Search found 4648 matches

by emu_kidid
Tue May 18, 2010 1:06 pm
Forum: GameCube
Topic: Show off your Cube!
Replies: 323
Views: 453922

Re: Show off your Cube!

s8n187, nice to see another .au GC enthusiast ;)

here are mine, note, two are missing as they're currently disassembled awaiting icecubed cases :)

Image
by emu_kidid
Mon May 17, 2010 2:32 am
Forum: Software
Topic: My proposal of BACKGROUND for new SD-BOOT
Replies: 4
Views: 6230

Re: My proposal of BACKGROUND for new SD-BOOT

It looks pretty cool! Unfortunately, there won't be a need for any background, only a logo and some generic buttons. The name is no longer sd-boot ;)
by emu_kidid
Sun May 16, 2010 2:27 pm
Forum: Support
Topic: SDHC on SD-Boot
Replies: 10
Views: 9500

Re: SDHC on SD-Boot

SD Adapter, SDGecko, it's all the exact same thing.
by emu_kidid
Sat May 15, 2010 10:55 am
Forum: Support
Topic: SDHC on SD-Boot
Replies: 10
Views: 9500

Re: SDHC on SD-Boot

Yes, SD-Boot is developed specifically to work with the SDGecko only. anything else that works is a bonus.
by emu_kidid
Fri May 14, 2010 3:57 am
Forum: Support
Topic: SD-Boot non-working games list
Replies: 83
Views: 59282

Re: SD-Boot non-working games list

DOL-101 SD loading was never an issue for me, but it should be gone.

Also, different drives should not matter anymore :)
by emu_kidid
Fri May 14, 2010 12:25 am
Forum: Support
Topic: SD-Boot non-working games list
Replies: 83
Views: 59282

Re: SD-Boot non-working games list

If it works for one person and not for another then it's possible that the file on the card is fragmented, or, it's a bad dump. Go to the about screen to see if it's an RC version or check the archive name that it was provided in. I'm writing a compatibility list for the next version.. about 600 mor...
by emu_kidid
Thu May 13, 2010 11:51 pm
Forum: Support
Topic: SD-Boot non-working games list
Replies: 83
Views: 59282

Re: SD-Boot non-working games list

main issues with Luigis Mansion was the Pikmin video in the options would freeze and the game would not pass the intro cutscene every time.
by emu_kidid
Thu May 13, 2010 10:58 pm
Forum: Support
Topic: SD-Boot non-working games list
Replies: 83
Views: 59282

Re: SD-Boot non-working games list

0.4 RC4 is newer than 0.4 final.
by emu_kidid
Thu May 13, 2010 1:43 pm
Forum: Support
Topic: SDHC on SD-Boot
Replies: 10
Views: 9500

Re: SDHC on SD-Boot

SDHC is fine, I've tried 4,8 even 16GB of various types and brands
by emu_kidid
Thu May 13, 2010 7:44 am
Forum: Homebrew & Utilities
Topic: Memory Card Tools
Replies: 56
Views: 86088

Re: Memory Card Tools

extract a .gci from a raw complete dump of a card or extract the internal data from a .gci?
by emu_kidid
Thu May 13, 2010 1:31 am
Forum: Support
Topic: SD-Boot non-working games list
Replies: 83
Views: 59282

Re: SD-Boot non-working games list

Which Kirby Airride are you using? PAL or NTSC?
by emu_kidid
Wed May 12, 2010 5:54 am
Forum: Homebrew & Utilities
Topic: WiiMC (Wii Media Centre)
Replies: 10
Views: 11304

Re: WiiMC (Wii Media Centre)

Version 1.0.3 has been released to fix a few lingering bugs. Full changelog: * Fixed issue with browser reloading * Fixed freeze on seek issue * Fixed a back-to-menu freeze * Changed stereo downmixing * Added codepages * Translation updates (and added Hungarian and Polish translations) * Other minor...
by emu_kidid
Wed May 12, 2010 3:24 am
Forum: Homebrew & Utilities
Topic: WiiMC (Wii Media Centre)
Replies: 10
Views: 11304

WiiMC (Wii Media Centre)

Wii Media Centre 1.0.2 Author: Tantric and rodries (taken from http://www.wiimc.org/about/) WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. Features include: * Ability to play virtually any video or audio format * DVD playback, with DVD menu support * Picture viewer * ...
by emu_kidid
Wed May 12, 2010 3:05 am
Forum: Wii
Topic: Hugo GX Wii
Replies: 1
Views: 15982

Hugo GX Wii

Hugo GX - Wii Version Author: eke-eke (taken from http://code.google.com/p/hugo-gx/) This is a port of Hugo, a PC Engine/TG16 emulator originally created by Zeograd, running on the Gamecube and Wii using libogc development library. Features * Completely Re-Written Sound Engine * 16-bit Stereo 32Khz...
by emu_kidid
Wed May 12, 2010 3:05 am
Forum: Wii
Topic: GNUboy GX Wii
Replies: 0
Views: 13890

GNUboy GX Wii

GNUboy GX - Wii Version Author: eke-eke (taken from http://code.google.com/p/gnuboy-gx/) This is a port of Gnuboy, a Gameboy/Gameboy Color emulator originally created by Laguna & Gilgamesh, running on the Gamecube and Wii using libogc development library. Features * Gameboy and Gameboy Color em...
by emu_kidid
Wed May 12, 2010 3:04 am
Forum: Wii
Topic: FCEU GX Wii
Replies: 2
Views: 16263

FCEU GX Wii

FCEU GX - Wii Version Author: Tantric (taken from http://code.google.com/p/fceugc/) FCE Ultra GX is an NES emulator based on FCEUX . With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui . Features * Wiimote, Nunchuk, Classic, and Gamecube controller support * iNES, F...
by emu_kidid
Wed May 12, 2010 3:04 am
Forum: Wii
Topic: Genesis Plus GX Wii
Replies: 0
Views: 14770

Genesis Plus GX Wii

Genesis Plus GX - Wii Version Author: eke-eke (taken from http://code.google.com/p/genplus-gx/) This is a port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald , now running on the Gamecube and Wii through libogc & devk...
by emu_kidid
Wed May 12, 2010 2:59 am
Forum: Wii
Topic: SMS Plus GX Wii
Replies: 0
Views: 15278

SMS Plus GX Wii

SMS Plus GX - Wii Version Author: eke-eke (taken from http://code.google.com/p/smsplus-gx/) This is a port of SMS Plus, an open-source & portable Sega Master System / Game Gear emulator originally developed by Charles MacDonald , now running on the Gamecube and Wii through libogc & devkitpr...
by emu_kidid
Wed May 12, 2010 2:58 am
Forum: Wii
Topic: VBA GX Wii
Replies: 7
Views: 24861

VBA GX Wii

VBA GX - Wii Version Author: Tantric (taken from http://code.google.com/p/vba-wii/) A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by...
by emu_kidid
Wed May 12, 2010 2:57 am
Forum: Wii
Topic: SNES9X-GX Wii
Replies: 7
Views: 24187

SNES9X-GX Wii

Snes9x GX - Wii Version Author: Tantric (taken from http://code.google.com/p/snes9x-gx/) A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The GUI is powered by libwiigui . Features (for Gamecube) * Based on Snes9x 1.52 * SNES Superscope, Mouse, Justifier support * Cheat su...
by emu_kidid
Tue May 11, 2010 10:56 pm
Forum: GameCube
Topic: pal games on jap console
Replies: 5
Views: 5677

Re: pal games on jap console

I think you would only be able to get s-video output on an NTSC (Jap) cube.

See here: http://gamesx.com/wiki/doku.php?id=av:nintendomultiav
by emu_kidid
Tue May 11, 2010 6:32 am
Forum: Modchips
Topic: Open Source Modchip like Wiishkas for GC
Replies: 15
Views: 12007

Re: Open Source Modchip like Wiishkas for GC

I'm not a hardware expert but that's not very useful without knowing the fuse bits to set. The reason I assume it works on a reflashed wiikey is that it has the fuse bits already pre-set the same as the XenoGC does.
by emu_kidid
Tue May 11, 2010 6:11 am
Forum: Modchips
Topic: Open Source Modchip like Wiishkas for GC
Replies: 15
Views: 12007

Re: Open Source Modchip like Wiishkas for GC

Yeah I've been meaning to try that.. it looks like you can flash a wiikey (or super cheap wiikey clone with XenoGC code).
by emu_kidid
Mon May 10, 2010 4:49 am
Forum: GameCube
Topic: ICEDCube Cases "FOUND" VERY FEW Quantities!!!
Replies: 49
Views: 36934

Re: ICEDCube Cases "FOUND" VERY FEW Quantities!!!

I ordered a crystal, crystal blue and crystal black, we'll see how it goes. Gotta catch em all :p
by emu_kidid
Mon May 10, 2010 3:39 am
Forum: News
Topic: GC-Forever Gamecube and Wii coding competition
Replies: 6
Views: 9650

Re: GC-Forever Gamecube and Wii coding competition

A good start would be to download the devkitpro setup.

From there, download devkitPPC and libOGC.

Examples are provided for you to look at in the setup but you must know C or C++ to be able to do anything productive with it all.