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Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue Nov 10, 2015 10:09 am
by emu_kidid
Latest, why?

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Nov 11, 2015 4:06 am
by sindrik
Was wondering if you avoided some errors present in other compilations (FFIII & Chrono Trigger crash when you enter a battle, B.O.B. exhibits weird lines in the upper part of the screen, maybe other games are affected too) and the performance regressions by using a specific version, since from the official 4.3.0 release, compiled with libogc 1.8.11 according to changelog, the fps penalty in heavy games is more apparent.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Nov 11, 2015 4:34 am
by emu_kidid
The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Thu Nov 12, 2015 3:28 am
by sindrik
emu_kidid wrote:The FPS penalty I believe came from GCC regressions, not libOGC. I believe I stated which devkitPPC I used though as it was not the latest.
Yep, thanks! :)

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Fri Nov 20, 2015 3:34 pm
by Arnachy69
Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Sat Nov 21, 2015 1:07 am
by sindrik
Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Sun Nov 22, 2015 10:23 pm
by emu_kidid
Star Ocean is 6MB, stop using the decompression pack version and use the proper SDD-1 version.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Fri Nov 27, 2015 10:20 pm
by Arnachy69
sindrik wrote:
Arnachy69 wrote:Hey Emu,

Can you compile this version for the wii to?
With 8mb game support ?
Wii version already loads Star Ocean. Or maybe you're talking about a different game, dunno.
Yeah okay Sindrik but not the version of my good buddy Puzzledude
Zelda IQ TEST its in zip format and over the 8mb :(

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue Apr 11, 2017 6:03 pm
by gaseoso
Hey there, sorry for bumping this old thread, but I have an issue with this emulator's latest version (and also with this other one, the exact same issue). I can't get it to save my preferences and button mappings. It works well while I'm playing games with it, but as soon as I turn off the console, everything resets to default.

I'm using it through Swiss r382 and SDGecko in Slot 2.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Mon May 07, 2018 8:44 pm
by Ceros
Yeah I am going to join in on here as well... Is there a way to add 240p video mode to the emulator?

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Mon May 07, 2018 10:54 pm
by emu_kidid
I'll take a look at the current state of the official repo of this and see what I can do.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue May 08, 2018 8:00 am
by Ceros
emu_kidid wrote:I'll take a look at the current state of the official repo of this and see what I can do.
I wish I knew how to go about this.... I have done a fair amount of programming yet this stuff mystifies me...

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue May 08, 2018 2:33 pm
by Extrems
I thought this already supported 240p through "Rendering: Original".

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue May 08, 2018 3:04 pm
by Ceros
Extrems wrote:I thought this already supported 240p through "Rendering: Original".
Rendering "original" is not an option on the gamecube version.

Just wanted to say I love what both you and emukidid have done for the GC

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Sat May 26, 2018 3:04 pm
by Ceros
emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Sun May 27, 2018 10:23 pm
by emu_kidid
Ceros wrote:
Sat May 26, 2018 3:04 pm
emu_kidid wrote:
Mon May 07, 2018 10:54 pm
I'll take a look at the current state of the official repo of this and see what I can do.
Any luck?
No such luck yet, I've tried compiling it with the latest devkitPro/libOGC but it seems some changes have broken things quite a bit.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Jun 06, 2018 3:12 am
by emu_kidid
I've managed to get this compiling, I'll have a build up at some point soon, just want to test it and see if I need to re-add the virtual memory stuff

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Jun 06, 2018 5:50 am
by Ceros
I am very curious to what you did to make this work! Cant wait to inspect the code :)

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Jun 06, 2018 2:15 pm
by emu_kidid
Made a pull request. Here's a unofficial release: download.

MSU-1 seems to work almost full speed on GameCube with the game I tried, Star Fox runs full speed (did it before?), I didn't really test much else.

I haven't ported any of my virtual memory stuff to this again, I will at some point, it seems more stable now without the background music but after a few large ROMs you'll notice there's a memory leak and the menu graphics start to disappear (must also be in the Wii version but you don't notice it as fast).

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Fri Jun 08, 2018 11:33 pm
by emu_kidid
New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Mon Jun 11, 2018 4:41 pm
by Ceros
emu_kidid wrote:
Fri Jun 08, 2018 11:33 pm
New release with virtual memory and actual LTO flag in use, it's very playable, everything I tried was a constant 60fps. Download: here
It works like a charm but there still isn't any 240p mode available :L

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Mon Jun 11, 2018 9:48 pm
by karl_oz
FINALLY! An overall great SNES emulator for the cube!!
Yoshi's Island, for instance, with correct aspect ratio and no slowdowns.
Thank you, sir!

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Mon Jun 11, 2018 10:52 pm
by emu_kidid
Ceros wrote:
Mon Jun 11, 2018 4:41 pm
It works like a charm but there still isn't any 240p mode available :L
I played 3-4 hours of Prince of Persia in 240p with this build using a component cable + OSSC, what is your setup, take a picture of the game configuration->video options too please.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Tue Jul 10, 2018 7:18 pm
by Andross89
emu_kidid wrote:
Mon Jun 11, 2018 10:52 pm
I played 3-4 hours of Prince of Persia in 240p with this build using a component cable + OSSC, what is your setup, take a picture of the game configuration->video options too please.
emu_kidid,

I'm having trouble making the images work in game selection. I used bg_preview.png as an example and it did not work. What is the correct resolution? Do I need a specific program to create PNG? Thank you.

Re: Snes9xGX 4.3.3 GameCube VM

Posted: Wed Jul 11, 2018 5:25 am
by emu_kidid
I didn't even know this was a thing, I'll have a look at some point.
Ceros wrote:It works like a charm but there still isn't any 240p mode available :L
In the in game video config, set the resolution to something non progressive, then return to the game and then back to that menu, you should be able to set it to "Original" filtering/scaling which will be 240p/etc.