Doom for the Gamecube

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MarioMania
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Doom for the Gamecube

Post by MarioMania » Wed Nov 13, 2013 3:50 am

Was this even planned as a Homebrew?

Heck even Doom 2 and Final Doom
Nukatha
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Re: Doom for the Gamecube

Post by Nukatha » Fri Nov 15, 2013 5:11 am

Someone did a port of the shareware version of Doom a while back. Its pretty easy to find, its a small .dol that you can boot very easily.
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ShadowOne333
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Re: Doom for the Gamecube

Post by ShadowOne333 » Fri Mar 28, 2014 12:02 pm

MarioMania wrote:Was this even planned as a Homebrew?

Heck even Doom 2 and Final Doom
Try using RetroArch Wii and download the prboom.wad along with the corresponding wads for Final Doom, Doom 2, TNT and Plutonia Experiment.
I have tested them all and they all work.

Although, you might have to get some custom settings for the audio files, since you need to create something like a .cue file to run the mp3s with prboom.
julius
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Re: Doom for the Gamecube

Post by julius » Mon Jun 02, 2014 11:08 pm

ShadowOne333 wrote:
Try using RetroArch Wii and download the prboom.wad along with the corresponding wads for Final Doom, Doom 2, TNT and Plutonia Experiment.
I have tested them all and they all work.

Although, you might have to get some custom settings for the audio files, since you need to create something like a .cue file to run the mp3s with prboom.
Sounds a little complicated, maybe that is why I cannot make it to work on my cube. Anyway, I will keep using the nds port of prboom until I find an easier way to play it in my gc.
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alzen
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Re: Doom for the Gamecube

Post by alzen » Sun Jun 15, 2014 9:12 pm

Retroarch has port of PrBoom engine but I wonder if anyone had succeded loading any .wad with it?

Anyone?
Take a look at my YouTube channel - totally dedicated to retro shooters
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ShadowOne333
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Re: Doom for the Gamecube

Post by ShadowOne333 » Tue Jun 17, 2014 6:06 am

alzen wrote:Retroarch has port of PrBoom engine but I wonder if anyone had succeded loading any .wad with it?

Anyone?
Emmmm, me?
I got all the Doom packages working with sound and such.
I can play Final Doom, Doom 2 TNT and Plutonia, completed both Doom 1 & 2, keeping an eye for the other two left :)
julius
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Re: Doom for the Gamecube

Post by julius » Tue Jun 17, 2014 4:32 pm

ShadowOne333 wrote:
alzen wrote:Retroarch has port of PrBoom engine but I wonder if anyone had succeded loading any .wad with it?

Anyone?
Emmmm, me?
I got all the Doom packages working with sound and such.
I can play Final Doom, Doom 2 TNT and Plutonia, completed both Doom 1 & 2, keeping an eye for the other two left :)
Really? Wich build are you using, GC or Wii? I cannot make that thing to work, and I can play all cps1 and 5 cps2 games, wich was impossible in the first versions of this emulator.
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alzen
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Re: Doom for the Gamecube

Post by alzen » Tue Jun 17, 2014 9:29 pm

Same here, I've tried plutonia but it ended with an error message(too little RAM probably).

Please provide some more information.
Take a look at my YouTube channel - totally dedicated to retro shooters
_ich_
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Re: Doom for the Gamecube

Post by _ich_ » Mon Jul 14, 2014 4:56 pm

I `ve got the same problem, i use Retroarch 1.0.0.2 with a Viper Extreme modded Gamecube.
Every .wad File i try to start freez my Cube or I got an Error Message.
Maybe wrong Settings?
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alzen
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Re: Doom for the Gamecube

Post by alzen » Mon Jul 14, 2014 10:28 pm

alzen wrote:... (too little RAM probably).
Hm?
Take a look at my YouTube channel - totally dedicated to retro shooters
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megalomaniac
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Re: Doom for the Gamecube

Post by megalomaniac » Mon Jul 14, 2014 11:27 pm

bad info...nevermind
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y0da89
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Re: Doom for the Gamecube

Post by y0da89 » Wed Apr 24, 2019 8:42 pm

I am looking forward to play DOOM and DOOM II on my Gamecube one day.
I have the old CubeDoom but this is not the full game.

How to get prboom working on the gamecube ?
It is available in the retroarch core.
The console just freezes when I launch the wad file.

Same result for Tyrquake.

EDIT : I put prboom.wad next to the doom wad as suggested in this reddit thread.
https://www.reddit.com/r/vitahacks/comm ... retroarch/

That just restarts my gamecube :(
Link4213
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Re: Doom for the Gamecube

Post by Link4213 » Tue May 30, 2023 3:40 pm

y0da89 wrote:
Wed Apr 24, 2019 8:42 pm
I am looking forward to play DOOM and DOOM II on my Gamecube one day.
I have the old CubeDoom but this is not the full game.

How to get prboom working on the gamecube ?
It is available in the retroarch core.
The console just freezes when I launch the wad file.

Same result for Tyrquake.

EDIT : I put prboom.wad next to the doom wad as suggested in this reddit thread.
https://www.reddit.com/r/vitahacks/comm ... retroarch/

That just restarts my gamecube :(
Can you send me the CubeDoom! I been looking a port of Doom for the Gamecube for a while now. My discord is Link4213#5422!
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Papy.G
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Re: Doom for the Gamecube

Post by Papy.G » Sun Jun 11, 2023 9:27 am

PRBoom and Tyrquake are in Retroarch, 1.9.2 is the last to be known to work although you have to beware to run them in the appropriate display frequency, as it can't switch output video modes and some emulators just crash if run in the wrong mode.
Libretro Stable releases folder.

There may be standalone releases laying around.

You'll find Wads at Archive.org

I didn't manage to get them to work at first attempt (RA 1.15.0, run from 50Hz SWISS), but I don't have much time for it at the moment.

Keep us updated if you're successful at running it.
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

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Link4213
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Re: Doom for the Gamecube

Post by Link4213 » Sun Jul 16, 2023 12:19 am

So, I managed to get it to run and with custom button mappings and audio. It took me a while to figure it out. Btw it works with the latest version of retroarch for the gamecube. But makes like every button a turbo button. But in a game like doom it is not too bad. So, just install the latest version of the Retroarch here: https://buildbot.libretro.com/stable/1. ... troArch.7z
Launch Retorarch so it automatically creates folders for you.
Put the prboom.wad file in the system folder in the retroarch directory. You can get the file here: https://github.com/libretro/libretro-pr ... prboom.wad
Your rom file can be anywhere I think but just to make sure, I put it in "Retroarch/content/dooms/doom/doom.wad".
And now all you got to do now is "disable Always Allow Core on Run Content" in Settings/Core.
Then Launch the "doom.wad" file and it should launch.
This is the point where you can spend a bit customizing your controls by clicking "X" and "Y" together (I Think, I don't remember the button combo and my Gamecube is packed because I am getting ready to move).
But, yeah so now the Doom on Gamecube is finally solved! Not Cubedoom shareware version. But, full versions.
The Dooms I was able to run was "The Ultimate DOOM", "DOOM II: Hell on Earth", "Final Doom: Plutonia Experiment", and "Final Doom: TNT - Evilution".
GenericGundamFan
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Re: Doom for the Gamecube

Post by GenericGundamFan » Thu Oct 12, 2023 6:12 pm

Nukatha wrote:
Fri Nov 15, 2013 5:11 am
Someone did a port of the shareware version of Doom a while back. Its pretty easy to find, its a small .dol that you can boot very easily.
Ah yes, literal lost media that is 'easy to find'
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