sindrik wrote:Gamecube here. When i compress the executable VBA GX 001 with dollz 3, the soon it starts VBAGX the message "Loading DVD --> Unable to locate a load device!" appears. If you try to load the SD slot again, it reads "SD card not found", retrying does nothing. If you try to go into settings, it crashes. All the needed folders for the emu are present in the SD
Same results with untouched-uncompressed dol
New finding: it works only in slot A! But after you load a game (i started with Metroid Fusion), if you return to Main Menu, the message "Error opening directory!" appears, and retrying does nothing. If you cancel, the rom list gets populated with many folders named with special characters, all the same. It doesn't hang, but the only thing that can be done is pressing the exit button. When i open the emu again, for example, and load Game & Watch gallery first, i can load Metroid Fusion after, but the game is only a black screen.
bearteam wrote:megalomaniac, can you port the optimizations(TILED_RENDERING,
https://github.com/libretro/vba-next/co ... 42a5003ca0) from VBA Next by libretro team, Vba-m team to Gamecube?
It is said that with TILED_RENDERING, most game runs at full speed on Wii. The optimizations have been ported to XBoyAdvance v24b03, and it speeds games a lot.
RetroArch has a vba-next core for Gamecube, but due to RAM size problem, it doesn't work at all(crashes after ROM is loaded).
With TILED_RENDERING ported to your unofficial VBA GX, I think many games could be more playable on Gamecube.
Out of curiosity, is this possible or feasible?