The Legend of Zelda: The Wind Waker (GCN/AR/JPN)

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CosmoCortney
Posts: 87
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The Legend of Zelda: The Wind Waker (GCN/AR/JPN)

Post by CosmoCortney » Fri May 02, 2014 8:26 am

The Legend of Zelda: The Wind Waker

[DOL-GZLJ01-JPN]; Game-ID: 196

PAL/EUR Topic ACTION REPLAY *click*
NTSC-U/USA Topic ACTION REPLAY *click*
PAL/EUR Topic WiiRd *click*
NTSC-U/USA Topic WiiRd *click*

Code: Select all

Use Anything as Instrument (wind wand-modifier) [CosmoCortney]
423BD2E8 1AB00022
NOTE: Works with the Dolphin Emulator only. causes freezes on Wiis and GameCubes. this code is useless but fun.
How to use: Simply take any item you have mapped to the X-, Y- and Z-Keys. All items will lose their regular properties.

Preview: Image
Also known as Lawn Meower
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iamdablasta
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Re: The Legend of Zelda: The Wind Waker (GCN/AR/JPN)

Post by iamdablasta » Fri May 02, 2014 12:41 pm

Haha, I like it.
the game
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CosmoCortney
Posts: 87
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Actor Modifiers

Post by CosmoCortney » Fri Nov 07, 2014 9:43 am

Replace little Grass piles x1 with XXXXXXXX [CosmoCortney]
04365CC0 XXXXXXXX

Replace middle Grass piles x7 with XXXXXXXX [CosmoCortney]
04365CCC XXXXXXXX

Replace huge grass piles x21 with XXXXXXXX [CosmoCortney]
04365CD8 XXXXXXXX

Replace pigs with XXXXXXXX [CosmoCortney]
04366DA0 XXXXXXXX

Replace ReDeads with XXXXXXXX [CosmoCortney]
04366DAC XXXXXXXX

Replace Ganondorf with XXXXXXXX [CosmoCortney]
04368030 XXXXXXXX

Replace Miniblins with XXXXXXXX [CosmoCortney]
0436803C XXXXXXXX

Replace Phantom Ganondorf with XXXXXXXX [CosmoCortney]
04368000 XXXXXXXX

Replace big Dragon with XXXXXXXX [CosmoCortney]
04366908 XXXXXXXX

Replace Zelda with XXXXXXXX [CosmoCortney]
043668B4 XXXXXXXX

Replace Link with XXXXXXXX [CosmoCortney]
04366080 XXXXXXXX

Replace seagull with XXXXXXXX [CosmoCortney]
04366680 XXXXXXXX

Replace Post boxes with XXXXXXXX [CosmoCortney]
04366E90 XXXXXXXX

Replace Jabun with XXXXXXXX [CosmoCortney]
04366B6C XXXXXXXX

Replace Boat with XXXXXXXX [CosmoCortney]
043666B0 XXXXXXXX

Replace Seagulls with Unused/Beta Birds [CosmoCortney]
BR0Z-C0ZE-B8K1X
VVDM-8AD8-P98GN


Replace Post Boxes with Unused/Beta Darknut Stone Statues [CosmoCortney]
8VJQ-B3Y2-16XFY
PRQ6-FQY5-XAT6R



Replace Post Boxes with Unused/Beta Chandelier [CosmoCortney]
D2X3-DHE0-ZYY58
9PHP-H9F1-G6WCN




Values for XXXXXXXX:
Unused/Beta Stone Darknut Statue: 018EFF00
Unused/Beta bird: 00B9FF00
Unused/Beta Chandelier: 00B2FF00
Phantom Ganondorf: 00F3FF00
Miniblin: 00F9FF00
Traveling Merchants' hat: 0198FF00
shiny emblem: 009FFF00
Wall/door with 4 Enemy signs: 00A0FF00
huge stone platform: 009EFF00
Skullhammer switch: 009BFF00
Tower of gods pillar: 00980000
Little water source: 0099FF00
Water Portal to Hyrule: 006DFF00
Stone knight: 018F0000
little dried tree: 0085FF00
Light veil: 018CFF00
Ganondorf's shipwreck (in the distance): 007FFF00
little destructible wood box: 01CB0000
Fairy that stares at you (that transforms to the huge fiary?) : 01730000
huge amos: 00CBFF0C
little amos: 00CCFF0B
crab: 00C9FF00
Rat: 00C8FF00
Seagull: 00C3FF00
Zelda: 00D3FF3C
Big Dragon: 00DFFF00
Magtail: 00D9FF05
vertical Fire fountain: 010DFF00
Huge vine that hurts you by touch: 00670000
Huge platform with vines: 00680000
ground made of vines: 00A5FF00
normal vine that hurts you by touch: 0069FF00
Platform on chains: 005CFF00
ReDead: 00E10012
Octopus: 00E4001B
Bokoblin: 00BEFF01
Hole: 00490000
Trap door with rat: 0048FF00
cannon ship: 00B4FF38
diver guy: 017C0000
Magma Particles: 01B7FF00
wood floor: 0066FF00
little wood board: 002F0000
Black box (that is used in doors) : 00F1FF00
little cannon on wheels: 003FFF00
giant flower: 0055FF00
boomerang: 01B4FF00
bird's nest: 0054FF00
Flower that shoots you in the air: 00D6FF21
Jabu: 0168FF00
Camera is farer away from you: 00DAFF00
Day changes to night: 0188FF00
Ganondorf: 00F8FF00
Grass: 01B8FF00
Bushes: 010CFF00
Link: 00A9FF00
Boat: 00A7FF00
Statue gallery sockets: 0197FF00
Bushes: 010CFF00
boat: 00A7FF00
Pigs: 00DDFF00
treasures: 0126FF3E
Phantom Ganondorf's sword:00F3FF00




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Ranz92
Posts: 25
Joined: Sat Sep 13, 2014 1:21 pm

Re: The Legend of Zelda: The Wind Waker (GCN/AR/JPN)

Post by Ranz92 » Thu Dec 24, 2015 9:54 pm

Can you generate a code that lets Link hover (not moon-jump)? I have this code for PAL but I need it for NTSC-J:

0A3F5018 00000004
423D1D38 01124204
Ralf@gc-forever
Posts: 2895
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/AR/JPN)

Post by Ralf@gc-forever » Wed Apr 21, 2021 8:51 pm

Code: Select all


Manual Camera: Inverted Y-Axis Control [Ralf]
P8TG-UX7K-DR1P5
5375-G91G-4Z3QH

No Attention/Lock-On Pointer [Ralf]
KZVP-EP0K-NBZXN
Q4PQ-W607-T9TQH

Big Attention/Lock-On Pointer [Ralf]
B5HU-DT8Q-752WY
MFF8-6WPG-JHQK8
31QJ-U20J-U2P69
YR8P-DR53-FB2M8
0DGR-H487-ZFE3B
P9EX-QBDR-YURDF
ZF81-JEP4-19GRA
R797-3V78-TTHJV
GUW9-9KEQ-28WJR

Tiny Attention/Lock-On Pointer [Ralf]
7TCV-558A-PB83J
MFF8-6WPG-JHQK8
FH65-5E87-3FMX2
YR8P-DR53-FB2M8
0DGR-H487-ZFE3B
P9EX-QBDR-YURDF
ZF81-JEP4-19GRA
R797-3V78-TTHJV
GUW9-9KEQ-28WJR

Attention/Lock-On Pointer Size Modifier [Ralf]
04005100 83C30050
04005104 3C00xxxx
04005108 6000yyyy
0400510C 901E0018
04005110 901E001C
04005114 901E0020
04005118 48098294
0409D3A8 4BF67D78

xxxxyyyy = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)

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