Mario Kart: Double Dash (GCN/AR/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Shahad
Posts: 2
Joined: Tue Sep 19, 2023 12:59 pm

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Shahad » Tue Sep 19, 2023 1:04 pm

Ralf@gc-forever wrote:
Wed Jan 06, 2021 9:15 am

Code: Select all


Kart Horn Fix v1 (Press Y/X) [Ralf]
6KX0-XB2D-G93K9
WXFT-XBFW-ZADZU
YVDY-Z8F2-JUPAC
JCGH-K2D8-VD0AR
FZU4-4EAM-BMB6K
EC1Q-7NCR-1CRD9
4G5U-PT33-BMK5K
TFUC-M5C3-TFH1Y
FVR1-C3NB-2Z70Y
GKRX-HD1B-MRBRV
HKNE-UHYH-ACMFC

Y = Horn Only
X = Horn/Item

Kart Horn Fix v2 (Press Y/X) [Ralf]
9ADU-A33E-AGHVR
WXFT-XBFW-ZADZU
YVDY-Z8F2-JUPAC
JCGH-K2D8-VD0AR
FZU4-4EAM-BMB6K
EC1Q-7NCR-1CRD9
4G5U-PT33-BMK5K
TFUC-M5C3-TFH1Y
FVR1-C3NB-2Z70Y
DV07-NW7K-96VNW
HP1J-JWFE-YJJ11
JH91-5TJD-PZNG7
6WKY-N453-KFXWV
GKRX-HD1B-MRBRV
HKNE-UHYH-ACMFC
UPWY-JREZ-0V6UM

Y = Horn Only
X = Item Only


Red Fire Horn SFX Modifier [Ralf]
0433C020 xxxxyyyy - Default: 00010083

DK Jumbo Horn SFX Modifier [Ralf]
0433C024 xxxxyyyy - Default: 00010084

Turbo Yoshi Horn SFX Modifier [Ralf]
0433C028 xxxxyyyy - Default: 00010085

Koopa Dasher Horn SFX Modifier [Ralf]
0433C02C xxxxyyyy - Default: 00010086

Heart Coach Horn SFX Modifier [Ralf]
0433C030 xxxxyyyy - Default: 00010087

Goo-Goo Buggy Horn SFX Modifier [Ralf]
0433C034 xxxxyyyy - Default: 00010088

Wario Car Horn SFX Modifier [Ralf]
0433C038 xxxxyyyy - Default: 00010089

Koopa King Horn SFX Modifier [Ralf]
0433C03C xxxxyyyy - Default: 0001008A

Green Fire Horn SFX Modifier [Ralf]
0433C040 xxxxyyyy - Default: 0001008B

Barrel Train Horn SFX Modifier [Ralf]
0433C044 xxxxyyyy - Default: 0001008C

Turbo Birdo Horn SFX Modifier [Ralf]
0433C048 xxxxyyyy - Default: 0001008D

Para Wing Horn SFX Modifier [Ralf]
0433C04C xxxxyyyy - Default: 0001008E

Bloom Coach Horn SFX Modifier [Ralf]
0433C050 xxxxyyyy - Default: 0001008F

Rattle Buggy Horn SFX Modifier [Ralf]
0433C054 xxxxyyyy - Default: 00010090

Waluigi Racer Horn SFX Modifier [Ralf]
0433C058 xxxxyyyy - Default: 00010091

Bullet Blaster Horn SFX Modifier [Ralf]
0433C05C xxxxyyyy - Default: 00010092

Toad Kart Horn SFX Modifier [Ralf]
0433C060 xxxxyyyy - Default: 00010093

Toadette Kart Horn SFX Modifier [Ralf]
0433C064 xxxxyyyy - Default: 00010094

Boo Pipes Horn SFX Modifier [Ralf]
0433C068 xxxxyyyy - Default: 00010095

Piranha Pipes Horn SFX Modifier [Ralf]
0433C06C xxxxyyyy - Default: 00010097

Parade Kart Horn SFX Modifier [Ralf]
0433C070 xxxxyyyy - Default: 00010098

xxxx = SFX Bank (0001 .. 0004)
yyyy = SFX ID   (0000 .. 00FF)


Alt. Red Fire Horn SFX [Ralf]
NCKX-JMXM-PNXRC
39F1-Z3GA-1XWBH

Alt. Green Fire Horn SFX [Ralf]
GABH-VV23-BHCVR
GEDX-P672-F103B

WOW Ralf, I really can't enjoy the game without these codes from now on.
Is it possible to:
- make horn randomly for all karts?
- make L analog adding Horn with drifting (both features)?
Shahad
Posts: 2
Joined: Tue Sep 19, 2023 12:59 pm

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Shahad » Tue Sep 19, 2023 1:12 pm

Ralf@gc-forever wrote:
Thu May 26, 2022 4:05 pm

Code: Select all


Kart 2-8: Immune To Thunderbolt Effect [Ralf]
92K0-U5HD-2VUZ7
4P4U-10PV-76VK9
E5EH-QPQX-T3EZM
MY3Y-E4AU-P19G5
RU9K-H6MZ-Z6PNM
GUG6-74VC-N4MY7
JG21-C87Y-VW5QV
PRM9-V8E8-DK7PJ
5T7W-R3WA-AJBVT
5XCX-6CUY-HKJV9

Thunderbolt Effect Kart Immunity Modifier [Ralf]
040044C0 88640004
040044C4 3CC08000
040044C8 60C644D8
040044CC 7C06E0AE
040044D0 7C630378
040044D4 482C3A68
040044D8 iijjkkll
040044DC mmnnoopp
042C7F38 4BD3C588

ii = Kart 1 Immunity (00 = No, 01 = Yes)
jj = Kart 2 Immunity
kk = Kart 3 Immunity
ll = Kart 4 Immunity
mm = Kart 5 Immunity
nn = Kart 6 Immunity
oo = Kart 7 Immunity
pp = Kart 8 Immunity

I hope you can fix thunderbolt, make players affected in all cases while in hit (not effected only in cannon) as it in Mario Kart Wii
quater100
Posts: 46
Joined: Fri Apr 14, 2017 7:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by quater100 » Wed Sep 27, 2023 3:24 pm

Long Time No See. Mr.Ralf. I Want To Request Some Codes.
So Is It Possible Create A Code That All Player's Handling Sensitivity Ratio Modifier' Code Please?
Example If Handling Sensitivity Ratio Is High Better Handling,And Handling Sensitivity Ratio Is Low Worse Handling.
And Is It Possible Create A Code That 'Player 1 Always Have Items Modifier' Code Please?
Thanks. :)
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sat Sep 30, 2023 5:55 am

Code: Select all


Purely Random Kart Horn SFX [Ralf]
Z8KH-EFJ6-RPM1Q
G115-8AT1-YTGHR
7ERX-MUXM-P3X9F
C1ME-EX6Y-QY8VY
E6P5-2PT0-91UG3
H4RA-GGMM-TM6ZP
R9P7-7WKB-A7AM7
TK34-JYDR-HPPFH
AQ24-2M9M-32T68
NTE2-5YU5-0YJ52
5C7Y-YM85-JCCRQ
UDE3-XU22-37HH1

Kart Horn Fix v3.1 (Press L/R/Y/X) [Ralf]
KVBJ-5EZW-CJQ54
E42C-7Y7T-HT272
A13D-UBBB-T8YWD

L = Horn/Drift
R = Drift Only
Y = Item Only
X = Item Only

Combinable with Analog L/R Trigger Fix code.

Kart Horn Fix v3.2 (Press L/R/Y/X) [Ralf]
PY58-G6EQ-93CZG
XJA8-5YZT-6048G
F91Q-UYPC-5YN1P
XN0J-000G-KJCE6

L = Horn/Drift
R = Horn/Drift
Y = Item Only
X = Item Only

Combinable with Analog L/R Trigger Fix code.


Weak Slide-Attack Power Vector [Ralf]
3GFE-GNRU-DW3XG
TUZX-2R8E-F5XZP
FKJ5-1KUH-79XC2

Strong Slide-Attack Power Vector [Ralf]
PE59-T1GZ-2JKHM
JP22-NXHU-82153
KRYA-ZVZ3-YGRDW

Slide-Attack Power Vector Modifier [Ralf]
043D19FC llllllll
043D1A00 rrrrrrrr

llllllll = L Power Vector (IEEE-754 SP Floating-Point Number, Default: 42480000 = +50.0)
rrrrrrrr = R Power Vector (IEEE-754 SP Floating-Point Number, Default: C2480000 = -50.0)


AI Karts: Disable Speed Clamping [Ralf]
BTT1-GP4E-FZM38
RC8Q-6GDY-W83PA

AI Karts: 25 km/h Clamp Max Speed [Ralf]
7WYE-GC3J-TCHG0
RC8Q-6GDY-W83PA
QM7U-6U3E-5V8TM
GRWH-MZAE-FX54B

AI Karts: 250 km/h Clamp Max Speed [Ralf]
0QHZ-3ZCR-HHT5K
RC8Q-6GDY-W83PA
1A8X-TDU4-Y2D2W
GRWH-MZAE-FX54B

AI Karts: Clamp Max Speed Modifier [Ralf]
04247E5C 60000000
04247E60 3C00xxxx
04247E64 901F0034

xxxx = Clamp Max Speed

4248 -  25 km/h
42C8 -  50 km/h
4316 -  75 km/h
4348 - 100 km/h
4388 - 150 km/h
43C8 - 200 km/h
43FA - 250 km/h
4416 - 300 km/h
4448 - 400 km/h

lmattxD
Posts: 6
Joined: Tue May 16, 2023 9:40 pm

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by lmattxD » Fri Oct 27, 2023 2:47 pm

Ralf@gc-forever wrote:
Thu Jan 26, 2023 9:46 pm

Code: Select all


Spiny Shell: Mario Kart Wii Like Movement [Ralf]
3A1X-9MP2-8CTWC
TDD4-X633-2YGAC
BDNP-DMJQ-F5FRZ
GG34-VNEX-K2JQK
C8F4-JQ8Y-P2QFB
JB12-6G1V-UGC1X
D2TM-41H1-XHQF5
ZBZQ-R5WP-Z21H6
22P9-66D0-9B4HY
DAA3-ABE9-8CJRR
1Q4R-WGYR-V4DTG
TR4X-VBAG-9XVWB
Z1CD-RUW0-DMADU
8Z7X-X5QR-W227Z
8VZ1-34HU-MNB0U
11AD-PRX2-AJP09
C2CY-XCU9-JZ24Z
MHBU-T9PX-F6DAD
KR6R-3NH7-RVNWE
R40P-4PW7-AHY88
2NWB-GWW1-8HA19
7QEC-PA13-77AAA
G0V8-2M3P-YMZZH
J53J-CV8X-AYVDF
PEG9-7CPU-RC30F
M0F5-ZUT1-AFQXQ
BCMR-33D3-TA5HB
7DQN-U6MG-ZZDHM

Is there anyway to make spiny shell fly at ground lvl?
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Dec 10, 2023 6:40 pm

Code: Select all


Global Laps Modifier [Ralf]
023CB7EC 000000xx

xx = Number of Laps (01 .. 09, .. 3A)

Always 1 Lap Races [Ralf]
CCRR-FGD4-8JRRC
4WMH-EGDD-7V45J


Lakitu Intro Scene 1 (Traffic Light) [Ralf]
R5HZ-H2CM-W5FTJ
RGTQ-5Z2Q-PAP9C
ADVG-GG6G-N1FR4

Lakitu Intro Scene 2 (Cheep Cheep) [Ralf]
2U2C-TKYP-T4TQZ
RGTQ-5Z2Q-PAP9C
3Z31-93K6-FN8NX

Lakitu Intro Scene 3 (Large Cheep Cheep) [Ralf]
YQAT-DN67-3MDZC
RGTQ-5Z2Q-PAP9C
RMH9-BAD8-6GKJT

Disable Skipping Of Course Intro Scene For Player Karts 2-4 [Ralf]
EPZE-A9YB-72QDR
10QR-PMRR-TH1VQ
G61K-UY4H-Z05MJ

Disable Skipping Of Course Intro Scene For All Player Karts [Ralf]
JABU-H2K2-Z1XV8
TMW9-E8M1-YWPHZ

Skip Course Intro Scene Automatically [Ralf]
M5HF-Y5GG-CF6AX
QYX0-J4RQ-8G38V

Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Wed Dec 13, 2023 8:19 am

Code: Select all


HUD: MPH Speed Calculation Bugfix [Ralf]
J8PM-G7RD-XP48J
NM7E-ADT1-5TEUK
TJ92-G8VV-RMV47
J680-NC1G-4DKY4
5J29-MDZG-3QGHZ
CW8R-H34T-06XV9

HUD: MPH Speed Indicator v1 (w/ Disabled Text Indicator) [Ralf]
8WHF-KZYW-DERCZ
8D6Q-NTPG-7WFUN
7A1P-QD0V-AR378
MY64-MG3V-DMYB6
7N8G-YCWM-G6ZM4
Q6WQ-JF4A-TJBVC
AM6R-XTHJ-JVZYQ
0W3G-C1QP-8T9W7
DCG3-ZPN5-7Q6T2
17QC-TVQ9-YH450
H2BY-MU05-9AGV5
98WH-4AXD-RWMKY
PWD2-6XFG-162NH
V7GU-G6H7-5XREA

HUD: KM/H Speed Indicator v1 (w/ Disabled Text Indicator) [Ralf]
CJ25-9PN2-92PW7
8D6Q-NTPG-7WFUN
7A1P-QD0V-AR378
MY64-MG3V-DMYB6
7N8G-YCWM-G6ZM4
Q6WQ-JF4A-TJBVC
AM6R-XTHJ-JVZYQ
0W3G-C1QP-8T9W7
DCG3-ZPN5-7Q6T2
17QC-TVQ9-YH450
H2BY-MU05-9AGV5
98WH-4AXD-RWMKY
PWD2-6XFG-162NH
YPFX-C4JN-817F5

HUD: KM/H Speed Indicator v2.de (w/ "km/h" Text Indicator) [Ralf]
5JAQ-6089-J2TGX
U483-62RZ-KHK04
FV24-CUF5-APGRG
HUNT-17AE-DY1VQ
Q8GV-VRGE-JXDRZ
M1P3-4XXU-VHYC9
VJQD-QTUZ-7HB03
E00T-H2EU-9ZQP2
FQ7T-QW1N-FBUYT
DFYJ-A3DA-AQ4TV
G4YN-4WKC-YZJ01
1QQD-69D6-AM2MX
9PW2-03CT-RFT89
8MME-A88M-EU3BW
YXK2-R1DP-PRVVR
A710-M4EE-PKZFA
CHR9-QENA-6EH7J
X6PX-9EF3-9R23U
1WHE-4CZW-2EHZT
J2A1-0HMQ-UCP30
0QZD-C8ZX-7388Z
M6FB-67UM-XNPQD
B27P-GKUT-9Q0AC
QXZN-PZK4-VCY6F
BDZN-8AXM-A0ZYJ
F0KF-NY30-P82FK
CQ0K-A45G-K3CZK
EQJE-N1FM-6JQ1P
RBU0-KC40-Q8Y68
E58W-GURN-GFUNG
8M0C-8FDA-NED9J
GE7K-4WAN-0FTN1
ZN6Z-11N8-FHW2Z
3EQ1-E44D-R4JJB
ZUVF-YFG9-WZFXW
YZ00-QYQ8-UU35R
XNB4-FUET-1PMC0
RH70-HYJ3-QFZ8U
5CHN-HNNE-A0A0Y
BJMV-01T4-7920V
DCZR-VZ38-4VF0G
0P5Q-6D2J-6CUW4
1BM6-K1FW-K9YCR
4F5Y-CY0H-TQV4K
TZAE-BM6X-FPYBJ
TKF8-3WCJ-2F8DG
JD9G-3ECQ-2HRFV
EKRA-8ZDY-NDRXE
W7BG-Y4P4-U721T
FA90-B557-639R9
TKE8-DDFU-XNQPK
X9AB-7Q7Z-3CW13
6CJT-J4YQ-N8NW0
WZPV-PHG4-0Y8QD
RU6P-ZAGA-JGB65
VXM4-G7C2-YCEDM
9E5H-KTB0-7GAQQ
B5EX-A9RD-GGU9H
5N3K-URQ7-6QWWC
34C1-811H-DEAWV
3JEK-XVKM-ZU26Q
PDTX-PH8W-33E7J
6196-W4X7-CMJPW
82Z2-DZQ7-42UEE
M0D8-5J5X-E3K1G
ZRX5-VV29-5D839
UQTV-YURM-5PWWJ
TQ6B-N4Y9-DNURD
Z7XW-VG5F-Y29A7
AV59-BRGB-83GTA
QP0D-D4MQ-EQZPW
TVZE-A59T-QQ8Y1
V4H2-V2TD-B8CTQ
VAVU-5B5P-BPJ2Q
D1X2-RQMJ-NB316
TGH4-TKVU-01TVR
4D3J-TW2R-3Q6X8
4HPB-0P9B-2A1MP
H9VF-2996-6TKVT
HH9X-TP09-F6R1T
MHYB-61TF-DGCYB
V594-75JH-4Q6C4
97WN-T2RJ-JDQA3
0AYG-TY0J-BYADM
X92X-2MVR-2MNJ3
J2DQ-8AXJ-BC60F
6ZCZ-K2KW-50X53
337Z-VM0G-59CBX
5D6U-6GF8-0XE2C
XQJ5-MPJF-750BD
014G-B4WK-1JPDM
GZFG-MM0H-HDDEM
F74D-20EN-CVGJU
1NAX-WEYC-YJFTK
J5V9-X4V9-F7GUJ
NNCQ-9GHK-U11MK
Z35K-Y2XG-2TV9H
YPFX-C4JN-817F5

Designed for use with Dolphin emulator.

Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sat Dec 16, 2023 8:26 pm

Code: Select all


Disable Item Alarm [Ralf]
7J93-HWX3-NTA2W
JME3-9ZKE-ZHEA0

Item Alarm: Able To Detect All Items (Disable Item List) [Ralf]
8BD2-EUJJ-MRJ9A
RC18-VDUZ-3211V

Item Alarm: Improved Item Detection (Incl. In-Front-of-Kart Items) [Ralf]
GTWW-FBAA-FJ3B9
6JJ9-711D-MJB0N
U1QD-FJ5A-VQE53

Item Alarm: Double Item Detection Range [Ralf]
GDT5-H2MH-4JCAZ
HWZ4-NEFN-Y0CWW

Item Alarm: Item Detection Range Modifier [Ralf]
043CE04C xxxxxxxx

xxxxxxxx = Detection Range in Square Units (IEEE-754 SP Floating-Point Number,
           Default: 4B742400 = 16000000.0 Square Units = 4000 * 4000 Units)


Item Alarm: Item List Modifier [Ralf]
0432DE38 000000ii
0432DE3C 000000jj
0432DE40 000000kk
0432DE44 000000ll

ii = Item ID 1 (Default: 02 - Red Shell)
jj = Item ID 2 (Default: 0B - Birdo/Yoshi Egg)
kk = Item ID 3 (Default: 07 - Chain Chomp)
ll = Item ID 4 (Default: 0D - Spiny Shell)


Item IDs

00 - Green Shell
01 - Bowser Shell
02 - Red Shell
03 - Banana
04 - Giant Banana
05 - Mushroom
06 - Star
07 - Chain Chomp
08 - Bob-omb
09 - Green/Red Fireball
0A - Thunderbolt
0B - Birdo/Yoshi Egg
0C - Golden Mushroom
0D - Spiny Shell
0E - Heart
0F - Fake Item Box
10 - None
11 - Triple Green Shells
12 - Triple Mushrooms
13 - Triple Red Shells
14 - None
15 - Green/Red Fireballs

benitodeharte
Posts: 3
Joined: Fri Oct 09, 2020 10:30 pm

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by benitodeharte » Thu Dec 28, 2023 4:11 am

Any chance on a code that gives each split-screen player the single player HUD elements? Specifically map and player rankings.
User avatar
AuzzPanda
Posts: 4
Joined: Wed Jan 10, 2024 1:30 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by AuzzPanda » Wed Jan 10, 2024 1:32 am

Hi!I was wondering, it's always been my childhood dream to reek havok on this game, and it would be INCREDIBLE if someone could make it so that getting hit by, lets say, a star, sends you absolutely FLYING, or when being blown up by a bomb, you'd go SO much higher and also be sent at a random direction. I hope its somehow possible you wouldnt believe how happy itd make me
RyanDCB
Posts: 1
Joined: Tue Mar 01, 2022 6:40 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by RyanDCB » Thu Feb 01, 2024 6:34 am

Hi Ralf,

Was wondering if there could be a code to make it so fire damage (such as fireballs, the Bowser revolving fire, ect.) could potentially remove the item from the players who are hit.

We have a similar code for it that does it for other items such as Big Banana and objects like Pokeys, but not for just fire's animation.

Thanks so much for all your hard work!
User avatar
AuzzPanda
Posts: 4
Joined: Wed Jan 10, 2024 1:30 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by AuzzPanda » Sat Feb 03, 2024 7:54 pm

I was wondering if it would be possible to create a code that increases the knockback when getting hit by bowser shells/chainchomps or regular shells as well, both horizontally and vertically
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Feb 11, 2024 5:33 pm

Code: Select all


Disable All Track Objects [Ralf]
H3U2-Z65C-KW3WJ
MBTT-BGVU-QJNYG

This code may crash the game under certain circumstances.

Enable All Track Objects In Battle Mode [Ralf]
C2UQ-BVDV-R7M54
KKV2-HPAH-7VH29
6AVV-VFM1-DR7FK
1BNJ-T18V-0V5W1
VW9D-VNA6-79NYT

Enable All Unused Track Objects [Ralf]
9T16-CPZY-01ZZN
HH6A-R7Z5-8BN83


Unused Track Objects List
-------------------------

Luigi Circuit
-------------

 + 1 Butterfly Generator
 + 3 Chain Chomps

Peach Beach
-----------

 + 3 Cataquacks
 + 3 Peach Trees
 + 1 Pianta Gibberish

Dry Dry Desert
--------------

 + 2 Hot Air Balloons

Daisy Cruiser
-------------

 + 1 Fire Bar
 + 1 Out of Bounds Table
 + 4 Rolling Item Boxes

Waluigi Stadium
---------------

 + 3 Fire Bars
 + 3 Fire Rings

Sherbet Land
------------

 + 1 Item Box
 + 1 Green Skating Shy Guy

Mushroom City
-------------

 + 1 Floating Item Box
 + 2 Item Generators

DK Mountain
-----------

 + 3 Rock Generators
 + 1 Still Tree

Wario Colosseum
---------------

 + 1 Fire Bar
 + 1 Fire Ring
 + 1 Monitor
 + 1 Out of Bounds Starting Line

Bowser's Castle
---------------

 + 1 Twomp

Award Ceremony
--------------

 + 1 Bird Manager
 + 1 Peach Tree

Pipe Plaza
----------

 + 4 Item Boxes

More info about the unused track objects can be found here:

https://tcrf.net/Mario_Kart:_Double_Das ... ed_Objects
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Tue Feb 13, 2024 8:13 pm

Code: Select all


Enable Unused Feeling Mode Markers [Ralf]
1KR1-6WMJ-WAKFA
AW0Z-ACCV-6G1MA

Item Boxes: Enable Unused "Only Random Special Items" Mode [Ralf]
U8YN-U4R2-NH40R
ZCYV-FGV9-1MK8K

Disable Collision Of All Track Objects [Ralf]
NXM7-KXPF-8RXC4
1X75-H0Q2-XWAVM
7UYG-GQH3-CPE7D
BQQQ-RWJW-54TQZ
82Y3-AQW4-MUMXZ

Wario Colosseum: Enable Collision For Unused Fire Ring [Ralf]
DQY1-H8GE-X15H5
FK1Q-0EUU-BVK1A
5FVN-5EBE-TP96V
UPE7-FA74-J4ZNB
VXQ1-JZ90-YH32E
6R3U-J34T-QHXZX
CNFM-N12J-DNF7U
85JE-2NZ5-G2KWK
UB0D-JJ4B-2WGCM
MT07-5XWF-902PG
PJV9-UER2-VE75H

This code requires the Enable All Unused Track Objects code to work.

Peach Beach: Enable Collision For Unused Cataquacks [Ralf]
MAHV-4WG5-4X8FB
JQ0U-KMB2-QTHM4
JXJM-7AD8-YW4MG
WR1F-WVRC-RZRB4
0QX0-WURC-ZQGM3
MVET-7YJ8-G8VT2
06YJ-HVH4-DXZ5D
M4FT-GR0H-PDCM1
14RW-AZM1-QG0AV
BQQQ-RWJW-54TQZ
UN2N-9QUW-N7T70

This code requires the Enable All Unused Track Objects code to work.

Peach Beach: Enable Unused Cataquacks (Incl. Collision Fix) [Ralf]
K1YU-A9MH-KBEHC
F17P-Z7J7-9J550
Z1KW-2TZA-V3M92
WA86-T225-9RTJH
6EM3-JAYZ-JV2DQ
H0K0-JMU3-VPBDN
XY67-0H78-N3E70
TH17-0NWV-QBR5J
FBTV-PH6G-5A5FJ
NCN5-VPZH-BR2ZT
XX8X-U1EU-MMMDV
NRQ4-1Y60-ZE7CY
9JCY-UCQM-7FQTN

Cataquacks: Low Aggression [Ralf]
0MGH-9K0M-NNCXA
XBKJ-8VE3-XG5VP
A88F-1CH0-HGQGE

Cataquacks: High Aggression [Ralf]
YG1X-2Y28-70HA3
XBKJ-8VE3-XG5VP
Z99W-A0ZZ-B77XP

Purely Random Cataquack Colors [Ralf]
4797-6C7P-ZYMXX
22Y3-XC0R-BJWUU
BC7N-AAJY-DHEXN

Always Green Cataquacks [Ralf]
F598-DJZ5-4YQBW
EK9E-PGVZ-XR4AB

Cataquack Color Modifier [Ralf]
0425FFA8 380000xx

xx = Color ID

00 - Blue
01 - Red
02 - Purple
03 - Green

User avatar
AuzzPanda
Posts: 4
Joined: Wed Jan 10, 2024 1:30 am

Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)

Post by AuzzPanda » Sat Mar 16, 2024 2:21 pm

AuzzPanda wrote:
Sat Feb 03, 2024 7:54 pm
I was wondering if it would be possible to create a code that increases the knockback when getting hit by bowser shells/chainchomps or regular shells as well, both horizontally and vertically
bump hehe
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