul 17, 2020 3:07 pm
- Forum: General Discussion
- Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
- Replies: 96
- Views: 195295
Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Yeaph. I hope they could add WiiU compatibility too. That way we could link 3 "gamecubes" for Mario Kart Parties, using 1 gamecube, 1 wii and 1 wiiu...1 console left to the max of 16 players!! That is possible with the latest build of Nintendont! Here is a video of me using 4 consoles! (G...
- Fri Feb 23, 2018 5:00 am
- Forum: General Discussion
- Topic: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
- Replies: 96
- Views: 195295
Re: Mario Kart: Double Dash LAN (2 Wii's) HELP!!
Hello! I actually made an account so I can reply. So please help me :P I'm not so much interested in 2 wiis as I am running lan at all. Some of you guys said you were able to connect a Wii running devolution to dolphin. How did you do that? I installed openVPN and enabled the GBB on dolphin. bridged...