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Stages of deflicker filter removal

Posted: Sat Feb 10, 2024 11:31 am
by andykara2003
Loving the deflicker removal in Swiss for Gamecube games. I usually use medium (1) with the 1:1 framebuffer option, stretching the image a little with my CRT's horizotal width pot to fill the screen. This produces a lovely CRT image that's nice and clean without being overly pixellated.

My question is - what do the different levels of deflicker filter removals do in laymens terms? (I'm not an expert in modding).

Re: Stages of deflicker filter removal

Posted: Sat Feb 10, 2024 2:52 pm
by Extrems
They aren't levels, nor removal. They're different choices of filters, and they differ with 240p/288p.

Re: Stages of deflicker filter removal

Posted: Sat Feb 10, 2024 8:58 pm
by andykara2003
Thanks, I had no clue. Would it be ok to elaborate as to the nature of the filters?

Re: Stages of deflicker filter removal

Posted: Sun Feb 11, 2024 1:07 am
by Extrems
0: 0%, 100%, 0%
1: 18.75%, 62.5%, 18.75%
2: 25%, 50%, 25%

With 240p/288p:
0: 0%, 50%, 50%
1: 50%, 50%, 0%
2: 0%, 100%, 0%

Re: Stages of deflicker filter removal

Posted: Sun Feb 11, 2024 1:46 am
by andykara2003
Thank you.

Absolutely phenomenal feature, particularly when combined with the 1:1 framebuffer option. Your work is much appreciated.

Re: Stages of deflicker filter removal

Posted: Sun Feb 11, 2024 10:29 am
by Papy.G
So for the most "crude" picture, we should set 0 for 480/576, and 2 for 240/288?