Search found 121 matches

by nakata
Sun Feb 02, 2014 8:19 pm
Forum: Wii64
Topic: Next Wii64 Beta and Texture Packs
Replies: 28
Views: 27054

Re: Next Wii64 Beta and Texture Packs

You mean texture packs like these ones?
http://www.youtube.com/watch?v=a6nj5FlK7C0
http://www.youtube.com/watch?v=F5aW-vqEpq4

Does the texture packer combine the custom textures with the .n64/.z64 game rom to produce a new .n64/.z64 file?
by nakata
Fri Jan 31, 2014 12:27 pm
Forum: Wii64
Topic: Not64 - Issues loading roms with NAND
Replies: 6
Views: 11253

Re: Not64 - Issues loading roms with NAND

Woah, didn't know that, thanks. 10MB equals to ~80 blocks, right? All i know is that saved space from those 2 aforementioned channels comes from the part of the NAND that is inaccessible to the end user (i.e. not the 3500 blocks he has at his disposal, but from the rest that are reserved for the Wii...
by nakata
Wed Jan 29, 2014 10:04 am
Forum: Wii64
Topic: Not64 - Issues loading roms with NAND
Replies: 6
Views: 11253

Re: Not64 - Issues loading roms with NAND

One quick n easy way to save nand space is to delete Forecast and News channels, as they are unfortunately no longer supported.
Use a program like anytitledeleter to do it.
by nakata
Sat Jan 18, 2014 8:38 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Yes it is, as evidenced by what the developers have said multiple times. @ manic.blood: same here, after level 1, Dragon Sword beta rom freezes. Nakata, the developers say the truth. Wait and you will see the next wii64. I think he is waiting the best moment to launch it. Retroarch is here with mup...
by nakata
Sat Jan 18, 2014 3:00 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Yes it is, as evidenced by what the developers have said multiple times.

@ manic.blood: same here, after level 1, Dragon Sword beta rom freezes.
by nakata
Fri Jan 10, 2014 7:59 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

GoldenEye X is completable and a great mod to boot.
40 winks is really dark on No64, better try the inject wad hat is out there. It doesn't save though (original game needed memory pak).
Glover 2 is much better game that the first, looks much better too.
Fighting Force codedumps IIRC.
by nakata
Tue Dec 31, 2013 9:06 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

I am using this one, isn't this the latest version?

Also, Happy 2014 everyone!
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by nakata
Tue Dec 31, 2013 5:26 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Hey, I tried TWINE with the old Not64 version to compare it to the video you posted. You are correct, no sound is present in the old version. :) Also , i noticed that the same demo reel with gameplay of various levels shown is quite slower (30-46 VI/S) on the old version, compared to the one in your...
by nakata
Mon Dec 30, 2013 9:28 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Right. I suppose you mean level 1 and others. The London subway level and the one with the airport in the woods seem ok (barring invisible Bond hands/gun) in the demo reel. I' ll try latest Not64 with a completed savegame of twine, might do the trick to check later levels. Btw about question 2... ;)...
by nakata
Mon Dec 30, 2013 7:00 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Very very nice :) :) Rock on man! This is quite a tease as well as a hopeful development for us fans of Wii64/Not64. TWINE, a previously unplayable game, now runs, and quite good at that! 2 questions :) 1)I have recently completed TWINE on PC and some of the later stages have quite large open areas....
by nakata
Fri Dec 13, 2013 10:40 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

i had forgotten about .mpk files lol, i even use ome of them myself from pj64 to not64.
From what you guys mentioned in the tech talk, you have not figured out a way to convert .eep files, right?
by nakata
Wed Dec 11, 2013 9:50 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

"For anyone interested, there is a tool called wii64saveSwap which allows for save conversion of PJ64 saves to Wii64/Not64 ones. It works for .sra and .fla save files from many games." It's just a byte-swapping tool, this can also be done on hex editor Neo. Select operations>Byte Swap. Op...
by nakata
Wed Dec 11, 2013 2:32 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Haha well done on discovering how to run SW Racer!! ;) Could you be more specific as to how to navigate to the "Hi res" option May be because I'm using a very old version of Not64 which lacks it, must upgrade XD Perhaps you mean "Aspect 4.3/16:9 etc" No man, i am not referring t...
by nakata
Sat Dec 07, 2013 11:50 am
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

===I will try changing the res options on SW Racer has anyone had any success??? :/ Yes, of course, i have had success, that's why i mentioned it. This trick also works in Turok Rage Wars. When in Hi-rez mode, it is full screen on Not64, otherwise it is half screen. Btw to avoid glitches in SW race...
by nakata
Fri Dec 06, 2013 3:56 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Wow Toy Story 2 indeed boots, it is laggy though. Nice, this one had eluded me. Thanks manic.blood!

BTW try setting the rez to hi on Star Wars Racer.
by nakata
Tue Nov 26, 2013 4:56 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

nakata, sadly all those new things you mentioned haven't been fixed yet but are high on my list (apart from PD Corona lights as much as I'd want that ;)) Cool, hopefully it comes through :) At the very least, we already have had GoldenEye, Turok and Perfect Dark (sans corona lights ;P, but no big d...
by nakata
Mon Nov 25, 2013 3:07 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Have faith and patience. Conker sure would be nice, but maybe it is too tall an order for Wii. Personally, i love, LOVE Not64 - for the games it works good - against playing the same games in any other N64 emu, due to controls and display (Wii on a CRT), so any new working game (besides those alread...
by nakata
Mon Nov 18, 2013 7:21 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Sorry for the double post folks. :oops: Recently i experimented with video plugins on pc n64 emus, hence my question above (please forgive my smattering on the subject, i am not very familiar with pc emus). But i forgot to also add this part: Will video plugins (Rice, gln64) be selectable for specif...
by nakata
Mon Nov 18, 2013 9:23 am
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Check here
viewtopic.php?f=9&t=842&start=108

Almost perfect (95-100%):
Super Mario 64
Mario Kart 64
Banjo Kazooie
Automobili-Lamborghini
Rally Challenge 2000
Starfox 64
Waverace 64
by nakata
Sun Nov 17, 2013 3:09 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Current releases use glN64, next will have glN64/Rice. Nice, thanks. How does Wii/Not64 fare on the slowdown in Star Fox 64? I know that game is kind of a weird case, as it uses slowdown for that dramatic slowdown "effect" when you kill a boss and to make Aquas playable. The original VC r...
by nakata
Sat Nov 16, 2013 3:24 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Hey guys! Two recend findings: Turok 1 blackscreens when loading level 4. It plays every other level and boss. Also, Shadowman 64 blackscreens during the intro (when Legion meets Jack the Ripper), however the intro is skippable and the game is playable otherwise. Finally, Starfox64 via Not64 blows a...
by nakata
Sat Nov 02, 2013 1:31 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

The best way to run this great hack is the inject wad (Wii Channel WAD [1.2]) , which runs perfect from what i can tell.
by nakata
Tue Oct 08, 2013 7:41 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Re: Wii64 discussion?

Yep! Also, since i am on a PAL Wii, both OoT and Majora's mask play faster on Not64 for me (60hz) than the VC wads. There are some visual glitches like the sky in 2nd day of MM for example, but savestates, 60Hz and controls (wiimote & nunchuck ftw) make me prefer Not64.
by nakata
Tue Oct 08, 2013 5:33 pm
Forum: Wii64
Topic: Wii64 discussion?
Replies: 110
Views: 104222

Wii64 discussion?

Since the other thread got locked due to the antics of some unhealthily persistent folks, i (foolishly?) open this thread to inquire and talk about Wii64/Not64, from possible recommendations of games that play well and on what settings, technical suggestions for better compatibility etc. BTW, to the...
by nakata
Tue Sep 17, 2013 5:31 pm
Forum: Wii64
Topic: Not64 - an experimental modification
Replies: 347
Views: 567871

Re: Not64 - an experimental modification

Enable the playcount option from USB loader GX settings, that's all :)
Everytime you play a Wii/VC/GC game or a channel, GX will add to that game's playcount.