Search found 1310 matches
- Fri Apr 13, 2018 2:31 pm
- Forum: GameCube
- Topic: Enhanced mGBA
- Replies: 187
- Views: 498307
Re: Enhanced mGBA
Yes, with a memory-mapped file.
- Sun Apr 08, 2018 1:51 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
All 3 chroma locations are valid for the official component cables, but presumably not when modified for RGBHV, or using a PAL GameCube's RGBcvS.
- Sun Apr 08, 2018 1:45 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
That's weird considering what I made you test is equivalent to the default settings.
The high-fidelity edition doesn't have the features of the speedrunning edition, and someone might want to use the speedrunning edition with an OSSC.
The high-fidelity edition doesn't have the features of the speedrunning edition, and someone might want to use the speedrunning edition with an OSSC.
- Sun Apr 08, 2018 1:27 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
You're confused. The high-fidelity edition was made to rectify this. You're looking at the OSSC preset for the speedrunning edition.
- Fri Apr 06, 2018 3:10 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
- Added movie recording.
- Added movie playback.
Thanks to gifvex (Game Boy) and endrift (Game Boy Advance) for making this possible!
- Thu Apr 05, 2018 2:25 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
--poll=0 might make it work.
- Tue Apr 03, 2018 10:56 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Look for GameCube/Wii TPL tools.
- Tue Apr 03, 2018 5:13 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
When they're enabled, Super Mario Advance 4: Super Mario Bros. 3 has a palette matching SNES and Mario & Luigi: Superstar Saga gets darker.
- Mon Apr 02, 2018 4:54 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
You can create a Media Source with "udp://<GC IP>:1234/" as input and "png_pipe" as input format. However, FFmpeg assumes a frame rate of 25 by default, so it'll play slow. I recommend you use mpv like so, and Game Capture it: mpv udp://<GC IP>:1234/ --demuxer-lavf-format=png_pip...
- Mon Apr 02, 2018 12:39 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
I have GBI working and i was wondering with the 720x576i50 and 720x487i59.xxxxx does the speed of gameboy still being correct or is there any difrents ? The GameCube's video refresh rate has no effect on the Game Boy Player. other question i see that there is ip thing in the left bottom corner. wha...
- Fri Mar 30, 2018 6:23 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Here are some pictures taken with the official component cables and a Datapath VisionRGB-E1, using the new RGsB hack. https://files.extremscorner.org/gamecube/screenshots/gbirgbsonic.png https://files.extremscorner.org/gamecube/screenshots/gbirgbzelda.png https://files.extremscorner.org/gamecube/scr...
- Fri Mar 30, 2018 5:45 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Improved multiboot implementation. Attempted fix for SD card compatibility. For speedrunning edition: Improved per-field filtering in single-buffered mode. For high-fidelity edition: Added RGB Sync-on-Green support. Added xvYCC/BT.2020 support for auto-generated 3D LUT. No, this has nothing to do w...
- Thu Mar 29, 2018 5:31 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Hold Start + Select on the Game Boy logo with the cartridge inserted.
- Thu Mar 29, 2018 4:41 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
If the cartridge's built-in rumble isn't working, then the detection is working just fine.
- Thu Mar 29, 2018 2:32 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
But what I don't understand is what you mean by GBA BIOS/ROM/Save dumper? I know what a dumper is of course (either hardware or software), but what kind of application are we talking about here? A GC dol application? A bios file for the GBA that contain the multiboot function? And how is it suppose...
- Thu Mar 29, 2018 2:15 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
You can disable Game Boy Player enhancements to prevent the frame drops.
- Wed Mar 28, 2018 9:45 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
I have no idea what's going on. I don't even have the game.
- Wed Mar 28, 2018 2:25 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
http://problemkaputt.de/gbatek.htm#bios ... glegamepak
This would be the GBA BIOS/ROM/Save dumper, if you haven't replaced or misplaced it.
This would be the GBA BIOS/ROM/Save dumper, if you haven't replaced or misplaced it.
- Wed Mar 28, 2018 3:39 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
When I would play a rumble-enabled game, such as Drill Dozer, the rumble would not function, and the frame-rate would get sluggish. Everything would function perfrctly with the standard Gameboy Player disc. Would it fix anything having to do with this? If you have an SD card adapter and a default m...
- Wed Mar 28, 2018 2:52 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
It might? You'll have to find out if this were your issue.
- Tue Mar 27, 2018 10:58 pm
- Forum: Support
- Topic: Controller port 1 not working.
- Replies: 7
- Views: 8942
Re: Controller port 1 not working.
You forgot to mention something important.
https://assemblergames.com/threads/game ... ing.68998/
The issue is likely with GCVideo DVI's controller tap.
https://assemblergames.com/threads/game ... ing.68998/
The issue is likely with GCVideo DVI's controller tap.
- Sun Mar 25, 2018 8:11 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Fixed multiboot to rumble protocol transition. For standard edition: Changed default color matrix to GBI's original. For speedrunning edition: Added controls swapping for SNES controllers. Added framebuffer size/offset setting. Replaced sample aspect ratio with scaled size. Disabled default multibo...
- Wed Mar 21, 2018 9:17 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Please stop confusing presets with versions. I made those for your convenience and there's nothing special about them.
They don't mean to imply a particular edition is best for a particular setup either.
They don't mean to imply a particular edition is best for a particular setup either.
- Mon Mar 19, 2018 2:38 pm
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
The only video mode currently supported is 720x240p59.7276.
This is only useful for GCVideo HDMI if you can capture in RGB 4:4:4 and drop the odd pixel columns.
This is meant for analog output to an Open Source Scan Converter, Datapath VisionRGB, Magewell Pro Capture, etc.
This is only useful for GCVideo HDMI if you can capture in RGB 4:4:4 and drop the odd pixel columns.
This is meant for analog output to an Open Source Scan Converter, Datapath VisionRGB, Magewell Pro Capture, etc.
- Mon Mar 19, 2018 2:46 am
- Forum: Homebrew & Utilities
- Topic: Game Boy Interface
- Replies: 1801
- Views: 3497321
Re: Game Boy Interface
Scaling isn't supported, it's also not very useful for HDMI unless you have GCVideoX.