Search found 6 matches

by Screech
Tue Jan 05, 2021 5:46 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/AR/PAL)
Replies: 322
Views: 448371

Re: Mario Kart: Double Dash (GCN/AR/PAL)

adro.duke wrote:
Sun Jan 03, 2021 2:50 pm
is it possible for a code to have just the items sound effect playing and nothing else?
Hey Adro, as a learning experience I tried fulfilling your request. Hopefully you're using the NTSC version cause I made a Gecko code for that which you can find here.
by Screech
Tue Jan 05, 2021 5:42 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)
Replies: 166
Views: 851039

Re: Mario Kart: Double Dash (GCN/WIIRD/NTSC-U)

Code: Select all


No BGM During Races
0419f170 38030000
First attempt at making a simple code. Ralf, I'm curious how you'd tackle the request made in the AR/PAL thread for item SFX only. Also, how do you convert between NTSC/PAL and Wiird/AR?
by Screech
Tue Dec 15, 2020 9:42 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/AR/PAL)
Replies: 322
Views: 448371

Re: Mario Kart: Double Dash (GCN/AR/PAL)

So here is a test I did Ralf that I hope might help. All players must have the same screen mode (fullscreen or split-screen) in netplay. I don't think that it's possible to mix different screen modes without desyncing the game. Ralf, I think the video is trying to highlight that the behavior of the...
by Screech
Fri Dec 11, 2020 5:56 am
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/AR/PAL)
Replies: 322
Views: 448371

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Hey Ralf, did some testing on the fullscreen codes and unfortunately ran into problems with desyncs. As soon as a race loads Dolphin will place a desync warning in the chat, but that's to be expected with the different AR codes active. With just a few races of empirical evidence the actual problems ...
by Screech
Thu Dec 10, 2020 9:54 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/AR/PAL)
Replies: 322
Views: 448371

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Kart 1: Fullscreen (Multi-Player GP/VS Modes - Netplay) [Ralf] 6RY5-JH5E-89EFU 70PB-XKA1-78Z06 5PFW-BEGZ-H4K4U 73DJ-ETX9-UNJ8E TNWH-QNDY-3QGPB 4WQ2-KN46-AARHF 5TGY-9C4Q-28RDC WEW9-14W7-0X4QV 52VK-04BR-6NCB0 3KZP-7WPJ-D45Y3 Kart 2: Fullscreen (Multi-Player GP/VS Modes - Netplay) [Ralf] EV32-KU92-UH3...
by Screech
Tue Dec 08, 2020 11:42 pm
Forum: Game Hacking
Topic: Mario Kart: Double Dash (GCN/AR/PAL)
Replies: 322
Views: 448371

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Hey Ralf! You're seriously the king of MKDD assembly. This is incredible work. Is it possible to create "anti-splitscreen" codes to use over netplay? The top 4 codes (here) for Kirby Air Ride allow you to disable rendering the other cameras in a splitscreen game and instead have the select...