Search found 12 matches
- Mon Mar 04, 2024 9:25 am
- Forum: Game Hacking
- Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
- Replies: 8
- Views: 671
Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
I opened the Memory viewer, launched Collector's Edition USA (just for a test), chose OOT to play, paused the game at the File Selection Screen (all 3 files are named ''Link''), but... the Memory viewer is still blank. I can't search for anything nor dump anything. Sorry if I am a bit noob at this,...
- Sun Mar 03, 2024 9:30 pm
- Forum: Game Hacking
- Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
- Replies: 8
- Views: 671
Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Did you open these ROMs in the emulator? Or in HxD? They never seemed the same to me. Anyway, if you can load the game save with Dolphin, you can find out the memory address of any saved word and make changes. It is relatively easy to find by doing a text search with HxD after creating the MRAM Dum...
- Sun Mar 03, 2024 10:12 am
- Forum: Game Hacking
- Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
- Replies: 8
- Views: 671
Re: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Are you sure the way the NTSC disc's emulator is fine with PAL ROMs? What's wrong with the PAL version? Why won't you just use the PAL disc ISO? It runs in 60Hz anyways, so… The thing with the PAL disc is that Link's name is all messed-up when I import my NTSC save and convert it to PAL. And when L...
- Sun Feb 25, 2024 11:24 am
- Forum: Game Hacking
- Topic: Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
- Replies: 8
- Views: 671
Changing OOT and MM (Collector's Edition) from English to French language while keeping the NTSC-U format?
Long time no see, I have seen patches that changes the language of The Wind Waker and Twilight Princess into French (and a few other languages) while retaining their NTSC-U and original GameID. However, it's been a week since I am trying to do the same with OOT and MM from Collector's Edition...with...
- Sat Sep 10, 2022 1:51 am
- Forum: GameCube
- Topic: How can I import WiiVC Zelda OOT save file to Collector's Zelda OOT via HEX editing?
- Replies: 0
- Views: 4505
How can I import WiiVC Zelda OOT save file to Collector's Zelda OOT via HEX editing?
EDIT --------------- I successfully managed to extract data from Collector's Edition into Wii VC... but now I'm kinda stuck of doing the opposite. I got a new Collector's edition disc, so I can test it. Some guy said the data between 0x6044 and 0x7FFF is the save data on the .gci file. So I tried to...
- Tue Jul 27, 2021 8:04 pm
- Forum: Swiss
- Topic: Would Wiird codes be compatible with a N64 Game port?
- Replies: 5
- Views: 10390
Re: Would Wiird codes be compatible with a N64 Game port?
Hi! NKit will NOT allow me to "recover an ISO" of SM64 that was generated by the builder. Yes, I have OOT and MQ from Redump, yes, it was in nkit format, all I had to do was to convert it to ISO... but the newly generated "Super Mario 64.nkit.iso" is different... so it seems. EVE...
- Tue Jul 27, 2021 9:12 am
- Forum: Swiss
- Topic: Would Wiird codes be compatible with a N64 Game port?
- Replies: 5
- Views: 10390
Re: Would Wiird codes be compatible with a N64 Game port?
So, I've tried everything, but... each time I save after getting my 1st Star in SM64, the save file erases itself, no matter what I do. Save and continue = save file erased when GC is reebooted Save and quit = game resets, save file erases itself No matter what I do, my SM64 save file ALWAYS erases ...
- Mon Jul 26, 2021 6:49 am
- Forum: Swiss
- Topic: Would Wiird codes be compatible with a N64 Game port?
- Replies: 5
- Views: 10390
Would Wiird codes be compatible with a N64 Game port?
I deleted my old thread since I found my answer to my question, but I was wondering this... Super Mario 64 is the ONLY N64 game to be fully portable to Swiss due to its save feature being similar to the Zelda games. But if I extract the game from the Wii WAD, then port it into a random Zelda game fr...
- Wed Jul 21, 2021 3:42 pm
- Forum: Game Hacking
- Topic: Guide to using cheats in Swiss
- Replies: 48
- Views: 179375
Re: Guide to using cheats in Swiss
Hi! Sorry if I am at the wrong place, but I'm getting fed up with Zelda : Collector's Edition. I did everything mentioned in the OP (Cheats folder, .txt files, iso files) and when I load up the game both with cheats or no cheats, Swiss ask me to boot a particuliar .DOL file among many other .DOL fi...
- Wed Jul 21, 2021 2:08 am
- Forum: Game Hacking
- Topic: Guide to using cheats in Swiss
- Replies: 48
- Views: 179375
Re: Guide to using cheats in Swiss
Hi! Sorry if I am at the wrong place, but I'm getting fed up with Zelda : Collector's Edition. I did everything mentioned in the OP (Cheats folder, .txt files, iso files) and when I load up the game both with cheats or no cheats, Swiss ask me to boot a particuliar .DOL file among many other .DOL fil...
- Wed Jul 21, 2021 1:52 am
- Forum: Game Hacking
- Topic: WIIRD codes - quick reference
- Replies: 24
- Views: 125680
Re: WIIRD codes - quick reference
Sorry if it isn't the place to ask, but is Zelda : Collector Edition compatible with Wiird codes for Swiss on the Gamecube? I am asking this because I saw no Wiird codes for the game on GC-Forever, AND my girlfriend's niece broke the disc in two, so I'm stuck with an ISO...
- Wed Jul 21, 2021 1:42 am
- Forum: Welcome
- Topic: Hello everyone!
- Replies: 3
- Views: 10704
Hello everyone!
Hi everyone! I am NitroHedgehog, a huge fan of the GC/Wii consoles. I hope to have fun here and have a few problems solved.