Super Mario Sunshine (GCN/WIIRD/PAL)

Game Hacks, Trainers, Cheats

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Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Super Mario Sunshine (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Wed Apr 23, 2014 3:11 pm

Super Mario Sunshine [GMSP01]

Code: Select all


(m) [Ralf]
C6347930 800018A8

16:9 Aspect Ratio (Widescreen) [Ralf]
0440E0D4 3F9A7643

Enable Map Select (Press RESET) [Ralf]
0429E6E0 3BC00009

Replace Episode Select With Map Select [Ralf]
C229E5AC 00000003
547E063E 281E0008
40820008 3BC00009
60000000 00000000

Large Mario (Press DPad Up) [Ralf]
283FBBF4 00000008
48000000 804057F4
DE000000 80008180
18009BC8 3FF80000
20020004 00000000
E2000002 80008000

Mini Mario (Press DPad Down) [Ralf]
283FBBF4 00000004
48000000 804057F4
DE000000 80008180
18009BC8 3E880000
20020004 00000000
E2000002 80008000

Normal Mario (Press DPad Left) [Ralf]
283FBBF4 00000001
48000000 804057F4
DE000000 80008180
18009BC8 3F800000
20020004 00000000
E2000002 80008000

Breath Underwater (Improved) [Ralf]
48000000 804057A8
DE000000 80008180
1400012C 410FFFF6
12001244 00007FFF
E0000000 80008000

Mario Opens Yoshi Eggs (No Fruit Needed) [Ralf]
041B4728 60000000
041B47B8 60000000

Hit 1 Balloon To Win Balloon Game [Ralf]
2A5709E2 FF000000
005709E3 00000014
E2000001 80008000

Invincible [Ralf]
04247C50 60000008

Super Throw Power [Ralf]
48000000 804057F4
DE000000 80008180
14000708 41800000
E0000000 80008000

Faster Charge Turbo/Rocket Nozzle [Ralf]
042642B4 D01D0488

Instant Charge Turbo/Rocket Nozzle (Click R) [Ralf]
04264234 C01D0388
283FBBF4 FFDF0020
04264234 C01D02D4
E2000001 80008000

Do Not Have To Move Before Triple Jump [Ralf]
48000000 804057D4
DE000000 80008180
12000D60 00000000
E0000000 80008000

Insane Heat Waves [Ralf]
043A23F0 41200000

Double Vision Heat Wave (Narrow) [Ralf]
043A23F0 3F600000

Double Vision Heat Wave (Wide) [Ralf]
043A23F0 3F400000

Vanish Point Visual Distortion [Ralf]
043A3684 3E000000

Wet Mario [Ralf]
04246534 60000000

Inverted Camera Rotation (C-Stick) [Ralf]
04025108 FFE00850
040292BC FFE00890

Beta Multiplayer Camera [Ralf]
042A0BDC 38600001

ExMap Camera On/Off (Press B + DPad Up/Down) [Ralf]
283FBBF4 00000204
042A0C0C 38600000
E2000001 80008000
283FBBF4 00000208
042A0C0C 38600001
E2000001 80008000

Camera Is Far Out [Ralf]
043A3684 3F000000

X Textures [Ralf]
043D29F0 41200000

Y Textures [Ralf]
043D2A04 41200000

Z Textures [Ralf]
043D2A18 41200000

Magnify Camera [Ralf]
0440EBF0 3F900000

Warped Camera View [Ralf]
0440EC08 3E000000

Mute Game [Ralf]
0440E7A8 00000000

Poorly Shaded Mario [Ralf]
0440EC5C 00000000

Strangely Distorted People [Ralf]
04404384 3F900000

Disable Retrace Wait [Ralf]
042F4CB4 60000000

Have Scuba [Ralf]
04239BD8 60000000

Have Sunshine Shirt [Ralf]
04245268 60000000

Have Sunglasses [Ralf]
04239C88 60000004
04239C8C B01D0004

No Waves [Ralf]
48000000 8040561C
DE000000 80008180
1400002C 3A000000
14000030 3A000000
1400003C 3A000000
14000040 3A000000
E0000000 80008000

Big Waves [Ralf]
48000000 8040561C
DE000000 80008180
1400002C 42F00000
14000030 42C80000
1400003C 42F00000
14000040 42C80000
E0000000 80008000

Freak Waves [Ralf]
48000000 8040561C
DE000000 80008180
1400002C 43480000
14000030 43800000
1400003C 43480000
14000040 43800000
E0000000 80008000

Mario Climb Like Donkey Kong [Ralf]
0039833D 00000052
0440D7A8 3DD00000
00398881 00000052
0440D7D4 40A00000

Really Big Waterbeam [Ralf]
0040D561 00000052
04265188 C002F1DC

Spread Watergun [Ralf]
0040D549 00000052
0440D4E4 3FC00000

Freeze Timer [Ralf]
0413C1EC 38A00000

Freeze Timer On/Off (Press X + DPad Up/Down) [Ralf]
04003400 806D9EE0
04003404 80630074
0400340C 9803004A
04003410 806D9EE0
04003414 48242800
283FBBF4 00000408
04245C10 4BDBD7F0
04003408 38000000
E2000001 80008000
283FBBF4 00000404
04003408 38000001
E2000001 80008000

Mario Is Invisible On/Off (Press X + DPad Left/Right) [Ralf]
283FBBF4 00000401
042453EC 38000001
E2000001 80008000
283FBBF4 00000402
042453EC 38000000
E2000001 80008000

Fludd Is Always Present [Ralf]
0424541C 60008000
04245420 901F0118

Fludd Is Never Present [Ralf]
0424541C 5400045E
04245420 901F0118
04245424 38000000

Fludd On/Off (Press X + DPad Up/Down) [Ralf]
283FBBF4 00000408
0424541C 60008000
04245420 901F0118
04245424 38000001
E2000001 80008000
283FBBF4 00000404
0424541C 5400045E
04245420 901F0118
04245424 38000000
E2000001 80008000

Fludd Is Invisible On/Off (Press X + DPad Up/Down) [Ralf]
283FBBF4 00000404
04245434 60000000
E2000001 80008000
283FBBF4 00000408
04245434 48000020
E2000001 80008000

NPCs Are Invisible [Ralf]
06003620 00000010
800300F0 60000001
900300F0 481FBC88
041FEE94 4BE0478C

NPCs Are Dancing [Ralf]
06003730 00000010
80630170 60630004
907E0170 4E800020
041FD018 4BE06719

NPCs Are Dancing On/Off (Press B + DPad Up/Down) [Ralf]
04003730 80630170
04003738 907E0170
0400373C 4E800020
283FBBF4 00000204
04003734 546307B8
E2000001 80008000
283FBBF4 00000208
04003734 60630004
041FD018 4BE06719
E2000001 80008000

NPCs Are Happy [Ralf]
06003740 00000010
60630200 907E0170
5460056B 4E800020
041FD01C 4BE06725

NPCs Are Happy On/Off (Press B + DPad Left/Right) [Ralf]
04003744 907E0170
04003748 5460056B
0400374C 4E800020
283FBBF4 00000201
04003740 60630200
041FD01C 4BE06725
E2000001 80008000
283FBBF4 00000202
04003740 546305EA
E2000001 80008000

Super Rocket Height & Watergun Range [Ralf]
003970A5 00000052
0440D55C 42A00000

Alt. Super Hover Height [Ralf]
C21820D4 00000005
3C608040 806357F4
806302CC 3CC04520
2C030000 41820008
90C31D40 38210008
60000000 00000000

Alt. Infinite Health [Ralf]
0423B678 60000000

NPCs Don't Walk [Ralf]
0420B094 60000000
0420B2E4 60000000

Freeze NPCs [Ralf]
041FEE9C 48000418

Freeze NPCs On/Off (Press X + DPad Up/Down) [Ralf]
06003600 00000014
64000002 900300F0
481FBCAC 540003DA
4BFFFFF4 00000000
201FEE98 4BE04774
041FEE98 540007FF
E2000001 80008000
283FBBF4 00000404
041FEE98 4BE04774
E2000001 80008000
283FBBF4 00000408
041FEE98 4BE04768
E2000001 80008000

Mario Can Carry NPCs [Ralf]
0420B6B4 64A50020
0420B6B8 90A300F0

Mario Can Carry NPCs On/Off (Press X + DPad Left/Right) [Ralf]
06003420 00000018
64A50020 48000008
54A502D2 90A300F0
54A00295 48208284
283FBBF4 00000401
0420B6B4 4BDF7D6C
E2000001 80008000
283FBBF4 00000402
0420B6B4 4BDF7D74
E2000001 80008000

Mario Can Throw NPCs [Ralf]
0038D2CD 00000052
0038D2DD 00000052
0440C4F4 41800000
0440C4F8 41580000

Note: The code require the Mario Can Carry NPCs code to work.

Freeze Enemies [Ralf]
04065C64 480003FC

Freeze Enemies On/Off (Press X + DPad Left/Right) [Ralf]
283FBBF4 00000401
04065C64 480003FC
E2000001 80008000
283FBBF4 00000402
04065C64 408203FC
E2000001 80008000

Note: Excluding Shadow Mario and bosses.

Mario Can Walk Underwater [Ralf]
04246DAC 48000830

Mario Never Get Dirty [Ralf]
00397F25 00000052
0440D76C 00000000

Play As Damage Mario [Ralf]
0423BBC4 60000000

Play As Paper Mario [Ralf]
C21820D0 00000005
3C608040 806357F4
80630294 3CC03E00
2C030000 41820008
90C355CC 8001000C
60000000 00000000

Note: This code doesn't work with Size Modifier codes turned on.

Walk Through Walls On/Off (Press X + DPad Up/Down) [Ralf]
283FBBF4 00000404
0440D140 42480000
E2000001 80008000
283FBBF4 00000408
0440D140 C6800000
E2000001 80008000

Note: Some scenery cannot be walked through.

Jesus Mode On/Off (Press DPad Up/Down) [Ralf]
06002F00 00000038
3C608040 806357F4
80C3FFCC 2C060000
4D820020 C2660008
EE852824 EE93A02A
FC019840 4C800020
FC20A090 38C00008
90C30248 4E800020
283FBBF4 00000008
041820DC 4BE80E24
E2000001 80008000
283FBBF4 00000004
041820DC 4E800020
E2000001 80008000

Climb Any Wall On/Off (Press DPad Left/Right) [Ralf]
283FBBF4 00000001
04244628 38000001
0424E7DC 38000001
04252FA0 38000001
04256094 38000001
042560BC 38000001
04259560 38000001
0426A400 38000001
E2000001 80008000
283FBBF4 00000002
04244628 38000000
0424E7DC 38000000
04252FA0 38000000
04256094 38000000
042560BC 38000000
04259560 38000000
0426A400 38000000
E2000001 80008000

Infinite Hose [Ralf]
04263754 60000000

Infinite Hover Time On/Off (Press DPad Left/Right) [Ralf]
283FBBF4 00000001
042640BC 60000000
E2000001 80008000
283FBBF4 00000002
042640BC 3803FFFF
E2000001 80008000

Alt. Infinite Hover Time [Ralf]
06003700 00000020
3C608000 9BC33720
9BDF1C85 4E800020
3C608000 9BE33720
7C7E0214 4E800020
04261CE0 4BDA1A31
04261F7C 4BDA1785
042640BC 60000000
28003720 00FF0100
042640BC 3803FFFF
E2000001 80008000

Water Has Yoshi Juice Effect [Ralf]
040657AC 48000010
04065950 48000010
040F83E4 60000000

- Water can destroy the yellow slime
- Water can build platforms

Fixed Camera Position On/Off (Press DPad Left/Right) [Ralf]
283FBBF4 00000001
000326EB 00000001
E2000001 80008000
283FBBF4 00000002
000326EB 00000000
E2000001 80008000

Scenery Is Invisible [Ralf]
0420FF38 48000028

Scenery Is Invisible On/Off (Press DPad Left/Right) [Ralf]
283FBBF4 00000001
0420FF38 48000028
E2000001 80008000
283FBBF4 00000002
0420FF38 40820028
E2000001 80008000


Nozzle Mod Codes

Jump Nozzle 1 [Ralf]
04261DD0 38000002

Full Tank Nozzle 1 [Ralf]
04261DD0 38000003


Replace Nozzle with ...

Hover Nozzle 2 [Ralf]
04261CDC 3BE00004

Rocket Nozzle 2 [Ralf]
04261CDC 3BE00001

Turbo Nozzle 2 [Ralf]
04261CDC 3BE00005

Jump Nozzle 2 [Ralf]
04261CDC 3BE00002


Nozzle Modifier [Ralf]
283FBBF4 00000001
04261CDC 3BE00005
E2000001 80008000
283FBBF4 00000002
04261CDC 3BE00004
E2000001 80008000
283FBBF4 00000004
04261CDC 3BE00002
E2000001 80008000
283FBBF4 00000008
04261CDC 3BE00001
E2000001 80008000

DPad Up    = Rocket Nozzle
DPad Down  = Jump Nozzle
DPad Left  = Turbo Nozzle
DPad Right = Hover Nozzle

Have All Nozzles (Press X) [Ralf]
06003630 0000001C
8BFE1C85 281F0004
4081000C 3BE00001
4E800020 3BFF0001
4E800020 00000000
04261CDC 4BDA1955

Note: Including jump nozzle and full tank nozzle.

Have All Standard Nozzles (Press X) [Ralf]
06003630 00000034
8BFE1C85 2C1F0001
4082000C 3BE00004
4E800020 2C1F0004
4082000C 3BE00005
4E800020 2C1F0005
40820008 3BE00001
4E800020 00000000
04261CDC 4BDA1955

Mario Size Modifier (Press DPad Up/Down/Left) [Ralf]
06002F40 0000000E
3C608040 806357F4
80630294 3CC00000
06002F50 0000001C
2C030000 41820010
90C355C4 90C355C8
90C355CC 8001000C
4817F16C 00000000
283FBBF4 00000001
02002F4E 00003F80
041820D0 4BE80E70
E2000001 80008000
283FBBF4 00000004
82110000 00002F4E
86000000 FFFFFFFD
84110000 00002F4E
E2000001 80008000
283FBBF4 00000008
82110000 00002F4E
86000000 00000003
84110000 00002F4E
E2000001 80008000

DPad Up   = Grow
DPad Down = Shrink
DPad Left = Normal/Reset & Activate Code

Mario Look Modifier [Ralf]
283FBBF4 00000001
04245268 60000000
E2000001 80008000
283FBBF4 00000002
04245268 48000028
E2000001 80008000
283FBBF4 00000004
04239980 480001B8
E2000001 80008000
283FBBF4 00000008
04239980 60000000
E2000001 80008000
283FBBF4 00000401
04239C88 60000004
04239C8C B01D0004
04239C90 38000001
E2000001 80008000
283FBBF4 00000402
04239C88 540007B8
04239C8C B01D0004
04239C90 38000000
E2000001 80008000
283FBBF4 00000404
04239BD8 60000000
04239BE0 540007FA
E2000001 80008000
283FBBF4 00000408
04239BD8 60000000
04239BE0 60000002
E2000001 80008000

DPad Up/Down        = Hat On/Off
DPad Left/Right     = Sunshine Shirt On/Off
DPad Up/Down    + X = Scuba On/Off
DPad Left/Right + X = Sunglasses On/Off

Gravity Control [Ralf]
283FBBF4 00000001
48000000 804057F4
DE000000 80008180
14000A00 3F400000
E2000002 80008000
283FBBF4 00000002
48000000 804057F4
DE000000 80008180
14000A00 3F800000
E2000002 80008000
283FBBF4 00000004
48000000 804057F4
DE000000 80008180
14000A00 3FC00000
E2000002 80008000
283FBBF4 00000008
48000000 804057F4
DE000000 80008180
14000A00 3E800000
E2000002 80008000

DPad Up    = High Gravity (1.50)
DPad Left  = Medium Gravity (0.75)
DPad Down  = Low Gravity (0.25)
DPad Right = Normal/Reset Gravity (1.00)

Teleport (Press DPad Left/Right) [Ralf]
06005100 00000044
3C808000 C01E0010
D0045160 C01E0014
D0045164 C01E0018
D0045168 48000020
3C808000 C0045160
D01E0010 C0045164
D01E0014 C0045168
D01E0018 8001001C
48242DD0 00000000
04247F0C 8001001C
283FBBF4 FFFE0001
04247F0C 4BDBD1F4
E2000001 80008000
283FBBF4 FFFD0002
04247F0C 4BDBD214
E2000001 80008000

DPad Left  = Save position
DPad Right = Teleport to saved position

Super Tongue (Yoshi) [Ralf]
0440D4A4 48000000
0440D4C0 49800000

No Yoshi Drums [Ralf]
04268234 38600000

Yoshi Drums On/Off (Press B + DPad Left/Right) [Ralf]
04003B00 808D9EE4
04003B04 38000001
06003B0C 00000010
98040088 48012A95
BB610154 48241D70
283FBBF4 00000201
04245884 4BDBE27C
04003B08 38600001
E2000001 80008000
283FBBF4 00000202
04245884 4BDBE27C
04003B08 38600000
E2000001 80008000

Note: Only works if Yoshi is normally in that map.


Background Music Volume Modifier [Ralf]
04403960 xxxxxxxx

xxxxxxxx = Volume (IEEE-754 SP Floating-Point Number, default = 3F400000 = 0.75 dec)


Disable Background Music [Ralf]
040169F4 3880000A
040169F8 4BFFFED1
04016A00 480000F8

Background Music Modifier [Ralf]
C20169F0 00000002
3C608001 386300xx
3B830000 00000000

xx - Song ID


Song IDs

01 - Dolpic
02 - Bianco
03 - Manma
04 - Pinnapaco S
05 - Pinnapaco
06 - Mare Sea
07 - Montevillage
08 - Shilena
09 - Rico
0A - Clear
0B - Chuboss
0C - Miss
0D - Boss
0E - Select
0F - Bosspakkun

10 - Title
11 - Chuboss2
12 - Ex
13 - Delfino
14 - Marevillage
15 - Corona
16 - Kagemario
17 - Camera
18 - Montevillage S
19 - Mechakuppa
1A - Airport
1B - Chika
1C - Titleback
1D - Montevillage T
1E - Delfino Kaj
1F - Event

20 - Timelimit
21 - Extra Sky
22 - Montevillage K
23 - Pinnapaco M
24 - Select K
25 - Casino Fanfare
26 - Race Fanfare
27 - Camerakage
28 - Gameover
29 - Boss Hanach
2A - Boss Geso
2B - Chuboss Man
2C - Montevillage X
2D - Shine
2E - Kuppa
2F - Monteman


Play Boss Geso Song [Ralf]
C20169F0 00000002
3C608001 3863002A
3B830000 00000000


Monteman Skin Color Modifier [Ralf]
0420A940 380000xx

xx = Skin Color ID

00 - Light Blue
01 - Blue
02 - Yellow
03 - Dark Brown
04 - Purple
05 - Light Green
06 - Pink
07 - Brown
08 - Light Blue
09 - Light Brown
0A - Dark Green
0B - Black
0C - Green
0D - Dark Blue
0E - Gray
0F - Light Gray
..
FF - Dark Purple


Monteman Skirt Color Modifier [Ralf]
0420A998 380000xx

xx = Skirt Color ID

00 - Orange & White
01 - Dark Cyan
02 - Green & White
03 - Light Gray
04 - Dark Gray
05 - Light Blue
06 - Dark Blue
07 - Orange & Purple
08 - Blue & White
09 - Light Purple & White
0A - Green & Light Green
0B - Orange & Dark Gray
0C - Black & Cyan
0D - Cyan & Light Green
0E - Dark Blue & White
0F - Light Cyan & Black
..
FF - Black


Deep Purple Montemans [Ralf]
0420A940 380000FF
0420A998 38000008


Yoshi Color Modifier [Ralf]
083973C4 rrggbbFF
20030004 00000000

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)


Red Yoshi
083973C4 A82020FF [Ralf]
20030004 00000000

Green Yoshi
083973C4 40A124FF [Ralf]
20030004 00000000

Blue Yoshi
083973C4 1428BEFF [Ralf]
20030004 00000000

White Yoshi [Ralf]
003973C4 000F00FF


Yoshi Juice Color Modifier [Ralf]
083D507C rrggbb6E
20020004 00000000

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)


Red Yoshi Juice [Ralf]
083D507C C00B286E
20020004 00000000

Green Yoshi Juice [Ralf]
083D507C 56A8186E
20020004 00000000

Blue Yoshi Juice [Ralf]
083D507C 0A32CC6E
20020004 00000000

Water Yoshi Juice [Ralf]
083D507C 3C467814
20020004 00000000


Water Color Modifier [Ralf]
043D5078 rrggbb6E

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)


Red Water [Ralf]
043D5078 9422186E

Green Water [Ralf]
043D5078 3C78466E

Yellow Water [Ralf]
043D5078 E8E0326E


Mario Anim Modifier Codes

Mario Gets Hot [Ralf]
043D395C 80395BD8

Mario Rides Yoshi Real Hard [Ralf]
083D3D1C 80395B20
20100008 00000000

Mario Is A Sleepwalker [Ralf]
043D3CA4 8040CED4
043D3CAC 8040CEAC
043D3CB4 8040CEAC
043D3CBC 8040CD80
043D3CC4 8040CDEC
043D3CCC 80395BD8


Mario Anim Modifier Table [Ralf]

043D376C 80xxxxxx - (40CD08) hgup
043D3774 80xxxxxx - (40CD10) bdwn
043D377C 80xxxxxx - (40CD18) bkdwn
043D3784 80xxxxxx - (395B20) tree_climb
043D378C 80xxxxxx - (395B2C) tree_catch
043D3794 80xxxxxx - (395B38) tree_stand
043D379C 80xxxxxx - (395B44) tree_wait
043D37A4 80xxxxxx - (40CD20) brake
043D37AC 80xxxxxx - (40CD28) brend
043D37B4 80xxxxxx - (40CD30) hgdwn
043D37BC 80xxxxxx - (40CD38) fjpend
043D37C4 80xxxxxx - (40CD40) firejmp
043D37CC 80xxxxxx - (40CD48) sdwnf
043D37D4 80xxxxxx - (40CD50) jfdwn
043D37DC 80xxxxxx - (40CD58) hang
043D37E4 80xxxxxx - (40CD60) hgjmp
043D37EC 80xxxxxx - (395B50) ladder_hang_catch
043D37F4 80xxxxxx - (40CD68) hiped
043D37FC 80xxxxxx - (40CD70) hipsr

043D3804 80xxxxxx - (40CD78) hipat
043D380C 80xxxxxx - (40CD80) run1
043D3814 80xxxxxx - (40CD88) 2jmed
043D381C 80xxxxxx - (40CD90) 2jmp2
043D3824 80xxxxxx - (40CD98) jump
043D382C 80xxxxxx - (40CDA0) jmped
043D3834 80xxxxxx - (40CDA8) 2jmp1
043D383C 80xxxxxx - (40CDB0) land
043D3844 80xxxxxx - (40CDB8) laend
043D384C 80xxxxxx - (40CDC0) lost
043D3854 80xxxxxx - (395B64) door_openr
043D385C 80xxxxxx - (395B70) door_openl
043D3864 80xxxxxx - (40CDC8) throw
043D386C 80xxxxxx - (395B7C) ladder_hang_move_l
043D3874 80xxxxxx - (395B90) ladder_hang_move_r
043D387C 80xxxxxx - (40CDD0) raise
043D3884 80xxxxxx - (40CDD8) push
043D388C 80xxxxxx - (395BA4) ride_shell
043D3894 80xxxxxx - (40CDE0) put
043D389C 80xxxxxx - (40CDE4) roll
043D38A4 80xxxxxx - (40CDEC) run2
043D38AC 80xxxxxx - (40CDF4) shock
043D38B4 80xxxxxx - (40CDFC) sfbdn
043D38BC 80xxxxxx - (40CE04) sffdn
043D38C4 80xxxxxx - (40CE0C) sdown
043D38CC 80xxxxxx - (40CE14) shfdn
043D38D4 80xxxxxx - (40CE1C) swait
043D38DC 80xxxxxx - (40CE24) swlkl
043D38E4 80xxxxxx - (40CE2C) swlkr
043D38EC 80xxxxxx - (40CE34) sldct
043D38F4 80xxxxxx - (40CE3C) slpbk
043D38FC 80xxxxxx - (40CE44) sldwn

043D3904 80xxxxxx - (40CE4C) slped
043D390C 80xxxxxx - (40CE54) slpla
043D3914 80xxxxxx - (40CE5C) slip
043D391C 80xxxxxx - (40CE64) sstep
043D3924 80xxxxxx - (40CE6C) sqend
043D392C 80xxxxxx - (40CE74) sqsta
043D3934 80xxxxxx - (40CE7C) sqwat
043D393C 80xxxxxx - (40CE84) turn
043D3944 80xxxxxx - (40CE8C) trned
043D394C 80xxxxxx - (40CE94) tjmp2
043D3954 80xxxxxx - (40CE9C) tjmp1
043D395C 80xxxxxx - (40CEA4) wait
043D3964 80xxxxxx - (395BB0) ladder_hang_wait_l
043D396C 80xxxxxx - (395BC4) ladder_hang_wait_r
043D3974 80xxxxxx - (40CEAC) walk
043D397C 80xxxxxx - (40CEB4) wjmp
043D3984 80xxxxxx - (40CEBC) wsld
043D398C 80xxxxxx - (40CEC4) pump
043D3994 80xxxxxx - (40CECC) hgpmp
043D399C 80xxxxxx - (40CED4) step1
043D39A4 80xxxxxx - (40CEDC) step2
043D39AC 80xxxxxx - (40CEE4) step3
043D39B4 80xxxxxx - (40CEEC) jkick
043D39BC 80xxxxxx - (40CEF4) dgrun
043D39C4 80xxxxxx - (40CEFC) carry_p
043D39CC 80xxxxxx - (40CF04) hmov_l
043D39D4 80xxxxxx - (40CF0C) hmov_r
043D39DC 80xxxxxx - (40CF14) t_wait
043D39E4 80xxxxxx - (395BD8) hot_wait
043D39EC 80xxxxxx - (395BE4) rope_walk
043D39F4 80xxxxxx - (395BF0) rope_run
043D39FC 80xxxxxx - (395BFC) rope_wait

043D3A04 80xxxxxx - (395C08) rope_wtosw
043D3A0C 80xxxxxx - (395C14) rope_wtosw_r
043D3A14 80xxxxxx - (395C24) rope_swait
043D3A1C 80xxxxxx - (395C30) rope_whg
043D3A24 80xxxxxx - (395C3C) rope_swhg
043D3A2C 80xxxxxx - (395C48) rope_hgwat
043D3A34 80xxxxxx - (395C54) rope_return
043D3A3C 80xxxxxx - (395C60) rope_hmovr
043D3A44 80xxxxxx - (395C6C) rope_hmovl
043D3A4C 80xxxxxx - (40CF1C) sinking
043D3A54 80xxxxxx - (395C78) sink_down
043D3A5C 80xxxxxx - (395C84) door_kick
043D3A64 80xxxxxx - (40CF24) hold
043D3A6C 80xxxxxx - (395C90) hold_wait
043D3A74 80xxxxxx - (395C9C) hold_back
043D3A7C 80xxxxxx - (395CA8) hold_move_r
043D3A84 80xxxxxx - (395CB4) hold_move_l
043D3A8C 80xxxxxx - (395CC0) hold_drag
043D3A94 80xxxxxx - (395CCC) hold_to_hang
043D3A9C 80xxxxxx - (395CDC) hold_hang
043D3AA4 80xxxxxx - (395CE8) hang_to_hold
043D3AAC 80xxxxxx - (395CF8) hold_return
043D3AB4 80xxxxxx - (40CF2C) spin_p
043D3ABC 80xxxxxx - (395D04) turbo_dash
043D3AC4 80xxxxxx - (395D10) broad_jump
043D3ACC 80xxxxxx - (395D1C) jump_rolling
043D3AD4 80xxxxxx - (395D2C) giant_rolling
043D3ADC 80xxxxxx - (395D3C) fence_catch
043D3AE4 80xxxxxx - (395D48) fence_jcatch
043D3AEC 80xxxxxx - (395D58) fence_wait
043D3AF4 80xxxxxx - (395D64) fence_move_l
043D3AFC 80xxxxxx - (395D74) fence_move_r

043D3B04 80xxxxxx - (395D84) fence_move_up
043D3B0C 80xxxxxx - (395D94) fence_move_down
043D3B14 80xxxxxx - (395DA4) fence_punch
043D3B1C 80xxxxxx - (395DB0) ladder_hang_kick
043D3B24 80xxxxxx - (395DC4) ladder_roll_up
043D3B2C 80xxxxxx - (395DD4) ladder_roll_down
043D3B34 80xxxxxx - (395BA4) ride_shell
043D3B3C 80xxxxxx - (395DE8) ride_shell_wait
043D3B44 80xxxxxx - (395DF8) swim_start
043D3B4C 80xxxxxx - (395E04) swim_wait
043D3B54 80xxxxxx - (395E10) wait_to_swim
043D3B5C 80xxxxxx - (40CF34) swim
043D3B64 80xxxxxx - (395E20) swim_to_wait
043D3B6C 80xxxxxx - (395E30) swim_damage
043D3B74 80xxxxxx - (395E3C) swim_down
043D3B7C 80xxxxxx - (395E48) demo_shine_get
043D3B84 80xxxxxx - (395E58) demo_gate_in
043D3B8C 80xxxxxx - (395E68) demo_gate_out
043D3B94 80xxxxxx - (395E78) roll_jump
043D3B9C 80xxxxxx - (395E84) get_fail
043D3BA4 80xxxxxx - (395E90) tree_move_l
043D3BAC 80xxxxxx - (395E9C) tree_move_r
043D3BB4 80xxxxxx - (40CF3C) die
043D3BBC 80xxxxxx - (395EA8) monteman_wait
043D3BC4 80xxxxxx - (395DF8) swim_start
043D3BCC 80xxxxxx - (395E04) swim_wait
043D3BD4 80xxxxxx - (395EB8) wait_to_paddle
043D3BDC 80xxxxxx - (395EC8) paddle_start
043D3BE4 80xxxxxx - (40CF34) swim
043D3BEC 80xxxxxx - (395ED8) paddle_end
043D3BF4 80xxxxxx - (395EE4) paddle_to_wait
043D3BFC 80xxxxxx - (40CF40) float

043D3C04 80xxxxxx - (395EF4) damage_wait
043D3C0C 80xxxxxx - (40CF48) fepmp
043D3C14 80xxxxxx - (40CF50) swpmp
043D3C1C 80xxxxxx - (40CF58) thrown
043D3C24 80xxxxxx - (395F00) thrown_end
043D3C2C 80xxxxxx - (395F0C) bottle_in
043D3C34 80xxxxxx - (395F18) sand_fill_head
043D3C3C 80xxxxxx - (395F28) sand_fill_head_end
043D3C44 80xxxxxx - (395F3C) sandfill_leg
043D3C4C 80xxxxxx - (395F4C) sandfill_leg_end
043D3C54 80xxxxxx - (395F60) damage_wait_start
043D3C5C 80xxxxxx - (395F74) swim_dive
043D3C64 80xxxxxx - (40CF60) draw
043D3C6C 80xxxxxx - (395F80) swim_p_damage
043D3C74 80xxxxxx - (395F90) swim_p_down
043D3C7C 80xxxxxx - (40CF68) pivot
043D3C84 80xxxxxx - (395F9C) demo_gate_out_get2
043D3C8C 80xxxxxx - (395FB0) demo_gate_out_appear
043D3C94 80xxxxxx - (40CF70) belt_up
043D3C9C 80xxxxxx - (40CF78) yawn
043D3CA4 80xxxxxx - (40CF80) sit
043D3CAC 80xxxxxx - (395FC8) sit_wait
043D3CB4 80xxxxxx - (40CF84) sit_end
043D3CBC 80xxxxxx - (40CF8C) sleep
043D3CC4 80xxxxxx - (395FD4) sleep_wait
043D3CCC 80xxxxxx - (395FE0) sleep_end
043D3CD4 80xxxxxx - (395FEC) dive_wait
043D3CDC 80xxxxxx - (395FF8) dive_land
043D3CE4 80xxxxxx - (396004) door_gacha_l
043D3CEC 80xxxxxx - (396014) door_gacha_r
043D3CF4 80xxxxxx - (396024) shock_down
043D3CFC 80xxxxxx - (396030) demo_gate_out_appear_get

043D3D04 80xxxxxx - (39604C) demo_gate_out_rolling_get
043D3D0C 80xxxxxx - (396068) demo_gate_out_rolling
043D3D14 80xxxxxx - (396080) fall_down_wait
043D3D1C 80xxxxxx - (40CF94) yo_wait
043D3D24 80xxxxxx - (40CF9C) yo_walk
043D3D2C 80xxxxxx - (40CFA4) yo_run
043D3D34 80xxxxxx - (40CFAC) yo_eat
043D3D3C 80xxxxxx - (396090) yo_eat_end
043D3D44 80xxxxxx - (40CFB4) yo_jump
043D3D4C 80xxxxxx - (39609C) yo_jump_fall
043D3D54 80xxxxxx - (3960AC) yo_jump_end
043D3D5C 80xxxxxx - (3960B8) yo_hold_jump
043D3D64 80xxxxxx - (40CFBC) yo_ride
043D3D6C 80xxxxxx - (3960C8) yo_hip_start
043D3D74 80xxxxxx - (3960D8) yo_hip_pose
043D3D7C 80xxxxxx - (3960E4) yo_hip_end
043D3D84 80xxxxxx - (3960F0) yo_damage
043D3D8C 80xxxxxx - (3960FC) demo_shine_get_yo
043D3D94 80xxxxxx - (396110) yo_slide_pose
043D3D9C 80xxxxxx - (396120) yo_slide_end


Replace Mario Wait Anim With Yawn Anim [Ralf]
043D395C 8040CF78

Replace Mario Jump Anim With Giant Rolling Anim [Ralf]
043D3824 80395D2C


Min Camera Distance Modifier [Ralf]
0036CBE5 00000052
04406A88 xxxxxxxx

xxxxxxxx = Min Camera Distance (IEEE-754 SP Floating-Point Number, default = 43E10000 = 450 dec)


Max Camera Distance Modifier [Ralf]
0036CBF1 00000052
04406A8C xxxxxxxx

xxxxxxxx = Max Camera Distance (IEEE-754 SP Floating-Point Number, default = 44FA0000 = 2000 dec)


Unrestricted Camera Distance [Ralf]
0036CBF1 00000052
04406A8C 46C35000


Hover Height Modifier [Ralf]
00396DA1 00000052
0440D51C xxxxxxxx

xxxxxxxx = Hover Height (IEEE-754 SP Floating-Point Number, default = 43200000 = 160 dec)


Super Hover Height [Ralf]
00396DA1 00000052
0440D51C 45200000


Play As Dirty Mario (incl. Dirt Amount Modifier) [Ralf]
0826BD3C C002F42C
2002002C 00000000
0426E470 C022F4EC
08397E65 00000052
00020010 00000000
00397F25 00000052
0440D76C xxxxxxxx

xxxxxxxx = Amount of Dirt (IEEE-754 SP Floating-Point Number)

No Dirt   = 00000000
Min. Dirt = 424C0000 (51 dec)
Max. Dirt = 43700000 (240 dec)


Play As Dirty Mario (Light) [Ralf]
0826BD3C C002F42C
2002002C 00000000
0426E470 C022F4EC
08397E65 00000052
00020010 00000000
00397F25 00000052
0440D76C 42C80000

Play As Dirty Mario (Medium) [Ralf]
0826BD3C C002F42C
2002002C 00000000
0426E470 C022F4EC
08397E65 00000052
00020010 00000000
00397F25 00000052
0440D76C 43160000

Play As Dirty Mario (Heavy) [Ralf]
0826BD3C C002F42C
2002002C 00000000
0426E470 C022F4EC
08397E65 00000052
00020010 00000000
00397F25 00000052
0440D76C 43700000


Rope Color Modifier [Ralf]
04405584 rrggbbFF
04405588 rrggbbFF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

04405584 - Top Color    (Default = C8C8C8FF = Light Gray)
04405588 - Bottom Color (Default = 808080FF = Medium Gray)


Green Ropes [Ralf]
04405584 00C800FF
04405588 008000FF


Mario Damage Color Modifier [Ralf]
0840CFD0 rrggbbFF
20010008 00000000

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Default = FF0080FF (Purple)


Green Mario Damage [Ralf]
0840CFD0 00FF00FF
20010008 00000000


Mario Warning Color Modifier [Ralf]
0440CFD4 rrggbbFF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Default = 829600FF (Dark Yellow)


Blue Mario Warning [Ralf]
0440CFD4 0000FFFF


Random Platform Colors [Ralf]
0406592C 48000084

Platform Color Modifier [Ralf]
04065978 60000000
04065994 60000000
04065998 38000rrr
040659A0 38600ggg
040659A4 38000bbb

rrr = Red   (000 .. 3FF)
ggg = Green (000 .. 3FF)
bbb = Blue  (000 .. 3FF)


Blue Platforms [Ralf]
04065978 60000000
04065994 60000000
04065998 38000000
040659A0 386000E0
040659A4 380001C0


Play As Electric Mario [Ralf]
0423C2C4 60000000

Electric Sparks Enabler [Ralf]
06003300 0000003C
7FC3F378 3FC08000
83FE3340 281F1234
41820010 3BE01234
93FE3340 48257889
8001001C 48244BEC
38000000 3FC08000
901E3340 7C7E1B79
480136C8 00000000
040169FC 4BFEC92C
04247F0C 4BDBB3F4

Note: If you play a level with Shadow Mario, then he will get the sparks.


Electric Spark Types (Combinable)

Large Sparks [Ralf]
0425ABB0 38C00000

Medium Circular Sparks [Ralf]
0425ABF8 38C00000

Tiny Sparks [Ralf]
0425ABE0 38C00000


Electric Spark Position

All Electric Sparks: Head [Ralf]
0425ABC8 38BF016C
0425ABF0 38BF016C
0425ABD8 38BF016C

Large Electric Sparks: Head [Ralf]
0425ABC8 38BF016C

Medium Circular Electric Sparks: Head [Ralf]
0425ABF0 38BF016C

Tiny Electric Sparks: Head [Ralf]
0425ABD8 38BF016C


Replace Large Electric Sparks with ... [Ralf]
0425ABB0 38C00000
0425ABA8 3880xxxx

xxxx = Anim ID (0000 ... 01FF)

Large Rainbow Sparks (Bottom) [Ralf]
0425ABB0 38C00000
0425ABA8 38800114

White Smoke (Bottom) [Ralf]
0425ABB0 38C00000
0425ABA8 38800115

Steam (Head) [Ralf]
0425ABB0 38C00000
0425ABA8 38800113

Waterdrops [Ralf]
0425ABB0 38C00000
0425ABA8 38800112

Bubbles [Ralf]
0425ABB0 38C00000
0425ABA8 38800111

Blackhole (Centre) [Ralf]
0425ABB0 38C00000
0425ABA8 38800110

Sand Fountain [Ralf]
0425ABB0 38C00000
0425ABA8 3880010F


Replace Medium Circular Electric Sparks with ... [Ralf]
0425ABF8 38C00000
0425ABF4 3880xxxx

xxxx = Anim ID (0000 ... 01FF)

Large Rainbow Sparks (Bottom) [Ralf]
0425ABF8 38C00000
0425ABF4 38800114

White Smoke (Bottom) [Ralf]
0425ABF8 38C00000
0425ABF4 38800115

Steam (Head) [Ralf]
0425ABF8 38C00000
0425ABF4 38800113

Waterdrops [Ralf]
0425ABF8 38C00000
0425ABF4 38800112

Bubbles [Ralf]
0425ABF8 38C00000
0425ABF4 38800111

Blackhole (Centre) [Ralf]
0425ABF8 38C00000
0425ABF4 38800110

Sand Fountain [Ralf]
0425ABF8 38C00000
0425ABF4 3880010F


Replace Tiny Electric Sparks with ... [Ralf]
0425ABE0 38C00000
0425ABDC 3880xxxx

xxxx = Anim ID (0000 ... 01FF)

Large Rainbow Sparks (Bottom) [Ralf]
0425ABE0 38C00000
0425ABDC 38800114

White Smoke (Bottom) [Ralf]
0425ABE0 38C00000
0425ABDC 38800115

Steam (Head) [Ralf]
0425ABE0 38C00000
0425ABDC 38800113

Waterdrops [Ralf]
0425ABE0 38C00000
0425ABDC 38800112

Bubbles [Ralf]
0425ABE0 38C00000
0425ABDC 38800111

Blackhole (Centre) [Ralf]
0425ABE0 38C00000
0425ABDC 38800110

Sand Fountain [Ralf]
0425ABE0 38C00000
0425ABDC 3880010F


Anim IDs

00FE - Waterdrops (X+)
00FF - Blue Plasma (X+)

0100 - Colorized Steam (Z+)
0101 - Aura with Stars (Head)
0102 - White Smoke (Centre)
0103 - White Smoke (Centre/Y+)
0104 - Tiny Motion Blur
0105 - White Rotary Rings
0106 - Colorized Rings
0107 - Large Water Ring (Centre)
0108 - Steam Disc (Centre)
0109 - Water Effect (X)
010A - Water Ring (Centre)
010B - White Ring (Centre)
010C - Large Bubbles
010D - Steam (Centre)
010E - Motion Blur
010F - Sand Fountain

0110 - Blackhole (Centre)
0111 - Bubbles
0112 - Waterdrops
0113 - Steam (Head/Z-)
0114 - Large Rainbow Sparks (Bottom)
0115 - White Smoke (Bottom)
0116 - Large Electric Sparks
0117 - Medium Circular Electric Sparks
0118 - Tiny Electric Sparks
0119 - Large Waterdrops (Bottom)
011A - Large Pink Circular Plasma (Bottom)
011B - Fairy Glitter #1
011C - Pink Plasma (Centre)
011D - White Ring (Neck)
011E - Gray Smoke (Head)
011F - Wind Effect (Global)

0120 - Yellow Plasma Rays (X-)
0121 - Large Steam Disc (Centre)
0122 - Steam (Centre/Y+)
0123 - Large Water Fountain (Y+)
0124 - ZZZZZZZZ
0127 - White Wind Effect
0128 - Shining
0129 - Fairy Glitter #2
012A - Sphere
012D - Large White Bubbles
012E - Large Orange Bubbles
012F - Rotary Stars (Head)

0130 - Medium Waterdrops (Bottom)
0131 - Blue Wind Effect #1
0133 - Blue Wind Effect #2
0134 - Blue Wind Effect #3
0135 - Flame (Head)
0136 - Steam (Head/Z+)
0137 - Glow-worms
013C - Tiny Water Effect (Y+)
013D - Tiny Water Effect (Y-)
013E - Rock  Fountain
013F - White Smoke (Centre)

0146 - Clouds (Global)

0154 - Tiny Fountain

0165 - Tiny Black Smoke
0166 - Large Black Smoke

0170 - Black & Orange Smoke (Head)
0171 - Large Water Effect (Centre)
0172 - White Bubbles
0173 - Tiny White Bubbles
0174 - Gray Smoke
0175 - Medium White & Brown Bubbles
0176 - Large White & Brown Bubbles
0177 - Large Waterdrops
0178 - Large Bubbles
0179 - Fog
017A - Electric Spark (Centre)
017B - Tiny Electric Spark (Centre)
017C - Tiny Electric Spark (X-)
017D - Large Electric Sparks (X+)
017E - Tiny Electric Sparks
017F - Black Smoke (Head)

0180 - Medium Electric Spark (X)
0181 - Electric Spark (X+)
0182 - Electric Spark (X-)
0183 - Electric Spark (Y+)
0185 - Sandy Smoke (Bottom)
0186 - Green & White Steam (Bottom)
0187 - Blue Tail
0188 - Tiny Blue Tail
018B - Celfs

01A8 - Jet of Water (Y-)

01C4 - Yellow Flame (Head)
01C5 - Flame Sparks

01D1 - Yellow Steam (Y-)
01D2 - White Steam (Y-)

01E7 - Water Effect (X) *
01E8 - Large Water Effect (Centre) *
01E9 - Medium Water Effect (Centre) *
01EA - Water Effect (Head) *
01EB - Water Effect (Head) *
01EC - Water Sphere (Head) *
01ED - Heat Waves (Head) *

01F5 - Large Heat Waves (Head) *
01F7 - Large Water Effect (Centre) *
01F8 - Large Water Effect (Z) *
01FD - Stars

* may require water to activate


Mario Is Burning [Ralf]
0425ABB0 38C00000
0425ABA8 38800170
0425ABE0 38C00000
0425ABDC 388001C4
0425ABF8 38C00000
0425ABF4 388001C5

Note: This code require the Electric Sparks Enabler code to work.

Mario Is Shining [Ralf]
0425ABB0 38C00000
0425ABA8 38800101
0425ABE0 38C00000
0425ABDC 38800128
0425ABF8 38C00000
0425ABF4 3880012A

Note: This code require the Electric Sparks Enabler code to work.

Mario Is A Fairy [Ralf]
0425ABB0 38C00000
0425ABA8 3880010E
0425ABE0 38C00000
0425ABDC 3880011B
0425ABF8 38C00000
0425ABF4 38800129

Note: This code require the Electric Sparks Enabler code to work.

gamemasterplc
Posts: 35
Joined: Sat May 21, 2016 12:03 am

Super Mario Sunshine PAL Gecko Codes

Post by gamemasterplc » Sat Aug 20, 2016 6:27 pm

Code: Select all

Coins Never Disappear
041B6770 3C007FFF
041B68AC 3C007FFF

Infinite Time in Timed Events
C2217E58 00000003
2C1D0000 4182000C
7C03E800 48000008
2C04FFFF 00000000
C2218264 00000005
2C1D0FA0 4082000C
2C0D0000 48000018
2C1D1194 4082000C
2C0D0000 48000008
7C03E800 00000000
Must Use with the Coins Never Disappear Gecko Code to finish Red Coin Missions.

Instantly Complete Scrubbing Sirena Beach
C235BE14 00000002
38000000 90070000
60000000 00000000

Free Travel to Delfino Airship
C228AD7C 00000003
8064010C 2C03000A
40820008 9004010C
807F001C 00000000

Shadow Mario One Hit Kill
04040748 480000DC

Always Have 8 Shines on Shine Select Screen
0416ADFC 38600001

No Hologram Nozzles
0428C2C8 38600001
Dolphin-1
Posts: 1
Joined: Wed Nov 23, 2016 12:22 am

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by Dolphin-1 » Wed Nov 23, 2016 12:27 am

Dear gamemasterplc,

Could you port your pal codes to the ntsc version?
Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Wed Oct 25, 2017 5:42 pm

Code: Select all


Enable Shadow Mario HP Meter [Ralf]
0403FBE4 60000000
04040738 380004B0

Aim & Crab Walk Camera: Inverted Y Axis Control [Ralf]
06003500 0000003C
901E00D8 806D8EA8
2C030000 4182002C
480219D9 5460063F
40820014 806D8EA8
48021A69 5460063F
41820010 C01E004C
FC000050 D01E00AC
4829D4D0 00000000
040292C0 FFC00090
042A0A04 4BD62AFC

Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Mon Nov 02, 2020 8:31 pm

Code: Select all


Balloon Game: 4 Laps [Ralf]
04031024 28003A98
04031048 28007530
04031054 280057E4

Balloon Game: 8 Laps [Ralf]
04031024 2800AFC8
04031048 2800EA60
04031054 2800CD14

Balloon Game: Infinite Laps [Ralf]
04031028 60000000
0403104C 60000000
04031058 60000000

hdshipper19
Posts: 4
Joined: Thu Sep 16, 2021 1:51 pm

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by hdshipper19 » Thu Sep 16, 2021 5:04 pm

Thanks for your amazing work!

Regarding my previous question, I now understand that the Mario Sunshine 60FPS cheat code wouldn't work on a GameCube.

Also, there's no Master Code activation necessary for any cheat on this page, isn't it?
KelSolaar
Posts: 25
Joined: Mon Dec 26, 2022 5:09 pm

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by KelSolaar » Sun Apr 23, 2023 3:49 pm

Have anyone tried the 60 fps code? The game runs superslow with that code activated and intense screen tearing.
Therealkush
Posts: 5
Joined: Mon Apr 24, 2023 8:55 am

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by Therealkush » Tue Apr 25, 2023 12:01 am

Are these just for dolphin or is there a way to use them on gamecube running swiss.
KelSolaar
Posts: 25
Joined: Mon Dec 26, 2022 5:09 pm

Re: Super Mario Sunshine (GCN/WIIRD/PAL)

Post by KelSolaar » Tue Apr 25, 2023 12:29 am

I tried them on Swiss.
Post Reply