Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Nov 26, 2021 8:33 am

Code: Select all


Disable HUD [Ralf]
0413DC04 48000020

HUD On/Off v1 (Press Z) [Ralf]
0413D894 3800EFF5
0413D8E0 6080100A

HUD On/Off v2 (Hold L+R And Press A/B) [Ralf]
283CA398 00000160
0413DC04 40820020
E2000001 80008000
283CA398 00000260
0413DC04 48000020
E2000001 80008000

HUD: Disable DPad Indicator [Ralf]
0413D14C 480002B8

Combinable with HUD On/Off codes.

Femkpyr
Posts: 1
Joined: Sun Dec 26, 2021 9:37 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Femkpyr » Sun Dec 26, 2021 9:47 pm

There is a way to turn off the danger sound alarm?
was trying to do an 5 hp run, but this sound is very annoying.
Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Tue Dec 28, 2021 9:52 pm

Code: Select all


Enemies & NPCs Size Modifier [Ralf]
0441FD34 xxxxxxxx

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 40000000 = 2.0)

Mini Enemies & NPCs [Ralf]
0441FD34 3FC00000

Large Enemies & NPCs [Ralf]
0441FD34 40400000


Danger/Peril State Activation Threshold Modifier (In-Battle) [Ralf]
04117E9C 4181005C
04118080 4181005C
04117E90 2C03xxxx
04118074 2C03xxxx
04126E84 3800xxxx
04117E98 2C03yyyy
0411807C 2C03yyyy
04126E20 3800yyyy

xxxx = Danger Activation Threshold (0000 .. 7FFF, Default: 0005 HP)
yyyy = Peril  Activation Threshold (0000 .. 7FFF, Default: 0001 HP)

Mario: Danger/Peril State Activation Threshold Modifier (Out-Of-Battle) [Ralf]
040A6DFC 3800xxxx
040A6F40 3800xxxx
040A7210 3800xxxx
040A73AC 3800xxxx

xxxx = Activation Threshold (0000 .. 7FFF, Default: 0005 HP)

Partner: Danger/Peril State Activation Threshold Modifier (Out-Of-Battle) [Ralf]
040B7224 2C03xxxx
040B73FC 2C03xxxx
040B8964 2C03xxxx
040B8C20 2C03xxxx
040B90D4 2C03xxxx
040B9248 2C03xxxx
040B9778 2C03xxxx
040BB328 2C03xxxx
040BB8F8 2C03xxxx
040BBA34 2C03xxxx
040BBB34 2C03xxxx
040BBFCC 2C03xxxx
040BC710 2C03xxxx
040BC8CC 2C03xxxx
040BCC80 2C03xxxx
040BCDEC 2C03xxxx
040BD0B0 2C03xxxx
040BD3D0 2C03xxxx
040BD534 2C03xxxx
040BD8CC 2C03xxxx
040BDC78 2C03xxxx
040BDFA0 2C03xxxx
040BE36C 2C03xxxx
040BE95C 2C03xxxx
040BEB2C 2C03xxxx
040BEEB4 2C03xxxx

xxxx = Activation Threshold (0000 .. 7FFF, Default: 0005 HP)


Danger State: 2 HP Activation Threshold [Ralf]
040A6DFC 38000002
040A6F40 38000002
040A7210 38000002
040A73AC 38000002
040B7224 2C030002
040B73FC 2C030002
040B8964 2C030002
040B8C20 2C030002
040B90D4 2C030002
040B9248 2C030002
040B9778 2C030002
040BB328 2C030002
040BB8F8 2C030002
040BBA34 2C030002
040BBB34 2C030002
040BBFCC 2C030002
040BC710 2C030002
040BC8CC 2C030002
040BCC80 2C030002
040BCDEC 2C030002
040BD0B0 2C030002
040BD3D0 2C030002
040BD534 2C030002
040BD8CC 2C030002
040BDC78 2C030002
040BDFA0 2C030002
040BE36C 2C030002
040BE95C 2C030002
040BEB2C 2C030002
040BEEB4 2C030002
04117E90 2C030002
04118074 2C030002
04126E84 38000002

Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sat Jan 01, 2022 9:58 am

Code: Select all


Audience Characters Modifier [Ralf]
041A3414 3BA000xx

xx = Character ID (01 .. 0C)

Audience Initial Characters Modifier [Ralf]
041A6AC0 388000xx

xx = Character ID (01 .. 0C)

Audience Added Characters Modifier [Ralf]
041A17F8 388000xx

xx = Character ID (01 .. 0C)


Character IDs

00 - Toad
01 - X-Naut
02 - Boo
03 - Hammer Bro
04 - Dry Bones
05 - Bandit
06 - Crazee Dayzee
07 - Puni
08 - Koopa
09 - Bulky Bob-omb
0A - Goomba
0B - Piranha Plant
0C - Luigi


Have Luigi As Audience [Ralf]
041A3414 3BA0000C

Purely Random Audience [Ralf]
06004890 00000018
7CC802A6 3860000C
48001509 7C7D1B78
7CC803A6 4819EB74
041A3414 4BE6147C

Purely Random Audience (Incl. Luigi) [Ralf]
06004890 00000018
7CC802A6 3860000D
48001509 7C7D1B78
7CC803A6 4819EB74
041A3414 4BE6147C

XModxGodx
Posts: 13
Joined: Sat Jan 09, 2016 1:18 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by XModxGodx » Mon Mar 07, 2022 1:39 am

This might be a big ask due to how the game works but is it possible to make a code to skip the peach and bowser interludes? I've played through the game so many times and it's a real pace killer especially with JDaster64's Shufflizer.
User avatar
danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

still random shop items except for dried shroom and dizzy dial?

Post by danielle-e. » Fri Mar 11, 2022 3:23 am

I love the purely random shop items, but maybe if possible, can we have a version of the code that leaves out the dried shroom and dizzy dial for chapter 3. this way we don't have to reset the emulator all the time. lol
thanks. :)
i love pmttyd :D
User avatar
danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Zess T. can cook 2 items code + other requests

Post by danielle-e. » Tue Apr 19, 2022 12:01 pm

Hi again, can anyone make a Zess T. can cook 2 items code? So that we dont need to get the cookbook in Creepy Steeple anymore. Less extra backtracking.
I also would like a Partner's attacks status effect modifier. (example: vivian shade fist effect modifier that where we can change the burn effect to enemies to other effects, mini egg status effect from tiny status to other type of status, etc)

Thank you.
i love pmttyd :D
XModxGodx
Posts: 13
Joined: Sat Jan 09, 2016 1:18 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by XModxGodx » Sun Apr 24, 2022 2:25 am

I mean you can just go into the secret entrance on your first visit nothing's stopping you from getting the cookbook right away.
User avatar
danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by danielle-e. » Mon Apr 25, 2022 10:01 am

XModxGodx wrote:
Sun Apr 24, 2022 2:25 am
I mean you can just go into the secret entrance on your first visit nothing's stopping you from getting the cookbook right away.
That is true, but i was thinking maybe if it would be available already on prologue/chapter 1 to cook 2 items from the get go. It would be nice.
i love pmttyd :D
Pharish
Posts: 4
Joined: Sat Apr 30, 2022 7:33 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Pharish » Sat Apr 30, 2022 7:38 am

Hi requesting some help with codes, These codes seem to conflict. I want more stage hazards but no fog
Higher Rate Of Stage Hazards
C2105530 00000002
7C641A14 38000002
7C6303D6 00000000
041055C4 38600032
04105624 38600032
0410564C 38600032
04105678 38600032
041056C4 38600032
Fog Always Disabled
040217F4 48000038
04026398 48000044
04029670 48000044
User avatar
danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Vivian and Yoshi attack status modifier?

Post by danielle-e. » Tue May 17, 2022 12:58 am

Can we have a modifier that changes the default vivian attack statuses and yoshi mini egg?

ex: vivian shade fist/fiery jinx -> change burn effect to other effects as well
yoshi miniegg -> change tiny effect to others

i also would like a sp regeneration modifier or muliplier if possible. thank you!
i love pmttyd :D
Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun May 22, 2022 4:19 pm

Code: Select all


Action: Double SP Gain [Ralf]
041A1F00 1C630002
041A1F04 48000038
041A1F18 800437C4
041A1F38 4BFFFFC4

Appeal: Double SP Gain [Ralf]
0619F1E0 00000020
38630064 38000004
7C6303D6 3C9F0001
800437C4 1C630002
7C030214 4800002C

Simplifier Badge: Disable SP Gain Reduction [Ralf]
C20FA518 00000003
28050002 40800008
38A00002 6CA38000
60000000 00000000


Action SP Increment Modifier [Ralf]
041A1F00 1C6300xx
041A1F04 48000038
041A1F18 800437C4
041A1F38 4BFFFFC4

xx = SP Increment Multiplier (01 .. 63, Default: 01)

Appeal SP Increment Modifier [Ralf]
0619F1E0 00000020
38630064 38000004
7C6303D6 3C9F0001
800437C4 1C6300xx
7C030214 4800002C

xx = SP Increment Multiplier (01 .. 63, Default: 01)

Simplifier/Unsimplifier SP Increment Modifier v1 [Ralf]
C20FA518 00000002
38A000xx 6CA38000
60000000 00000000

xx = SP Increment Factor (00 .. FF)

00 - x0.50
01 - x0.75 (Simplifier Badge)
02 - x1.00 (Default)
03 - x1.25 (Unsimplifier Badge)
04 - x1.50
..
0A - x3.00

Simplifier/Unsimplifier SP Increment Modifier v2 [Ralf]
C20FA518 00000002
38A5xxxx 6CA38000
60000000 00000000

xxxx = SP Increment Factor Increase/Decrease (0000 .. FFFF)

0000 - Use Default Factor
0001 - Increase Factor by 1
0002 - Increase Factor by 2
....
FFFE - Decrease Factor by 2
FFFF - Decrease Factor by 1

spookyOW
Posts: 2
Joined: Sat May 28, 2022 3:32 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by spookyOW » Sat May 28, 2022 3:37 pm

SSB_Reed wrote:
Wed Jun 10, 2020 10:48 am
For this code, when the partner uses Sweat Treat, Sweat Feast AND Power Lift it doesn't work correctly and only heals them and not Mario.

Partners Can Also Use Star Specials [Ralf]
04125210 60000000
Sorry to bother you guys, but is there any chance a fix to this has been found? I'd love to be able to use specials with partners, but obviously it's not very helpful to only heal one character, especially when the reason I want to use sweet treat/feast is to heal mario. If not that's ok, just wanna say I'd really appreciate a fix :D TIA! <3
Knux5577
Posts: 2
Joined: Wed Jun 22, 2022 10:10 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Knux5577 » Wed Jun 22, 2022 10:34 pm

Ralf@gc-forever wrote:
Sun Apr 26, 2015 12:57 pm

Code: Select all


Mario: Base Defense Modifier [Ralf]
00417BA0 000400xx

Goombella: Base Defense Modifier [Ralf]
00418450 000400xx

Koops: Base Defense Modifier [Ralf]
004183A8 000400xx

Flurrie: Base Defense Modifier [Ralf]
00418108 000400xx

Yoshi: Base Defense Modifier [Ralf]
00418180 000400xx

Vivian: Base Defense Modifier [Ralf]
00418310 000400xx

Admiral Bobbery: Base Defense Modifier [Ralf]
00418288 000400xx

Ms. Mowz: Base Defense Modifier [Ralf]
00418230 000400xx

xx = Base Defense (00 .. 63)

Is it possible to make these at a negative value?

Or alternatively... can I change a partner's starting hp individually?
AJackoffAllTrades
Posts: 1
Joined: Sat May 27, 2017 1:47 am

Damage dodge modifier?

Post by AJackoffAllTrades » Fri Jun 24, 2022 1:15 pm

Hey, I was wondering if there was a way to change the way damage dodge works so it's no longer bypassed by attacks that pierce defense, like how it worked in 64. Thanks in advance!
Knux5577
Posts: 2
Joined: Wed Jun 22, 2022 10:10 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Knux5577 » Wed Jun 29, 2022 11:52 pm

DarkRosalina wrote:
Sat Nov 09, 2019 7:16 am
Here are some codes to have other Special Moves inflict statuses:

Clock Out:

Code: Select all

Sleepy Clock Out
003B3DE0 00000064
003B3DE1 00000005

Immobilizing Clock Out
003B3DE2 00000064
003B3DE3 00000005

Dizzying Clock Out
003B3DE4 00000064
003B3DE5 00000005

Poisonous Clock Out
003B3DE6 00000064
003B3DE7 00000005
003B3DE8 00000001

Confusing Clock Out
003B3DE9 00000064
003B3DEA 00000005

Burning Clock Out
003B3DEF 00000064
003B3DF0 00000005

Freezing Clock Out
003B3DF1 00000064
003B3DF2 00000005

Shrinkining Clock Out
003B3DF3 00000064
003B3DF4 00000005
003B3DF5 000000FD

Weakening Clock Out
003B3DF6 00000064
003B3DF7 00000005
003B3DF8 000000FD

Softening Clock Out
003B3DF9 00000064
003B3DFA 00000005
003B3DFB 000000FD

Allergic Clock Out
003B3DFC 00000064
003B3DFD 00000005

Showstopper Clock Out
003B3DFE 00000064

Slow Clock Out
003B3DF2 00000064
003B3DF3 00000005

Frightening Clock Out
003B3DF4 00000064

Gale Force Clock Out
003B3DF5 00000064
Power Lift:

Code: Select all

Electrifying Power Lift
003B800B 00000064
003B800C 00000005

Dodgy Power Lift
003B800D 00000064
003B800E 00000005

Hugeness Power Lift
003B8013 00000064
003B8014 00000005
003B8015 00000003

Allergic Power Lift
003B801C 00000064
003B801D 00000005

Showstopper Power Lift
003B801E 00000064

Charged Power Lift
003B801F 00000003

Fast Power Lift
003B8020 00000064
003B8021 00000005

Slow Power Lift
003B8022 00000064
003B8023 00000005

Payback Power Lift
003B8026 00000005

Payback (Hold Fast) Power Lift
003B8027 00000064

Invisibility Power Lift
003B8028 00000005

HP Regen Power Lift
003B802A 00000005
003B802B 00000003

FP Regen Power Lift
003B802C 00000005
003B802D 00000003
Showstopper:

Code: Select all

Sleepy Showstopper
003B8548 00000064
003B8549 00000005

Immobilizing Showstopper
003B854A 00000064
003B854B 00000005

Dizzying Showstopper
003B854C 00000064
003B854D 00000005

Poisonous Showstopper
003B854E 00000064
003B854F 00000005
003B8550 00000001

Confusing Showstopper
003B8551 00000064
003B8552 00000005

Burning Showstopper
003B8557 00000064
003B8558 00000005

Freezing Showstopper
003B8559 00000064
003B855A 00000005

Shrinkining Showstopper
003B855B 00000064
003B855C 00000005
003B855D 000000FD

Weakening Showstopper
003B855E 00000064
003B855F 00000005
003B8560 000000FD

Softening Showstopper
003B8561 00000064
003B8562 00000005
003B8563 000000FD

Allergic Showstopper
003B8564 00000064
003B8565 00000005

Fast Showstopper
003B8568 00000064
003B8569 00000005

Slow Showstopper
003B856A 00000064
003B856B 00000005

Frightening Showstopper
003B856C 00000064

Gale Force Showstopper
003B856D 00000064
Supernova:

Code: Select all

Sleepy Supernova
003B5A00 00000064
003B5A01 00000005

Immobilizing Supernova
003B5A02 00000064
003B5A03 00000005

Dizzying Supernova
003B5A04 00000064
003B5A05 00000005

Poisonous Supernova
003B5A06 00000064
003B5A07 00000005
003B5A08 00000001

Confusing Supernova
003B5A09 00000064
003B5A0A 00000005

Burning Supernova
003B5A0F 00000064
003B5A10 00000005

Freezing Supernova
003B5A11 00000064
003B5A12 00000005

Shrinkining Supernova
003B5A13 00000064
003B5A14 00000005
003B5A15 000000FD

Weakening Supernova
003B5A16 00000064
003B5A17 00000005
003B5A18 000000FD

Softening Supernova
003B5A19 00000064
003B5A1A 00000005
003B5A1B 000000FD

Allergic Supernova
003B5A1C 00000064
003B5A1D 00000005

Showstopper Supernova
003B5A1E 00000064

Fast Supernova
003B5A20 00000064
003B5A21 00000005

Slow Supernova
003B5A22 00000064
003B5A23 00000005

Frightening Supernova
003B5A24 00000064

Gale Force Supernova
003B5A25 00000064
For some reason, these codes cause a crash in my game sometimes.
Know why that might be?
I'm also using shufflizer, if that's of any help
PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Fri Jul 29, 2022 6:56 am

Here are some codes that allow any move that targets only the front-most grounded enemy to be able to target any grounded enemy.

HAMMER MOVES:

Code: Select all

Normal Hammer
00353E50 00000020

Super Hammer
00353F10 00000020

Ultra Hammer
00354090 00000020

Power Smash
00354990 00000020

Mega Smash
00354A50 00000020

Piercing Blow
00354D50 00000020

Head Rattle
00354E10 00000020

Ice Smash
00355050 00000020
PARTNER MOVES:

Code: Select all

Koops: Shell Toss
0038F5C4 00000020

Yoshi: Gulp
0037CB8C 00000020

Bobbery: Bomb
00387C88 00000020

Ms. Mowz: Love Slap
00381D58 00000020

Ms. Mowz: Kiss Thief
00381F98 00000020
PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Fri Jul 29, 2022 7:09 am

Hello! I have a bit of an issue in the game and was wondering if someone could possibly help provide a code for solving it.

I am doing a 100% complete playthrough right now, which includes getting every e-mail, 41 in total. The e-mails you get during the storyline (not from solving troubles from the Trouble Center) are set to be received at specific points in the game. I've gotten every one of those e-mails so far, up until you return from the X-Naut Fortress teleporter after completing Chapter 7. According to the Super Mario Wiki article on the Mailbox SP, at that point, right after Professor Frankly tells you to go to the Thousand-Year Door, you should get the last two storyline e-mails before you can leave the Rogueport Sewers central room. These are the final RDM issue and the letter from Ghost T. However, for whatever reason, the trigger to receive these e-mails didn't happen for me, and I never got the e-mails.

I am worried that something went wrong and I won't get the e-mails now, so is there a code that gives you all of the e-mails, or any that you haven't received yet? If this code is possible, it would definitely be appreciated. Thank you!
RadicalDan
Posts: 19
Joined: Mon Nov 27, 2017 9:02 pm

super guard cost?

Post by RadicalDan » Sat Jul 30, 2022 2:03 am

I was wondering if a code can be made to have the super guard action cost fp/sp or coins this will make the game considerably more challenging.
Pharish
Posts: 4
Joined: Sat Apr 30, 2022 7:33 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Pharish » Sun Aug 07, 2022 9:04 am

PowerBounce64 wrote:
Fri Jul 29, 2022 6:56 am
Here are some codes that allow any move that targets only the front-most grounded enemy to be able to target any grounded enemy.

HAMMER MOVES:

Code: Select all

Normal Hammer
00353E50 00000020

Super Hammer
00353F10 00000020

Ultra Hammer
00354090 00000020

Power Smash
00354990 00000020

Mega Smash
00354A50 00000020

Piercing Blow
00354D50 00000020

Head Rattle
00354E10 00000020

Ice Smash
00355050 00000020
PARTNER MOVES:

Code: Select all

Koops: Shell Toss
0038F5C4 00000020

Yoshi: Gulp
0037CB8C 00000020

Bobbery: Bomb
00387C88 00000020

Ms. Mowz: Love Slap
00381D58 00000020

Ms. Mowz: Kiss Thief
00381F98 00000020
thanks for the codes, is there anyway to turn the hammer codes into a badge say replace spike shield or something?
Ralf@gc-forever
Posts: 2865
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Mon Aug 08, 2022 11:48 am

Code: Select all


Disable Guard Action [Ralf]
040FA2DC 38802000
040FA35C 38802000
040FA3B4 38802000

Disable Superguard Action [Ralf]
040FA2AC 38802000
040FA2F4 38802000
040FA374 38802000

Disable Guard/Superguard Action [Ralf]
040FA1B0 38600000

Guard Action Cost 5 FP [Ralf]
06004FC8 0000003C
807F1CB0 2C030004
40820030 7FE3FB78
480F37D9 A8030112
38A00005 7C002800
40800010 38600002
907F1CB0 4800000C
7C050050 B0030112
480F540C 00000000
040FA408 4BF0ABC0

Guard Action FP Cost Modifier [Ralf]
06004FC8 0000003C
807F1CB0 2C030004
40820030 7FE3FB78
480F37D9 A8030112
38A0xxxx 7C002800
40800010 38600002
907F1CB0 4800000C
7C050050 B0030112
480F540C 00000000
040FA408 4BF0ABC0

xxxx = FP Cost (0001 .. 03E7)

Guard Action Cost 10 SP [Ralf]
06004FC8 00000038
807F1CB0 2C030004
4082002C 808D1BE0
A804007A 38A0000A
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B004007A 480F5410
040FA408 4BF0ABC0

Guard Action SP Cost Modifier [Ralf]
06004FC8 00000038
807F1CB0 2C030004
4082002C 808D1BE0
A804007A 38A0xxxx
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B004007A 480F5410
040FA408 4BF0ABC0

xxxx = SP Cost (0001 .. 03E7)

Guard Action Cost 15 Coins [Ralf]
06004FC8 00000038
807F1CB0 2C030004
4082002C 808D1BE0
A8040078 38A0000F
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B0040078 480F5410
040FA408 4BF0ABC0

Guard Action Coins Cost Modifier [Ralf]
06004FC8 00000038
807F1CB0 2C030004
4082002C 808D1BE0
A8040078 38A0xxxx
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B0040078 480F5410
040FA408 4BF0ABC0

xxxx = Coins Cost (0001 .. 03E7)

Superguard Action Cost 10 FP [Ralf]
06004F04 00000040
807F1CB0 2C030005
40820030 7FE3FB78
480F3895 A8030112
38A0000A 7C002800
40800010 38600002
907F1CB0 4800000C
7C050050 B0030112
BB410018 480F54D0
040FA40C 4BF0AAF8

Superguard Action FP Cost Modifier [Ralf]
06004F04 00000040
807F1CB0 2C030005
40820030 7FE3FB78
480F3895 A8030112
38A0xxxx 7C002800
40800010 38600002
907F1CB0 4800000C
7C050050 B0030112
BB410018 480F54D0
040FA40C 4BF0AAF8

xxxx = FP Cost (0001 .. 03E7)

Superguard Action Cost 20 SP [Ralf]
06004F04 0000003C
807F1CB0 2C030005
4082002C 808D1BE0
A804007A 38A00014
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B004007A BB410018
480F54D4 00000000
040FA40C 4BF0AAF8

Superguard Action SP Cost Modifier [Ralf]
06004F04 0000003C
807F1CB0 2C030005
4082002C 808D1BE0
A804007A 38A0xxxx
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B004007A BB410018
480F54D4 00000000
040FA40C 4BF0AAF8

xxxx = SP Cost (0001 .. 03E7)

Superguard Action Cost 30 Coins [Ralf]
06004F04 0000003C
807F1CB0 2C030005
4082002C 808D1BE0
A8040078 38A0001E
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B0040078 BB410018
480F54D4 00000000
040FA40C 4BF0AAF8

Superguard Action Coins Cost Modifier [Ralf]
06004F04 0000003C
807F1CB0 2C030005
4082002C 808D1BE0
A8040078 38A0xxxx
7C002800 40800010
38600002 907F1CB0
4800000C 7C050050
B0040078 BB410018
480F54D4 00000000
040FA40C 4BF0AAF8

xxxx = Coins Cost (0001 .. 03E7)

PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Sun Aug 14, 2022 7:17 am

Hello again! As I said in my previous post, I was doing a 100% playthrough of the game, but for some reason, the game never gave me the two emails that you are supposed to get when you return from the Moon after completing Chapter 7. I thought maybe there was some delay happening, so I continued on. But I've now finished the game and returned after the credits, and I still haven't gotten the emails.

It just doesn't feel like a 100% complete run without those last two emails, so if it is at all possible, could there be a code that gives you every email, or every email you don't have? I haven't found such a code anywhere else on the web, so if it could be made, I would greatly appreciate it. Thank you, everyone!
PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Sun Aug 14, 2022 7:24 am

Pharish wrote:
Sun Aug 07, 2022 9:04 am
thanks for the codes, is there anyway to turn the hammer codes into a badge say replace spike shield or something?
I apologize, I do not know how these codes could be put into a badge. That is too advanced for me.

I'm very glad you liked the codes, though! I hope they can prove useful enough for you on their own.
Pharish
Posts: 4
Joined: Sat Apr 30, 2022 7:33 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Pharish » Sun Aug 14, 2022 4:57 pm

PowerBounce64 wrote:
Sun Aug 14, 2022 7:24 am
Pharish wrote:
Sun Aug 07, 2022 9:04 am
thanks for the codes, is there anyway to turn the hammer codes into a badge say replace spike shield or something?
I apologize, I do not know how these codes could be put into a badge. That is too advanced for me.

I'm very glad you liked the codes, though! I hope they can prove useful enough for you on their own.
No apologies necessary, you are the one doing the work. The codes have been very helpful makes hammer a bit more viable. Thanks again
PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Thu Aug 18, 2022 8:30 pm

Hello! In my 100% playthrough, I've now finished everything I wanted to do after beating the Shadow Queen. The only thing left that isn't complete are the two missing emails I've been talking about.

I don't want to be annoyingly pushy over something that is relatively minor, so I'll only ask one more time:

Is there a code that could be made that gives you every email? If so, I would greatly appreciate it.

Thank you for all the codes posted here! They've been really helpful! :D
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